DMPrince said:check in the game. you still have to collect the items to make it lol.
yes, they are also much stronger and much faster. they even throw their fucking weapons at you.Phonomezer said:Man, everything is harder in Act II, so many undead around too.
Stitch said:yes, they are also much stronger and much faster. they even throw their fucking weapons at you.
died so many times in the city... oh and guns suck.
Stitch said:yes, they are also much stronger and much faster. they even throw their fucking weapons at you.
died so many times in the city... oh and guns suck.
bigjimmystyle said:thanks for the spoiler tags guys
bigjimmystyle said:Two things I didn't know anything about until reading your posts. It's only minor but I would still consider it a spoiler.Obviously Act II takes place in a city and theres human gangsters.
Metalmurphy said:AA works for you? It does nothing for me.
Revolutionary said:I'm fairly sure that a good number of the settings in the Video.scr file do not work as intended, especially AA.
From what I can gather, the only variables that actually make a change are the Shadow ones.
They should've named it Placebo.scr
The M.O.B said:My fault, they showed this stuff in some of the trailers so I thought there was no need. But still you don't know what these things look like so there is still some element of surprise for you I suppose.
What do you mean sloppy? I'm thinking about picking it up.ezekial45 said:PS3 version is a sloppy as hell. Thank God the game is so awesome.
Thanks for posting this, checking it out nowArtadius said:Sharing some awesome fixes with the rest of GAF from a friend via Something Awful. I've scanned them and they're clean, feel free to do the same if you're hesitant obviously. They're just xml and script file changes.
The Deep Silver devs have also posted and said that using these fixes will NOT ban you via VAC.
http://dl.dropbox.com/u/33911782/Data.zip
Unzip that file to your User\My Documents\Deadisland\out folder
Included fixes.
* TURNED OFF COOP MICROPHONE AUDIO
* 16:10 FOV fix (Change 74 to 82.5 if you're 16:9 in default_levels.xml in the skills folder)
* Disabled Motion blur
* Disabled Bloom
* Disabled weapon swinging blur
* Fixed mouse sensitivity & in zoomed mode (set the mouse sensitivity to default)
* Improved player movement
* Health Hud does not disappear
* fixed auto-equiping alcohol and medkits
Consoles, you jelly?
jim-jam bongs said:Have you guys got the PostProcess("Normal") line in your Video.scr? My AA started working after I added it, I assume it's using some type of post-processing based edge AA.
Resolution(1920,1080)
Monitor(0)
BPP(32)
FSAA(16)
TexBPP(32)
TextureQuality("High")
Filtering("AnisotropicTrilinear")
Fullscreen()
Shadows("High")
ShadowMapSize(2048)
SpotShadowMapSize(4096)
Lightmaps()
GammaFloat(1.00)
MaxRefresh(60)
MaterialQuality(0)
FXQuality(4)
FXFadeLevel(0)
WaterQuality(0)
GrassQuality(0)
EnvQuality("FullDynamic")
ShaderPath(5)
PostProcess("Normal")
VSync(disable)
DisplayDeviceType(0,0.000000,1.000000,1.000000,1.000000)
Yep, no difference for me. I've taken before and after shots of default maxed and edited maxed (pretty much the settings posted above) and there is literally no difference aside from the shadow quality.jim-jam bongs said:Have you guys got the PostProcess("Normal") line in your Video.scr? My AA started working after I added it, I assume it's using some type of post-processing based edge AA.
May I ask if you played solo or co-op?Aselith said:Well, I just beat the game (took 21 hours and I did every quest that wasn't fucked up by bugs) and I went to do new game plus and the game crashes every time I try to load the save. FUUUUUUCKKK THIS SHIT
Neuromancer said:Just got to the city today. Wow it's huge, and this game is awesome and tons of fun. In fact I'd go so far as to say it's the best melee based first person action game (sorry Condemned) and the best zombie game (sorry Dead Rising) I've ever played.
I know some people probably don't think the penalty for death is severe enough but I can't complain, I like my games to flow with as little BS as possible.
eshwaaz said:May I ask if you played solo or co-op?
Wasn't even a contest as far as I was concerned, haha. Yeah seriously other than jankiness and technical issues this game is 10x the game L4D is, and I liked L4D.Phonomezer said:Agreed about best zombie game... sorry L4D
Very cool! How was the difficulty/frustration factor overall?Aselith said:Solo all the way.
eshwaaz said:Very cool! How was the difficulty/frustration factor overall?
Neuromancer said:Wasn't even a contest as far as I was concerned, haha. Yeah seriously other than jankiness and technical issues this game is 10x the game L4D is, and I liked L4D.
DMPrince said:check in the game. you still have to collect the items to make it lol.
I dunno about the respawning. I've respawned like 600m away from where I was! Oh and I wish I was exaggerating. I ended up having to reload from checkpoint, else it would have taken me ages to get back to where I was.Aselith said:Nonexistent due to the way death works. Sometimes I'd get mobbed by like 3 dudes that literally came from behind me when I had my back to the wall and that'd feel like the biggest bullshit ever of course but it starts you right there so it was whatever.
I also grew a bit frustrated with the way force works in the game because I'd kick a dude to knock him off balance and then even if I hit him with a maul or something with a ton of force on it, they'd still a lot of times just jump through my blow and hit me anyway like they shrugged it off. That gotta be messed up somehow. It makes it very hard to survive by yourself because you can expect to be hit a lot whether you got the first blow or not. This makes it extremely hard to deal with groups quickly by yourself. I died about 127 times in the game.
The biggest frustration for me is that the story cutscenes don't make any fucking sense if you play solo. I wish they had just done the story through in game conversations Half-Life style because I go through the game by myself and then the cutscene cuts in and, Hey, the whole teams here! Hey-yo! It was completely disconnected from my experience playing the game and that just took me completely out of the story. Not that it was a great story or anything but it made it so I couldn't buy into it even a little bit.
Teknoman said:I'll say. Its actually scary at times (or at least tense/can catch you with jump scares).
Varna said:Damn. ACT II is awesome. Just the scenery alone is amazing. This is a damn good looking game. Kind of reminds me of RE5... but actually scary and with some atmosphere.
The PS3 version is really sluggish in terms of framerate. Plus the texture pop in gets REALLY bad. Not to mention it's crashed on me after exiting a building.Drewsky said:What do you mean sloppy? I'm thinking about picking it up.
anyone else try this fix?Max said:Thanks for posting this, checking it out now
edit: can't skip the intro anymore?
Revolutionary said:Yep, no difference for me. I've taken before and after shots of default maxed and edited maxed (pretty much the settings posted above) and there is literally no difference aside from the shadow quality.
What card are you using?
oh? so they removed the ripper mod? it didn't include the actual weapon right? because as far as mod goes i still had mine even after the save wipe.Jak140 said:Everyone had the ripper mod in the beginning, but I'm pretty sure they took it away from everyone who did not pre-order with steam after the first patch. I know I got mine pre-ordering from GMG and the patch removed the DLC for me while fucking up a lot of other things.
I've put about 3 hours into the 360 version. No complaints about performance at all.ezekial45 said:The PS3 version is really sluggish in terms of framerate. Plus the texture pop in gets REALLY bad. Not to mention it's crashed on me after exiting a building.
It seems like the 360 version runs a bit better. I may be wrong though. Can anyone on the 360 care to comment?
Aselith said:Nonexistent due to the way death works. Sometimes I'd get mobbed by like 3 dudes that literally came from behind me when I had my back to the wall and that'd feel like the biggest bullshit ever of course but it starts you right there so it was whatever.
I also grew a bit frustrated with the way force works in the game because I'd kick a dude to knock him off balance and then even if I hit him with a maul or something with a ton of force on it, they'd still a lot of times just jump through my blow and hit me anyway like they shrugged it off. That gotta be messed up somehow. It makes it very hard to survive by yourself because you can expect to be hit a lot whether you got the first blow or not. This makes it extremely hard to deal with groups quickly by yourself. I died about 127 times in the game.
The biggest frustration for me is that the story cutscenes don't make any fucking sense if you play solo. I wish they had just done the story through in game conversations Half-Life style because I go through the game by myself and then the cutscene cuts in and, Hey, the whole teams here! Hey-yo! It was completely disconnected from my experience playing the game and that just took me completely out of the story. Not that it was a great story or anything but it made it so I couldn't buy into it even a little bit.
Aselith said:That's news to me. I don't ever think I was even startled by anything that happened in this game. It has a nice atmosphere in it but I'd describe it more like the typical dreariness and desolation of a Stalker game without the scary parts. Stalker actually made me edgy a few times down in tunnel areas.
Neuromancer said:If seeing the other characters in cutscenes during solo play bothers you, do what I do and imagine they're just figments of your character's imagination. Kind of like 3 Tyler Durdens.
Teknoman said:Well it happens in co-op if you're talking to someone else/watching what they're doing, you open a door and BAM zombie. Its more or less not paying attention to your surroundings for a second.