fuzzyreactor said:thats seems to improve the frame rate, thanks. Still not enjoying the combat at all. Just feels sloppy. All movement in this game feels sloppy actually. Not really enjoying the sidequest either, they feel badly put togther as well with bugs to boot. Glad i decided to rent this before buying the pc version.
Papercuts said:Shit gets real when Logan gets a 50% chance for boomerang. Hooooly shit.
Papercuts said:Any good ways to fight Floaters? They fuck me up.
jim-jam bongs said:http://dl.dropbox.com/u/1093026/images/general/dead-island-just-chillin.jpg
AkIRA_22 said:What the fuck is with the shit Australian accents? Is it only in the Australian version or is everyone suffering these horrific attempts? Is there a way I can change these?
PumpkinPie said:LOL. I guess real Australians were too expensive to hire.
I think I might do this now.Truant said:Reduce weapon degradation mod: http://forums.steampowered.com/forums/showpost.php?p=25015706&postcount=548
Pretty much essential.
rayner said:Ran into a really anoying glitch where I couldn't switch weapons, this happened when I took control of the Mounted Gun at City Hall...
Logan is extremely OP to the point of game-breaking if you use the "secret" developer weapons. He can kill any non-special zombie with a single throw, and knock-down + headstomp the special ones aside from Ram. You can unlock the weapons I'm talking about by middle-end of Act 2.maomaoIYP said:Assuming you put all your points into that tree you will roughly reach there only when Act 2 starts, and weapons will be roughly doing ~200 points base damage by then, which is still kind of terrible.
By the start of Act 2, Xian with most of her points in Combat, will get instant knockdown, instant headstomp kills, double damage from jump attacks, +60% from back attacks..... you can see what I'm getting at.
Zenith said:So how many people found Jason Voorhees? I emptied 2 mags from my maxed out rifle into him and he still didn't go down. Once I killed him I ignored his machete and took the chainsaw.
There hasn't been a better chainsaw in gaming since Doom.
Shortt Sirket said:Are you being serious? If so, where did you find him?
Samus4145 said:
There will probably be a mod sooner or later.NinjaJesus said:So, any hope on them maybe patching in a way to re-spec?
wth is with the length of his arms?jim-jam bongs said:
TimeLike said:Done in 9hrs 43min main missions only. What a ride!
Any patch notes anywhere?Phonomezer said:Just got prompted to d/l a 3MB patch on Xbox 360.
Edit: Wow, now I can join people's games properly.
But now instead of showing their status, it just says Version 1.0.0 :/
Phonomezer said:Just got prompted to d/l a 3MB patch on Xbox 360.
Edit: Wow, now I can join people's games properly.
But now instead of showing their status, it just says Version 1.0.0 :/
Concept17 said:Also in this same area (on the actual road) just a bit to the north... theres this weird frog-like noise we keep hearing. Anyone else noticed it?
daviyoung said:It's not being sold by Amazon, it's sold by goHastings on the Marketplace.
Dead Island Patch Notes
Multiplayer and Matchmaking improvements
· Maps are now correctly synchronized when player joins during map loading
· Games now filter correctly in lobby
· After joining a coop game enemies now spawn correctly
User guidance improved. (Quest guidance, UI, shop)
Additional Interface polishing
· Map tracking now works correctly after loading checkpoints
· Health and stamina bars of enemies now display correctly in coop.
· Locations of invisible NPCs are no longer shown
· More than one player can now use the same ladder simultaneously
· Focus on items in shops is not changing after operation (sell, buy)
· Additional Interface polishing
· Fixed displaying gather rings near some door
Player death behavior improved
· Respawn position now saved when playing in cooperative mode
· If player dies whilst inside vehicle, menu will now be hidden
Save game mechanics extended
· Added distinction between quest checkpoints and other saves
Minor animation fixes
· AI animation now displays correctly after fast travel or travel through portals
AI improvements
· Improved enemy awareness (zombies)
· Enemies reaction to fire adapted
· Enemies are now able to successfully reach player on some arenas
· Shooting enemies no longer spawn infinitely
Balancing changes in difficulty
· Item level will be calculated correctly when playing in second playthrough
· Kick interrupting reload now adapted; after clip is inserted reload is treated as successful
· Health regeneration is now disabled during grab.
· More HP for all escorted NPCs
· Removed all instances of Butcher during escorts
· Purna can gain bonus rage from both Grim Inspiration and Inspiring Kick
· Only "Walker" type enemies increase the extra XP of the "Combo" skill from Xians Survival skill tree
Pause Option added
· Added information about players requesting pause (Co-op)
Looting rules improved
· Thrown items now cannot be picked up by another player for 5 minutes.
· Items from just-opened containers cannot be picked up by another player for 5 seconds.
Minor graphical glitches fixed.
· Rectified occasional graphical glitch with NPC's hands bending awkwardly
· Animations now display correctly when trading
· Stomper animation now displays correctly when same target is hit by another player
Sound bugs fixed
· Volume of pickup's engine has been increased
Quest bugs removed
· All side quests in Laboratory can now be successfully completed
· Potential walkthrough blocker removed when quest "Knockin' on Heavens Door" is completed before talking to Dominik during "On the air" quest
kinggroin said:Can the amazon digital copy of this game be activated with steam? I'm about to pull the trigger for $39 bills.
Enco said:Pretty sure that was the very first patch.
Huh? Is there a manual way to save now or is this something else?Save game mechanics extended
· Added distinction between quest checkpoints and other saves
giancarlo123x said:Damnit! Why the hell doesnt this stupid shitty game have a manual save system?! I lost about 4 hours worth of playtime for no reason! Ugh fix this stupid game damnit! /Rant!