Had to go to class right when all her stuff was coming up.
Put your old one on your PS4 to be able to download all the DLC, make a new one to actually use it with. DLC isn't locked to profiles.
Good call!
Had to go to class right when all her stuff was coming up.
Put your old one on your PS4 to be able to download all the DLC, make a new one to actually use it with. DLC isn't locked to profiles.
Can you remove the mask?
Yup, and you can also give her a mask for outfits without them.
Which outfits are included and which are DLC?
Anyone want to play? I'm gonna make a lobby in a couple minutes. I can't find any good ones I have a decent connection to.
Yup, and you can also give her a mask for outfits without them.
invitaru
I think we might just be too far apart for this game's netcode to handle unfortunately
Yeah.
Fuck, I hope they improve it for ps4. :/
I'm digging NyoTengu, but she's soooooooo slow. lol.
GGs Platinum.
I wish I could play Momiji a bit better but I guess it's just not meant to be. Oh well, at least I have Hitomi and a very rusty Ein.
Sonia surely must get in this series eventually.
I'm telling ya tho lads, my dream was a premonition. Kazuma Kiryu will be in.
The ones on the bottom row are DLC. Her best ones are the non-DLC outfits.
nyotenguscostumes.jpeg
lol I don't really care for male characters but that would be awesome.
would love to see Team Ninja's take on Aoi and Vanessa
The ones on the bottom row are DLC. Her best ones are the non-DLC outfits.
For vanessa, I would hope they actually make her black again
With the way they've handled the VF characters (not as much DLC support, no original or updated voices, no new moves, no taunts), I would much rather see new characters added instead.
I have some questions about the mechanics.
Can you block all strikes with the Hold button?
How do you beat throws with strikes?
I know about the Triangle-Based system. Holds beat Strikes, Strikes beat Throws and Throws beat Holds
I have been playing in training. I can block strikes with just the hold button and I can throw when the opponent is holding but how do you precisely beat throws? Because you can still get thrown. If the opponent is attempting to throw me and yet I strike with a punch or kick and still get thrown. It does not prevent the throws like hold does with strikes.
I am new to all this and learning. This game is so much better than Tekken Revolution.
It's also better to hold back to block strikes, and only use the hold button when you're actually trying to hold a strike. Pretty sure you know this, but 'hold' in DoA really means counter.
TBH I'm surprised she hasn't made a guest appearance in this franchise yet, lol.Lara Croft guest character as XOne exclusive!
Please don't get mad!
It actually is a but better to use the hold button to block. For example going from neutral to standing guard actually takes 1 frame when you hold back to block but it's instant when you use the hold button. Also by using hold to block you eliminate the risk of accidentally back stepping and giving your opponent a free CH. Personally I use a mix of both right now but overall it's much better to train yourself to use the hold button.
If you get a strike out in time, you will basically always negate a throw. It just depends on how long the strike you chose takes to actually connect. If it takes too long, you may already be thrown. Basically every character has one low power move that comes out really, really quickly. It's important to know what that is and use it if you think you're gonna get thrown.
It's also better to hold back to block strikes, and only use the hold button when you're actually trying to hold a strike. Pretty sure you know this, but 'hold' in DoA really means 'counter'.
If you think you're getting the strike out in time and you're still being thrown, are you sure your strike isn't being held (countered) instead? And remember, forward+hold counters mid-kicks, back+hold counters mid-punches, down-back and hold counters all low strikes and up-back and hold counters all high strikes (save some that come from above I think).
Keep messing around with the game, it's great and it's pretty intuitive. The one mistake I (and most people) made as a new player is to try and hold (counter) all the time, when really it's best to just block unless you're 90% sure what the next move in a string/combo your opponent is using is, or stunned and you can't do anything BUT hold.
I'm awful at this stuff, but those are the basics, I think.
How do you do counters? I'm using the controller. Triangle for Punch. Circle for Kick. Square for Hold. X for Throw.
I did not know that Hold is counter. I am not too familiar with fighting games terminology. I actually thought Hold is block. I tested this out in Training. I can block (hold) against punches and kicks.
I tested this with the second controller and it seems you can block (hold) most attacks. However I played some Arcade and Survival and it seems to me that there is some attacks you cannot block but I do not know for certain. Sometimes I get stun locked and I cannot do anything. Not even hold against strikes.
That is why I was asking if it is possible to block all attacks? Are there any good resources that explain the mechanics in more details? Something for beginner? I am not looking into mastering it or anything for a high level gameplay.
One more thing though, I did some combo training and I was curious to know for those who do play fighting game competitively, do they memorise and learn all the moves for the characters? There is quite a lot for each character. I cannot remember the combo names. There must be like hundreds and to look at the entire roster, several hundreds. That is a lot to learn and memorise.
Vanessa would be fun in DoA, although I would see people playing her in OS about 90% of the time due to how DoA works. And I can't decide if Aoi would be absurdly broken or absolutely awful in DoA -- her guard cancel pressure in DoA would be nuts and ten'chi stance would be crazy good on defense, but the risk/reward on ten'chi would probably be all fucked up since you would do less damage (if even that, since DoA doesn't have frame data change on side turn) but eat HCH throws for half your life. It would probably come down to whatever adjustments they decided to make going from VF to DoA.lwould love to see Team Ninja's take on Aoi and Vanessa
For vanessa, I would hope they actually make her black again
Did you get anything for having data from vanilla DOA5 to ultimate?
One pointer that may help you decide. Ein's game plan is not based in doa 5 so he can get explosed a bit. He is short counter hit knock back game. Hitomi can do the same but she's better at it because she can actually string with her attacks. She is also quicker and she still hits like a truck. Also Ein can get counter picked HARD. So keep those things in mind. Ya need a good defense with Ein.
http://www.youtube.com/watch?v=Ujyyl2XZcXE
Love this match. Rig is so dangerous. However Momiji and Ayane are too and have higher damage tag combos.
One Day I should finish up my Ayane Phase 4 team.