Jaroof said:There's not gonna be a midnight launch at Gamestop for this game, is there?
there is at mine. call and find out.
Jaroof said:There's not gonna be a midnight launch at Gamestop for this game, is there?
Well based on case zero those are all pretty much fixed, sans time limits. You can now save at bathrooms like the original or immediately after you complete a case file (you didn't have that option in 1). There are also 3 save slots now, instead of just 1.duckroll said:I would also like to know this, for the opposite reasons. The save system, the time limits, and the sparse checkpoints were what made the original game unique and really exciting to play. I would like to know if the spirit of Dead Rising has been retained in the sequel, or if they made the experience more generic and mainstream to pander to those complaining about these "issues". Thanks.
The spirit of Dead Rising has very much been retained in 2 and they haven't neutered any of the mechanics you mentioned. Sure, the save system has three slots now, but nothing's stopping you to play the game with 1 slot only from beginning to end.duckroll said:I would also like to know this, for the opposite reasons. The save system, the time limits, and the sparse checkpoints were what made the original game unique and really exciting to play. I would like to know if the spirit of Dead Rising has been retained in the sequel, or if they made the experience more generic and mainstream to pander to those complaining about these "issues". Thanks.
I think someone else posted in here that there's no Infinite Mode this time around.WanderingWind said:Quick "I've been on a media blackout regarding this game" question.
Is there a free-roaming mode or something similar? For those times where I just want to kill zombies with no particular desire to advance the timeline.
Darkshier said:Well based on case zero those are all pretty much fixed, sans time limits. You can now save at bathrooms like the original or immediately after you complete a case file (you didn't have that option in 1). There are also 3 save slots now, instead of just 1.
Time limits are still there, they have to be as they are part of the main design of the game. Checkpoints, see the save system, but no traditional mid-mission checkpoints ala other games, just your save files.
From everything I have read about DR2, the challenge of the game is still there. Co-op will make the game easier but otherwise it's pretty much Dead Rising 1, with a few tweaks to the save system and no camera.
MicVlaD said:The spirit of Dead Rising has very much been retained in 2 and they haven't neutered any of the mechanics you mentioned. Sure, the save system has three slots now, but nothing's stopping you to play the game with 1 slot only from beginning to end.
MicVlaD said:I think someone else posted in here that there's no Infinite Mode.
WanderingWind said:Ah. Well, that sucks. Still, saved me 60 bucks. Appreciate it, man.
You don't have to finish the storyline missions by the way, if that's the impression you got of the campaign. The only exception I can think of is maybe fetching some Zombrex for Chuck's daughter since I'm not sure if that's automatically 'Game Over' if you don't, but that's only after every 24 (in-game) hours.WanderingWind said:Ah. Well, that sucks. Still, saved me 60 bucks. Appreciate it, man.
duckroll said:I would also like to know this, for the opposite reasons. The save system, the time limits, and the sparse checkpoints were what made the original game unique and really exciting to play. I would like to know if the spirit of Dead Rising has been retained in the sequel, or if they made the experience more generic and mainstream to pander to those complaining about these "issues". Thanks.
Loudninja said:IGN review 8.0
http://ps3.ign.com/articles/112/1123065p1.html
Mar said:I will never understand this mindset for as long as I live. Who cares about the framerate as long as the game is good and it doesn't affect the players ability to play the game?
brain_stew said:Hopefully the PC version will save the game from forever being tarnished.
duckroll said:I hope so too, but I'm not holding my breath. Hoping for the best, expecting the worst.
dark10x said:What are you talking about?
Fallout 3 presented a massive outdoor world seamlessly to the player. If you entered specific areas, you would see a load screen, but they were no more than 2-3 seconds and used only a quick black screen. It was short enough that it could barely be considered a load screen.
Dead Rising 2 seems to routinely put up 30-40+ second loading screens when transitioning. That's just awful in comparison.
Revolutionary said:NYC GAF, the usual spot is getting it in later today.
I'm considering picking up a new Intensity Pro to start broadcasting again, too... I'm sure Dead Rising would be fun to broadcast. Hmm..
brain_stew said:I'm cautiously optimistic at least. The title seems to have feature parity and perfect 360 controller support at least so if worst comes to worst sheer brute force should get it into a reasonable enough state I'd hope. Honestly, at this point I'd take a 30fps cap and zero graphics options in the PC version, so long as I get a stable framerate that doesn't plummet down to 20fps territory at the drop of a hat, I'll be happy enough. We should expect/demand more of course but in reality I just want a version of the game where the gameplay isn't significantly affected by nasty technical issues.
I think the biggest problem with the PC version has been the lack of information so far. I have not seen 1 preview of the PC version at all, not even 1. Is that Capcom's fault for not getting that information out there, or the gaming press for not following up on the PC version? Either way, we should know how the PC version runs, what the GUI will be like, resolution options+other visual options, etc...brain_stew said:I'm cautiously optimistic at least. The title seems to have feature parity and perfect 360 controller support at least so if worst comes to worst sheer brute force should get it into a reasonable enough state I'd hope. Honestly, at this point I'd take a 30fps cap and zero graphics options in the PC version, so long as I get a stable framerate that doesn't plummet down to 20fps territory at the drop of a hat, I'll be happy enough. We should expect/demand more of course but in reality I just want a version of the game where the gameplay isn't significantly affected by nasty technical issues.
Darkshier said:I think the biggest problem with the PC version has been the lack of information so far. I have not seen 1 preview of the PC version at all, not even 1. Is that Capcom's fault for not getting that information out there, or the gaming press for not following up on the PC version? Either way, we should know how the PC version runs, what the GUI will be like, resolution options+other visual options, etc...
At the very least maybe a benchmark or a demo released. Capcom has released benchmarks for RE5, DMC4 and Lost Planet PC, so where is the DR2 bench?
duckroll said:Yes, if the game runs with 30fps locked, and I can play it on my PC with a 360 controller, and the online works so I can play with friends in co-op, then I'm certainly getting the PC version. That would be enough for me. DR1 ran pretty shit too, and had retarded long loading times (ALL THE TIME), and I lived through that after all. :lol
brain_stew said:Significant periods of gameplay at 20fps or under absolutely will affect the players ability to play and enjoy the game, just as it did in Case Zero. A lower framerate means slower controller response and less visual feedback.
There were only three moments where I felt the framerate actually affected the response time of your attacks / the controls, though. None of them lasting very long, for what it's worth. Two of those happened in the end-game even, and the third was an (annoying) chase scene relatively early in the storyline.brain_stew said:I'm cautiously optimistic at least. The title seems to have feature parity and perfect 360 controller support at least so if worst comes to worst sheer brute force should get it into a reasonable enough state I'd hope. Honestly, at this point I'd take a 30fps cap and zero graphics options in the PC version, so long as I get a stable framerate that doesn't plummet down to 20fps territory at the drop of a hat, I'll be happy enough. We should expect/demand more of course but in reality I just want a version of the game where the gameplay isn't significantly affected by nasty technical issues.
The player's ability to play the game?? The shitty ass frame rate isnt preventing me from playing the game. Shitty ass framerate isn't a goddamn power outage. But shitty ass fucking shitty frame rate sure as hell isn't making things enjoyable. And it's not a matter of goddamn mindset.Mar said:I will never understand this mindset for as long as I live. Who cares about the framerate as long as the game is good and it doesn't affect the players ability to play the game?
brain_stew said:Wow, if even IGN have serious issues with the performance then it must be pretty damn terrible. Not susprising after Case Zero, but at least this should shut those up that were trying to play it off as a none-issue. Hopefully the PC version will save the game from forever being tarnished.
Significant periods of gameplay at 20fps or under absolutely will affect the players ability to play and enjoy the game, just as it did in Case Zero. A lower framerate means slower controller response and less visual feedback. It may not be a big deal for you but it really shouldn't be hard to appreciate how it can be for others. We all have different tolerance thresholds.
i'm not surprised by the installation thing. case zero ran from the hard drive and wasn't fast.brain_stew said:Oh, absolutely and that's the part which has me most worried. Usually if a developer/publisher is hiding a particular SKU its for a very good reason. :/
Mind, if the PC version does turn out fine it surely will beg the question why Capcom and Blue Castle weren't pimping it more (or at all! :lol ). Showing off a technically sound SKU seems like a no brainer when your two other SKUs have significant, game detracting technical issues.
Well perfect 360 controller support (confirmed by the game's PC manual) and online multiplayer (through GFWL) are in at least. They were my two main concerns about the PC version initially as well.
Edit: It seems that installing the game on 360 doesn't help loading at all, so maybe the faster HDDs we have on PC won't help either. Guess we're just going to have to wait and see.
No need to rush, you can't play it until until its unlocked by Games for Windows Live on the 28th.JADS said:Well my PC version would have arrived today, but apparently there are supply issues and stuff :lol . Guess ill see if I can pick up a PC version tomorrow in a local gamestore.
INDIGO_CYCLOPS said:By the way, not sure if this was mentioned but here in the States I was able to get the game to start pre-loading in Steam.
Check it:
Dead Rising 2 pre-load link
Krauser Kat said:
Krauser Kat said:
Krauser Kat said:the fact steam has it for pre-order is kind of reasurring me. hopefully my Q6600 and 4890 can still brute force it.
Does anyone know if i the wireless device that comes packed with 360 controllers now supports multiple controllers
Krauser Kat said:Does anyone know if i the wireless device that comes packed with 360 controllers now supports multiple controllers
Did VG... have the PC version?Vyse The Legend said:Picked up the US version in New York.
Volcynika said:Thanks for the heads up, man!
Save more often, or restart the campaign with your current experience and whatnot intact if necessary.edgefusion said:The complete lack of checkpoints and starting out with only 4 hit points is ruining the game for me, I've died 3 times already and ended up losing a massive chunk of gameplay each time. Having to replay the same lengthy bits of the game repeatedly because the developers decided checkpoints were so passe is making me want to just stop playing altogether.
edgefusion said:The complete lack of checkpoints and starting out with only 4 hit points is ruining the game for me, I've died 3 times already and ended up losing a massive chunk of gameplay each time. Having to replay the same lengthy bits of the game repeatedly because the developers decided checkpoints were so passe is making me want to just stop playing altogether.
brain_stew said:From the Steam link it seems a 4ghz Core 2 duo + 4890 is enough for 50-60fps with everything maxed + 4xmsaa!! F yeah!
Any old quad should be enough for 60fps gameplay it seems and loading times are vastly reduced as well.
Looking like a Mafia 2 situation here. Console versions unable to handle the engine at acceptable quality but the PC version running and looking utterly fantastic at much better quality. Not bad for a $40/£18 PC game!!
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