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Dead Rising 2 |OT|: He knows his way around a zombie or two.

Zenith

Banned
man, the bosses are so poorly designed. Story wise they're great but gameplay wise it's cheap shots & invulnerability until some predetermined point, then you whack them until they go back to invulnerable and your weapon clips through them.
 
Nice Chef story.

Flunkie said:
This is 360 footage, no?
LocoMrPollock said:
PC with a controller.
Recorded from the Xbox 360 version, yes.

Revolutionary said:
I suggest bringing actual food, relying on the Vodka and Cocktails scattered around the room made me throw up at the worst possible time. :lol

Anyone know of a good spot to get a chainsaw near the safe house?? :(
Oh yeah. I already carried Orange Juice at the time, and I only needed an additional Vodka to seal the deal.
 
MicVlaD said:
One decent enough melee weapon and two guns should do the trick. Worked for me at least. There's a shotgun behind the counter to the right of the boss fight area (once you make it through the hallway full of zombies) if you're in need of a second one. Other than that: just hit 'n run to be on the safe side, focus on one of the twins as Revolutionary mentioned and there are plenty of health items scattered around the room.
I suggest bringing actual food, relying on the Vodka and Cocktails scattered around the room made me throw up at the worst possible time. :lol

Anyone know of a good spot to get a chainsaw near the safe house?? :(
 

Diablos

Member
MicVlaD said:
Some 'fun' moments I edited together in a clip if anyone's interested or still waiting for his own copy. Doesn't contain any story details, but does include some of the combo weapons if you consider those spoilers.

http://www.youtube.com/watch?v=1h_rPHNga2Q *

*
Also includes LASHAWNDRA OUTTA NOWHERE
Thank you for making this! Now I want the game even more.

I also love how (very minor spoiler)
they brought back the awesome mall tunes from DR1! :lol
 
Revolutionary said:
I suggest bringing actual food, relying on the Vodka and Cocktails scattered around the room made me throw up at the worst possible time. :lol

Anyone know of a good spot to get a chainsaw near the safe house?? :(
Yes,
the BBQ place in the far corner of the first casino, on the right when coming from the safe. There's a chainsaw in the kitchen.
 

Denzar

Member
So... in the previews I saw a move with the Portamower that mowed a zombie to pulp from top to bottom, but I can't seem to pull of that move at aal in the game?

What am I doing wrong? Or has it been deleted?
 

TheHakku

Member
Deepack said:
So... in the previews I saw a move with the Portamower that mowed a zombie to pulp from top to bottom, but I can't seem to pull of that move at aal in the game?

What am I doing wrong? Or has it been deleted?
It's a combo weapon.
Combine it with a 2x4.
Or, if you have the weapon, try long pressing the attack button.
 
DenogginizerOS said:
Vlad

The X360 version in your videos seems to be running better than Case:Zero. Would you agree?
Not by much, if at all in my opinion. Fortunately, the framerate rarely gets bad enough to the point it'd interfere with the gameplay.

If you're sensitive to FPS drops in general though, the PC version would be the better pick as it seems to be solid from the sounds of it, and cheaper. Far better load times too apparently, based on previous posts in this thread.
 

Denzar

Member
TheHakku said:
It's a combo weapon.
Combine it with a 2x4.
Or, if you have the weapon, try long pressing the attack button.
I know it's a combo weapon. An I tried the long press. Doesn't work.

A long press results in the same animation as a short press.

I don't have the combo card yet, only the scratch card. Maybe that is what's up? European version here.
 

DenogginizerOS

BenjaminBirdie's Thomas Jefferson
Majora said:
I think you have rose tinted glasses on here. The psychopaths in Dead Rising 1 were also very cheap. It's arguably a weakness of both games that they can feel very unfair at first and seem to operate under different rules but honestly, if you just make sure you go into them with some decent weapons and some healing items there shouldn't be a problem. You can easily get away from the bosses if you run into them unexpectedly and, at least on the ones I've done so far, you can also exploit the environment. They almost all have patterns to exploit too, usually gaps in their attacks. I'll accept they're frustrating if you're low level or haven't figured out many weapon combos or got certain moves yet (I found the dodge roll a lifesaver for certain bosses) but that was also true of DR1.

I don't think it's true to say it's designed for co-op at all. You just have to think outside the box a little bit sometimes. I'm already reading methods of killing bosses in here I hadn't thought of myself.

I want to believe that the 'cheapness' could have been fixed by giving the player the essential tools at the start (not much. Just the roll would have been enough). Instead, capcom inserted co-op and just left at that. (my interpretation)

Let's just point out here that they did "fix" the survivors. They are nearly indestructable now (has anyone even lost one?) and you can bring your posse to a psychopath fight to get it done quite rapidly. Sure, that is easy enough.


But all that I seem to be getting here is "it's too hard to do legit" and "it's too easy". All that worries me while playing, is the clock, not the survivors which were so weak in the first game. Most of the time I'm just running to the next location, followed by a posse I don't have to care about at all, giving me more time than I need to be annoyed by loading screens, instead of planning my next move in the next section.
(I should probably switch to the PC version anyway :p )

Surely there was a better, more enjoyable designfix available than a hot-cold combination of frustration and boredom. That is my major concern with the game so far, one that I would suspect will bum out a lot of players before they even got properly started.


@above tips:

melee weapons vary in speed. Do not bring a defiler to a sword fight. But strangely enough, the poles that can be found in that area are quick and quite powerful for a random melee weapon. Not as fast as some other combo weapons, but they will get the job done.

with combo weapon spoiler:

If that fails: bring a freedom bear (robot bear + LMW: hold x to deploy, works like an autoturret) and light sabers (gems + flashlight, so ridiculously easy to get and yet so powerful). The only problem is the LMW weapon, but that can be found in the very same Yucatan casino, where the drill used to be. And speedstep or other drinks for effects during the fight. As long as you avoid the other twin when they switch, you can take one down with relative easy.
 

Papercuts

fired zero bullets in the orphanage.
Deepack said:
I know it's a combo weapon. An I tried the long press. Doesn't work.

A long press results in the same animation as a short press.

I don't have the combo card yet, only the scratch card. Maybe that is what's up? European version here.

You only get heavy attacks with a combo card, IIRC.
 

Denzar

Member
Dragnet said:
So I keep running out of time on case 1-3, does that mean I have to restart the story? :(
Only when you have no earlier save file you can load and rectify your mistake.

Restarting the story is par for the course in Dead Rising though, and you'll get to where you were last time fairly quickly.
 

Dragnet

Member
Deepack said:
Only when you have no earlier save file you can load and rectify your mistake.

Restarting the story is par for the course in Dead Rising though, and you'll get to where you were last time fairly quickly.

Ah cheers..still having fun despite this!
 

Deacan

9/10 NeoGAFfers don't understand statistics. The other 3/10 don't care.
It seems some of the calls you get are random, as I got a call about the cure guy in the bathroom, then reloaded my game and instead of the cure guy it instead told me to go help some survivors in the lobby.
 

Huggy

Member
So I bought the game and it's pretty good. But...

Unfortunately, I hate the psychopaths. The game just isn't designed to be a 1 on 1 action game and it really hurts the fun factor. Psychopaths don't flinch, are bullet sponges and have invulnerability sequences. Chuck has orange juice.
The reason I'm typing this is because I stopped playing now I have to fight a psychopath while it's a storyline requirement. This fight makes the game look like less than a B game. For instance, all the scattered health items are wine or beer. Chuck is constantly puking.

I'm not sure what to do now. Restart the storyline because I can't beat the fight?
I could, but I don't know if Chuck will ever get upgraded to block attacks or similar (I have the dodge roll, but it's slow as heck). I feel like I might be hitting that level 50 cap before actually beating the story once.
 
Huggy said:
I'm not sure what to do now. Restart the storyline because I can't beat the fight? I could, but I don't know if Chuck will ever get upgraded to block attacks or similar (I have the dodge roll, but it's slow as heck). I feel like I might be hitting that level 50 cap before actually beating the story once.

Not that I have the game yet (sigh), but based on Case 0 / DR1...

The trick with psychos is usually to find a semi safe spot, and then use guns to whittle down health. Keep moving around, try to change height, whatever it takes. Run and gun on a flat surface usually doesn't work. I know with Case 0 I beat the psycho by getting him into a spot where he had trouble moving, which delayed his gun reaction by a lot.
 

Easy_D

never left the stone age
For some reason this is part of the Mega Monday Deal on Zavvi (PC ver only)

So I pre-ordered the it from Zavvi, pretty cheap I must say :D 17 Pounds, or roughly 20 euros, PC version confirmed bomba.

How is the 2p Co-Op? Is it storyline co op? Or a different mode altogether
 

Zenith

Banned
Huggy said:
So I bought the game and it's pretty good. But...

Unfortunately, I hate the psychopaths. The game just isn't designed to be a 1 on 1 action game and it really hurts the fun factor. Psychopaths don't flinch, are bullet sponges and have invulnerability sequences. Chuck has orange juice.
The reason I'm typing this is because I stopped playing now I have to fight a psychopath while it's a storyline requirement. This fight makes the game look like less than a B game. For instance, all the scattered health items are wine or beer. Chuck is constantly puking.

I'm not sure what to do now. Restart the storyline because I can't beat the fight?
I could, but I don't know if Chuck will ever get upgraded to block attacks or similar (I have the dodge roll, but it's slow as heck). I feel like I might be hitting that level 50 cap before actually beating the story once.

the Psychos really do feel like they dropped out of some Russian studio's first game. Sometimes I just give up and use exploits.

Like with the CURE guy, I just stood outside the bathroom entrance and the only move he can do then is the running leap, which is easily dodgable and once he misses he's vulnerable.
 
Easy_D said:
How is the 2p Co-Op? Is it storyline co op? Or a different mode altogether

Apparently storyline co-op. Second Chuck is basically just a helper - keeps PP and stuff but not story progression. Sounds like a great compromise - you can build up your Chuck, help out somebody else, and then take on your own game if you want later.
 

NIN90

Member
Huggy said:
Unfortunately, I hate the psychopaths. The game just isn't designed to be a 1 on 1 action game and it really hurts the fun factor. Psychopaths don't flinch, are bullet sponges and have invulnerability sequences. Chuck has orange juice.
The reason I'm typing this is because I stopped playing now I have to fight a psychopath while it's a storyline requirement. This fight makes the game look like less than a B game. For instance, all the scattered health items are wine or beer. Chuck is constantly puking.

Bring some food with you, different weapons, be creative. There is lots of ways to take the psychos down. And all of them have a pattern that you can exploit.


Also, you are a girl.
 

Vamphuntr

Member
Anybody with the special costumes DLC can tell me if they are worth it?

Basically I have the option of picking this up at Best Buy for the Sports Pack at 59.99$
, Gamestop for the Ninja pack at 64.99$ or Futureshop with a free bluray of RE extinction for 59.99$. I don't really feel like paying the extra 5 buck at GS unless it's worth it.
 

Chinner

Banned
Huggy said:
So I bought the game and it's pretty good. But...

Unfortunately, I hate the psychopaths. The game just isn't designed to be a 1 on 1 action game and it really hurts the fun factor. Psychopaths don't flinch, are bullet sponges and have invulnerability sequences. Chuck has orange juice.
The reason I'm typing this is because I stopped playing now I have to fight a psychopath while it's a storyline requirement. This fight makes the game look like less than a B game. For instance, all the scattered health items are wine or beer. Chuck is constantly puking.

I'm not sure what to do now. Restart the storyline because I can't beat the fight?
I could, but I don't know if Chuck will ever get upgraded to block attacks or similar (I have the dodge roll, but it's slow as heck). I feel like I might be hitting that level 50 cap before actually beating the story once.
hand in your gamer jacket pussy
 

daycru

Member
Debating whether to go pre-order or not. Don't want the bonuses if they're going to tilt the difficulty in my favor too much. Already sort of feel like I'm cheating by importing my save from Case Zero.
 
Huggy said:
So I bought the game and it's pretty good. But...

Unfortunately, I hate the psychopaths. The game just isn't designed to be a 1 on 1 action game and it really hurts the fun factor. Psychopaths don't flinch, are bullet sponges and have invulnerability sequences. Chuck has orange juice.
The reason I'm typing this is because I stopped playing now I have to fight a psychopath while it's a storyline requirement. This fight makes the game look like less than a B game. For instance, all the scattered health items are wine or beer. Chuck is constantly puking.

I'm not sure what to do now. Restart the storyline because I can't beat the fight?
I could, but I don't know if Chuck will ever get upgraded to block attacks or similar (I have the dodge roll, but it's slow as heck). I feel like I might be hitting that level 50 cap before actually beating the story once.

it would probably be easiest to just restart your storyprogress. Or fail it alltogether and do something else.
alternatively, you could load an earlier save, stock up on good weapons and food and go from there.

There are tips on this exact section on this page btw, so you are not the first to hit a wall there.
 

randomwab

Member
img_0054at83.jpg


The best.
 

Deacan

9/10 NeoGAFfers don't understand statistics. The other 3/10 don't care.
Survivors with machine guns are a great help on some Psychos

Psycho spoiler
My man Sven, the random doctor I found went to town on the crazy chef psyco with the machine gun

Getting levels really helps, if you are having trouble try join a coop game, that why you can gain some levels.

Oh and I've not been able to use pawn shops, I never got the phone call to talk to the mugger during the first case file, so am I now boned?
 

Salazar

Member
NIN90 said:
After you give Katey her first dose.

Cheers. That figures.

Bowie knife is good. Tomahawk is probably better. Fire-axe is a thing of joy. Lead pipe has a lot going for it. Broadsword is amazing.
 

K' Dash

Member
So, is there any point in
playin poker with the survivors, I play get my ass kicked, but the mission stays there, what I'm I supposed to do?, damn I hate poker :mad:

Halp!
 
Since getting the UK version last Friday, I've put a decent amount of time into this and have to say I'm enjoying it a hell of a lot more than I was expecting.

I enjoyed the first one but kept my expectations low for this despite loving Case 0 and it's become something I play for hours in each sitting. I'm nowhere near finished my first playthrough, but eagerly awaiting my second and possibly third.
 
The women are so highly sexualised in this game. I suppose it was the same in DR1 with Jessie(?), but, seriously, I'm on the mission with Rebecca and her outfit and the way all the scenes play out is crazy.
 
APZonerunner said:
The women are so highly sexualised in this game. I suppose it was the same in DR1 with Jessie(?), but, seriously, I'm on the mission with Rebecca and her outfit and the way all the scenes play out is crazy.

Canadian Japan is truly the most messed up Japan.
 

RustyO

Member
Ben2749 said:
What do I have to do for that woman who wants
you to bring a plant to her? I went to the art gallery she told me to go to, picked up a potted plant by the front door (that's what the arrow seemed to be pointing at), and brought it back, yet she just keeps asking me to go fetch the plant she wants.
Did I pick up the wrong thing?

As soon as you walk in the door for the art gallery in Palisades, there is two pot plants right in front of you, they are called "Peace Art" (I think) she wants one of those.

K' Dash said:
The
Twins
are kicking my ass, tips?

And by tips I mean a REALLY easy way to deal with them :/

Huggy said:
The reason I'm typing this is because I stopped playing now I have to fight a psychopath while it's a storyline requirement. This fight makes the game look like less than a B game. For instance, all the scattered health items are wine or beer. Chuck is constantly puking.

Big spoiler :D

Get the "Drinking" magazine from Atalantica casino. It allows you to drink as many alcoholic drinks as you want without being sick.

It's on top of the blue stuff hanging off the ceiling. You need to jump up the wall on the south side, then over to the blue stuff.

Take a few melee weapons, broadswords work well enough. Then simply camp behind the bar, and hack and slash. There's a ton of acoholic drinks behind the bar for when your health gets low.

Quite easy when you have a massive supply of health objects next to you.

Revolutionary said:
I suggest bringing actual food, relying on the Vodka and Cocktails scattered around the room made me throw up at the worst possible time. :lol

Anyone know of a good spot to get a chainsaw near the safe house?? :(

In the safe house?

When you go down the stairs to the exit / air duct in the safe house, the air duct is to your right. Turn left, and look in that little nook. (At least there was one there at a certain point in the game yesterday)
 

Haunted

Member
APZonerunner said:
The women are so highly sexualised in this game. I suppose it was the same in DR1 with Jessie(?), but, seriously, I'm on the mission with Rebecca and her outfit and the way all the scenes play out is crazy.
Welcome to the world of
Canadians replicating
Japanese videogames.
 

SapientWolf

Trucker Sexologist
APZonerunner said:
The women are so highly sexualised in this game. I suppose it was the same in DR1 with Jessie(?), but, seriously, I'm on the mission with Rebecca and her outfit and the way all the scenes play out is crazy.
Well, judging by Chuck's outfits, they're at least equal opportunity perverts.
 
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