Nemesis_
Member
Salazar said:Showed an unsuspecting parent the nail-studded bat attack.
DR2 has the capacity to make middle-aged folks retch.
I realise how desensitised to violence I am now. =/
Salazar said:Showed an unsuspecting parent the nail-studded bat attack.
DR2 has the capacity to make middle-aged folks retch.
NIN90 said:I'm a big fan of DR1 and DR2 but this is just bullshit. There's constant framedrops.
But it's still awesome.
Nemesis556 said:"Banana Hammock" can be found in the swimwear shop on the first floor of Palisades Mall.
The only thing that bothers me is sometimes it isn't completely obvious that you're headed into a psychopath battle. From the mission descriptions, some of them just sound like rescuing survivors. I haven't had a huge problem with them so far as long as I can save before I enter the battle. I usually get wiped the first time and have had some really close ones where I walk away with one blinking health box :lolNemesis556 said:I don't think they're that cheap, they are pretty manageable when you have a decent combo weapon AND when you know their patterns.
Huggy said:Well, not always. I got chased relentlessly a few times and got killed.
eso76 said:well, isn't it great ?
i hope the sequels are even more open, with no separation between areas and a more persistent and even more interactive environment where you can build barricades or lock rooms, with psychos chasing you everywhere and a large macro AI for zombies, which applies to the entire zombie population at the same time.
I'd like a real zombie outbreak simulator.
RustyO said:Dead Rising RPG
Online mutliplayer
Open world
RPG / leveling / skill systems / characters creation (Soldier / Cop / Doctor / Mechanic etc etc)
Lose a little bit of the "quirkyness/humour/fun" and model a bit more on Night/Day/Dawn/Dawn Remake of the Dead, i.e. more dread, claustrophobic, more horror, more survival (DR is fun, but never brown underpants time, or even "oh crap, I'm screwed now")
Edit: Mainly the 2002 Dawn of the Dead remake.
Which leads me to: One life, your dead. Option to either restart/new character, or "Now that you're dead, what are you gonna do with your life?"
Safehouses / missions / factions / mutiplayer groups/guilds
Weapon combos
Vehicles (Build / customise ala 2002 Dawn of the Dead Remake)
Limited/finite supplies (instead of infinite items in a store, actually having to scavange to build / survive, increase feeling of claustrophobia / dread)
= my perfect game
Hey, they've got the engine. Add some RPG elements, multiplayer and an open world.
NIN90 said:I'm a big fan of DR1 and DR2 but this is just bullshit. There's constant framedrops.
But it's still awesome.
VistraNorrez said:Having just played through Dead Rising again, I noticed a lot of framedrops. I didn't remember nearly as much the first time. And it was at weird times, with few zombies on the screen. That transitional spot going from North Plaza to Wonderland had to be in the single digit FPS for a good 5 seconds.
RustyO said:Something like that?
RustyO said:Something like that?
apparently they haven't.luxarific said:I just replayed DR1 in prep for DR2 and there's a bizarre slowdown at the entrance to North Plaza from the inner courtyard (both when you enter from the inner courtyard and then also when you approach that entrance from inside North Plaza). It's like the game has suddenly gone into instant replay slow mo. As long as DR2 doesn't have anything that bad, I'll be happy with it. I do hope the loading times have improved substantially from Case Zero though. I don't think I've ever seen loading times that long on a game without a disk on the 360.
plagiarize said:apparently they haven't.
I find that this is not necessarily the case. There's still a fair number of non-upgraded weapons that can get the job done even at the later stages of the game if you didn't get the opportunity to spend some time on customizing your tools beforehand, so it's not as if players have to rely on combo weapons most of the time. Plus it never hurts to carry an extra (vanilla) baseball bat for instance in case you run into an unarmed survivor with no decent items around, or if you aren't carrying any proper guns in your inventory at the time.Strummerjones said:The weapon combo system also means the basic weapons are a lot weaker in DR2, and as a result a lot of them are near useless. DR1 had its fair share of worthless crap, but you could always rely on workhorses like baseball bats and billy clubs in a pinch. In DR2 you really need to have a crafted weapon at all times, and if they break you can find yourself in a world of hurt. This only gets worse as things develop towards the end of the game. Not really a bad thing per se, just different.
Not to defend its technical shortcomings, but I could list multiple games that ran even worse. Saint's Row (any Volition game really), Command & Conquer 3, Splinter Cell: Double Agent, The Orange Box games, Borderlands et cetera. Quite a difference next to the (mostly) stable performance of the first game, but Dead Rising 2 certainly doesn't take the cake in this regard.Strummerjones said:What is genuinely negative however, is the performance of the game. As has already been said it's all over the place. I've gotten used to it now and it's never really game breaking, but it is almost certainly the worst performing console game I've seen this decade (playing it on Xbox). There are little frame rate drops all over the place, but the main park area is often horribly slow - and then they expect you to ride a bike round there!
Worst of all are the cut scenes. A lot of theses are just plain mystifying in how badly they perform. These aren't occasions where the player gets a million zombies on screen etc that can't be planned for - these are scenes deliberately chosen by the developers, and they look terrible. The worst is the cut scene for defeating the first boss. It genuinely drops to around 5fps or less(!) for extended periods. During this it is basically showing a man and a wall with a special effect going on. Why on earth they kept this as-is boggles the mind, it looks downright embarrassing and needn't have been this way at all. It's left the game a somewhat bittersweet experience as the original Dead Rising looked fantastic and performed very well to boot, indeed it was something of a technical marvel at the time. in comparison DR2 is a near fiasco on that front. At this rate I might get the PC version too, even if I'm loathe to mess about to play it on TV that way.
Restrooms have green signs you can spot from a distance. They're also indicated on your map (along with maintenance rooms and such).fisheyes said:Also to me the toilets do seems a little hard to find, would have liked some big old coloured doors on em like the maintenance rooms do. Other than this incredibly minor issues, I am seriously in love with this bad boy, and I haven't even done anything properly yet (just exploring / racking up some levels / find some neat items so far).
No.face_777 said:I honestly don't get why people are saying the console versions suffer from framerate issues - almost finished first playthrough on 360, and I only encountered a minor (5 seconds TOPS) touch of slowness, but it actual enhanced and made the scene it happened in seem even cooler!
:lol
Otherwise, I think the guys complainng may just be having bad luck with their versions. Just to throw that out there.
Don't recall something like that in DR1 myself, other than the final area's of Overtime. Not a lot of screen-tearing either other than a specific area or two, but tearing did become much more frequent when playing the game through VGA.VistraNorrez said:Having just played through Dead Rising again, I noticed a lot of framedrops. I didn't remember nearly as much the first time. And it was at weird times, with few zombies on the screen. That transitional spot going from North Plaza to Wonderland had to be in the single digit FPS for a good 5 seconds.
Load times are still pretty long in the retail game. On consoles I mean. Significantly shorter on the PC version apparently.luxarific said:Do you have DR2 and have you played Case Zero? Or can point me to any post in this thread where that situation applies? I've been trying to keep up on this thread, but it's moving pretty fast.
Liquid Helium said:I know it's probably been already asked but can someone explain to me what "Microsoft SSA and ZDPP" are, I want to pre-order this game on steam but I have not come across this DRM before. Does it include limited activations or require a constant online connection?
Vinterbird said:Fuck the last boss is hard. Anyone found a useful strategy yet?
The only thing that seemed to work reliably for me wasVinterbird said:Fuck the last boss is hard. Anyone found a useful strategy yet?
Ben2749 said:One you get the pattern down, he's pretty easy (albeit a little drawn-out). To start with, punch him five or six times, then do a roll dodge away, as he'll do a jumping attack. Run in after he's jumped, and repeat. If your punches make him flinch, then repeat. If not, then either use the winch, or break open the boxes, or heal. If you use the winch, you can run away just as you see him coming, and you'll be able to dodge his jump attack, but it's better to play it safe, and leave the winch before he comes back. You shouldn't have to use the winch too often if you're good at button mashing.
Inside the boxes are stage lights and some cartons of orange juice. There's also a snack near the boxes.
If you grab the stage light, then instead of punching him five times, hit him with it twice.
Personally, I didn't bother running around the walkways. I saw some items around the corner; I don't know what they are, but maybe they make the fight easier. But I didn't think it was worth it, as if you go onto the walkways, he just activates the sparklers, and you're further away from the winch.
Oh, and if he does a charge attack, do a roll dodge to the side. If he does catch you with it though, then if you counter with the right button presses, take advantage of him being stunned by getting five punches/two hits with a stage light in.
I found the final boss in DR1 a lot harder, to be honest.
On my first run, he was the final boss. Maybe i did miss something, dunno.Vinterbird said:The final boss is indeed Sullivan right? Or is this something after the credits I'm about to see?
Fistwell said:On my first run, he was the final boss. Maybe i did miss something, dunno.
MicVlaD said:Don't recall something like that in DR1 myself, other than the final area's of Overtime. Not a lot of screen-tearing either other than a specific area or two, but tearing did become much more frequent when playing the game through VGA.
Yeah i didnt do that. I had some to spare too, but figured there would be a clear indication of when i was supposed to give it to him. I didnt know to take theVinterbird said:Seems like there's the lovely return of Overtime after the credits roll if you gave Zombrex to TK
I did it with the knife gloves and a lot of drinks with the 50% extra health recovery magazine. And getting the survivors in fights with psychopaths is stupid, they'll just get killed, I had to restart when I tried that once :lol.Fistwell said:Yeah i didnt do that. I had some to spare too, but figured there would be a clear indication of when i was supposed to give it to him. I didnt know to take thequite so literaly."he could turn any minute"
Somewhat unrelated, but anyone got suggestions for a melee weapon for the? Baseball bat is too slow, he nails me everytime while i'm still recovering from my own swing.chef
Edit: knife-gloves are too slow too, he gets me everytime. This is annoying. I guess i'll just get survivors to help me out or something.
Darklord said:Was it even explained why steam has a weeks lock on the PC version? Why the hell can't I play this now(or last week for that matter)? This thread is killing me.
Volcynika said:That's how Steam works. Publisher says "release it on this day" and that's why it's locked. They rarely if ever unlock titles earlier than the release date given. They should at least do what THQ did with Darksiders and unlock it at midnight EST though.
So not much to explain!
Darklord said:Actually, I meant why keep it locked for an extra week. It seems stupid. It just encourages pirating.
Maybe you're doing it wrong. Thanks anyways.spons said:getting the survivors in fights with psychopaths is stupid, they'll just get killed
Fistwell said:Somewhat unrelated, but anyone got suggestions for a melee weapon for the? Baseball bat is too slow, he nails me everytime while i'm still recovering from my own swing.chef
Cool. Didnt know i could shoot the pan. Thanks.Zenith said:I just used the shotgun. Stay at mid-range. When he throws the frying pan at you you shoot it out the air, and he's vulnerable for a follow-up shot. Then he'll try and melee you with a frying pan which you can dodge and he's vulnerable again.
Volcynika said:Isn't there some sort of boxed version somewhere? People said GFWL already unlocked the game for people, but I'm not completely sure.
luxarific said:Do you have DR2 and have you played Case Zero? Or can point me to any post in this thread where that situation applies? I've been trying to keep up on this thread, but it's moving pretty fast.
Saw, i saw what you did there.Sephon said:I truly adore this game, in the first playthrough I hated the psychopats so much that I considered to quit playing.
But after after a reply I started to get that combo weapons really is the way to go and to stock up properly makes all the difference.
But except the wonderful feeling of slaying zombies, exploring the giant map and trying to find new combo weapons there are a few sequences that really crack me up.
One example is when encounter the psycopathic
"law-enforcerer" who at the moment before he dies says that he's twice the man you are, and a moment later he gets split in half. Which Chuck comments with "I see what you did there", that comment made me love Chuck for making me laugh 'til I cried
1. I dont think you're meant to tackle absolutely everything, especially on your first run. Think of the "case missions" as your main quest, and everything else as a bonus, sidequest, optional stuff, etc.iratA said:1. I feel like I'm constantly pushing shit up a hill in this game. For start, I feel like I'm being pulled in all directions with multiple survivors/quests and its so frustrating getting from point A to point B when your getting swamped constantly.
2. My character is at level 6 on chapter 3.2 with still nothing more than melee type weapons 95% of the time. Even they just keep breaking on me. I found a light machine gun once but ran out of ammo so quick it was basically worthless. Should I have focused on getting my level up higher earlier to unlock more skills and combo cards?
iratA said:[RANT]
Oh for the love of god can someone tell me what I'm doing wrong in this game?
1. I feel like I'm constantly pushing shit up a hill in this game. For start, I feel like I'm being pulled in all directions with multiple survivors/quests and its so frustrating getting from point A to point B when your getting swamped constantly.
2. My character is at level 6 on chapter 3.2 with still nothing more than melee type weapons 95% of the time. Even they just keep breaking on me. I found a light machine gun once but ran out of ammo so quick it was basically worthless. Should I have focused on getting my level up higher earlier to unlock more skills and combo cards?
I want to like this game but I can't even drop the difficulty (not that I can see in the options anyway). Five health bars, with nothing more than melee weapons, against these undead masses and with time restrictions on top is really wearing me down. Oh and don't even get me started on those mini boss type characters.
*sigh*
[/RANT]
Zenith said:Typically I go to the survivors who are closest or who have the least amount of time left. If some are grouped close together then so much the better. Using the maintenance tunnels is fast. Survivors give a lot of XP.
You only need the combo card to use the special attack (hold down attack button). You can still combine. Each tool room usually has the components for 1 weapon already in it, most obvious being nailbat at the safehouse. There are 4 tool rooms encircling the chapel where you fight the psycho. One has components for lightsabre, one for IED, one for paddlesaw, one for guitar & amp. Looking at certain posters (e.g. movie poster for an action film) will give you combo cards.
All items respawn so feel free to get the broadswords next to the guitars (go right out of safehouse entrance). Look online for combo lists and if you feel like it trek to the gun store in the north east.
As for levelling, I'm on lvl19 just afterso I think I'm at about the same point as you.destroying the drills for the casino robbery
You know about the "start over with your current level" option, right?iratA said:I may need to restart my entire game and try and level quicker. This game for me atm just feels like hard work.
Got A ending without restarting.TheFreshPrince said:Is it possible to complete the story on the first go, or is a restart/level-carry-over pretty much required to finish the story successfully?
TheFreshPrince said:Is it possible to complete the story on the first go, or is a restart/level-carry-over pretty much required to finish the story successfully?