• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Dead Rising 2 |OT|: He knows his way around a zombie or two.

Deacan

9/10 NeoGAFfers don't understand statistics. The other 3/10 don't care.
If you want to play with out the pressure of the case file, just fail it and as long as you give Katie her zombrex you can feel free to explore fortune city its what I've been doing.

I've gained a few levels so once this game ends I'll take a crack a the case files on my next game.
 

WARP10CK

Banned
Deacan said:
If you want to play with out the pressure of the case file, just fail it and as long as you give Katie her zombrex you can feel free to explore fortune city its what I've been doing.

I've gained a few levels so once this game ends I'll take a crack a the case files on my next game.


Yeah I have enough Zombrex to start a medical store and every case file has been goin great so far (I am on Level 16 btw) but I am serious considering just to fail the cases and keep exploring.

There is just too much to see and do
 

Majora

Member
eXistor said:
For those that have finished it: is there some kind of free-roam available after you beat the game.

Just don't do any of the case files. I think you have to do the first one where you go the pharmacy but after that just fail the one where you have to meet the news reporter for the first time. You still get access to all the psychopaths and survivors or you can just spend the 3 days mucking about. That's what I did on my first playthrough. That way you get more chance to find out where the best weapons are, get to know the layout of the map and can find all the little details hidden away.

Regarding Zombrex, I've found two in the environment that you don't have to do anything to get beyond some basic climbing.

One is in Slot Ranch Casino, behind the stage near the maintenance room. You have to climb some boxes.

One is in Yucatan Casino. Climb the big slot machine thing with lots of little steps.
 
I'm glad they toned down the achievements this time round. I got them all in DR1, but some of them were a HUGE pain in the ass.

I got the achievement (in DR2) for saving 50 survivors about halfway through the second day on my first playthrough (still ongoing; I'm not finished yet). There are a lot more of them than in DR1, and the game seems to be structured so that time management is nowhere near as difficult, even if you go after all the psychopaths. Basically, I've done absolutely everything that Stacey told me about, and doing the same in the first game was a lot more difficult (never mind on a first playthrough).

I still don't know how I'm supposed to kill 72,000 zombies though. Or is it cumulative, so it doesn't have to be done in one playthrough?
 
I just got the secret combo card achievement! You have to
mix two orange juices together and then combine the double orange juice with a bee. The queen bee then follows you killing zombies!
Badass!
 

Nemesis_

Member
Tricky I Shadow said:
I just got the secret combo card achievement! You have to
mix two orange juices together and then combine the double orange juice with a bee. The queen bee then follows you killing zombies!
Badass!

Pfft. Way ahead of you. I feel that the "Wingman" is pretty useless though especially against some of the zombies later on in the game. =(
 
Majora said:
Regarding Zombrex, I've found two in the environment that you don't have to do anything to get beyond some basic climbing.

One is in Slot Ranch Casino, behind the stage near the maintenance room. You have to climb some boxes.

One is in Yucatan Casino. Climb the big slot machine thing with lots of little steps.

I just found another one;
it's in the underground beneath Atlantica Casino, next to the ladder entry/exit point (it's on a ledge, right next to a service buggy).
 
Ben2749 said:
I just found another one;
it's in the underground beneath Atlantica Casino, next to the ladder entry/exit point (it's on a ledge, right next to a service buggy).

Another is
in the Americana, go to the second floor of the diner and jump across the lights

This is probably my favorite single player game of the year, I can't remember the last time I was lying in bed excited to play a game the next day :lol

Also I think if your issue with DR1 was that the AI for your survivors was a major pain in the ass along with the shitty shoot (which were the only issues with the first) then you'll love DR2.

I still don't know how I'm supposed to kill 72,000 zombies though. Or is it cumulative, so it doesn't have to be done in one playthrough?

I'm guessing it will require a modified bike and quite a few runs up and down the strip.
 
Majora said:
Just don't do any of the case files. I think you have to do the first one where you go the pharmacy but after that just fail the one where you have to meet the news reporter for the first time. You still get access to all the psychopaths and survivors or you can just spend the 3 days mucking about. That's what I did on my first playthrough. That way you get more chance to find out where the best weapons are, get to know the layout of the map and can find all the little details hidden away.

Regarding Zombrex, I've found two in the environment that you don't have to do anything to get beyond some basic climbing.

One is in Slot Ranch Casino, behind the stage near the maintenance room. You have to climb some boxes.

One is in Yucatan Casino. Climb the big slot machine thing with lots of little steps.

environment zombrex:

in the tunnels, at the right lower maintenance or entry point (can't remember exactly). It's on the ramp and kinda hard to miss if you're a tunnel rat

mission zombrex:

the medic (sven) will give you one zombrex when you save him, but he will have another mission for you that isn't pointed to on day 2 or 3. He will be in the safe house cafetaria and you can talk to him then. Get him some booze and you will get another zombrex.

you also get zombrex from the "hunger pains" mission as well as a few others.

There is also Janus, who will be in the atlantica casino near the exit at the park, who will give you 70.000 dollars on day 2 that you can use to buy any zombrex you might need. Later on the game will give you more money missions, but this one is the first and largest.


You will need six zombrex in total if you want to keep Katey and Jared (once bitten mission) alive



zombie genocide achievement:

I suppose you can get a good deal by adding stuff to your bike IF Leon (meet the contestant) was unlocked. For some reason the game didn't give me Leon on my playthrough and so I never got the bike. I got nerds instead. :\

Later on, and on later playthroughs, you can buy the carkeys for the jeep on day 3 for 500.000 dollars and cruise the park and tunnels. With the right magazines, this should take you to genocidal numbers quite rapidly.


don't bother trying to get it on your first play though.



I still seem to have missed a lot of survivors though, even when I did get 50 of them. I have to say that this game is far easier than DR1. You get truckloads of time (which is also annoying though, since you have to wait a loooooong time to get to day 2 or 3 on later playtroughs), and you will of course be reloading quite often.

I do regret buying the Xbox360 version though, because I have spent a lot of time looking at loading screens.

and... the fact that psychos are real cheapskates. They all have zero attacktimes (guns fire instantly, whereas your use of them will take some time), where you, in particular at low levels where you do not have the dodge roll, will have very slow attacks. Your inventory will be mostly food. Now, the best way to solve this would be a delay on the enemies or powerups. So Capcom went with powerups. Have fun trying to find a mixer. (no, not really). Honestly, I know a lot of players are going to drop out of the game because of this 'time sink' requirement.

The other way to get around it is of course: co-op... So yeah, despite the fact that it is Dead Rising (awesome) you also get the Resident Evil 5 treatment (crap).

It's been a long time since I played DR1, but I do not remember it being quite as frustrating as DR2 can get because of the co-op "requirement".


It just seems less fun to me than the original game, in particular because the mechanisms are obviously fixed for co-op and I don't give a shit about co-op. (as a consumer, I also shouldn't have to in order to enjoy my purchases).

I would argue that people might as well buy Case Zero for 400 spacebucks and leave DR2 for less money on PC.
 

Mesijs

Member
I was wondering how the PS3-version holds up. Since I only have a PS3, I'm wondering if framerate/loading times etc are allright. Just need a short answer.
 

Shurs

Member
Mesijs said:
I was wondering how the PS3-version holds up. Since I only have a PS3, I'm wondering if framerate/loading times etc are allright. Just need a short answer.

You really have no other choices.
 

Nemesis_

Member
I feel that guns feel REALLY fucking useless in Dead Rising 2. Does anyone else? They just seem so useless, particularly the Shotgun.
 
Zeitgeister said:
and... the fact that psychos are real cheapskates. They all have zero attacktimes (guns fire instantly, whereas your use of them will take some time), where you, in particular at low levels where you do not have the dodge roll, will have very slow attacks. Your inventory will be mostly food. Now, the best way to solve this would be a delay on the enemies or powerups. So Capcom went with powerups. Have fun trying to find a mixer. (no, not really). Honestly, I know a lot of players are going to drop out of the game because of this 'time sink' requirement.

What? The bosses have patterns that are easy to figure out, as with the first game it's usually better to bait out a specific attack and then wail on them. You can build a defiler at the start (axe + sledgehammer) which has a heavy attack that will be very effective against most bosses. I had no issue with any of the psychos on my first playthrough, and even if I did they're not hard to avoid.

The other way to get around it is of course: co-op... So yeah, despite the fact that it is Dead Rising (awesome) you also get the Resident Evil 5 treatment (crap).

Utter nonsense. Whilst co-op does make the game a lot more fun it only effect it has on the difficult is that it breaks it. It doesn't seem to be designed in any way with co-op in mind, that it was only added at the end because it would be enjoyable to those who want to do it.

It seems like we've been playing a different game, this is in no way as frustrating as the first. Projectiles from enemies do less damage now and you're never caught in infinite gun loops, the bosses aren't anywhere as annoying or as abusable as some of the ones in the first and in general seem much more balanced. The only thing I'd agree with you on is the load times, but once again I don't recall that they're any worst than the ones in the first game.
 

YoungHav

Banned
Mesijs said:
I was wondering how the PS3-version holds up. Since I only have a PS3, I'm wondering if framerate/loading times etc are allright. Just need a short answer.
When you swing the camera there are issues. Like a column going straight down would appear jagged/disconnected/shifting, when you spin the camera. Haven't experienced a bad slowdown as to combat but the above happens. Load times are alright for now.
 
Nemesis556 said:
I feel that guns feel REALLY fucking useless in Dead Rising 2. Does anyone else? They just seem so useless, particularly the Shotgun.

Blitzkrieg is actually pretty awesome.
(it's in the manual)

Freedom Bear and Super BFG are superb though
 
Did I miss a cutscene or something? I'm up to
Overtime, and TK has took Katey and Stacey hostage. He said he wanted something, and now I have a huge list of stuff to get. Where did this list come from? I didn't see him ask for any stuff in particular.
Either I missed something, or that's a bit sloppy on Capcom's part.
 

Nemesis_

Member
Ben2749 said:
Did I miss a cutscene or something? I'm up to
Overtime, and TK has took Katey and Stacey hostage. He said he wanted something, and now I have a huge list of stuff to get. Where did this list come from? I didn't see him ask for any stuff in particular.
Either I missed something, or that's a bit sloppy on Capcom's part.

Well, in the original game, it was a fetch quest but to create a vaccine / inhibitor for Frank's infection. I suppose they just wanted to channel that same feeling for Overtime mode in DR2.

Also
TK escaped with the two after he recovered when you gave him Zombrex

The items themselves make no sense though.
 
Nemesis556 said:
Well, in the original game, it was a fetch quest but to create a vaccine / inhibitor for Frank's infection. I suppose they just wanted to channel that same feeling for Overtime mode in DR2.

Also
TK escaped with the two after he recovered when you gave him Zombrex

The items themselves make no sense though.

That's my point. I don't mind a fetch quest, but at least they gave you a valid reason for it in the first game (gather specific items so that
Isabella can make a vaccine
), but in DR2, it's just "gather some arbritary shit for no particular reason". That's just dumb.
 

Autofokus

Member
Whats the best strategy against the chef? His healing "ability" is quite annoying and makes the fight needlessly long-winded - it feels just wrong. I´m sure that I´m only missing some vital point here.
 

NIN90

Member
Autofokus said:
Whats the best strategy against the chef? His healing "ability" is quite annoying and makes the fight needlessly long-winded - it feels just wrong. I´m sure that I´m only missing some vital point here.


Attacking him with a distance weapon will stop his eating animation. Use plates against him.
I used a broadsword and an assault rifle.
 

Lyonaz

Member
Autofokus said:
Whats the best strategy against the chef? His healing "ability" is quite annoying and makes the fight needlessly long-winded - it feels just wrong. I´m sure that I´m only missing some vital point here.

Get the rock band armed with Merc assualt rifles. The chef dies fast.
 
Mesijs said:
I was wondering how the PS3-version holds up. Since I only have a PS3, I'm wondering if framerate/loading times etc are allright. Just need a short answer.
It's fine. I'd say it hovers around the high 20's 99% of the time. There's some appalling frame drops in a handful of cutscenes I've seen, though (because of a huge explosion or something along those lines). But during gameplay? Plays just fine.

Loading times are fine as well - there's just a whole lot of them if you explore a lot, like I do.

EDIT: No @ Captain N.
 

Nemesis_

Member
Autofokus said:
Whats the best strategy against the chef? His healing "ability" is quite annoying and makes the fight needlessly long-winded - it feels just wrong. I´m sure that I´m only missing some vital point here.

Take in two pistols. Shoot him once every time he starts eating and you'll halt his healing.

Ben2749 said:
That's my point. I don't mind a fetch quest, but at least they gave you a valid reason for it in the first game (gather specific items so that
Isabella can make a vaccine
), but in DR2, it's just "gather some arbritary shit for no particular reason". That's just dumb.

Yeah. I was trying to piece together a story in my head for why I was collecting them, hoping it will be explained when I finish. But alas, it wasn't =(

ALSO! BAD NEWS! if you get the Genocider achievement, there's no rewards for getting it. No Real Mega Buster! =(
 

Majora

Member
Zeitgeister said:
and... the fact that psychos are real cheapskates. They all have zero attacktimes (guns fire instantly, whereas your use of them will take some time), where you, in particular at low levels where you do not have the dodge roll, will have very slow attacks. Your inventory will be mostly food. Now, the best way to solve this would be a delay on the enemies or powerups. So Capcom went with powerups. Have fun trying to find a mixer. (no, not really). Honestly, I know a lot of players are going to drop out of the game because of this 'time sink' requirement.

The other way to get around it is of course: co-op... So yeah, despite the fact that it is Dead Rising (awesome) you also get the Resident Evil 5 treatment (crap).

It's been a long time since I played DR1, but I do not remember it being quite as frustrating as DR2 can get because of the co-op "requirement".


It just seems less fun to me than the original game, in particular because the mechanisms are obviously fixed for co-op and I don't give a shit about co-op. (as a consumer, I also shouldn't have to in order to enjoy my purchases).

I think you have rose tinted glasses on here. The psychopaths in Dead Rising 1 were also very cheap. It's arguably a weakness of both games that they can feel very unfair at first and seem to operate under different rules but honestly, if you just make sure you go into them with some decent weapons and some healing items there shouldn't be a problem. You can easily get away from the bosses if you run into them unexpectedly and, at least on the ones I've done so far, you can also exploit the environment. They almost all have patterns to exploit too, usually gaps in their attacks. I'll accept they're frustrating if you're low level or haven't figured out many weapon combos or got certain moves yet (I found the dodge roll a lifesaver for certain bosses) but that was also true of DR1.

I don't think it's true to say it's designed for co-op at all. You just have to think outside the box a little bit sometimes. I'm already reading methods of killing bosses in here I hadn't thought of myself.
 

Juno

LIAR and a FELON
Anyone else have this problem in co-op?

My friend and I played the PS3 version on Friday with no problems - but now has installed the Ninja Pack DLC and when I invite him to my game he gets a message saying I don't have the required downloadable content for him to join my game!

:-(
 

Majora

Member
Juno said:
Anyone else have this problem in co-op?

My friend and I played the PS3 version on Friday with no problems - but now has installed the Ninja Pack DLC and when I invite him to my game he gets a message saying I don't have the required downloadable content for him to join my game!

:-(

You have to download the free packs of the marketplace/PSN store. They're on XBL at least, not checked PSN. You don't get to wear the costumes but you have to have them installed if you want to play with someone who owns them.
 

NIN90

Member
Juno said:
Anyone else have this problem in co-op?

My friend and I played the PS3 version on Friday with no problems - but now has installed the Ninja Pack DLC and when I invite him to my game he gets a message saying I don't have the required downloadable content for him to join my game!

:-(

The Ninja Pack is available for download on XBL/PSN. It will allow you to play with someone who got it as preorder but you wont be able to wear it yourself.
 

Deacan

9/10 NeoGAFfers don't understand statistics. The other 3/10 don't care.
Juno said:
Anyone else have this problem in co-op?

My friend and I played the PS3 version on Friday with no problems - but now has installed the Ninja Pack DLC and when I invite him to my game he gets a message saying I don't have the required downloadable content for him to join my game!

:-(

On the 360 you can download the dlc packs for the purpose of coop, as they are not dlc keys.
You cant use the dlc packs, its just so your client data can sync up.
 
K' Dash said:
The
Twins
are kicking my ass, tips?

And by tips I mean a REALLY easy way to deal with them :/
There's no real "easy" way, but take solace in the fact that
you only have to defeat one of them, so just concentrate on one. I used the Boxing Gloves + Bowie Knife combo. Make sure to bring a few food items. I'm sure the chainsaw + paddle combo would be great too, but I have no idea where to find a chainsaw. I've found a few scattered about but never made note of the locations. :(
 

K' Dash

Member
Revolutionary said:
There's no real "easy" way, but take solace in the fact that
you only have to defeat one of them, so just concentrate on one. I used the Boxing Gloves + Bowie Knife combo. Make sure to bring a few food items. I'm sure the chainsaw + paddle combo would be great too, but I have no idea where to find a chainsaw. I've found a few scattered about but never made note of the locations. :(

Fuck, I was so close the first time, but after that they keep killing me reaaaally easy :(

I'll try your advice later, I'm gonna have some luch, thank you.
 
K' Dash said:
The
Twins
are kicking my ass, tips?

And by tips I mean a REALLY easy way to deal with them :/
Revolutionary said:
There's no real "easy" way, but take solace in the fact that
you only have to defeat one of them, so just concentrate on one. I used the Boxing Gloves + Bowie Knife combo. Make sure to bring a few food items. I'm sure the chainsaw + paddle combo would be great too, but I have no idea where to find a chainsaw. I've found a few scattered about but never made note of the locations. :(
One decent enough melee weapon and two guns should do the trick. Worked for me at least. There's a shotgun behind the counter to the right of the boss fight area (once you make it through the hallway full of zombies) if you're in need of a second one. Other than that: just hit 'n run to be on the safe side, focus on one of the twins as Revolutionary mentioned and there are plenty of health items scattered around the room.
 

eso76

Member
Autofokus said:
Whats the best strategy against the chef? His healing "ability" is quite annoying and makes the fight needlessly long-winded - it feels just wrong. I´m sure that I´m only missing some vital point here.

Either bring a long range weapon with you or stay close enough to hit him when he runs to his food.

I have a pretty cool story about my encounter with the chef;

i had just saved a girl from another psycopath, had the appropriate magazine with me (forgot the name, it's the one that makes survivors more...efficient) and i thought i was just going to save another survivor; wasn't prepared for another psycopath.

He almost killed us both at first.

So we ran back to the maintenance room just outside the restaurant, i locked the girl inside (to keep her safe) while i ventured outside to grab some food.

Came back to the girl and locked ourselves in, gave her pizza and pasta, ate some myself, reorganized my inventory, gave her an assault rifle, equipped one myself and wolverine gloves. Prepared a molotov as well.

Ready to go, we kicked the door open, guns blazing and turned the chef into a bloody mess in seconds.

That was so badass.


I was surprised to see the survivor who helped me show up during the death cutscene.


In my second playthrough i just want to build the biggest zombie ass kicking team of survivors ever and have them follow me anywhere. Love the game and i hope the sequels enhance this kind of freedom.
 
Top Bottom