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Just win a game and the mission is cleared.K' Dash said:So, is there any point inplayin poker with the survivors, I play get my ass kicked, but the mission stays there, what I'm I supposed to do?, damn I hate poker
Halp!
Just win a game and the mission is cleared.K' Dash said:So, is there any point inplayin poker with the survivors, I play get my ass kicked, but the mission stays there, what I'm I supposed to do?, damn I hate poker
Halp!
Damn late European delay and loooong shipping time. But I'll get the game later in October I hope Can't waitMicVlaD said:Some 'fun' moments I edited together in a clip if anyone's interested or still waiting for his own copy. Doesn't contain any story details, but does include some of the combo weapons if you consider those spoilers.
http://www.youtube.com/watch?v=1h_rPHNga2Q *
*Also includes LASHAWNDRA OUTTA NOWHERE
Zeitgeister said:it would probably be easiest to just restart your storyprogress. Or fail it alltogether and do something else.
alternatively, you could load an earlier save, stock up on good weapons and food and go from there.
spons said:Just win a game and the mission is cleared.
Huggy said:Oh my gosh psychopaths
Strummerjones communicating via text wall said:Present hat! So they're making a sequel to a quite peculiar Japanese game, and they're handing the duties to an obscure Canadian developer, whose past work consists entirely of a handful of tedious baseball games. No way Dead Rising2 could ever be good. Eat hat! But it is. It really is.
So yeah, Blue Castle games have pretty much nailed it. The tone, the ridiculous setting and stuff you can get up to, the pacing - it's like meeting up with an old friend, and by God have they been up to stuff since you last met. Chuck's a great protagonist, and the basic setup - he has to keep his daughter stocked up with a lifesaving drug that's now scarce as the town decends into zombie hell - is just a brilliant extension of the original's plate juggling resource management.
The game has so far managed to be even more bizarre and amusing than the original, the new psychopaths are frequently hilariously deranged, and the new weapons and contrapctions you can build are brilliantly inventive and daft (a light machinegun toting giant teddybear as auto-sentry?). I like it, lots!
It's hard to say if it is better than Dead Rising 1; it's certainly very very close. The thing is they have slightly different philosophies behind them, and they end up surprisingly different. DR2 simply has so much content. As a consequence DR1 feels the tighter of the two; there seems more love lavished on the smaller areas, there are distinct pathways through the zombies in certain areas you learn to instinctively navigate through, whereas DR2's sprawling areas are much more scattershot and intended to just be brute forced through. Frankly a lot of shops etc are just filler, but this isn't a problem as the game's built around a bigger picture than the constant micro managing of survivors in DR1 (and thank god, DR2 is a lot more lenient with regards to escoring).
The weapon combo system also means the basic weapons are a lot weaker in DR2, and as a result a lot of them are near useless. DR1 had its fair share of worthless crap, but you could always rely on workhorses like baseball bats and billy clubs in a pinch. In DR2 you really need to have a crafted weapon at all times, and if they break you can find yourself in a world of hurt. This only gets worse as things develop towards the end of the game. Not really a bad thing per se, just different.
One thing that I genuinely don't like so much is it seems to take ages to get around the much larger map. Skateboards seem much more scarce and even more fragile as to the point of being useless (especially without paths through the hordes) and mixers are frustratingly far away from the start area (the closest one only has beers readily available near it) making quickstep drinks less useful unless you plan far in advance. The wheelchairs and barrow things are nice ways around this and good for bumping up your kill count, but it can be rage inducing when you get caught by zombies and the bloody things get flipped all over the place and you have to struggle to right them again (oh the times when my nailbat has obliterated an important time-saving wheelchair). Also, this time round theare annoyingly slow. In DR1 you could pretty much overcome anything with good map knowledge and item use, but DR2 I found a lot more instances where my inventiveness just came up empty making cases unwinnable (nevermind, just have to plan better and get them next playthrough).vehicles in the maintenance tunnels
This sounds overly negative, but this is a great game. There are just so many fantastic ideas absolutely bursting out of it, from the weapons to the psychos to the mission ideas, and it has consistently astounded me at how imaginative it is. It's clear Blue Castle must have been genuine fans of the original, in fact to be honest in many ways they "get" and run with the concept better than the original designers. I haven't finished the game yet (close now though) but I think this is going to remain a personal favourite in rotation for a long time. I've saved a good 95% of the survivors so far, but things have gone of out of control towards the end (also I wasted an age playing poker, urgh), and I've got a million ideas for a new run to try out.(put on an elaborate pop concert for a psychotic Cher parody!)
What is genuinely negative however, is the performance of the game. As has already been said it's all over the place. I've gotten used to it now and it's never really game breaking, but it is almost certainly the worst performing console game I've seen this decade (playing it on Xbox). There are little frame rate drops all over the place, but the main park area is often horribly slow - and then they expect you to ride a bike round there!
Worst of all are the cut scenes. A lot of theses are just plain mystifying in how badly they perform. These aren't occasions where the player gets a million zombies on screen etc that can't be planned for - these are scenes deliberately chosen by the developers, and they look terrible. The worst is the cut scene for defeating the first boss. It genuinely drops to around 5fps or less(!) for extended periods. During this it is basically showing a man and a wall with a special effect going on. Why on earth they kept this as-is boggles the mind, it looks downright embarrassing and needn't have been this way at all. It's left the game a somewhat bittersweet experience as the original Dead Rising looked fantastic and performed very well to boot, indeed it was something of a technical marvel at the time. in comparison DR2 is a near fiasco on that front. At this rate I might get the PC version too, even if I'm loathe to mess about to play it on TV that way.
Huggy said:This fight makes the game look like less than a B game. For instance, all the scattered health items are wine or beer. Chuck is constantly puking.
Aselith said:You know this is a forum and not a videogame website for which you are paid to write, right? Or did you copy this from somewhere without mentioning it? What's going on?
Wiggum2007 said:How dare he write up a thoughtful, detailed post about his impressions! That bastard!
Aselith said:You know this is a forum and not a videogame website for which you are paid to write, right? Or did you copy this from somewhere without mentioning it? What's going on?
Aselith said:You know this is a forum and not a videogame website for which you are paid to write, right? Or did you copy this from somewhere without mentioning it? What's going on?
Aselith said:Not trying to be a dick
Aselith said:Forums are where you deliver succinct impressions
Do you have a compulsive reading disorder that we should be aware of, or have you not unlocked the "I think I'll just skip this post" skill yet?Aselith said:but that's a lot of unnecessary reading when this thread has many, many pages.
black_vegeta said:Is there a way for Blue Castle to apply a patch to fix the framerate?
black_vegeta said:Is there a way for Blue Castle to apply a patch to fix the framerate?
good postStrummerjones said:Present hat! So they're making a sequel to a quite peculiar Japanese game, and they're handing the duties to an obscure Canadian developer, whose past work consists entirely of a handful of tedious baseball games. No way Dead Rising2 could ever be good. Eat hat! But it is. It really is.
So yeah, Blue Castle games have pretty much nailed it. The tone, the ridiculous setting and stuff you can get up to, the pacing - it's like meeting up with an old friend, and by God have they been up to stuff since you last met. Chuck's a great protagonist, and the basic setup - he has to keep his daughter stocked up with a lifesaving drug that's now scarce as the town decends into zombie hell - is just a brilliant extension of the original's plate juggling resource management.
The game has so far managed to be even more bizarre and amusing than the original, the new psychopaths are frequently hilariously deranged, and the new weapons and contrapctions you can build are brilliantly inventive and daft (a light machinegun toting giant teddybear as auto-sentry?). I like it, lots!
It's hard to say if it is better than Dead Rising 1; it's certainly very very close. The thing is they have slightly different philosophies behind them, and they end up surprisingly different. DR2 simply has so much content. As a consequence DR1 feels the tighter of the two; there seems more love lavished on the smaller areas, there are distinct pathways through the zombies in certain areas you learn to instinctively navigate through, whereas DR2's sprawling areas are much more scattershot and intended to just be brute forced through. Frankly a lot of shops etc are just filler, but this isn't a problem as the game's built around a bigger picture than the constant micro managing of survivors in DR1 (and thank god, DR2 is a lot more lenient with regards to escoring).
The weapon combo system also means the basic weapons are a lot weaker in DR2, and as a result a lot of them are near useless. DR1 had its fair share of worthless crap, but you could always rely on workhorses like baseball bats and billy clubs in a pinch. In DR2 you really need to have a crafted weapon at all times, and if they break you can find yourself in a world of hurt. This only gets worse as things develop towards the end of the game. Not really a bad thing per se, just different.
One thing that I genuinely don't like so much is it seems to take ages to get around the much larger map. Skateboards seem much more scarce and even more fragile as to the point of being useless (especially without paths through the hordes) and mixers are frustratingly far away from the start area (the closest one only has beers readily available near it) making quickstep drinks less useful unless you plan far in advance. The wheelchairs and barrow things are nice ways around this and good for bumping up your kill count, but it can be rage inducing when you get caught by zombies and the bloody things get flipped all over the place and you have to struggle to right them again (oh the times when my nailbat has obliterated an important time-saving wheelchair). Also, this time round theare annoyingly slow. In DR1 you could pretty much overcome anything with good map knowledge and item use, but DR2 I found a lot more instances where my inventiveness just came up empty making cases unwinnable (nevermind, just have to plan better and get them next playthrough).vehicles in the maintenance tunnels
This sounds overly negative, but this is a great game. There are just so many fantastic ideas absolutely bursting out of it, from the weapons to the psychos to the mission ideas, and it has consistently astounded me at how imaginative it is. It's clear Blue Castle must have been genuine fans of the original, in fact to be honest in many ways they "get" and run with the concept better than the original designers. I haven't finished the game yet (close now though) but I think this is going to remain a personal favourite in rotation for a long time. I've saved a good 95% of the survivors so far, but things have gone of out of control towards the end (also I wasted an age playing poker, urgh), and I've got a million ideas for a new run to try out.(put on an elaborate pop concert for a psychotic Cher parody!)
What is genuinely negative however, is the performance of the game. As has already been said it's all over the place. I've gotten used to it now and it's never really game breaking, but it is almost certainly the worst performing console game I've seen this decade (playing it on Xbox). There are little frame rate drops all over the place, but the main park area is often horribly slow - and then they expect you to ride a bike round there!
Worst of all are the cut scenes. A lot of theses are just plain mystifying in how badly they perform. These aren't occasions where the player gets a million zombies on screen etc that can't be planned for - these are scenes deliberately chosen by the developers, and they look terrible. The worst is the cut scene for defeating the first boss. It genuinely drops to around 5fps or less(!) for extended periods. During this it is basically showing a man and a wall with a special effect going on. Why on earth they kept this as-is boggles the mind, it looks downright embarrassing and needn't have been this way at all. It's left the game a somewhat bittersweet experience as the original Dead Rising looked fantastic and performed very well to boot, indeed it was something of a technical marvel at the time. in comparison DR2 is a near fiasco on that front. At this rate I might get the PC version too, even if I'm loathe to mess about to play it on TV that way.
Eye Drop said:Sweet, just got shot in the face by a shotgun-totin' survivor, inducing a game over. I wasn't having any fun, anyway.
*returns game*
Aselith said:You know this is a forum and not a videogame website for which you are paid to write, right? Or did you copy this from somewhere without mentioning it? What's going on?
Naeblish said:Probably asked a million times already, but seeing Strummerjones post i should go for the pc version instead of xbox right?
In my world? Yes.TheVampire said:Is the sky blue?
face_777 said:I honestly don't get why people are saying the console versions suffer from framerate issues - almost finished first playthrough on 360, and I only encountered a minor (5 seconds TOPS) touch of slowness, but it actual enhanced and made the scene it happened in seem even cooler!
:lol
Otherwise, I think the guys complainng may just be having bad luck with their versions. Just to throw that out there.
Himuro said:People, DR1 had "cheap" bosses too. THAT'S THE WHOLE POINT. You can't kill a lot of the bosses at low levels, but at high levels it's entirely possible.
randomwab said:
The best.
Tricky I Shadow said:Where is that costume? I must have it! :lol
eso76 said:Speaking of psycopaths, i also run into them accidentally all the time but i suspect reading mission descriptions would help you understand if the ? on the map is just a survivor or someone you'll have to fight. I always forget to do that myself, but at least you can run away from most of them quite easily.