Still haven't played TIR, too bad there isn't an offline mode for that.
Anyway, I'm at the beginning of case 6-3 and I have to say that the main DR2 mode really got me disappointed :\
I mean, you can't design a game like this, so fun (because it IS fun), big and full of things to do, and put so many time limits in.
It gets really frustrating when you have to leave survivors or psychos behind just because the next case is about to start or you have to give zombrex to the brat.
Ok, time makes everithing more "survivalish", you don't have to waste precious time, but being so "limited" and have almost no free time completely ruins the experience.
Also, the "bosses" and most Psychos are pretty lame. Couple of painkillers, a good weapon (fireaxe + sledgehammer) and they're done for. I expected something bigger, something more Resident Evil-like.
Do the Entries, Combo Cards, Presents, Stores Visited etc. carry over the next playthrough?