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Dead Rising 2 |OT|: He knows his way around a zombie or two.

Suairyu

Banned
bunbun777 said:
Speaking of technique and symbolism-- (just my opinion)
Sullivan seems to portray Odin/Yahweh somewhat with his overtones of what is the greater good. He stands on a man made platform and when he attempts an exit it is going up. TK on the other hand would be the Loki/Satan character (that cattle prong and smile is what made me start thinking of this... and his fight involves trying to lower others into a 'pit' of zombies, also when he is defeated he falls himself-
You are stretching, my man.
 

hulot

Member
Had beaten the game a few days ago and as much as I like it, I still find DR1 to be superior in a number of ways. First and foremost is atmosphere. Fortune City just doesn't seem as diverse as Willamette; sure, it's a casino city but the problem is not that there are so many casinos but that there is no variation in their layout. Each area in DR1 seemed distinct from each other not only in theme but in architecture and how one traversed it. The two malls in Fortune City might as well be the same; this goes for the casinos, too. I still remember first stepping into DR1's amusement park because it had been so different yet fit so well into that game's world. Didn't get any sense of that with DR2; each area felt more like a palette swap.

The DR1 hub also had the constant menace of the convicts and as much as people hated them, they gave the game more of a survival feel that DR2 lacked for all of the game till perhaps the end. The main strip in DR2 in comparison lacks character and things to do or watch out for.

The combo weapon system, the crux of DR2, is fun but I found it more novel than interesting. It's just not dynamic enough or simply too limited. Pipedream maybe, but it would have been great to be able to combine anything together. DR1 was definitely more about survival and using what was on hand. In the sequel, forget about using anything but combo weapons which I felt hurt the game world more than I expected. I never had the DR1 feeling of walking into a new store and thinking what each new item would do, only if it could be combined. And once I discovered the knife gloves, that was pretty much the only weapon I made; nothing else was as effective (had to make all combo weapons for the achievement). And the lack of extra modes, a disappointing overtime, etc. have already been touched upon.

That said, the game is still great on its own merits and I had a great time with it since there really is nothing like it outside of its prequel.
 
I disagree with almost everything you said. I far prefer Fortune City to Willamette. The more I explore Fortune, the more unique I find it. There are so many hidden areas, and the main Casinos feel very distinct, much more than I though they could. The two malls in Fortune are incredibly distinct, too, don't think that can really be argued. The did a lot to distinguish them. They actually felt more like real malls than Willamette, to me.

And the convicts really blew, they were a nuiscance and were pretty easy to avoid. They didn't add any sense of survival.

As for combo weapons, some are there just for the laughs, but they are great laughs. Still the Defiler is a weapon I always try to keep on me. The Knife gloves as mentioned, the Laser Sword, plate launcher, the slicecycle, Tenderizers, Pole Weapon are all great weapons.

Now certainly the main novelty of the series was something only the first game have. It also had a better plot and psychopaths. Chuck was a better character for me, though. And of course the photography element was missed, but I'm glad it's a unique element to the first game and Frank.

I think both games have advantages over the other, and that's a good thing. I don't like sequels that make the previous game feel obsolete. They should be distinct, but with minor fixes and new ideas. Sort of how I feel about the No More Heroes series too.
 
Dram said:
You have to unlock it. I think you have to kill 1,000 zombies only using punches.

Its not only punches, I used the elbow drop to do that trophy as you can insta kill 5 zombies at a time if you jump into a group.
 

Chairhome

Member
I actually prefer almost every aspect of DR2, but it has been ages since I beat DR1.

I have 54 survivors so far, I just got to case 6. This is my first playthrough :-D

I've done every case so far, I think a few cases didn't trigger for me (like Short Sighted, I saw that on my brother's game, but not mine). I had a very close one last night where I almost lost my survivors
Family Feud was hard for me, I was down to the wire and I had to get to Atlantica to get the Mom, then we went to the hotel, and the military had already arrived, and holy crap, the zombies are crazy. They swarmed the Mom and I barely got her to the roof of the hotel. Got the daughter to join, then I scrounged around the roof and found lots of food. Just enough to get me and the mom back to full health, then barely got both of them to the safe house. Felt like a pimp when I finished though, haha.

Question: for the poker case, the time limit is just how long you're able to play with the survivors, right? There's no real reward, except maybe winning the Knight's helm?
 
Chairhome said:
I actually prefer almost every aspect of DR2, but it has been ages since I beat DR1.

I have 54 survivors so far, I just got to case 6. This is my first playthrough :-D

I've done every case so far, I think a few cases didn't trigger for me (like Short Sighted, I saw that on my brother's game, but not mine). I had a very close one last night where I almost lost my survivors
Family Feud was hard for me, I was down to the wire and I had to get to Atlantica to get the Mom, then we went to the hotel, and the military had already arrived, and holy crap, the zombies are crazy. They swarmed the Mom and I barely got her to the roof of the hotel. Got the daughter to join, then I scrounged around the roof and found lots of food. Just enough to get me and the mom back to full health, then barely got both of them to the safe house. Felt like a pimp when I finished though, haha.

Question: for the poker case, the time limit is just how long you're able to play with the survivors, right? There's no real reward, except maybe winning the Knight's helm?

Just the Knight Helm and a bit of pp for each survivor you get to strip off.
 

Chairhome

Member
Air Zombie Meat said:
Just the Knight Helm and a bit of pp for each survivor you get to strip off.
Cool, thanks. And the full Arthur armor just gives you extra protection, nothing like the Mega Buster, huh? I was hoping you could chuck javelins or something. :-(
 
You don't have to be the winner of every hand to get the PP bonus or the helmet in Ante Up either. If an opponent knocks out someone you still get PP or in my case, also a knight's helm.
 
Chairhome said:
Cool, thanks. And the full Arthur armor just gives you extra protection, nothing like the Mega Buster, huh? I was hoping you could chuck javelins or something. :-(

Yeah, so I hear. Apparently it falls off and leaves you in your underwear when you take too many hits in true Arthur style. :) Haven't tried it yet myself, just got the last piece to buy.
 

Sadist

Member
Haha, at the "Meet the contestants" mission there was a weird bug.

Leon drove into the fountain and tried to get out. But he gets stuck on the ledge and I casually punched him to death :lol
 

Chairhome

Member
Sadist said:
Haha, at the "Meet the contestants" mission there was a weird bug.

Leon drove into the fountain and tried to get out. But he gets stuck on the ledge and I casually punched him to death :lol
Same happened to me. Which is good, cause I had trouble with him. Haha
 
Just played more last night co-op with my buddy and we made some damn good progress. We killed
the chef, spanky, the newly wed dude, the twins, and the postal guy
and we have had a blast. I think were about to head to case 5 or 6 at this point. Can't remember.
 

eXistor

Member
Personally I like DR2 more than 1. I agree that Fortune City is just a lot more interesting than Willamette Mall. Everything DR1 had, DR2 has, but better. I completely disagree that the casino's are too similar. Really look at the way they're built and you'll see their personalities shine through. The weapon combo's system is brilliant and a lot deeper and fun than taking pictures (though I did have a great time with that as well).
 

Red

Member
Suairyu said:
You are stretching, my man.
The connections are definitely there, but I think it's more along the lines of traditional good vs ego, id vs superego, etc. You can call it "stretching," but those sorts of connections are interesting to look for, intended or not. Picking them out can help get to a thematic center. Whether or not DR2 is worth studying in that way is up for debate though :lol

My GT is everluck if anyone wants to play co-op on PC. Also: is there any way to get wireless controllers to work on the PC version? Seems only the guide button is recognized by the game, and the option to enabled the controller is greyed out. My wired controller works fine.
 
Sadist said:
Haha, at the "Meet the contestants" mission there was a weird bug.

Leon drove into the fountain and tried to get out. But he gets stuck on the ledge and I casually punched him to death :lol
that's pretty much how I killed him (minus glitching into the fountain, of course lol)

...lure him by the trees and lightpoles until he gets stuck, then nail him with my knife gloves.
 

duckroll

Member
I think DR1 had a more compelling setting and characters than DR2. The feel and tone was better (not that DR2 is bad for me, DR1 was just better in this aspect), and the mall had more... personality in some ways. But DR2 is definitely better than DR1 in the actual layout. I love how Fortune City is built, and the different points of connection and themes of the casinos, etc. It's just the setting and characters in DR2 who don't entirely maximize the environment. TK and Leon were pretty much the only characters who I felt really fit completely in with the theme of the game and felt like "DR2 characters". Everyone else was a sort of a copy of a DR1 type of character, including many of the psychopaths.
 

Ridley327

Member
My sentiments echo yours, duckroll. It'll be interesting to see how fleshed out Case West is going to be; the return of photography can be a really big deal if they go as nuts with the PP stickers as I think they will.
 
duckroll said:
TK and Leon were pretty much the only characters who I felt really fit completely in with the theme of the game and felt like "DR2 characters". Everyone else was a sort of a copy of a DR1 type of character, including many of the psychopaths.

Yup agree totally.

DR2 Antoine chef = DR1 Big chinese butcher
DR2 Slappy = DR1 Adam
DR2 Seymour Sheriff = DR1 Jo fat cop
DR2 Redneck snipers = DR1 Convicts

Etc, was pretty much copy pase list of Psycho's.
 

duckroll

Member
Ridley327 said:
My sentiments echo yours, duckroll. It'll be interesting to see how fleshed out Case West is going to be; the return of photography can be a really big deal if they go as nuts with the PP stickers as I think they will.

I wanna play Case West too... :(
 
Ridley327 said:
Wouldn't the Tea Party snipers be more of a copy of the actual snipers from DR1? :lol

Yeah I guess so, the DR2 ones just gave me the same vibe as the convicts (except they weren't driving a vehicle) might have been the music or something.
 

FlyinJ

Douchebag. Yes, me.
I can't for the life of me get anti aliasing or "blur" to work on my box. I tried manually overriding AA in the catalyst control panel, and still get nothing.

This is on Win7 64 with a 5770. Whether or not I have "blur" on or off, the in-game antialiasing and the override antialiasing don't work.

Also, I can never get "blur" to work no matter what I try. I turn it on, and it stays on, but I don't get anything in game. When I reload the game, every option I set under graphics is as I set it, except blur always turns itself off. Very weird.

Any suggestions?
 

DeVeAn

Member
Do we know if Case West will be an add-on or a stand alone thing. I already got the full 1000 and haven't played in 2 weeks. Looking to trade this.
 
kyo_daikun said:
Yeah I guess so, the DR2 ones just gave me the same vibe as the convicts (except they weren't driving a vehicle) might have been the music or something.

I felt the same way because they served the same purpose as the convicts. Making it tough to escort survivors through the park without dealing with them first. Before I knew how to get up to them I was having to plan other routes around them, just like the convicts made you in DR1. They are way less annoying though and thankfully don't respawn.
 

eek5

Member
AnimatorZombie said:
I wish they hadn't held back so much on the psychopath deaths. It was super disappointing that two or three of them just laid down and died.
Yeah that bugged me a lot. Most of them committed suicide too after your long battle. At least give me some satisfaction!
 

Snuggles

erotic butter maelstrom
I quit out last night on the very last boss at the end of overtime. I died, any tips on beating him? I just wanna get it over with after work. The previous boss
Sullivan
was sloppy, but not very hard for me @ lvl 47.

Fuckin awesome game, though. I've put in at least 20 hours at this point and I'm still addicted. It has a few minor problems, some of the boss fights were poorly designed and the frame rate CHUGS in busy spots, but overall it's been a joy to play. It gives you so much freedom to do whatever the hell you want, I love exploring fortune city and it's just plain fun to play. It's probably my GOTY, with Red Dead being the only other contender.
It's a solid 1 out of 1 for me.

I'll probably revisit the first Dead Rising after I beat this and hit level 50, it's now one of my fave series after 2.
 

Sadist

Member
Ridley327 said:
Wouldn't the Tea Party snipers be more of a copy of the actual snipers from DR1? :lol
Nah, the snipers from DR1 had one that wasn't willing to take shots at survivors. The youngest son I believe. I think the Tea Party Snipers are more of a mix of the DR 1 snipers/DR1 convicts.

Btw, gifts for Katey (want to get that achievement)

Snowflake, painting from artist, wooden horse stick thingy, watergun, pluche elephant, bull, bear, bunny and what do I need more?
 

Red

Member
Sadist said:
Nah, the snipers from DR1 had one that wasn't willing to take shots at survivors. The youngest son I believe. I think the Tea Party Snipers are more of a mix of the DR 1 snipers/DR1 convicts.

Btw, gifts for Katey (want to get that achievement)

Snowflake, painting from artist, wooden horse stick thingy, watergun, pluche elephant, bull, bear, bunny and what do I need more?
Beach ball and marbles are the only things I think you're missing. Same place as where you find the wooden horse.

I was just coming into the thread with a question about the same achievement: does Father of the Year transfer over restarts, or will I need to bring Katey all gifts again if I start a new game? I let Case 2-3 expire and was hoping to just get some miscellaneous achievements/PP while I dick around before actually playing through the game.
 

Snuggles

erotic butter maelstrom
I know I'm at least a month late to this news, but I just saw that Blue Castle was acquired by Capcom and renamed Capcom Vancouver. Very cool to hear, hopefully this puts them in a good place to put out more excellent games.
 
Snuggler said:
I quit out last night on the very last boss at the end of overtime. I died, any tips on beating him? I just wanna get it over with after work. The previous boss
Sullivan
was sloppy, but not very hard for me @ lvl 47.

Fuckin awesome game, though. I've put in at least 20 hours at this point and I'm still addicted. It has a few minor problems, some of the boss fights were poorly designed and the frame rate CHUGS in busy spots, but overall it's been a joy to play. It gives you so much freedom to do whatever the hell you want, I love exploring fortune city and it's just plain fun to play. It's probably my GOTY, with Red Dead being the only other contender.
It's a solid 1 out of 1 for me.

I'll probably revisit the first Dead Rising after I beat this and hit level 50, it's now one of my fave series after 2.

Get out the way of his swings, he'll be open just after them so pwn him with two footed jump kicks followed up with a haymaker when he's stunned. Make sure you win the qte every time and you get a free shot at him. Don't worry about winching, just do a little bit each time he leaves and get off it and dodge before he hits you on his return. Theres some orange juice round the back if you need it.
 

Ridley327

Member
Sadist said:
Nah, the snipers from DR1 had one that wasn't willing to take shots at survivors. The youngest son I believe. I think the Tea Party Snipers are more of a mix of the DR 1 snipers/DR1 convicts.

Btw, gifts for Katey (want to get that achievement)

Snowflake, painting from artist, wooden horse stick thingy, watergun, pluche elephant, bull, bear, bunny and what do I need more?
There's a donkey that's in Children's Castle in Royal Flush, as well as marbles and a beach ball in Ye Olde Toy Store in the same area.

Crunched said:
I was just coming into the thread with a question about the same achievement: does Father of the Year transfer over restarts, or will I need to bring Katey all gifts again if I start a new game? I let Case 2-3 expire and was hoping to just get some miscellaneous achievements/PP while I dick around before actually playing through the game.

It's one of the few achievements that has to be done in one playthrough.

Speaking of, painting all of the Zombrex posters gives you an awesome PP bonus. I got my last one and then *POOF* 300k just like that. :lol
 
Bollocks.

I was doing the melee achievement, checking them off as I went. Got to the last one, no achievement. I just don't know if I can bring myself to go over it again. Anyone got a good list they used that I can cross check my list against?
 
As far as I know the melee achievements carry over. The last item I was missing was the dolly, had to get rid of the tank first but it surely enough it unlocked. YT videos of all 138+ items are available, just clear what you don't have.
 
That's the thing... I have everything, at least in terms of the list I had. I crossed out every single item. I've looked at some other lists and can't see anything different.

It's disheartening because it took ages. :(

Do I have to do anything specific with the weapons, or is literally giving the zombies a couple of hits enough? I tried to kill a few things with each weapon (except for the ones which wont kill anything).
 
Psychotext said:
Bollocks.

I was doing the melee achievement, checking them off as I went. Got to the last one, no achievement. I just don't know if I can bring myself to go over it again. Anyone got a good list they used that I can cross check my list against?
Found it. Turns out that a pan doesn't count as a pan if you heat it. Stupid game. :mad:
 
Oops...

I specifically killed every single survivor in the safe house when the zombies broke in (well, except for Lulu who was suspiciously absent)... however, the survivors I killed were still shown in the end cutscene leaving the safe house. Would have been nice if it had taken it into account.
 

onken

Member
Psychotext said:
Found it. Turns out that a pan doesn't count as a pan if you heat it. Stupid game. :mad:

Ah, useful to know, thanks. Though really it makes sense, with the hot pan you just burn the faces, no bludgeoning involved.

ShockingAlberto said:
I have accepted, though not without a lot of resistance, that Terror is Reality is going to prevent me from S-ranking this game.

If you mean getting an S-rank in the story, then TIR has nothing to do with that. If you mean getting all the achievements/trophies, then yeah it's a sticking point.
 
Psychotext said:
Oops...

I specifically killed every single survivor in the safe house when the zombies broke in (well, except for Lulu who was suspiciously absent)... however, the survivors I killed were still shown in the end cutscene leaving the safe house. Would have been nice if it had taken it into account.
Also happens when
the infected make it into the safe house. While gathering items to hack the fuse box, I'm wondering when did I save you?
:lol
 
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