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Dead Rising 2 |OT|: He knows his way around a zombie or two.

Jeff Stephen said:
Also happens when
the infected make it into the safe house. While gathering items to hack the fuse box, I'm wondering when did I save you?
:lol
Those are the ones you start with I believe (they enter with you). 7 or so.
 

clockpunk

Member
onken said:
Finally won a damn bounty hunter event, only a couple more to go for TK's favorite.

I can sympathise - only need Ramsterball (damnationly annoying) and Stand Up Zomedy, then I can 100% the game!!
 

bubnbob

Banned
I got TK's Favorite in one night of pube-ripping agony. But... it is possible

Now to deal with checklists and re-doing checklists and omg
 
Psychotext said:
Those are the ones you start with I believe (they enter with you). 7 or so.
Not the case. There is a side mission where you save
2 female construction workers (which I didn't save after my first playthrough) and they appeared when I was headed to the lower level when trying to pick up the spool of wire.
 
Jeff Stephen said:
Not the case. There is a side mission where you save
2 female construction workers (which I didn't save after my first playthrough) and they appeared when I was headed to the lower level when trying to pick up the spool of wire.
Dubious. I never had that happen (I killed all the survivors outside).
 

bunbun777

Member
Just got the plat for this, barely killed the 72k in time. Very fun experiences, overall I give it a 8/10, I would consider this a great 'B-game' and I do not mean that in a bad way. Though I do not know if I will be keeping it in the collection for good-

Finished off with 18,700,278 PP, ranked 410~
 

clockpunk

Member
Bloody hell, that TiR was a bit of a slog - but I got the 'T.K.'s Favourite' achievement after an hour! So lucky the tand Up Zomedy came up two matches in a row! Got 4 ingame hours to get 1k kills for the 72k one, and that's me done.

It must be a good game, because despite 4 playthroughs and countless online matches, I would happily keep on playing again, restarting the game.

Definitely a worthwhile purchase - I hope Blue Castle Games can come up with some good DLC - they do have plenty of options available to them (new mini-games, a new casino, new combos, new psychos - ideally suited to such a modular additions approach!)
 

bistromathics

facing a bright new dawn
Is there a mod for the pc version that can make the menu beeps quieter? I think if i turn down sound fx in the audio menu the dialogue also gets really quiet; but the map and mission menus are always going crazy on PC version (m/kb) and the beeping is looud.
 

Maaseru

Banned
So I know Case West is coming and I don't know the details. The thing is I love the game, but I am already on lvl 50, so why can't they raise the level cap? I was thinking and most likely Case West won't do this, but it would be awesome if the level cap was raised to lets say 65 and new combo weapons and attacks would be added for such levels. Also it should add more survivvors and psychos.

Maybe Case West will do some of his( and I hope it make Frank playable in the normal game too), but I bet it will be a stand alone game like Case Zero. I hope all this or to some degree any of this happens.

I wanna keep playing Dead Rising 2, but not for the new costumes only, but for more thrills or laughs.
 
Maaseru said:
So I know Case West is coming and I don't know the details. The thing is I love the game, but I am already on lvl 50, so why can't they raise the level cap? I was thinking and most likely Case West won't do this, but it would be awesome if the level cap was raised to lets say 65 and new combo weapons and attacks would be added for such levels. Also it should add more survivvors and psychos.

I have a feeling there will be new survivors and psychopaths, maybe new weapons too, I also read that the camera is coming back thanks to frank (so you will have to do all the pp stickers and stuff)
 

duckroll

Member

Maaseru

Banned
kyo_daikun said:
I have a feeling there will be new survivors and psychopaths, maybe new weapons too, I also read that the camera is coming back thanks to frank (so you will have to do all the pp stickers and stuff)
Yeah I kinda guess that is gonna happen, but what I want is that all that stuff could be added to the normal game, Frank included with a level cap raise please.
 
Maaseru said:
Yeah I kinda guess that is gonna happen, but what I want is that all that stuff could be added to the normal game, Frank included with a level cap raise please.

Then you have the issue of people playing Co-op with others who haven't got the DLC and everything looking a bit odd, it could still happen, who knows what they have up their sleeve.
 

Aaron

Member
duckroll said:
Ignoring the new weapons and zombie count, what's more important in that video is that they modded shortcuts to each major area in the game directly into the safehouse! Holy shit! :D
No. The important thing about that video is he's using music from Deadly Premonition!
 

Maaseru

Banned
kyo_daikun said:
Then you have the issue of people playing Co-op with others who haven't got the DLC and everything looking a bit odd, it could still happen, who knows what they have up their sleeve.
Weel they got those free downloadable packs for people who don;t have the costumes and wanna play co-op with people that do. So I do not see thaqt as a problem. Let wait and hope.
 

HK-47

Oh, bitch bitch bitch.
VistraNorrez said:
Replaying the original Dead Rising, holy shit do survivors suck in that game.

Yeah they were way more fun. Better for replays since saving them remains hard.
 

itxaka

Defeatist
duckroll said:


Strange because the controller option appears in grey on mine. I got the 360 controller on and it works on other games. The GFWL thing works when I press the 360 button and I can move into the GFWL menus with it.
 

Snuggles

erotic butter maelstrom
So, do we even know anything about Case West yet? I just got Case Zero, but I still demand more content for this game. The main thing I'm curious about is if it'll be a separate location like Case Zero or if it's gonna be a new campaign takes place at Fortune City. Even though we'd get more out of a new location, I'd love to see them pump a ton more content in the main game to keep things interesting.

Also, I really hope it's only a timed exclusive so the rest of you guys can play it. Fuck exclusive DLC.
 

duckroll

Member
itxaka said:
Strange because the controller option appears in grey on mine. I got the 360 controller on and it works on other games. The GFWL thing works when I press the 360 button and I can move into the GFWL menus with it.

Mine works fine. I've played like 30 hours of the game!

Snuggler said:
So, do we even know anything about Case West yet? I just got Case Zero, but I still demand more content for this game. The main thing I'm curious about is if it'll be a separate location like Case Zero or if it's gonna be a new campaign takes place at Fortune City. Even though we'd get more out of a new location, I'd love to see them pump a ton more content in the main game to keep things interesting.

Also, I really hope it's only a timed exclusive so the rest of you guys can play it. Fuck exclusive DLC.

We know it's a new location at the very least. It's set some time after DR2, and at a totally different location.
 
HK-47 said:
Yeah they were way more fun. Better for replays since saving them remains hard.
No not really fun. They are gratifying when you successfully save them, but they damage easily, walk right into Zombies, and don't really listen when you call. Not to mention the controls feel more imprecise in the original game, so trying to help them really sucks. DR2 maybe goes to far in the other direction, but atleast they weren't aggravating for all the wrong reasons.
 

Red

Member
brain_stew said:
Anyone try this mod?

http://deadrising2mods.proboards.com/index.cgi?board=dr2other&action=display&thread=117

Adds a bunch of new weapons and increases the zombie count by 2-3x.

Some of the new weapons are shown off here:

http://www.youtube.com/watch?v=YNlmsMeZzVs
That's pretty cool, I'll have to try it out. I would like to have weapon durability increased proportionally to match the increased amount of zombies, though. Also, you know if this is compatible with GFWL?

Oh my god the jump kick becomes incredible :lol

That's like Dragon Ball Z mountain smashing awesome
 
duckroll said:
Mine works fine. I've played like 30 hours of the game!

We know it's a new location at the very least. It's set some time after DR2, and at a totally different location.

Was it confirmed that the camera feature is going to be back or was that people just assuming because Frank is back?
 

duckroll

Member
kyo_daikun said:
Was it confirmed that the camera feature is going to be back or was that people just assuming because Frank is back?

I think it's confirmed that the camera is back as a gameplay element in Cast West.
 

Red

Member
itxaka said:
Strange because the controller option appears in grey on mine. I got the 360 controller on and it works on other games. The GFWL thing works when I press the 360 button and I can move into the GFWL menus with it.
Wireless controllers don't work properly. Only the guide button will register (I assume because GFWL is an outside client) unless you're using a wired controller.
 
Ceebs said:
Awesome. I was wondering when the zombie count mods would show up. I want to see so many on screen at once that it drops my framerate down to a slideshow.

The new benchmark by which all GPUs will be judged upon from here on out; Zombies per second! ;)
 

Dai101

Banned
Snuggler said:
I know I'm at least a month late to this news, but I just saw that Blue Castle was acquired by Capcom and renamed Capcom Vancouver. Very cool to hear, hopefully this puts them in a good place to put out more excellent games.

LTTP Too.... i just read this in the morning. I really hope for more DR i the future

OT: Damn, i just finished this game, it lives to it's predecesor but i still like DR1 most, specially for Frank. Now, to milk this one too :D Anyone knows if this has "INFINITY" Mode too?
 

bubnbob

Banned
No infinity mode. But you don't have to force yourself to get an ending for any unlockable items this time around.

*memories of getting Mega Buster, and spending the next 2 hours just waiting for the game to end*
 

Dai101

Banned
bubnbob said:
*memories of getting Mega Buster, and spending the next 2 hours just waiting for the game to end*

I feel your pain, shit was so boring after the 20K mark...... now i can't fathom the idea for 70K+ zombies this time
 
Is there any way to speed up time?

I'm dedicating a playthrough just for Katey's gifts and since the last one doesn't show up until Day 3, it's been a boring time.
 

Red

Member
ShockingAlberto said:
Is there any way to speed up time?

I'm dedicating a playthrough just for Katey's gifts and since the last one doesn't show up until Day 3, it's been a boring time.
I'm doing the same. Except I haven't passed day one yet.

Goddamn Snowflake.
 

Curufinwe

Member
Gigglepoo said:
So I don't ever pimp my site, but we did a podcast interview with the senior producer of DR2 earlier this week and I thought it turned out really well.

If you're interested

He dropped a few bombs which were pretty awesome. Here's my favorite: (I'll spoiler it in case people want to hear the producer describe it)

The coffee is the truth. Throughout the game, Chuck has a cup of coffee in cutscenes that he often brings to his mouth, but never actually has a chance to drink. The truth is close, but just out of reach. It's not until you're almost at the end that Chuck actually takes a gulp. It's a little thing, but I thought it was really interesting. You don't see this sort of literary technique in games very often.

Also

They initially had zombies pushing zombies in wheelchairs, but it was cut because it implied some sort of human relationship. So great!

I came in here to link to this podcast if someone hadn't already.
 

onken

Member
Damn I must be doing something wrong in Headache, I thought I was doing quite well but some other guy had like 9000+ points after about 30 seconds. Does it work on a multiplier system or can you just keep hitting the button after a few hats?

Also, good tactic for bounty hunter I found is to completely ignore the jackpot and just position yourself so you can see through the gap in the blockers, then keep blasting those bonus zombies. I always end up miles ahead of 2nd place.

ShockingAlberto said:
Is there any way to speed up time?

I'm dedicating a playthrough just for Katey's gifts and since the last one doesn't show up until Day 3, it's been a boring time.

Theater on platinum strip. Useful if you want to thrash out the co-op trophy, too.
 

Najaf

Member
brain_stew said:
Anyone try this mod?

http://deadrising2mods.proboards.com/index.cgi?board=dr2other&action=display&thread=117

Adds a bunch of new weapons and increases the zombie count by 2-3x.

Some of the new weapons are shown off here:

http://www.youtube.com/watch?v=YNlmsMeZzVs

Some fun stuff there. Seems to glitch and make gaining PP impossible by just straight killing zombies. You still get the milestone bonuses. Also, I wish there was a simple way to change out the increase in zombies.
 

Najaf

Member
Used that mod some more. The saw blade shooter is the new megabuster. I keep it in my back pocket and break it out at the boss fights which are just not fun. The difficulty spike for certain bosses is insane. Great mod overall. It really is allowing me to enjoy the game in a way that is otherwise not possible by giving me a painless approach to those encounters.
 
Crunched said:
I'm doing the same. Except I haven't passed day one yet.

Goddamn Snowflake.
Lay the steaks in front of a Column and hide behind it. Then call out to snow flake. It won't always work depending on how snowflake approaches, but there is little risk. You can just run around the column and snowflake won't touch you, or run to a platform. Takes me maybe 5 minutes.
 

jax (old)

Banned
as a massive DR1 fan, I'm not feeling the sequel and stopped play just about after I rescued bebe (the psychotic lounge singer). The snipers showed up. Its the final day I.

I think its:

  • the dejavuness,
  • the lack of a challenge - in that the survivors are SO robust, and easy to keep alive
  • and/or the weaksauce not so pyschotic psychos when compared to game 1.
  • the combo weapon focus really takes away from the physical fighting abilities and its completely unneccesary for the most parts in the sequel. When frank got to be able to walk over zombies in game1 as part of his skillset, now that was awesome.

I'll finish this one day but I didn't really get blown away by the sequel. It feels like its missing something.
 
Jax said:
I'll finish this one day but I didn't really get blown away by the sequel. It feels like its missing something.
I'd say if anything it's missing a lot of the challenge. Not so much the combat, but because it's really not difficult to do every single thing that can be done in a single run in DR2 (Save everyone, kill all psychos, S rank ending etc). I'll put it down to the bitching of the people who hated the first game that they wouldn't risk it again.
 
Replaying the original finding that the challenge is coming not from actually be difficult in a good way. The controls are very imprecise, I thought they were in 2 as well, but they are frustratingly worse here. Any control changes in the sequel really were improvements. They whole aiming system is so much better in 2. Jumping is also noticeably tighter. Otis phone calls are so annoying and they are always at bad times, and you don't have the option to skip them. Even when a survivor is surrounded by Zombies in 2 it's less fatal when trying to free them. It's silly how easy it is to hit them in 1. Zombies also seem to grab on much easier and at further distances in 1. I'm more likely to kill them an the zombies. At a high level the a psychopaths are pretty damn easy in either game.

While I think a Dead Rising pro would be able to do just about everything survivor, psycho, and plot wise, on the first go in 2, I really can't see anyone else being anything but overwhelmed. You still need to learn the layout of Fortune City and devise strategies accordingly. And you are very limited by the early experience levels too. Chuck is much slower than Frank when compared at their max. Not easy on the first try.

I can see someone preferring all those things in the first game, but they ring more of being frustrating for frustrating's sake, and that just isn't as fun to me. No matter how good the pay off of escorting 8 survivors might be. I can't find a game that enjoyable if I'm frustrated half the time.

DR2 is almost a perfect balance, survivors being too strong is my only criticism gameplay wise. And I don't want to sound like I'm shitting on 1. It's still a great game, just doesn't feel as great now that I know the improvements that could be made. 2 just caters to my preferred style more.
 
Don't get me wrong, I think DR2 is far superior to DR1 in just about every way that counts... just that I would have preferred it to be a little less easily tamed.
 

Snuggles

erotic butter maelstrom
I'm with Mr. Hume on this one, but it would have been cool if they included a 'hardcore'/realism mode where a couple hits from zombies can kill you and you have to eat/drink to stay alive. It would be intense as well and a fun way to keep the game fresh after you've gone through it a few times.
 

bubnbob

Banned
onken said:
Damn I must be doing something wrong in Headache, I thought I was doing quite well but some other guy had like 9000+ points after about 30 seconds. Does it work on a multiplier system or can you just keep hitting the button after a few hats?

Also, good tactic for bounty hunter I found is to completely ignore the jackpot and just position yourself so you can see through the gap in the blockers, then keep blasting those bonus zombies. I always end up miles ahead of 2nd place.


Completely disagree on Bounty Hunter. The best tip is to immediately zoom OUT with the sniper rifle. So you get a wider view. Also know when the Jackpot will start up so you can immediately get a head start. Focus only on baloon zombies. If you play Call of Duty or any FPS, Bounty Hunter is cake.

For Headache, yes, you get more points for more zombies that you have put the blender on. Try to focus on 7 before pushing the button. Toss your dynamite to the other side of the room. If you can get 9, amazing. If you see a Dynamite anywhere, immediately go push the button.
 
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