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Dead Rising 2 |OT|: He knows his way around a zombie or two.

bubnbob

Banned
John Harker said:
Am I doing it wrong by constantly hoofing all the way back to the Safe House every time?
Are there any shortcuts anywhere I'm missing?

Also, is there a way to set the Guide Arrow? I can't seem to find an easy way to do it w/o selecting a mission. It sucks when I want to bring back survivors and have to keep checking the map on how to get back to the Safe House.

Also, does the bike always restart at the top of the Silver Strip? It's far to keep walking to everytime I want to ride it. Wish it stayed put or you could call it.

Otherwise, havin a blast!

You unlock a shortcut between Royal Flush and Palisades by doing "Wilted Flower" sidemission.

No, you have to select various missions. You will learn the map and know the Safe House by heart. Tough love but it will happen.

Yes. How can you call it? It's not Knight Rider. Lol
 

Red

Member
Well, played through the game three times now without doing the case files. Bought all the vehicle keys, ate every type of food, and put together all combo weapons but the Super BFG. At a solid level 38 for my story playthrough :lol

Something weird happened early on (following case 1-1). I picked up Doris and Chad after the couple right outside the safe room (forget their names). Anyway, I gave an LMG to the guy in the first couple, and from what I could tell he missed a couple shots and ended up hitting Chad, causing a prompt to exclaim Chad and Doris had defected. I finished up the mission to save the other couple (and grabbed the old lady in the toy store). Are my chances for saving 50 survivors ruined now? I'm not sure what the total is for this game...

I don't have much free time for the next few weeks, and I'd love if I could find a walkthrough or something indicating the best times to look for survivors and the best times to play through case files... don't want to keep restarting to save them all.

For you guys going after that 72000 kills achievement: are you playing for like 6-8 hours consecutively? How does that work? How much extra time do you have to leave the SUV to save and reset the area?
 
Chairhome said:
Okay. Need help case 6-4. Pc version
I saved at this point with 18 min of game clock to finish this case. I was prompted to save and figured i'd have a lot of time for the next case. I don't have time to get all three parts, I always fail when I'm about 5 steps away :-(. Anyway for me to salvage this? Ask someone to co op with me so we can split up? I don't want to restart when I'm near the end, but I will if I have to...

I could try and help you out I guess?
 

bubnbob

Banned
Crunched said:
Well, played through the game three times now without doing the case files. Bought all the vehicle keys, ate every type of food, and put together all combo weapons but the Super BFG. At a solid level 38 for my story playthrough :lol

Something weird happened early on (following case 1-1). I picked up Doris and Chad after the couple right outside the safe room (forget their names). Anyway, I gave an LMG to the guy in the first couple, and from what I could tell he missed a couple shots and ended up hitting Chad, causing a prompt to exclaim Chad and Doris had defected. I finished up the mission to save the other couple (and grabbed the old lady in the toy store). Are my chances for saving 50 survivors ruined now? I'm not sure what the total is for this game...

I don't have much free time for the next few weeks, and I'd love if I could find a walkthrough or something indicating the best times to look for survivors and the best times to play through case files... don't want to keep restarting to save them all.

For you guys going after that 72000 kills achievement: are you playing for like 6-8 hours consecutively? How does that work? How much extra time do you have to leave the SUV to save and reset the area?

There's more than 50 survivors in the game (not all are found through missions). You have some leeway. I dont know the exact number but 2 isnt putting you in danger. Remember that the game will hold 8 survivors at one time. If a mission doesnt spawn, then it is because there might be some non-mission people out there.

For 72,000 you have to dedicate. From the start, grab the magazine in the BBQ in Americana (its next to the soda machine), then bolt to the SUV. From there, do some loops back and forth between Silver and Platinum, and looping around Fortune Park. Remember the good grouping spots for zombies (there's one small alleyway next to Americana that is FILLED. Be careful trying to get back out, your car can get stuck sometimes.)

I suggest doing the story missions as a break, and to extend your time by a whole day. But otherwise dedicate solely to driving. And make sure you grab the zombrex for Katey (or buy at pawn shop). After every 1200 or so, run into the Yucatan and back out to respawn everything. It is extremely boring, so feel free to take a break by saving after a story mission, or when you go shoot up Katey.
 

Red

Member
bubnbob said:
I suggest doing the story missions as a break, and to extend your time by a whole day. But otherwise dedicate solely to driving. And make sure you grab the zombrex for Katey (or buy at pawn shop). After every 1200 or so, run into the Yucatan and back out to respawn everything. It is extremely boring, so feel free to take a break by saving after a story mission, or when you go shoot up Katey.
I don't know if I'll even go for it. Seems like too huge an investment for too little payoff (and one that isn't even guaranteed).
 

John Harker

Definitely doesn't make things up as he goes along.
I never triggered Ted Smith or Snowflake for some reason, is that too late? I'm on case 3 in the story
 

John Harker

Definitely doesn't make things up as he goes along.
Crunched said:
They only spawn until 10am day 2.

Damn, how come it never triggered? I assume if I'm on case 3-2 it's too late?
It just never... spawned. And here I was, thinking I was doing all the missions/psycopaths. Does this effect my ending?
 

Red

Member
John Harker said:
Damn, how come it never triggered? I assume if I'm on case 3-2 it's too late?
It just never... spawned. And here I was, thinking I was doing all the missions/psycopaths. Does this effect my ending?
Can't answer for certain, but I'm pretty sure it won't affect your ending (what ending are you going for, anyway?).

You don't get a call about it, if that's what you mean by it not spawning. The duo appears whenever you go into Yucatan between the start of the game and 10 a.m. on the second day. If you don't go there, you won't see them.

It's possible there's a cutoff once you progress through a certain number of case files. I haven't played through the case files past 1-4 yet, so I wouldn't know if going farther changes anything.
 

Brazil

Living in the shadow of Amaz
John Harker said:
I never triggered Ted Smith or Snowflake for some reason, is that too late? I'm on case 3 in the story
I think they only show up before the first case. At least that's when I found them. I was going for the first Zombrex and ended up triggering the battle.
 

Dai101

Banned
John Harker said:
It just never... spawned. And here I was, thinking I was doing all the missions/psycopaths. Does this effect my ending?

Not at all. I get the "S" ending in my first run, not killed all the psychos, nor get all the survivors or sidequests, just follow ALL the case files, do the zombrex search and
give TK some zombrex too when he needs it, so you can unlock OVERTIME, do a one more errand for him and just kick his ass
and you get your "S" ending
 
Chairhome said:
I would love you? Let me know your pc gamertag and when you can be on. Thanks!

Silure01 is my tag.

I'm in the UK so it might be a bit laggy or simply not work at all :lol Can play now if you like.
 

BitchTits

Member
The best time to fight Ted and Snowflake is right after getting the first Zombrex IMO, just take the female survivor with you and make a way point for her inside the seated food area where Snowflake can't get to.
 

Chairhome

Member
Baloonatic said:
Silure01 is my tag.

I'm in the UK so it might be a bit laggy or simply not work at all :lol Can play now if you like.
Thanks, I'll add you in a minute! I'm chairhome81. I don't have a working headset right now though, so sorry in advance!
 

Chairhome

Member
Baloonatic said:
Silure01 is my tag.

I'm in the UK so it might be a bit laggy or simply not work at all :lol Can play now if you like.
Thanks for trying! Didn't work possibly cause of our distance. Any US pc GAF want to help me?
 

Red

Member
Chairhome said:
Thanks for trying! Didn't work possibly cause of our distance. Any US pc GAF want to help me?
I'm having trouble sleeping, so I'll help if you're still up. I'll wait for five minutes if you're still up for it. GT: everluck.
 

Chairhome

Member
Crunched said:
I'm having trouble sleeping, so I'll help if you're still up. I'll wait for five minutes if you're still up for it. GT: everluck.
You're awesome man, thanks again! I was ready to give up!
 
edgefusion said:
Tee hee

101018.jpg

:lol :lol :lol :lol :lol
 

neorej

ERMYGERD!
I'm on my first play-through and I've encountered 2 psychos
(the dude in the bathroom that wants to feed the chick to the zombies and the chef)
and they both handed my arse to me. What the fuck am I doing wrong?
 

Haunted

Member
neorej said:
I'm on my first play-through and I've encountered 2 psychos
(the dude in the bathroom that wants to feed the chick to the zombies and the chef)
and they both handed my arse to me. What the fuck am I doing wrong?
Nothing. Psychos are a bitch in this game and the combat mechanics don't lend themselves well to 1-on-1 fights with invincibility frames and knockdown.


There are several ways to tip the fights in your favour:

  • only engage psychos with several armed survivors in tow
  • make sure you're well equipped (people tend to forget food items, quicksteps help a lot)
  • level up and tackle the really tough ones in a later playthrough <- safest and least frustrating way
  • exploit the shit out of the engine and get them stuck in doors/corners or something

edit: one exploit example for the
bathroom psycho is to wait in the doorway so he can only attack you with the jumping attack (which is easy to dodge) hit him twice -> rinse, repeat)
 

demon arm

Member
neorej said:
I'm on my first play-through and I've encountered 2 psychos [...] and they both handed my arse to me. What the fuck am I doing wrong?
Once you level up some you'll hand their arses to them. In little chunks. Start over a couple of times. You should also mix yourself some painkillers to use before and during psycho battles.
 

Valcryst

Neo Member
LOL at Chuck riding the pink bike, on of the game most hilarious moments.

A quick question, I'm at case six (first playthrough) but kinda stuck,
what is the best way to fight those gas zombies? They're very annoying
:|
 

bathala

Banned
*sigh*


I thought I got all the survivors then I saw that Industrial Fashion never showed up on my rescue list and Tape or Die.


fuck.
 
iammeiam said:
ARGH. I'm at the tail-end of my second playthrough, in which I attempt to save everyone after finishing the first time out with 49 survivors. Problem: The four survivors in
Tape It Or Die 2
absolutely will not spawn for me. I missed them entirely on my first playthrough, used a survivor timeline on the second to get everybody, and even though I
brought the cement saw and plates and got the combo card from the first secret mission, the radio call for them isn't triggering on Day 4. I wound up playing through the entire day, running back to Pallisades after every case, and no show. Saved the army guys, still nothing.
TIOD are a pain in the arse. you don't get a call about them;
you have to try and open the door to them in Kokonutz sports in Pallasaides Mall at just the right time. If you're too early/late then the door is locked. If you've saved the army guys I think it's already too late to get them. I think there's also the problem that you can't have too many survivors on the map, and there's three of them inside, so if you haven't kept up with saving people you won't be able to get them even at the right time. You only get the final call to save them later if you stumbled across them and gave them the plate launcher stuff.
 

BitchTits

Member
When is the best time for the Ante Up mission? Since it's relatively time consuming.

Right now I'm about to go do 'Slave To Fashion' and 'WWJWD?'. then hoof it back to the Safe Room for 'Chemical Dependency' (which is already yellow).
 

ScrubJay

Member
Strummerjones said:
TIOD are a pain in the arse. you don't get a call about them;
you have to try and open the door to them in Kokonutz sports in Pallasaides Mall at just the right time. If you're too early/late then the door is locked. If you've saved the army guys I think it's already too late to get them. I think there's also the problem that you can't have too many survivors on the map, and there's three of them inside, so if you haven't kept up with saving people you won't be able to get them even at the right time. You only get the final call to save them later if you stumbled across them and gave them the plate launcher stuff.

Best thing I found to do was
Win the unannounced poker game when they spawn at 1:00, take them back and take care of any survivors such as the hungry guy and Luz before 6:00. Enter Palisades mall at exactly 6:00 to ensure that they spawn and you can at least meet them. If you try to go to them after Katey the Snipers will spawn and it is likely the door will be locked. The plates and cement saw are in the first maintenance room after the underground entrance in the mall.
 

Red

Member
BitchTits said:
When is the best time for the Ante Up mission? Since it's relatively time consuming.

Right now I'm about to go do 'Slave To Fashion' and 'WWJWD?'. then hoof it back to the Safe Room for 'Chemical Dependency' (which is already yellow).
When Ante Up spawned for me, it was the only non-case file mission, which was pretty nice. But it's taking forever. It's been me and Jack, back and forth. Eliminated the other two pretty early, now I'm on hand 68 or something ridiculous and it's just me and Jack trading cash. Neither one of us has lost once yet :lol

Oh shit he just went all in an I have two pair

Yes haha one step closer

Ahhh twice in a row. Feelsgoodman.jpg
 

NIN90

Member
Crunched said:
When Ante Up spawned for me, it was the only non-case file mission, which was pretty nice. But it's taking forever. It's been me and Jack, back and forth. Eliminated the other two pretty early, now I'm on hand 68 or something ridiculous and it's just me and Jack trading cash. Neither one of us has lost once yet :lol

You only have to kick out one opponent to complete the Ante Up mission.
 

Red

Member
NIN90 said:
You only have to kick out one opponent to complete the Ante Up mission.
But you need to beat Jack to get his helmet.

Now he keeps going all in and robbing all my cash. Let me fold dammit. Man I just won like five hands in a row. Knight helmet is mine.
 

Red

Member
Just played a marathon session to finish up the story. Kind of unsatisfying ending. I
gave TK the Zombrex, but credits rolled after I killed Sullivan.
Not sure if that's supposed to happen :(

Rescued all survivors (except for Chad and Doris, who decided to defect) and killed all psychopaths. For some reason my notebook is still showing three missing entries. I'll have to reference a guide or something to see who I missed.

Hit level 50 pretty early this run, so the game wasn't too difficult by the end. Fun experience all around. Kind of wish there was more meat to the case files, but I appreciate the tight time structure a thin central story allows.
 

Snuggles

erotic butter maelstrom
Sounds like you still got overtime.

I finished that up a couple nights ago. The last fight was a minor pain, but I was glad to cap off a great experience. I had a lot of fun with this game and I'll get back to it once I'm done with all the new stuff I have to play.
 

mrklaw

MrArseFace
neorej said:
I'm on my first play-through and I've encountered 2 psychos
(the dude in the bathroom that wants to feed the chick to the zombies and the chef)
and they both handed my arse to me. What the fuck am I doing wrong?
What others have said. I ended up ignore g the case files on my first play through and just went for survivors. Towards the end the psychos got a little easier, but they were horrible at the start (especially the bathroom guy). Get a decent level (10-15 at least) and have some painkiller and food with you. (painkiller mix two beers in a blender, the casino I mediately north of the flush mall is good for that)
 

Snuggles

erotic butter maelstrom
Yeah, I never had a serious problem with psychos. Devote at least your first playthrough towards leveling up and it's a lot easier afterwards. Plus, if you're beaten down or not prepared for a psycho, you can always bail out and gather more healing items and power weapons. You can even walk away and save just to be safe.
Even at a lesser level they didn't give me much trouble considering how easy it was to avoid them when necessary.

If you're really having trouble, bring in a co-op partner and it's a breeze.
 

Red

Member
Snuggler said:
Yeah, I never had a serious problem with psychos. Devote at least your first playthrough towards leveling up and it's a lot easier afterwards. Plus, if you're beaten down or not prepared for a psycho, you can always bail out and gather more healing items and power weapons. You can even walk away and save just to be safe.
Even at a lesser level they didn't give me much trouble considering how easy it was to avoid them when necessary.

If you're really having trouble, bring in a co-op partner and it's a breeze.
There were some really annoying psycho-related moments for me, but I can't say that any one in particular was very challenging. Most of them had behaviors that were terribly easy to abuse. What got frustrating was when Chuck would visibly land a hit that for whatever reason didn't actually connect, or when (in the case of the second to last boss), I'd climb up a platform only to be immediately knocked down, over and over again.

If there was some sort of lock-on system against psychos, or a way to roll away in directions Chuck isn't facing, a lot of the frustration would be alleviated.
 
I'm about 3/4 through the game and while I like it a lot, I can't help but feel a little bit disappointed. Overall it's just not as good as DR1 :(. The only huge advantages over DR1 are the survivor AI and the combo weapons. Story, tech and overall design feel inferior to me.
 

onken

Member
schennmu said:
I'm about 3/4 through the game and while I like it a lot, I can't help but feel a little bit disappointed. Overall it's just not as good as DR1 :(. The only huge advantages over DR1 are the survivor AI and the combo weapons. Story, tech and overall design feel inferior to me.

You're nuts. The 360 version has like 3 or 4 times the zombies than the first game and no tearing, not to mention the bigger map. Can't argue with your other points, though.
 

Red

Member
schennmu said:
I'm about 3/4 through the game and while I like it a lot, I can't help but feel a little bit disappointed. Overall it's just not as good as DR1 :(. The only huge advantages over DR1 are the survivor AI and the combo weapons. Story, tech and overall design feel inferior to me.
Story isn't really a strong suit in either of the games, but I think DR1 had the stronger characters overall. Chuck is great, but Stacey is kind of generic, and Rebecca is very grating.

The motivations for antagonists were stronger in the first game. DR2 seems to know its bad guys have weak motivations, and it continually calls attention to that.

Things feel a little less fresh the second time around, and despite the sequel's tighter focus and improved systems it comes off as very samey more often than not. There is a parallel to Kent, there's a similar final boss, the mall setting returns, and another love relationship blooms, this time more tenuously and with a weaker payoff.

But the mechanics are undeniably improved. It controls better, it looks better, and it performs better. There are more things to do and the timing of case files allows tasks to be easier to manage. Three save files just about invalidate any complaints about the save system.

I really enjoyed it, even if DR1 was the more immediately impressive and memorable game. DR2 is a lot of what came before, but with more polish.

Plus I've always had a soft spot for hidden stuff, and DR2 is absolutely bursting with that. Zombrex stashes, combo weapons, bike combos... had a good time figuring out how to do a lot of that stuff on my own.

Biggest problem I had was the 8 survivor limit. Got frustrated sometimes with the repetitive walking back and forth, but I think it's a necessity in a game like this. What would have been nice is if vehicles were more readily available near the exit to the safe house, and if motorcycles could move between indoors and outdoors.

Psycho battles had some touchy controls, but I've mentioned that earlier. They're not ruined by that, but there are imprecisions inherent in the control scheme that really get brought out when you're fighting enemies who are faster than three-toed sloths. I wonder if Capcom and Blue Castle intended the controls to limit the abilities of the player. It's a similar contrivance as what we got in RE5, where, sure, the majority of the game is built around this specific control scheme, but does that really benefit the experience? What if we didn't have to struggle with the clunkiness of Chuck's movement? What if he were more fluid?

That's not really a complaint as much as it is conjecture.
 
onken said:
You're nuts. The 360 version has like 3 or 4 times the zombies than the first game and no tearing, not to mention the bigger map. Can't argue with your other points, though.

DR1 did not have a lot of tearing when running the xbox in 720p and the framerate was pretty much a rock solid 30fps. DR2 framerate is hardly bearable in a lot of areas which is a step back for me.

Crunched said:
Story isn't really a strong suit in either of the games, but I think DR1 had the stronger characters overall. Chuck is great, but Stacey is kind of generic, and Rebecca is very grating.

The motivations for antagonists were stronger in the first game. DR2 seems to know its bad guys have weak motivations, and it continually calls attention to that.

Things feel a little less fresh the second time around, and despite the sequel's tighter focus and improved systems it comes off as very samey more often than not. There is a parallel to Kent, there's a similar final boss, the mall setting returns, and another love relationship blooms, this time more tenuously and with a weaker payoff.

But the mechanics are undeniably improved. It controls better, it looks better, and it performs better. There are more things to do and the timing of case files allows tasks to be easier to manage. Three save files just about invalidate any complaints about the save system.

I really enjoyed it, even if DR1 was the more immediately impressive and memorable game. DR2 is a lot of what came before, but with more polish.

Plus I've always had a soft spot for hidden stuff, and DR2 is absolutely bursting with that. Zombrex stashes, combo weapons, bike combos... had a good time figuring out how to do a lot of that stuff on my own.

Yep, I agree with pretty much all of your points. DR2 is an enjoyable experience with a little bit of added polish here and there, but overall it's more of the same with some areas being less memorable. I kind of wish BC would have had the permission to use MT Framework. Building their own engine sure was a huge time investment, and it's kind of an achievement in itself how close they were able to "mimic" the DR1 look and style. The framerate leaves a bad taste in my mouth though.

That all being said, it's still an awesome game that deserves the Dead Rising name (which was questionable pre release) and leaves me wanting another sequel (this time with more improvements please).
 

Snuggles

erotic butter maelstrom
Hopefully Capcom Vancouver will be put in charge of Dead Rising 3, if there is a DR3

I'm just waiting for Case West details. It's gonna be so good.
 

Red

Member
Looking forward to less throwaway psychos in DR3. More like Jo Slade, less like the chef. They seemed reeled in and at the same time more cartoony in DR2. Sets a different mood. They're too goofy this time around.

Just remembered there's even a "mutiny averted" repeat :lol

I did really like the game, but I was certainly hoping for something a little more fresh.
 
Crunched said:
Looking forward to less throwaway psychos in DR3. More like Jo Slade, less like the chef. They seemed reeled in and at the same time more cartoony in DR2. Sets a different mood. They're too goofy this time around.

Just remembered there's even a "mutiny averted" repeat :lol

I did really like the game, but I was certainly hoping for something a little more fresh.

Yup agree, in DR2 they are too zany and thrown in for comedic effect.

In DR1 it felt like they were real people who had been pushed over the edge by the reality of their situation.
 

Red

Member
kyo_daikun said:
Yup agree, in DR2 they are too zany and thrown in for comedic effect.

In DR1 it felt like they were real people who had been pushed over the edge by the reality of their situation.
Yeah. I'm all for humor. DR1 and 2 were both full of camp, but 1's mood was much starker and oppressive. It made for a creepier game, one that contrasted a lot more with the setting. In some ways DR2 ends up being simpler, in that it doesn't explore themes or backstories as complex.

I think we can all agree the biggest improvement is the removal of convicts.
 
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