Sorry for the late reply, here's most of what i remember from seeing the developer walk through on Tuesday.
Apologies if some of this may be vaque or contradictory to other previews, it was almost a week ago, I didn't take notes, and this was the very first thing I saw at the show.
- The customized weapons were pretty awesome. Flaming sword, some kinda staff w/ blades all over it, and a grenade launcher kinda weapon that was just decimating groups of zombies. Looks like they got this part right in some respects. Plus he was tossing a weapon into a zombies chest, fighting off a few others, then running over to that zombie to get it back.
- Great explosions, fire, and smoke effects
- If I was understanding correctly, when you want to make a custom weapon - it shows you exactly where to get the items for it on the map. I don't know what the requirements are for displaying this, but they did it right from the start.
- You can spend a skill point to automatically get a weapon you might need to create a custom one. A weapon suddenly appearing in your inventory sort of took me out of the experience. Like you're already telling me where to get the weapons why would I need this?
- Hundreds of zombies. My face basically made a "holy shit' expression during some parts. There were a shit ton of them, everywhere. Made some areas look impossible to get through on foot.
- Character upgrades. Looks like there will be a lot of focus on this. After leveling up, they showed a bunch of categories to add points to, but honestly I forgot what they were. Seemed like the usual stuff. Didn't look like a branching skill tree though.
- Seems like there will be a lot of vehicular stuff. This may be necessary since it looked like the map was gigantic. But he went into a garage and had like 3-4 to choose from, plus the main character is a mechanic so I'm guessing there's a bigger emphasis on this.
- He drove a car into a gas station, jumped out and kabooom. Sure it dropped to a few fps but it was still cool.
- Create weapons anywhere. No more work bench. You have to create them during the game so I guess you can be attacked while the meter is filling
- The framerate was abysmal. I'm hoping this gets addressed as I've seen it happen w/ plenty of E3 builds. But man, it was really bad. It was constantly struggling to stay at 30. When he panned the camera to show the amount of zombies, it was 15-20 at some points.
- It's missing that trademark whacky japanese humor. I guess you know it when you see it, but this seemed to have none of it. They did show off him running around in a rhino mascot type suit, and a dress - but it just wasn't hitting me. They did pan past a kobun helmet though.
- Magazines are in, unfortunately I forgot what was new about them.
- The character seems super bland. I still don't know why Frank West isn't the main character in every Dead Rising. Taking pictures was awesome.
- The smartglass integration had me groaning. Hopefully there's another way to drop airstrikes, but they did seem a little cheap (but looked awesome)
- Looked like a much bigger focus on outdoors, though he was going inside plenty of shops and even in the sewers. But honestly it felt like a typical open world map which I wasn't crazy about.
- There was a side mission where you had to rescue a friend in distress. The guy seemed to be hiding the whole time, once all of the zombies were gone he popped up, said thanks, and ran off.
Most of what bummed me out is that it just seems like a generic zombie game with some ideas from Dead Rising. This probably would've been the game to get me to buy an xbox one, but I left the zombie tent disappointed.
I hope it turns out well and sells since I love Capcom, but at the same time I hope it bombs because I love Capcom and wish they would stop with this bullshit. They already screwed up Resident Evil, I'd hate to see another one of their franchises go south.
Hope this helps! If I remember anything else I'll be sure to post.
lol so lets see DMC,RE And now DR all had a good fan base and fans were happy so what do the do change everything! DmC was ok, RE6 was shit and no DR3 is going to be........
- There was a side mission where you had to rescue a friend in distress. The guy seemed to be hiding the whole time, once all of the zombies were gone he popped up, said thanks, and ran off.
Oh, so that aspect is thrown out as well?
Well thank you, Capcom!
*runs off*
Why are Capcom games now Western developed? Wasn't Dead Rising Japanese? I know Lost Planet 1/2 were. Why is Capcom doing this, the creativity of these series are suffering.
Why are Capcom games now Western developed? Wasn't Dead Rising Japanese? I know Lost Planet 1/2 were. Why is Capcom doing this, the creativity of these series are suffering.
It's too early to say if it will be as bad as RE6. The signs aren't good, but let's wait to see some gameplay footage before comparing it to RE6.
Why are Capcom games now Western developed? Wasn't Dead Rising Japanese? I know Lost Planet 1/2 were. Why is Capcom doing this, the creativity of these series are suffering.
Yeah, that is true, but at least RE6 for the most part was faithful to RE5 in most categories imo. DR3 sounds nothing like it's predecessors. We will have to see, but I am concerned.
It's too early to say if it will be as bad as RE6. The signs aren't good, but let's wait to see some gameplay footage before comparing it to RE6.
That is what I have been trying to figure out for years from Japanese companies. Maybe they develop faster or cheaper or something and that is why they keep using them. It makes no sense to me. Attempting to appeal to the COD fanbase will most likely be more detrimental to the franchise than beneficial I think.
Off topic but cmon, RE6 gets such a bad rap, it's not a bad game and certainly nowhere near as bad as you guys all say it is. At minimum, the Leon campaign is pretty solid, and by itself it's as long as most other games.
i thought it looked great and i was a huge DR1 fan.
i thought it looked great and i was a huge DR1 fan.
The nicest thing about not being irrational is the ability to realize that the world doesn't revolve around your opinion.
Final Fantasy games will go after the call of duty players next.
I dont think it's irrational to be put off with a complete change in direction for this series. I liked Dead Rising for the humour, right now there's zero evidence that this game is anything other than another brown zombie game with a few leftover elements from Dead Rising 2.
As did I. I'm not afraid of change or the developers going after a larger audience. The demo looked great to me. Pre-ordered on Tuesday and really looking forward to it.
The nicest thing about not being irrational is the ability to realize that the world doesn't revolve around your opinion.
Played some of this last night after exchanging my PS3 copy to another EB Games that had a couple of 360 copies left.
Wow! I absolutely love this game!! I had to pull myself away from it as I really want to fully savour it. I can’t say that about many recent titles. Fantastic job by NT here. I’ve always thought that they were a unique and talented developer (emphasis being on unique). DmC has catapulted them to another level in my eyes. This game is right up there with my favourite action titles so far and really makes me hope that this sells well enough for a sequel. If Ninja Theory is on in at the helm again, count me in!
You are obviously the target audience for Capcoms westernization of classic franchises.
Dead Rising 3: Trying unsuccessfully to appeal to the Call of Duty crowd, while simultaneously losing all of the Dead Rising fans. Worth it. Totally worth it.
Well done Sherlock. I'm not sure what this is supposed to say other than the point that I originally made in this thread. So, thanks for the back up.
Hilarious that around here, a positive outlook can be bizarrely spun as something negative. Whatever floats your boats folks - keep on fighting the good fight!
Being positive is one thing and fine. Being condescending towards those who have genuine concerns is another and not.
Sorry for the late reply, here's most of what i remember from seeing the developer walk through on Tuesday.
Apologies if some of this may be vaque or contradictory to other previews, it was almost a week ago, I didn't take notes, and this was the very first thing I saw at the show.
- The customized weapons were pretty awesome. Flaming sword, some kinda staff w/ blades all over it, and a grenade launcher kinda weapon that was just decimating groups of zombies. Looks like they got this part right in some respects. Plus he was tossing a weapon into a zombies chest, fighting off a few others, then running over to that zombie to get it back.
- Great explosions, fire, and smoke effects
- If I was understanding correctly, when you want to make a custom weapon - it shows you exactly where to get the items for it on the map. I don't know what the requirements are for displaying this, but they did it right from the start.
- You can spend a skill point to automatically get a weapon you might need to create a custom one. A weapon suddenly appearing in your inventory sort of took me out of the experience. Like you're already telling me where to get the weapons why would I need this?
- Hundreds of zombies. My face basically made a "holy shit' expression during some parts. There were a shit ton of them, everywhere. Made some areas look impossible to get through on foot.
- Character upgrades. Looks like there will be a lot of focus on this. After leveling up, they showed a bunch of categories to add points to, but honestly I forgot what they were. Seemed like the usual stuff. Didn't look like a branching skill tree though.
- Seems like there will be a lot of vehicular stuff. This may be necessary since it looked like the map was gigantic. But he went into a garage and had like 3-4 to choose from, plus the main character is a mechanic so I'm guessing there's a bigger emphasis on this.
- He drove a car into a gas station, jumped out and kabooom. Sure it dropped to a few fps but it was still cool.
- Create weapons anywhere. No more work bench. You have to create them during the game so I guess you can be attacked while the meter is filling
- The framerate was abysmal. I'm hoping this gets addressed as I've seen it happen w/ plenty of E3 builds. But man, it was really bad. It was constantly struggling to stay at 30. When he panned the camera to show the amount of zombies, it was 15-20 at some points.
- It's missing that trademark whacky japanese humor. I guess you know it when you see it, but this seemed to have none of it. They did show off him running around in a rhino mascot type suit, and a dress - but it just wasn't hitting me. They did pan past a kobun helmet though.
- Magazines are in, unfortunately I forgot what was new about them.
- The character seems super bland. I still don't know why Frank West isn't the main character in every Dead Rising. Taking pictures was awesome.
- The smartglass integration had me groaning. Hopefully there's another way to drop airstrikes, but they did seem a little cheap (but looked awesome)
- Looked like a much bigger focus on outdoors, though he was going inside plenty of shops and even in the sewers. But honestly it felt like a typical open world map which I wasn't crazy about.
- There was a side mission where you had to rescue a friend in distress. The guy seemed to be hiding the whole time, once all of the zombies were gone he popped up, said thanks, and ran off.
Most of what bummed me out is that it just seems like a generic zombie game with some ideas from Dead Rising. This probably would've been the game to get me to buy an xbox one, but I left the zombie tent disappointed.
I hope it turns out well and sells since I love Capcom, but at the same time I hope it bombs because I love Capcom and wish they would stop with this bullshit. They already screwed up Resident Evil, I'd hate to see another one of their franchises go south.
Hope this helps! If I remember anything else I'll be sure to post.
Many people who saw the presentation and demos of DR3 had very postive things to say about it. How is dog-piling on that developer any better or worse than me being "condescending" to towards those with 'geniune' concerns on a message board? People defending their right to whine and moan at the drop of a hat are so easily offended when someone questions their outlook.
Yep. Crazy thing is - many people, including myself had 'great fun' with the finished product. Those that were against it from the get-go were not swayed. Crazy!
Different, but just as familar, dance.