Dead Rising 3 created "to go after the Call of Duty player"

Dead Rising 3: Trying unsuccessfully to appeal to the Call of Duty crowd, while simultaneously losing all of the Dead Rising fans. Worth it. Totally worth it.
 
Sorry for the late reply, here's most of what i remember from seeing the developer walk through on Tuesday.

Apologies if some of this may be vaque or contradictory to other previews, it was almost a week ago, I didn't take notes, and this was the very first thing I saw at the show.

- The customized weapons were pretty awesome. Flaming sword, some kinda staff w/ blades all over it, and a grenade launcher kinda weapon that was just decimating groups of zombies. Looks like they got this part right in some respects. Plus he was tossing a weapon into a zombies chest, fighting off a few others, then running over to that zombie to get it back.

- Great explosions, fire, and smoke effects

- If I was understanding correctly, when you want to make a custom weapon - it shows you exactly where to get the items for it on the map. I don't know what the requirements are for displaying this, but they did it right from the start.

- You can spend a skill point to automatically get a weapon you might need to create a custom one. A weapon suddenly appearing in your inventory sort of took me out of the experience. Like you're already telling me where to get the weapons why would I need this?

- Hundreds of zombies. My face basically made a "holy shit' expression during some parts. There were a shit ton of them, everywhere. Made some areas look impossible to get through on foot.

- Character upgrades. Looks like there will be a lot of focus on this. After leveling up, they showed a bunch of categories to add points to, but honestly I forgot what they were. Seemed like the usual stuff. Didn't look like a branching skill tree though.

- Seems like there will be a lot of vehicular stuff. This may be necessary since it looked like the map was gigantic. But he went into a garage and had like 3-4 to choose from, plus the main character is a mechanic so I'm guessing there's a bigger emphasis on this.

- He drove a car into a gas station, jumped out and kabooom. Sure it dropped to a few fps but it was still cool.

- Create weapons anywhere. No more work bench. You have to create them during the game so I guess you can be attacked while the meter is filling

- The framerate was abysmal. I'm hoping this gets addressed as I've seen it happen w/ plenty of E3 builds. But man, it was really bad. It was constantly struggling to stay at 30. When he panned the camera to show the amount of zombies, it was 15-20 at some points.

- It's missing that trademark whacky japanese humor. I guess you know it when you see it, but this seemed to have none of it. They did show off him running around in a rhino mascot type suit, and a dress - but it just wasn't hitting me. They did pan past a kobun helmet though.

- Magazines are in, unfortunately I forgot what was new about them.

- The character seems super bland. I still don't know why Frank West isn't the main character in every Dead Rising. Taking pictures was awesome.

- The smartglass integration had me groaning. Hopefully there's another way to drop airstrikes, but they did seem a little cheap (but looked awesome)

- Looked like a much bigger focus on outdoors, though he was going inside plenty of shops and even in the sewers. But honestly it felt like a typical open world map which I wasn't crazy about.

- There was a side mission where you had to rescue a friend in distress. The guy seemed to be hiding the whole time, once all of the zombies were gone he popped up, said thanks, and ran off.

Most of what bummed me out is that it just seems like a generic zombie game with some ideas from Dead Rising. This probably would've been the game to get me to buy an xbox one, but I left the zombie tent disappointed.

I hope it turns out well and sells since I love Capcom, but at the same time I hope it bombs because I love Capcom and wish they would stop with this bullshit. They already screwed up Resident Evil, I'd hate to see another one of their franchises go south.

Hope this helps! If I remember anything else I'll be sure to post.

Thanks for the write up, it's appreciated.

So let's see, some good news but it's mostly bad news.

The fact that survivors just run off after being rescued is rather annoying.

The character being bland isn't entirely unexpected after the demo.

Good news that dress up is confirmed to be in.

Good news about magazines.

Bad news about the lacking humour, this isn't entirely unexpected, but still sad to have it confirmed. Subdued humour as its place, but it's not in Dead Rising. It's all about dat over the top humour.

Create weapons anywhere is actually one of the more cooler new features, but how deep it is, is still up in the air and I'm concerned about the locker system. The map pointing out where custom parts are in complete and utter bullshit. What the fuck? Weapons just appearing in your inventory after levelling up is also complete bullshit. Casualised confirmed.

A focus on vehicular action is depressing, DR was at its best when you were running through the hordes of of zombies, not mowing them down. Hopefully cars won't be like tanks and will suffer damage like those in SoD.

Good news about the character levelling up system. This, along with create weapons anywhere are two features I'm glad to see implemented.

Good news about the size of the zombie horde, but the bad severely outweighs the good for me and it's a shame, some of the good is really good and pushing the series forward, but then they take so many steps back that it feels like they've abandoned the core gameplay in favour of providing a more casualised and simplistic game that offers little to no challenge.

I'll wait to see some actual gameplay footage before completely writing it off, but this is sounding like the Dead Rising series I loved is dead and has been replaced by a soulless husk created by a check-list committee.
 
lol so lets see DMC,RE And now DR all had a good fan base and fans were happy so what do the do change everything! DmC was ok, RE6 was shit and no DR3 is going to be........
 
This makes me feel a whole lot better about my decision to go PS4 only. DR3 was the only potential console exclusive that was gnawing at me.
 
lol so lets see DMC,RE And now DR all had a good fan base and fans were happy so what do the do change everything! DmC was ok, RE6 was shit and no DR3 is going to be........

It's too early to say if it will be as bad as RE6. The signs aren't good, but let's wait to see some gameplay footage before comparing it to RE6.
 
- There was a side mission where you had to rescue a friend in distress. The guy seemed to be hiding the whole time, once all of the zombies were gone he popped up, said thanks, and ran off.

Oh, so that aspect is thrown out as well?

Well thank you, Capcom!

*runs off*
 
Going after the Call of Duty player doesn't mean they're creating Call of Duty.
I for one loved what I saw (hated that it was on xbone even though I doubt this will be more than a timed exclusive.) Really. The Dead Rising we know is still there it seems. In a new tone and in a bigger scale which is kinda awesome. What else could they have done? Just add a new location and characters and slap a "3" on the 2 in DR2?

Go DR3 go!
 
Oh, so that aspect is thrown out as well?

Well thank you, Capcom!

*runs off*

It's okay, come here.

It's okay...I feel your pain...

X9kqCrh.gif
 
Why are Capcom games now Western developed? Wasn't Dead Rising Japanese? I know Lost Planet 1/2 were. Why is Capcom doing this, the creativity of these series are suffering.
 
It's too early to say if it will be as bad as RE6. The signs aren't good, but let's wait to see some gameplay footage before comparing it to RE6.



Yeah, that is true, but at least RE6 for the most part was faithful to RE5 in most categories imo. DR3 sounds nothing like it's predecessors. We will have to see, but I am concerned.
 
Why not just make this a Resident Evil spin off game, if they want a more realistic game.

All of the things I enjoyed about the Dead Rising series apparently Capcom considers them a hassle, headache or bad design from the old games. I liked the slightly cartoon art style, with the funny costumes it worked. I really dont want to see a life like version of a man running around in a thong, banana hammock, small underwear, or other cross dressing costumes they had.

The urgency of the timer was a good thing imo. I liked the feeling some events, people, or situations counted on me to be there at a certain time or things fell apart. The timer gave my action and inaction meaning, otherwise I just felt like I wasted my time running around killing a few hundred zombies for the hell of it. Dont get me wrong killing zombies was fun at first, but if there is little reason to kill zombies other than earning exp or watching them die as you clear a path, it seems pretty meaningless and boring very quickly. While I enjoyed combining some weapons in DR2, I also enjoyed everything being a weapon and finding special unique weapons in DR1 like the small chainsaws. Once you found them and had a few durability magazines, you could rip through every zombie in your path for a long time.

Ive heard they do have a "timed" mode but by the sounds of it, it just sounds like some sort of a countdown timer for a speed run that is thrown in as an after thought. If all the timer is a countdown to finish the main quest in a certain amount of time, then they missed the point of the timer altogether. It wasnt about racing a clock as much as pacing, telling a story and your time being precious to you, the survivors rescued, and vital to uncovering the truth before the people responsible got away.

Did they say anything about psychos? With the cartoon style, you could have some strange psychos, the realistic approach they will seem more sadistic than funny.


It just seems like they have gutted everything that set Dead Rising apart from almost every other zombie games. At first I was a little upset this was a Xbone exclusive, but the more I read the more I dont care for the game. Why bother calling it Dead Rising if you plan on changing everything that made it different, outside of combining weapons and really I dont associated that with the series as much as I do with just DR2.

Unless MS pressured them to change direction with the game, I just dont get why they made these changes. Almost everything that made the Dead Rising series special and unique seems gone, so why bother calling it Dead Rising 3, except maybe to cash in on the name. Hopefully Capcom will listen and we will get a future DR game with the things that made the series great, and by then it will be multi platform as well.
 
Why are Capcom games now Western developed? Wasn't Dead Rising Japanese? I know Lost Planet 1/2 were. Why is Capcom doing this, the creativity of these series are suffering.


That is what I have been trying to figure out for years from Japanese companies. Maybe they develop faster or cheaper or something and that is why they keep using them. It makes no sense to me. Attempting to appeal to the COD fanbase will most likely be more detrimental to the franchise than beneficial I think.
 
Yeah, that is true, but at least RE6 for the most part was faithful to RE5 in most categories imo. DR3 sounds nothing like it's predecessors. We will have to see, but I am concerned.

That's certainly true, I thoroughly enjoyed Leon's campaign in RE6, but the others....not so much.

I'm still looking forward to seeing some detailed and lengthy gameplay footage, and some of the changes are very welcome as I've wanted them from DR2, but my expectations for this being good are near rock bottom levels after the write up from robot.

Speaking of, thanks again for the write up robot.
 
It's too early to say if it will be as bad as RE6. The signs aren't good, but let's wait to see some gameplay footage before comparing it to RE6.

Off topic but cmon, RE6 gets such a bad rap, it's not a bad game and certainly nowhere near as bad as you guys all say it is. At minimum, the Leon campaign is pretty solid, and by itself it's as long as most other games.
 
That is what I have been trying to figure out for years from Japanese companies. Maybe they develop faster or cheaper or something and that is why they keep using them. It makes no sense to me. Attempting to appeal to the COD fanbase will most likely be more detrimental to the franchise than beneficial I think.

It's all because of Inafune's "we suck compared to Western developers" bullshit. They think Western developers are better at appealing to Western tastes.

Problem is, all the good western developers are already taken so they keep shacking up with B and C-tier studios like Ninja Theory and Spark Unlimited.
 
Off topic but cmon, RE6 gets such a bad rap, it's not a bad game and certainly nowhere near as bad as you guys all say it is. At minimum, the Leon campaign is pretty solid, and by itself it's as long as most other games.

I definitely agree that the Leon campaign was very solid, but the rest of the game was a mess. Chris' campaign especially. Jake's wasn't too bad, but still managed to annoy as it went on and Ada's, well Ada's was a mix of great to so bad I actually stopped playing for a couple of days.

It was a mixed bag for sure, but only Leon's campaign stood out as being remotely good. The rest was varying degrees of bad.
 
the only semi interesting exclusive the xbone had is now off my radar. I didn't really care to begin with but now I care even less
 
Just freaking idiotic.


They don't want it to be a new IP since they want the Dead Rising name to get people familiar with the series to buy it, then they remove everything familiar that fans of the series already like to appeal to a new audience.


When the hell are studios going to realize that crap just does NOT work, ever?
 
i thought it looked great and i was a huge DR1 fan.

As did I. I'm not afraid of change or the developers going after a larger audience. The demo looked great to me. Pre-ordered on Tuesday and really looking forward to it.

The nicest thing about not being irrational is the ability to realize that the world doesn't revolve around your opinion.
 
The nicest thing about not being irrational is the ability to realize that the world doesn't revolve around your opinion.

I dont think it's irrational to be put off with a complete change in direction for this series. I liked Dead Rising for the humour, right now there's zero evidence that this game is anything other than another brown zombie game with a few leftover elements from Dead Rising 2.
 
I dont think it's irrational to be put off with a complete change in direction for this series. I liked Dead Rising for the humour, right now there's zero evidence that this game is anything other than another brown zombie game with a few leftover elements from Dead Rising 2.

It still retains the core elements and ideas of the other games with stylistic changes and a more open environment. If you don’t like that – fine. Calling it ”a complete change in direction” is disingenuous.

Edit - I'll just leave this here. Really good chat between the developer and Sessler. I was as concerned about some here until I watched it.
http://www.youtube.com/watch?v=DRzSTjZgkKY
 
As did I. I'm not afraid of change or the developers going after a larger audience. The demo looked great to me. Pre-ordered on Tuesday and really looking forward to it.

The nicest thing about not being irrational is the ability to realize that the world doesn't revolve around your opinion.

Played some of this last night after exchanging my PS3 copy to another EB Games that had a couple of 360 copies left.

Wow! I absolutely love this game!! I had to pull myself away from it as I really want to fully savour it. I can’t say that about many recent titles. Fantastic job by NT here. I’ve always thought that they were a unique and talented developer (emphasis being on unique). DmC has catapulted them to another level in my eyes. This game is right up there with my favourite action titles so far and really makes me hope that this sells well enough for a sequel. If Ninja Theory is on in at the helm again, count me in!

You are obviously the target audience for Capcoms westernization of classic franchises.

Sidenote: It is pretty ironic that to calm DMC fans down and convince them of NT's Ability to create a true addition to the franchise, Capcom pointed to Blue castle and DR2, even though they were supervisied throughout the development to make sure they "Got" Dead rising.

This is what they make without inafune breathing down their necks. Pass.
 
You are obviously the target audience for Capcoms westernization of classic franchises.

Well done Sherlock. I'm not sure what this is supposed to say other than the point that I originally made in this thread. So, thanks for the back up.

Hilarious that around here, a positive outlook can be bizarrely spun as something negative. Whatever floats your boats folks - keep on fighting the good fight!
 
Yes. Because noone has thought of that. Please explain to us how many millions of copies you need to sell in order to break even and who's fault it is when you fail to meet those numbers.
 
Well done Sherlock. I'm not sure what this is supposed to say other than the point that I originally made in this thread. So, thanks for the back up.

Hilarious that around here, a positive outlook can be bizarrely spun as something negative. Whatever floats your boats folks - keep on fighting the good fight!

Being positive is one thing and fine. Being condescending towards those who have genuine concerns is another and not.
 
So Blue Castle is still doing this? It's such a shame, 'cause Dead Rising 2 came pretty close to capturing the quirkiness of the original Dead rising.
 
I remember when Blue Castle was chosen to develop DR2 because they 'got' Dead Rising. But yeah, good work Capcom, I'm sure you're swimming in money after the highly successful DmC.

This post may contain sarcasm.
 
Being positive is one thing and fine. Being condescending towards those who have genuine concerns is another and not.

Many people who saw the presentation and demos of DR3 had very positive things to say about it. How is dog-piling on that developer any better or worse than me being condescending towards those with 'genuine' concerns on a message board? People defending their right to whine and moan at the drop of a hat are so easily offended when someone questions their outlook.
 
Sorry for the late reply, here's most of what i remember from seeing the developer walk through on Tuesday.

Apologies if some of this may be vaque or contradictory to other previews, it was almost a week ago, I didn't take notes, and this was the very first thing I saw at the show.

- The customized weapons were pretty awesome. Flaming sword, some kinda staff w/ blades all over it, and a grenade launcher kinda weapon that was just decimating groups of zombies. Looks like they got this part right in some respects. Plus he was tossing a weapon into a zombies chest, fighting off a few others, then running over to that zombie to get it back.

- Great explosions, fire, and smoke effects

- If I was understanding correctly, when you want to make a custom weapon - it shows you exactly where to get the items for it on the map. I don't know what the requirements are for displaying this, but they did it right from the start.

- You can spend a skill point to automatically get a weapon you might need to create a custom one. A weapon suddenly appearing in your inventory sort of took me out of the experience. Like you're already telling me where to get the weapons why would I need this?

- Hundreds of zombies. My face basically made a "holy shit' expression during some parts. There were a shit ton of them, everywhere. Made some areas look impossible to get through on foot.

- Character upgrades. Looks like there will be a lot of focus on this. After leveling up, they showed a bunch of categories to add points to, but honestly I forgot what they were. Seemed like the usual stuff. Didn't look like a branching skill tree though.

- Seems like there will be a lot of vehicular stuff. This may be necessary since it looked like the map was gigantic. But he went into a garage and had like 3-4 to choose from, plus the main character is a mechanic so I'm guessing there's a bigger emphasis on this.

- He drove a car into a gas station, jumped out and kabooom. Sure it dropped to a few fps but it was still cool.

- Create weapons anywhere. No more work bench. You have to create them during the game so I guess you can be attacked while the meter is filling

- The framerate was abysmal. I'm hoping this gets addressed as I've seen it happen w/ plenty of E3 builds. But man, it was really bad. It was constantly struggling to stay at 30. When he panned the camera to show the amount of zombies, it was 15-20 at some points.

- It's missing that trademark whacky japanese humor. I guess you know it when you see it, but this seemed to have none of it. They did show off him running around in a rhino mascot type suit, and a dress - but it just wasn't hitting me. They did pan past a kobun helmet though.

- Magazines are in, unfortunately I forgot what was new about them.

- The character seems super bland. I still don't know why Frank West isn't the main character in every Dead Rising. Taking pictures was awesome.

- The smartglass integration had me groaning. Hopefully there's another way to drop airstrikes, but they did seem a little cheap (but looked awesome)

- Looked like a much bigger focus on outdoors, though he was going inside plenty of shops and even in the sewers. But honestly it felt like a typical open world map which I wasn't crazy about.

- There was a side mission where you had to rescue a friend in distress. The guy seemed to be hiding the whole time, once all of the zombies were gone he popped up, said thanks, and ran off.

Most of what bummed me out is that it just seems like a generic zombie game with some ideas from Dead Rising. This probably would've been the game to get me to buy an xbox one, but I left the zombie tent disappointed.

I hope it turns out well and sells since I love Capcom, but at the same time I hope it bombs because I love Capcom and wish they would stop with this bullshit. They already screwed up Resident Evil, I'd hate to see another one of their franchises go south.

Hope this helps! If I remember anything else I'll be sure to post.

Thanks for the impressions! Was there any PP at all in the game?
 
Many people who saw the presentation and demos of DR3 had very postive things to say about it. How is dog-piling on that developer any better or worse than me being "condescending" to towards those with 'geniune' concerns on a message board? People defending their right to whine and moan at the drop of a hat are so easily offended when someone questions their outlook.

Ive seen this dance before

Stage 1: Denial.
 
Yep. Crazy thing is - many people, including myself had 'great fun' with the finished product. Those that were against it from the get-go were not swayed. Crazy!

Different, but just as familar, dance.

Again you are missing the point. Each of these games had features that alienated the fans or the previous games and people just said "you are just being negative, many people/I liked it, its fun etc etc".

With everyone of these games the exact thing the original fans complained about were still in the game and the new features didn't make up for it.

whether you will have great fun is neither here or there. There are concerns and they are worth being discussed in a discussion forum. Just because you don't agree or don't care doesn't make the concerns any less valid.
 
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