Maybe
Can't go into specifics but I bet if Warzone numbers were as high as they used to be they would have cracked down much more on those devices
Plus it seems since CoDs built in aim assist is so strong especially if you know how to abuse rotational AA there was some debate how much "cheating" those devices actually are
Not to mention CoD having a setting in game that turns single shot rifles into semi auto guns by just holding the trigger
Also it sounds like some felt the recoil can be controlled by players anyhow
I have always felt those devices were cheating aids but it seems SOME devs do not feel that way
yeah, I truly feel that CoD is not a game where they have any real impact.
I have seen mouse and keyboard players switching to controller for fun, and instantly being shocked how extreme the aim assist is. and recoil control when 3-4 bullets of nearly any gun kill? and the guns even have a range at which they are fully hitscan, so you don't even have to take bullet travel or drop into account?
there are ARs in Warzone 2 that have an average time to kill (there are tracker sites that track this data) of 800ms in ultra long range (100m) shootouts. it's insane.
for comparison, the fastest TTK with body shots in close range in Apex Legends, after this season's update lowered the TTK across the board, is about 900ms. and that's an SMG that you can't hit anything with the moment your enemy is like 50m away from you due to the recoil and bullet travel, while that AR I mentioned in Warzone has a hitscan range of ~70m.
the skill from shooting in CoD comes down to how fast you can get the enemy into your reticle, and from there it's just hold fire and slightly move the stick down for 800ms.
and that's in Warzone where the time to kill is actually significantly higher than in the normal multiplayer lol.
so aim bots and wall hacks, those are the real game changer in CoD. as those give you an advantage where it actually matters, the time to notice someone and aim at them.