parada911 said:
Complaints:
-"Uneven visuals. there's nothing particularly bad about any of the character models, but they don't really look next-gen. Yes, they sport higher polygon counts, but you get the feeling that that you're looking at characters for the Xbox 1.5 more than for the 360. The flip side is that you're seeing dozens and dozens more of these NPCs and monsters onscreen than you would on any other hardware platform. Still, with the exception of the highly detailed cut-scenes, it comes off as a bit too sanitary."
-"Odd game structure. It intends for you to replay each chapter, while retaining the experience, stat boosts and attacks learned in preceding playthroughs. Clearing the first chapter, for example, is much easier the third time through: Not only do you know where to go and what you can do, but you have a stronger attack rating, faster speed, a bigger life bar, an expanded item inventory, and a longer throw distance."
-An awkard save system. You have the limited options of either save points, or recording your statistical progress and restarting the level entirely."
Sorry but the uneven visuals complaint is just bullshit.
Xbox 1.5 character models ? Did they expect fight night 3 quality models considering thereìs probably 200+ of them onscreen ? textures are mostly awesome, iq is perfect, nice draw distance and polycount for the mall itself, good shaders...everything considered this is one of the best looking x360 games so far, and one can only start imagining what RE5 will look like when they concentrate all the detail in smaller areas and fewer characters.
Also, like someone else said, the odd game structure does sound like it should be a praise, insetead.
The game needs a couple things to be perfect though:
1) At least one game mode where 1 bite=(living) dead. Of course you should be given the possibility to set distractions and stuff, so that you don't necessarily have to run across hundreds of zombies (might get almost impossibile not to get bitten, otherwise).
2) The feeling everything you may want in the mall is yours (which was part of what made the movie great) therefore giving the player the possibility to pick up items and stuff with different uses, not just proper or less-than-proper weapons.
Quick example; Frank's a photographer and it appears you can only take 30 pics at the beginning. Wouldn't it be nice to give the player the possibility to pick up better cameras, larger memory cards to store more photos, better lens (ranging from fisheye to tele) ?
Better yet, Capcom could have scattered a few old coin op's of theirs in the mall, for you to play (i'd imagine an X360 is powerful enough to emulate -say- G'n'G and texture it on the cabinet model, withouth switching to a fullscreen emulation, that would be nice) or even consoles you can pick and bring in a safe room to play old games.
Or a backpack to carry more items, flashlights to use in the dark, hi fi systems to listen to cd's (with musics from the game of course) instead of just throwing them, ranging from portable ones to huge and powerful enough to scare zombies away. Mp3 players that would use the music files stored in your X360 and thus unlock a custom soundtrack feature (yeah, i know MS wants that available by default..still).
Start working on Dead Rising 2 already !