Yeah...That chapter 5 tram section on Impossible -___-
...yeah.
Are the alternative difficulties (Pure Survival, Hardcore, etc.) set to Hard or Impossible difficulty? Because if its Impossible then I'm fucked for that section.
Yeah...That chapter 5 tram section on Impossible -___-
That chapter 5 tram section on Impossible -___-
Yeah...
...yeah.
Are the alternative difficulties (Pure Survival, Hardcore, etc.) set to Hard or Impossible difficulty? Because if its Impossible then I'm fucked for that section.
Whoever invented those raptor necromorphs, the ones that peak out of cover deserves a fucking raise. Those things STILL scare the shit out of me.
This is another case of developers thinking bigger budgets will create better games. Great design can't be bought, the only aspect money can help on is those superficial ones like the art and set pieces.
Wonder what DS2 would be like if DS1 wasn't a critical darling.
Don't make me cryIf there is more Dead Space in the future. :/
I have a hard time imagining this game will sell 5mil, especially with the lukewarm media response
The way I see it is that it won't sell to expectations but won't totally tank. (Pre-orders tracking ahead of DS2) EA will probably put it on hold for a while and then bring it back later on next gen.Don't make me cry
They definitely feel a hell of a lot fasterSweet jesus the enemies in this game are insanely aggressive and fast. I don't remember ever getting swarmed this much before.
Im guessing this has an online pass?.
I don't think it's a bad game though, just a bit dull for my taste. And honestly, such massive production value is put to really good use. Visceral's artists and audio team have their stuff down more or less to an art. It looks and sounds incredible, and those moments (if ever so brief) of lonely, empty space are captured perfectly.
It's the actual gamey game that I'm not all that fond of. I was pretty critical of Dead Space 2 for similar reasons: retreading ground, repeated encounters, emphasis on action, and so on. The game didn't know how to pace itself or keep most of the encounters climatic and interesting (Raptor necros aside, which were a brilliant addition), and I'm getting that same vibe with Dead Space 3. Meanwhile the "pick a station" optional mission concept is super cool, and the larger space areas to fly around in is a great idea too. Not sold on the padded upgrade system yet, but we'll see.
I've always felt Dead Space was begging for more influence from Metroid, less from Uncharted. But I'm also aware that probably wouldn't sell half as well, and may not even make for a better game, just a game I'd prefer.
The way I see it is that it won't sell to expectations but won't totally tank. (Pre-orders tracking ahead of DS2) EA will probably put it on hold for a while and then bring it back later on next gen.
Just speculation.
Also, god damn at the return of raptors. Those things were terrifying
They should have named this game Dead Space Invisible War.
Almost every dumbed down change from Deus Ex to IW has happened here, right down to the universal ammo for everything.
Bleh.
I also agree that the game is a bit dull. I love the atmosphere of the pre-planet chapters, but they feel a bit soulless. I think part of what made DS1, and even DS2, great in the atmosphere was that many of the areas had a story to them that you could tell by just looking at the rooms; no logs were necessary to make it feel like a living space. DS3 though just sort of feels empty. You don't get any idea of what the Sovereign Colonists were like on the same level as the crew of the Ishimura.
It's also that there's way fewer audio logs. Yeah, I'm sure the text logs were focus-tested poorly, but the audio logs were always cool because you could collect them, hit play, and go while still listening. The few that remain are attached to a specific room instead of being pickups. That and the fact that the ships/planet are 200 years old gives them much less of a sense of being inhabited, like you said.
He's not dwelling on the fact it's "more action-y than the first two".The game isn't a disaster. It has some good points. It's most likely going to be the weakest of the three.
"The game is sick..."
"The co-op is sick..."
Carter is liked "a ton".
The beginning sequence is great.
He's trolling...or he's thirteen.
The controls feel weird in the demo for this game, is the final game any different? The walking and shooting feel bizarre compared to the first for me.
I'm on Chapter 4 I think. Maybe 5? I don't think I have a scavenger bot yet and I haven't gotten much resources together. I am really digging the crafting, so I wanna collect a lot more stuff so I can experiment more.
Lots of people hate Chapter 1 cause of the human enemies, but I really dug at least seeing more of the DS universe. The moon is like a city from Blade Runner, it's kind of awesome. The zero-G and space is fucking gorgeous. Visceral always nails the "space" element. Story's alright so far. Hasn't quite grabbed me like DS1 and DS2, but I'm liking it. I love the backstory though, of SCAF and the craziness of what's going on. Art and sound design is fantastic as always. Norton's such a dick, lol. Game looks gorgeous. Gameplay is ridiculously fun as always.
Seriously, all the zero-G makes me so happy. I find it relaxing. I quite enjoy the soundtrack of the game as well.
I'm taking the game slow. So I'll finish for the night here in Chapter 4/5ish... (I'm at the first optional side mission,?) Stopped there. I miss the old save system though.the USS Greely
Anyone else love in Chapter 1, Isaac's first use of stasis? "Oops"
I laughed my ass off.
Anyone on Origin wanna co-op? I'm up to chapter 6.
Playing on PC and I keep getting a random crash about every 30 minutes or so. Anyone else experiencing this?
Re chapter 1: I actually was rather sad we left the.moon after the Unitologist guy set off the marker. I really wouldn't have minded staying there a bit longer - the crater station names in the tram station were really evocative. I haven't read the newest graphic novel yet, but I suppose Earth Gov has fallen, right? It's just Unitologists all the way down?
This game has been dumbed down to hell. A major disappointment, I'm sad it had to happen to Dead Space. I loved the previous two.
Okay, so I just learned the hard way that reloading with a near-full clip discards all bullets in that clip in exchange for the new one. That's pretty cool, and now I don't feel so bad about the new ammo system. More games should do this. Gonna have to put away my compulsive reloading habits.
Pro tip: When hunting for items either as Isaac or with scavenger bots, you'll come across Ration Seals. You can use these to purchase resource DLC packs instead of paying real money. Very helpful.
Not yet, but they probably will show up at some point.I don't think those resource DLC packs are on PC, unless I'm looking at the wrong menu.
Check out this unlimited resource farming glitch, though. LOL @ EA's micro-transactions:
http://www.youtube.com/watch?feature=player_embedded&v=oerW8ABV6aQ
the farming glitch it wouldnt suprise me if the devs left that in on purpose
the farming glitch it wouldnt suprise me if the devs left that in on purpose
Had no idea about the clip thing. It's just a force of habit to reload every time I have a quiet moment.
I fucking love this game. I think I'm in chapter 9,and I'm just blown away by how much I'm enjoying it. I was worried I was too hyped and would be left disappointed, but it's actually even better than I expected.just finished the supply depot side mission,
I do have an annoying glitch to report, though (hopefully Codecow or Monkey Pants sees this). Ever since completing the optional mission, I haven't been able to play any audio messages. I was able to play the last message in that mission, but since then every recorder just says "waiting" and never gives me an option to play. I'm playing on PS3, and it was all in one sitting. Haven't tried booting the game up again to see if it will be working after a restart, because I knew I'd be able to just get them on my next playthrough.Conning Tower
"Where is thatI could not find itsupply depot side mission?