That's a great screen above. I can't wait for my copy to arrive. So in general are people disappointed with the game or?
What do you feel has been dumbed down? I'm not that far but I feel if anything some systems were made more complex. Like crafting weapons or using kinesis in more interesting ways.
Anyone else getting halts/chokes every minute or so? Fraps shows a solid 60, then it halts, then fps is about 20 and instantly jumps back up.
I've tried a wide variety of things;
Disabling VSYNC
Disabling VSYNC and enabling it in Nvidia Control Panel
Disabling random options such as SSAO
Un plugging XBOX360 dongle
Running the game Fullscreen/Windowed/Windows Full Screen
Latest Nvidia drivers. GTX680M
Anyone else getting halts/chokes every minute or so? Fraps shows a solid 60, then it halts, then fps is about 20 and instantly jumps back up.
I've tried a wide variety of things;
Disabling VSYNC
Disabling VSYNC and enabling it in Nvidia Control Panel
Disabling random options such as SSAO
Un plugging XBOX360 dongle
Running the game Fullscreen/Windowed/Windows Full Screen
Latest Nvidia drivers. GTX680M
Set your shadows to "High" instead of "Soft" or "Soft High", disable vsync in game and enable it in your videocard control panel. That fixed it for me, it was smooth going at 60fps after that.
the only time I've seen any kind of framedrop is when transitioning from one large area to another as it's either saving or streaming in new areas. for me this only happens very sporadically. are you noticing this at room transitions etc? I know I don't have the fastest hard drive. what about yourself? chokes can sometimes be because the engine isn't getting the data it needs in time.
That's a great screen above. I can't wait for my copy to arrive. So in general are people disappointed with the game or?
With the pc version how to you cycle menus? i missed a few text logs and cant switch over from my inventory.
With the pc version how to you cycle menus? i missed a few text logs and cant switch over from my inventory.
I'm only on chapter 6 so maybe things change but it doesnt really play like dead space anymore. The action is much more hectic, frequent and enemies move a lot faster and rush right towards you. The weapons no longer have the weight and impact they used to. Instead it feels like you're ticking down an invisible health bar while killing stuff and once you hit a point the enemy either dies or dismembers.
While it has the elements and visuals of a dead space, it plays like a C grade shooter. I'll finish it for the story but im disappointed a fair bit by the gameplay so far. I feel like im developing ADD while playing.
I'm only on chapter 6 so maybe things change but it doesnt really play like dead space anymore. The action is much more hectic, frequent and enemies move a lot faster and rush right towards you. The weapons no longer have the weight and impact they used to. Instead it feels like you're ticking down an invisible health bar while killing stuff and once you hit a point the enemy either dies or dismembers.
While it has the elements and visuals of a dead space, it plays like a C grade shooter. I'll finish it for the story but im disappointed a fair bit by the gameplay so far. I feel like im developing ADD while playing.
I'm digging it, but I don't like how they turned Issac into a spec ops commando. I liked it better when he was an engineer fighting for his life.
Enjoyed the first 10 (9?) chapters a lot but the mid-game where I am at now, 11-14 has been a low for me right now. Hope it picks up steam as there are quite a few chapters to go through.
We are in the same boat.This makes me sad as well. Then again, I'm one of those crazy idiots who thinks they never should have shown us Isaac's face or had him speak.
Those are some of my criticism as well, though I couldn't have put them in words this eloquently. Thanks!
I also found some areas to be padded too much - the whole game, actually. It could've been cut by about a third and it would have been a better game. Maybe that's just me though. Also the optional missions felt too similar to one another - and too long. Though I did enjoy their side stories revealed through audio recordings and text logs much better than the main plot line.
Retro mode is fucking amazing. Animation frames are halved.
Corky, I'm at Chapter 8 and I'm wonderingThose were the funnest parts for me. Thanks.Do they have more exploration areas on the ice planet like they had in space? (2 ships and that tower)
This makes me sad as well. Then again, I'm one of those crazy idiots who thinks they never should have shown us Isaac's face or had him speak.
wow, a little different than what I expected (something more like doom), but that still is cool. Hopefully I can unlock it
Isaac's face can be seen in one of the the very first scenes of the original Dead Space.
This makes me sad as well. Then again, I'm one of those crazy idiots who thinks they never should have shown us Isaac's face or had him speak.
Only in the demo, IIRC. They fixed it in the full release.
You can see it in the full version, too.
Sadly no, I'm up to chapter 14 and the game did a 180 from thesections to linear restrictivequasi-exploratory spacealong very boring, narrow paths. I genuinely hope it gets better because as mentioned the first half/third of the game was great in my eyes and everything I'd it want from a Dead Space game. In fact, it was definitely a step up from DS2 at that point."mountain climbing"
I really want to write an angry letter to whoever was behind the choice/design philosophy of the 'boss' you encounter somewhere chapter 11,12,13 a big misstep in an otherwise pretty polished game.
Is the camera only locked for part of that intro? I forget, obviously.
Only in the demo, IIRC. They fixed it in the full release.
I can't figure out this gun crafting system. Its confusing and overly sylized. So much going on with color, texture, etc its hard to read. I feel like an old person.
I'm fairly sure the camera does a little sweep and shows Isaac's face just before he stands up and leaves the shuttle in the intro of Dead Space 1.
I don't mind that we can see Isaac, but I disagree with the direction to make him a heavily personalised character as the protagonist for the series. It's a tonal shift from the silent, player personal horror of Dead Space, in favour of a very vocal protagonist narrating and guiding the story as well as the tense encounters, which for me personally creates a weird disconnect between me the player embodying Isaac, and the haunting, empty corridors he's supposed to be exploring.
And even though I don't really have a problem with Isaac the guy, and think the Dead Space universe is neat, I didn't like the narrative in Dead Space 2 and I don't like it in Dead Space 3. It's still a lot of faux drama and over emphasis on other characters than the personal journey of Isaac and the discoveries he made.
The whole Ellie thing is a good example of this. I didn't give a shit about her in Dead Space 2. I don't give a shit about her in Dead Space 3. And so anything that has and had happened between her and Isaac is completely lost on me. There was never enough exposition to sell relationship between the two, nor enough narrative and context of Dead Space 2 to hold up the ideas.
Anyone who says DS2 is better than DS3 is on crack or only played the first 2 chapters of DS3.
Anyone who says DS2 is better than DS3 is on crack or only played the first 2 chapters of DS3.
You crackheads.
I can't figure out this gun crafting system. Its confusing and overly sylized. So much going on with color, texture, etc its hard to read. I feel like an old person.
Get into the spoiler thread and I can easily tell you why you're wrong.
Sadly no, I'm up to chapter 14 and the game did a 180 from thesections to linear restrictivequasi-exploratory spacealong very boring, narrow paths. I genuinely hope it gets better because as mentioned the first half/third of the game was great in my eyes and everything I'd it want from a Dead Space game. In fact, it was definitely a step up from DS2 at that point."mountain climbing"
I really want to write an angry letter to whoever was behind the choice/design philosophy of the 'boss' you encounter somewhere chapter 11,12,13 a big misstep in an otherwise pretty polished game.