so what difficulty would people recommend for the first playthrough of the game ?
Hard if you've played a DS game before, Normal if not.
so what difficulty would people recommend for the first playthrough of the game ?
so what difficulty would people recommend for the first playthrough of the game ?
Hard if you've played a DS game before, Normal if not.
Normal really showers you with health and ammo, so maybe choose hard if that doesn't sound any good to you. I've still been finding the game quite tense on normal in spite of the wealth of ammo and health at my disposal, myself.
Here's how you turn Impossible to easy mode:
Frame: MK-V Heavy Supercharged Frame
Upper: Military Engine
Upper Tip: MK-V Directed Suspension Field
Lower: Military Engine
Lower Tip: MK-V Conic Dispersal
Attachment 1: MK-V Damage Support
Attachment 2: MK-V Acid Bath
Upper Circuit 1:+2 Damage, +2 Reload
Upper Circuit 2:+2 Damage, +2 Reload
Upper Circuit 3:+2 Damage, +2 Reload
Upper Circuit 4:+2 Damage, +2 Reload
Lower Circuit 1:+2 Damage, +2 Reload
Lower Circuit 2:+2 Damage, +2 Reload
Lower Circuit 3:+2 Damage, +2 Reload
Lower Circuit 4:+2 Damage, +2 Reload
Nitpick time.
-Don't like the enemy variety, or lack thereof, other than some skin swapped necros ( and I'm sure they act slightly different as well ) I'm going out on a limb and say that DS2 might just have had more enemy types than DS3, even if that wasn't the case it surely felt like it.
-Also was frustrated with the fact that certain encounters lasted way too long, halfway through a necro-rush somewhere I was become almost mechanical in my prediction of where they'd pop out and just kill them whackamole style. As someone who actually thinks these games are scary/tense it was rather disappointing to lose any kind of tension when the encounters overstayed their welcome.
-Here's another tip : when necromorph sightings and malfunctioning doors correlate 100% of the time the player won't get scared after "falling" for it the first couple of times, instead use that player expectation and play with their minds. The entire game I was waiting, yearning for that one fucking malfunctioning door that - gasp - didn't "spawn" necros, but instead they kept coming each time as expected.
-I felt like I was treated like a moron the entire time, I know people and I myself don't like the "Isaac do this Isaac do that" but at times the inner monologues ( see : objective markers/descriptions/hints ) got way out of hand.
NPC: "Isaac this thing needs fixing!"
Isaac: "You're right, if only there was a way for us to move heavy objects. Somekind of power that will help us, kinematically!" <--- 10 hours in even after the player is well aware of all and everything surrounding the kinesis-mechanics.
I don't know how Visceral does it but I have such a hard fucking time putting the Dead Space games down. Every time I sit down to play I go for at least 3 hours. The games have an insane sense of flow.
It is the art direction that keeps me hooked.
Thats what I did and I regret it. Especially because of the saving system. It just plain sucks. This game is fuking broken. This comes from a die hard fan of the series.Start on Impossible!
It is the art direction that keeps me hooked.
I'd argue that's because Dead Space 2 was light on atmosphere throughout a lot of the game. That's one area where I've been very happy with Dead Space 3, the sense of place and atmosphere has been a lot more in line with what I'd like out of the series. Hopefully it can keep it up (sad to leave the flotilla behind, though, thought that stuff was pretty incredible)I play Dead Space games for the art direction, atmosphere, lighting and sound design too.
Now that I played them all, I can safely say that Dead Space 3 had the best moments in that respect (but also the worst). DS1 is still my finest atmospheric game of the series while I don't remember much about DS2 for some reason.
Thanks for picking it up. I loved those types of books when I was younger so to have one of our stuff is terrifically exciting.
Using Nvidia Inspector to lock the frame rate at 60 is giving me terrible....and i mean terrible screen tearing.....any other stable ways to lock frames?
The game def feels better at 60 but that tearing is killing me.
Using Nvidia Inspector to lock the frame rate at 60 is giving me terrible....and i mean terrible screen tearing.....any other stable ways to lock frames?
The game def feels better at 60 but that tearing is killing me.
Nitpick time.
-Don't like the enemy variety, or lack thereof, other than some skin swapped necros ( and I'm sure they act slightly different as well ) I'm going out on a limb and say that DS2 might just have had more enemy types than DS3, even if that wasn't the case it surely felt like it.
-Also was frustrated with the fact that certain encounters lasted way too long, halfway through a necro-rush somewhere I became almost mechanical in my prediction of where they'd pop out and just kill them whackamole style. As someone who actually thinks these games are scary/tense it was rather disappointing to lose any kind of tension when the encounters overstayed their welcome.
-Here's another tip : when necromorph sightings and malfunctioning doors correlate 100% of the time the player won't get scared after "falling" for it the first couple of times, instead use that player expectation and play with their minds. The entire game I was waiting, yearning for that one fucking malfunctioning door that - gasp - didn't "spawn" necros, but instead they kept coming each time as expected.
-I felt like I was treated like a moron the entire time, I know people and I myself don't like the "Isaac do this Isaac do that" but at times the inner monologues ( see : objective markers/descriptions/hints ) got way out of hand.
NPC: "Isaac this thing needs fixing!"
Isaac: "You're right, if only there was a way for us to move heavy objects. Somekind of power that will help us, kinematically!" <--- 10 hours in even after the player is well aware of all and everything surrounding the kinesis-mechanics.
DS1 and DS2 fights felt like I was solving a puzzle (Ishimura Bridge, Medbay, Unitology Church, School, etc.)
yeah, those 2 were the 2 best and most memorable fights of those 2 games. its not like most others werent the usual dark narrow corridor fights.
I can't put my finger on it, but the yellow eyed Necromorphs with the pick axes remind me of a movie. Is it The Thing?
Dying in the last flying section of DS2 and having to start at the beginning of chapter 13 sure was a downer.
Maybe I'll get around to DS3 later tonight if the random debris doesn't get me again.
You can die in that area? Hehe
Arghhh. Fuck this new save system. I did the whole waiting for the tram bit last night and guess what, I've got to fucking do it again. What was wrong with the previous system?!
Arghhh. Fuck this new save system. I did the whole waiting for the tram bit last night and guess what, I've got to fucking do it again. What was wrong with the previous system?!
Arghhh. Fuck this new save system. I did the whole waiting for the tram bit last night and guess what, I've got to fucking do it again. What was wrong with the previous system?!
Er, no, you had to use save points...same thing for me... we were able to save whenever we wanted to in the previous iterations...
Is there any place I can go to view the designs (not just concept art) of the Necromorphs? I've always thought they were amazing in their nightmarishness, but I can never get a good look at them in game without on account that they're trying to kill me. They all look quite different in DS3 (I imagine because Lurkers were made from different host species and they're all 200 years old), and I just wanna... Look at them in safety...
Arghhh. Fuck this new save system. I did the whole waiting for the tram bit last night and guess what, I've got to fucking do it again. What was wrong with the previous system?!
you can do that thrugh the mission select menuI missed the Supply Depot side mission in Mission 9. Basically ran past it and forgot to revisit and now I try to revisit and the door is locked.
Is there any way to go back? Or am I gonna have to do another playthrough to get everything within the depot?
you can do that thrugh the mission select menu
after that you can continue the story through the menu again
you can do that thrugh the mission select menu
after that you can continue the story through the menu again
Really? So keep going until I get to the next chapter (really soon), save and quit, open up mission select, find the depot mission, complete it, save and quit, and then continue my story game?
Just want to confirm *.*
that is exactly how it works. your character and inventory is saved no matter where you are.
after you finished your side missione, you have to select "continuer latest story save" and not "continue last save point". and you will start where you left off.
Something something accommodation of coop.
The style they went with is fine, but their implementation is pretty awful. Checkpoints are too infrequent, and "saving" only captures your inventory. Use up all your healing items during a necrorush, then save and quit? Oops, your progress wasn't saved, only your inventory!
ThanksObamaVisceral : (
Er, no, you had to use save points...