That section ofThis game has revealed to me that I absolutely hate rapelling up.
But I love rappeling down.
Also, Elite Suit is so fucking cool.
falling giant ass blocks of ice and swinging lifts
That section ofThis game has revealed to me that I absolutely hate rapelling up.
But I love rappeling down.
Also, Elite Suit is so fucking cool.
So what's everybody's weapon of choice? I'm really liking javelin with repeater tip top tool, and ripper with the electricity attachment bottom tool. I'm ripping, and pinning everything to walls. It's great.
My second weapon is a chain gun, with the force gun and acid attachment. I prefer not to use military style weapons in a game like this, but they sort of force you to once the enemies get faster and stronger. I don't remember that ever being the case in the first two games.
Right now I'm rocking a Bolas Gun with the Lower Tool as the Survey Detonation Charges. My other weapon is a rifle with a Galvanized Tip and a Shotgun which somehow set my enemies on fire.
I am unstoppable.
What's different with classic aiming vs center?
I'd like some of what you're having. Seriously. I think I'm in Chapter 9 and this game is Dead Space to the core so far, including the story (markers, Unitology, etc). So...you apparently just don't like Dead Space story or gameplay.
And your comment about the environments is hilariously bad. It's not wrong cause it's your opinion, but it's a flat out bad opinion. Derelict ships, shut down offices, streets that make me think of some sort of Blade Runner esque future.
It's like you've never played a single Dead Space game and came into this expecting something completely different.
Instead of a standard reticle you get the traditional Dead Space halographic lines that aim at an enemy. I went my first playthough not using it and regret it. If you played RE6 it's a similar laser sight vs standard reticle situation.
this is so defensive. imagine someone you met in real life had the same grievances with the game, is this how you would actually respond?
I don't think anyone's opinion should be attacked, but I'm finding myself also baffled by comments that the game lacks atmosphere or is too action driven. I'm 6+ hours in and the game has been almost nothing but the things that some people are claiming that it lacks. I literally feel like I'm playing a completely different game than some. It isn't scary but I didn't think the first two were either. I don't consider manipulative jump scares scary. I do however totally commend the atmosphere, music, and attention to detail which, as a horror fan, are things that actually keep me absorbed rather than jump scares and boogeymen with glowing eyes. I think Visceral has did a fantastic job with the game. My only problem as I think I've stated before are how absurd most of the enemy encounters are. There are too enemies per encounter I think and a lot of times they feel like they're just simply spawning right behind you no matter where you are.
!!!!
Why the fuck is that off by default?! That was one of the defining looks of the series.
Turning that shit on ASAP
!!!!
Why the fuck is that off by default?! That was one of the defining looks of the series.
Turning that shit on ASAP
How does new game plus work in this game at all?
Can I carry anything over playthrough to playthrough on my path to beating hardcore or survival or do i have to start fresh everytime?
How does new game plus work in this game at all?
Can I carry anything over playthrough to playthrough on my path to beating hardcore or survival or do i have to start fresh everytime?
On a side note, what % of stuff do you manage to build before the game ends? Is it the kind of thing where only 4 or so guns will reach max like the last one? Should you focus or is there generally enough materials to experiment and have fun upgrading with them all?
Major spoiler question that goes back to DS2.
Is it mentioned anywhere in DS3 what happened to Lexine? She had a major role in Extraction and a role in Severed in DS2. She was immune to the Marker and a lot of parties wanted her. What's the whole deal with her? Was anything mentioned in DS3 concerning Lexine?
Maybe we need a spoiler thread. Heh.
Awesome. Didn't see it before. Thank you.There already is a spoiler thread. And we don't know yet.
Dammit. I think ch15 has been the lowest part of the game for me.
SUPER MEGA SPOILERS FOLLOW:
So on the subject of storyI think VIsceral blew Ellies death. Her death could have been a great setup but they made the fire spread so quickly that I died three times trying to get out of that room and in the following hallway. Killed any moment that might have been there.
I'm really not sure why they do it, Dead Space 2 did the same thing, standard reticule by default with an option to set it to classic buried in settings. I wonder if it slightly effects some element of performance or if it's something they found people preferred in focus testing or something. Wouldn't mind some insight from Visceral (codecow?) on that one.
Appreciate that they kept the og reticule style in both games as an option anyway.
So what's everybody's weapon of choice? I'm really liking javelin with repeater tip top tool, and ripper with the electricity attachment bottom tool. I'm ripping, and pinning everything to walls. It's great.
My second weapon is a chain gun, with the force gun and acid attachment. I prefer not to use military style weapons in a game like this, but they sort of force you to once the enemies get faster and stronger. I don't remember that ever being the case in the first two games.
I'd like some of what you're having. Seriously. I think I'm in Chapter 9 and this game is Dead Space to the core so far, including the story (markers, Unitology, etc). So...you apparently just don't like Dead Space story or gameplay.
I just recently got the Bolas Gun and that thing is a beast. Bolas traps on the floor = necro-stewSo what's everybody's weapon of choice? I'm really liking javelin with repeater tip top tool, and ripper with the electricity attachment bottom tool. I'm ripping, and pinning everything to walls. It's great.
My second weapon is a chain gun, with the force gun and acid attachment. I prefer not to use military style weapons in a game like this, but they sort of force you to once the enemies get faster and stronger. I don't remember that ever being the case in the first two games.
Explain the appeal of the force gun to me, because I don't see it yet.Classic mode rocks. Plasma cutter and force gun for life yo. Anyone on 360 that wants to play the coop specific stuff?
Normal is extremely easy in DS3. My friend and I have been going through on hard and it's hardly been "hard". Plenty of resources and ammo.Played the first chapter on normal difficulty last night. And the game is raining health packs at me. Is it like that in the rest of the chapters as well? If so i might go ahead and start on the hard difficulty.
Explain the appeal of the force gun to me, because I don't see it yet.
Also, random difficulty spike in the Chapter 14 side mission? What the hell was that? The enemies with the pick axes (name?) were hard as hell to kill, and we had to play much more carefully. (on hard) Did anybody rake experience this?
Normal is extremely easy in DS3. My friend and I have been going through on hard and it's hardly been "hard". Plenty of resources and ammo.
So this game is good? EA grossness aside?
Loved the first two but backlog issues making me hesitate on this one...
What is EA grossness? Please explain. I don't understand any of this.
That section ofreally stumped my friend and me for a good five minutes.falling giant ass blocks of ice and swinging lifts
Sometimes I forget that we have Stasis...