Finished my first play through tonight on Hard difficulty. Took me just over 16 hours to complete, doing every side missions and looking in every nook and cranny for loot. After all the internet hemming and hawing about micro-transactions and bro-op, neither aspect "ruined" the game at all. I managed to have +2/+2 upgrades in all 8 slots in both my guns, had my suit fully upgraded, and had made 7-8 unique guns with just the loot you find while playing. There were only a couple scenes where it was a bit odd having Carver around, nothing that pulled me out of the experience.
Likes:
- Art design was fantastic. From beginning to end everything looked amazing, and there were some jaw dropping vistas throughout. Each new area was distinct from the last, and they all looked as "realistic" as a made up sci-fi universe can be.
- Sound was great as is always the case with the Dead Space games. Ice creaking and cracking, enemies screaming and groaning, the sounds of weapons and enemies in the dead of space; everything sounded spot on. In addition, the score this time felt a bit more "epic" than the previous games, I will be buying the soundtrack when it is available.
- Weapon crafting and part gathering worked well together. I was always excited to find a new part or blueprint to see what I could craft. I ended up using a variety of weapons during my play through, each one different than the last.
- The story. People seemed down on the story and the ending, but I found both to be quite well done, especially if you read and listen to all the extra info found in the side missions. While it doesn't explain everything, it gives enough closure to this story that I feel they could move on in the universe, while leaving enough questions to make further games.
Dislikes:
- Repetition in the side missions. I can sort of understand the similar areas, since the facilities would be pre-fabricated military installations and rooms would repeat. But the gameplay got to be too similar in all of them; enter area, fight tons of enemies on the way to a loot chest, wait for chest to appear while fighting tons more enemies. Hopefully the co-op side missions are different.
- Enemies popped up behind you with no warning ALL THE TIME. Eventually it got to the point that in every encounter, I would stasis one enemy, then turn around to deal with the other guy that ALWAYS appeared. Wasn't scary or difficult, just kind of a cheap way to damage you.
- Too many med packs/ammo drops. I never felt like I would run out of ammo or get close to death, with one or two exceptions in side missions. I look forward to playing Pure Survival mode though, sounds like that'll be more challenging.
Overall I think it's an amazing game, and I'd like to give the guys and gals at Visceral a big thanks for creating one of mu favorite new IP's of this generation. Looking forward to playing through again co-op with a friend, and then again with the other extra modes.