ArkkAngel007
Member
Just beat Impossible on a green run. Ch. 6, 14, and 18 are pretty rough given side missions and the late enemy additions.
Classic is probably the next to be tackled.
Classic is probably the next to be tackled.
Man...how do you fuck up a system around game saves so badly?
Man theseare glorious.mountainside trail vistas
Finished. I gotta say everything after ch 15-16 is a bit of a let down. Combat gets so hectic it's almost like you need another dude (heh). Visually the last 'area' is a bit of a letdown (The combat rooms are a bore, the 'other' deals look nice) and the story just kind of peters out. A shame that the end game is disappointing.
Overall I enjoyed it though. The first bits in space followed by the planet was some good stuff. The weapon crafting is fun and I liked a couple of the side missions. I do think this is the weakest entry though both in gameplay and story.
Dead Space 2 is still the game to beat. I feel everything gelled so well. The pace felt great and the story beats hit way harder (the steps, return to the 'ship',etc.). Set pieces were more exciting as well.
Congrats to Visceral for making an amazing set of games. The Dead Space series has to be one of the most polished trilogies on consoles. Most of the time the framerate was silky smooth and the image quality was great. Fun dismemberment and some high tension encounters made for some great times. I always felt uneased when playing this series.
P.S- I think Extraction also deserves a huge applause. That entry has the best story/characters of the series and the dismemberment deal translates nicely into lightgun form.
TLDR (of which I never do) Thanks Visceral! I'll be there day 1 for whatever you guys do next!
Yeah, just bought a pack of resources for 30 so I could craft the Bolas Gun. Kind of funny being able to buy something with in-game currency and the option buy it with real money is right next to it, lol. I could not help but laugh, but again, at least it is not forced and these ration seals can be used.
Plan on playing this solo...am I missing out on anything plot related by not playing co-op (no spoilers obviously)?
My game glitched and now I have 3 Probe Guns, 1 of which I can upgrade o_o.
I'm on Chapter 11 and I think I just glitches out an enemy encounter? I needed to collect three items from this huge chamber, I was climbing down a ladder while the music was building to a crescendo, and the vent directly behind me exploded. I never got off the ladder, but instead went straight back up, turned around, and there was nothing. Huge pile of ammo and healing items, still nothing. Collected all the items, still nothing. Left the room without incident.
This is the first time I've looked at this thread, so I apologize if it's already been answered a lot. But what's the quick verdict on the PC version (technical values)?
Plan on playing this solo...am I missing out on anything plot related by not playing co-op (no spoilers obviously)?
As I said, I never really interpreted what happened the way S1kkZ did, but I meant I can understand some people having that viewpoint, even if I agree that it's probably the most uncharitable. Your post forces me to realize that I also didn't pay as much attention to all dimensions of the plot as I should have. I never really thought of Ellie's actions as being out of love for Isaac. The story really didn't engage me X_X
Some collectibles but nothing really central to the main story. It's definitely worth playing co-op though, particularly as Carver. You see things that the person playing Issac doesn't see (there's a really great sequence (spoiler for the Archeology co-op mission)).in an elevator that I'm not quite sure actually happened. I wasn't friends with the person playing Issac and Origin doesn't let you send texts to non-friends so I didn't get a chance to ask him what he was seeing. I don't think we were in the elevator for five minutes, but....maybe?
I think what happened for that missionis that both of the players are actually seeing the same things while playing the mission, but in the story context Carver was imagining the whole mission while they both were still in the elevator.
Thoughts: I'm in chapter...11 or 12 I think. Chapter 8 was atrocious. Chapter 1 and 2 I actually didn't mind so much, which confused me.
edit: Expanding on what I was saying, it's kind of like the game feels pretty nice generally but has random spikes of wtfisthisshit. The debris field section of the game was genuinely new and interesting, with the faux open exploration aspect (let down by poor quest rewards and asset reuse) that really seemed like it was pushing the franchise away from other franchises and into new territory.
But...goddam. This game mimics some of RE6's weakest sections! The enemy variety is poor, the set piece design is poor, wave combat is poor, shootingreveals how poor the shooting is, there's so little set piece variety in both pacing and predictability...humans
I feel similar to Kev. I don't think Dead Space 3 is a bad game, but I do think it's a horribly misdirected game that plays to none of the series strengths, originality, and potential, and instead panders to all the worst and weakest points.
Good example of this for me personally was upgrading the AIR module on my RIG. I was like fuck yeah upgrade it to the max because if we get more of these large zero-g space areas to explore it could be very useful...
...then we never got those areas in the game afterwards. Why bother putting something like Air in an upgrade path when you never need to upgrade it at all. At least in Dead Space 1 it felt useful to upgrade it.
Good example of this for me personally was upgrading the AIR module on my RIG. I was like fuck yeah upgrade it to the max because if we get more of these large zero-g space areas to explore it could be very useful...
...then we never got those areas in the game afterwards. Why bother putting something like Air in an upgrade path when you never need to upgrade it at all. At least in Dead Space 1 it felt useful to upgrade it.
To be fair, you didn´t really need the extra air in DS 1 and 2 either.
There were almost always multiple oxygen stations nearby or you just had more than enough time in the previous two games. It has been consistently a waste, for sure, though it sounds like it is even more so in the third because there are, practically, no space walk sections.
This bossAGAIN?
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lol didnt even think of that
gamers trolled
To be fair, you didn´t really need the extra air in DS 1 and 2 either.
There were almost always multiple oxygen stations nearby or you just had more than enough time in the previous two games. It has been consistently a waste, for sure, though it sounds like it is even more so in the third because there are, practically, no space walk sections.
I don't know why that's funny. Not singling you out but this thread is full of people that are outrageously upset that microtransactions are available. But no one seems to notice that those transactions can be purchased with in game currency that is earned by playing the game.
It is not a crime to give people options. I am extremely grateful that games do this now. I'm a busy husband/father/coach that has NO issue at all in paying $3 to get a quick upgrade to make the game more enjoyable. And I'm sure the amount of customers that agree with me make it very worthwhile for the publisher to put these options in the game.
Back to playing now. Finally got a ripper engine. Good times
So I'm testing how exploitable the combat is. In some rooms, you can trigger spawn points and then retreat into the former hallway to pick the bad guys off. They can't reach outside a certain patrollable area. But then if you go too far, they literally reset. So I had two guys drop from vents (OMG SURPRISE). I stepped through a doorway...and they actually went back up into the vents.
So I'm testing how exploitable the combat is. In some rooms, you can trigger spawn points and then retreat into the former hallway to pick the bad guys off. They can't reach outside a certain patrollable area. But then if you go too far, they literally reset. So I had two guys drop from vents (OMG SURPRISE). I stepped through a doorway...and they actually went back up into the vents.