So I'm testing how exploitable the combat is. In some rooms, you can trigger spawn points and then retreat into the former hallway to pick the bad guys off. They can't reach outside a certain patrollable area. But then if you go too far, they literally reset. So I had two guys drop from vents (OMG SURPRISE). I stepped through a doorway...and they actually went back up into the vents.
So I'm about halfway through. Around chapter 10. Playing on hard, as I usually do with Dead Space games. The game is a lot better than I expected. That said, they just started trowingenemies at me again...human
What happened to the writing in this game? [...]
Who is Danik anyway? He just came out of nowhere. The whole Unitology thing feels so forced. Went from a kind of creepy mysterious cult in the first game to this all powerful universal army in the third game. The Sovereign Colony stuff came out of nowhere too.
I'm not sure why the prologue is there - it didn't really add anything for me. I much preferred how the other two just dropped you in and went from there.
so your idea of good writing is no development of the story between the games and no new elements to it? at all?
Personally, I think the sovereign stuff and how the story was told through relics from three different times was pretty clever writing. but the hate this game gets is really astonishing, especially considering that both first games were quite far from perfect.
I've just got to the Greely and it's definitely Dead Space so far. I figured I'd go with Impossible first time around and that's treating me pretty well so far. I'm not sure why the prologue is there - it didn't really add anything for me. I much preferred how the other two just dropped you in and went from there.
The part with the best writing and execution to me so far has been. I thought that moment was genuinely well done and even surprising.Santos' fate... the way Isaac talked her through her fear of heights told us something about her which made her immediately more interesting and relatable, so when the inevitable happened I actually felt something through the decent dialogue and voice performance and buildup
Yup, she was an interesting character and actually helpful. Unlike those meatheads.
so your idea of good writing is no development of the story between the games and no new elements to it? at all?
Personally, I think the sovereign stuff and how the story was told through relics from three different times was pretty clever writing. but the hate this game gets is really astonishing, especially considering that both first games were quite far from perfect.
I mean Danik is the leader of Unitology right? Well known public figure? Pretty big deal... Well... he didnt ever get a mention because why?
You know the antagonist of Dead Space 3 is shit when they feel it is perfectly fine to have *ending spoiler*IMO, theres a difference between development in between games and literally opening up a game with all new story elements/characters that never had a mention before.
Good writing is where you have a buildup and progress at a natural pace over time, and what might have been these small details in past are thrown into current light and are now a big deal.
I mean Danik is the leader of Unitology right? Well known public figure? Pretty big deal... Well... he didnt ever get a mention because why?
In Gears of War 3 for example, there is a new enemy type called the Lambent that takes up a huge chunk of the story and focus... but we were SLOWLY teased of their existence over the course of the trilogy and their existence fit in well with the universe and what was happening. They didn't come out of thin air. Thats what he is trying to say about Danik and Sovereign Colonies Faction.
Mass Effect 1 and Cerberus? You heard about them in the first game, and then in the second game they took a larger role. We weren't necessarily like "where did they come from all of the sudden?"
Its hard to care otherwise and it feels forced in terms of writing... shoehorning just feels off.
danik is not the unitlogy leader, he is the leader of the circle, and extremist arm of unitology
but anyway, even if he were the leader of all unitlogy, how is it DS3's fault if the leader was never mentioned in the previous games? are we now never allowed wo know who that is?
I just find it odd to criticise new additions to a story, and I think they are not at all badly introduced, especially the sovereign bit was quite intriguing to me.
as I already said, I totally get that. but my question is how that is dead space 3 fault, when there is nothing they can build on? they failed to introduce these figures in the earlier games, so after your logic the fault lies there and not in dead space 3. I just dont think DS3 has particularly bad writing compared to the first two installments. but I guess its fair to say they probably didnt know what a success it would be, so they had no reason to introduce all of this, but thats not at all a reason for me to not expand that universe now, especially if its well done with the three time zones.Ok my bad, so the leader of some zealot sect of unitologists. But again, he is apparently super powerful and has an army that could, and does, defeat EarthGov(massive mega fuck government authority)? That seems like its really invented on the spot. I mean so far, in every piece of DS fiction we are told EarthGov is all powerful, so not knowing there is something equally if not more powerful out until start of game when war is over (that we never knew started?) ... is a bit like a blindside.
I wouldnt have issues with it either personally if they werent such HUGE prominent figures and set pieces in the game.
When the game is trying to present new ideas/conflicts/characters that they want you to CARE about. Its pretty hard to become invested when you are JUST TOLD/INTRODUCED. I have no investment in them and they want me to just accept it no questions asked? Thats why the expression "fell flat" really comes up. I can understand some have no issue with it, but don't be shocked how some see it the other way and reject the story.
as I already said, I totally get that. but my question is how that is dead space 3 fault, when there is nothing they can build on? they failed to introduce these figures in the earlier games, so after your logic the fault lies there and not in dead space 3. I just dont think DS3 has particularly bad writing compared to the first two installments. but I guess its fair to say they probably didnt know what a success it would be, so they had no reason to introduce all of this, but thats not at all a reason for me to not expand that universe now, especially if its well done with the three time zones.
apart from that, I doubt danik is such a prominent figure, although I surely agree that it would have been cool if he or his "circle" would in some way have been introduced in the earlier games, but it seems kind of unfair to to call the writing bad because of that, honestly. especially considering that dead space is not a franchise that is known to be well written, frankly.
Everyone should watch the discussion on the GT Invisible Walls podcast (10:22).
http://www.gametrailers.com/full-ep...-walls-episode-241--surviving-horror-survival
They go into how the economy and worrying about crafting ruins the atmosphere. How the pacing is not as well thought-out as the previous games. And loads more.
Ok my bad, so the leader of some zealot sect of unitologists. But again, he is apparently super powerful and has an army that could, and does, defeat EarthGov(massive mega fuck government authority)? That seems like its really invented on the spot. I mean so far, in every piece of DS fiction we are told EarthGov is all powerful, so not knowing there is something out there, equally if not more powerful than EarthGov, until start of game when war is over (that we never knew started?) ... is a bit like a blindside.
I wouldnt have issues with it either personally if they werent such HUGE prominent figures and set pieces in the game.
When the game is trying to present new ideas/conflicts/characters that they want you to CARE about. Its pretty hard to become invested when you are JUST TOLD/INTRODUCED. I have no investment in them and they want me to just accept it no questions asked? Thats why the expression "fell flat" really comes up. I can understand some have no issue with it, but don't be shocked how some see it the other way and reject the story.
haha really? So Visceral's writers took ME3's script and replaced every mention of Cerberus with Unitoligists? Playing DS3 will be hilarious, sad, but still hilarious.
Isaac is an engineer, and this is one of the first times we get to see him make use of his skills. It fits the game perfectly. And so what if I stop for a few minutes to craft a new weapon? Every single minute in a horror game doesn't need tension or scares. Downtime is welcome and lets you have some time to breathe before you step back into the game.
Everyone should watch the discussion on the GT Invisible Walls podcast (10:22).
http://www.gametrailers.com/full-ep...-walls-episode-241--surviving-horror-survival
They go into how the economy and worrying about crafting ruins the atmosphere. How the pacing is not as well thought-out as the previous games. And loads more.
holy shit, this new enemy type thatis crazywarps around
Not new at all. Just a tougher variation of theTwitchers
so your idea of good writing is no development of the story between the games and no new elements to it? at all?
Personally, I think the sovereign stuff and how the story was told through relics from three different times was pretty clever writing. but the hate this game gets is really astonishing, especially considering that both first games were quite far from perfect.
Welcome to the internet... and neogaf. I pride myself on getting enjoyment out of most games, compared to most people these days.
yeah but the way they move... damn!
alright, question, I can make some new weapons: Badger, Show Stopper, Seeker Rifle... not sure what they do or which ones are worth it.
holy shit, this new enemy type thatis crazywarps around
You don't lose any of the materials used to make them. You can break them down afterwards if you don't like them.
Give em a try.
Oh, didn't know there was no risk involved or I would have been a lot more experimental to begin with. Thanks!
holy shit, this new enemy type thatis crazywarps around
Equip force gun or shotgun, wait for them to get close and blast them to bits. They are cool to look at but super boring.
Well, I'm now partly through chapter ten so that's enough for now. It looks like the Dead Space 1 tone was shifted away for something a bit more similar to the second game's once we arrived on the planet.
Not having any trouble with them. I was just a bit taken by surprise with their animations which I thought were neat.
I know. That is what I was saying. They animations are neat and they look cool but ultimately they are a boring enemy. Just like the stalker.
I know. That is what I was saying. They animations are neat and they look cool but ultimately they are a boring enemy. Just like the stalker.
eh, I find most enemies in games to be boring unless I'm playing something like Bayonetta. With horror games I mainly judge them on how creepy they are.
I thought the new skinny guys were damn creepy. The noise they make is gross. I played in 5.1 with the volume up.
I thought the new skinny guys were damn creepy. The noise they make is gross. I played in 5.1 with the volume up.
Wish I had surround sound... I'll be in an apartment for the next two years so I can't have a proper sound setup, but this game (among others) has convinced me that I need some quality surround headphones.