Up to chapter 14 now, going to be very surprised if the objective they're trying to accomplish for this one doesn't yield the results I expect. Isaac and his friends are kinda dense, apparently : /
So far the story hasn't been *too* terrible... Yes, the events that drove them to Tau Volantis and the love triangle are cringe-worthy, but I'm generally enjoying the exploration of what happened to Tau Volantis. I guess I'm just sucker for mysteries being unraveled, and the Markers have been a big giant mystery of the Dead Space fiction, so maybe I'm just putting up with it to sate my curiosity.
My max damage shotgun seems to have reached the end of its usefulness. Still has great damage, stopping power, spread, and knockback, but I can't fire fast enough to keep the black skinned bastards out of my face. Switched to a rocket launcher with damage guard with a force gun with ammo box for GTFO capabilities. I think I've glitched the gun out, or I just don't understand how the ammo box mechanics work. I've upgraded the clip enough that it holds two rockets. Though when the counter reads 0, I can fire another rocket, but then I need to reload. If I'm in the middle of a reload animation, I can cancel it with kinesis, and the counter will read 0, but I can fire another rocket. Sometimes I can just randomly fire rockets when the counter is zero without even having to cancel the reload animation if I fire a few rounds of force gun in the interim.
So yeah, kinda feel like I'm cheating, but it's effective...
I may go back to the shotgun once stasis coating becomes available. Maybe change my carbine to full auto with stasis to buy time for the shot gun. Damage would take a hit (My carbine is also max damage), but I'm rarely using it to put down enemies anyway...