Dead Space Official Gameplay Trailer

?

Exactly. They are pulling from the same source.

Nothing is fucked up when using the same source and the same headset on both systems.
Yes there's something wrong, there's nothing special happening with the audio in your headset on the PS5, unless you mean you only listened to it on the PS5 with a headset and then you listened to it on Xbox with your TV speaker or soundbar or something.

There's nothing special with the audio on PS5.

You have either something wrong with your setup, or have a placebo effect.

The audio should sound the same on all consoles and devices.

Do you have shitty speakers but a good pair of headphones?

You might have turned on Windows Sonic on your Xbox it's not a great surround sound simulator.

I'm trying to be nice here.
 
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Draw call?
The rats and all geometry that spawns into a scene has to be drawn on screen.
There are 100s of thousands of them. (300,000 to be exact, up from 5,000 in the last game)
The CPU has to call for the GPU to draw them.
Thats a draw call.

A game might not be GPU intensive but it could be CPU intensive which could lock it out from being on a lastgen machine.
Sure with enough tinkering and optimizing you could probably get any game to run on anything, but lets be real with budgets and time.

If all we had to worry about is scaling to GPUs set everything to potato quality and voila Switch/Mobile port.
But some parts of the game, especially CPU side things are much much harder to scale down.

The same could be true for a game like Plagues Tale which might not be the most graphically intensive game, but it could be utilizing the CPU beyond whats available in the Xbox One.

The "looks nextgen" argument always bemuses me.
99% of the artists working on these games can make well well beyond spec scenes with ease as in scenes wont be rendered in frames per second but second per frame.........but balancing and optimizing basically forces them to scale down stuff to work all(read as most) of the time.
Yes with a large enough budget and a large enough team you could optimize and optimize again till your assets are near ground truth....but not every studio has that, and not every studio even thinks its worth the effort to do so.

Dead Space Remake might not be the most stunning game out there, but it looks good.
Could it run on a PS4....i dont know what its doing under the hood.
Plagues Tale Requiem is being made by a relatively small independent studio, and their game looks stunning, could they have squeezed the game onto Xbox One.....with enough time and effort im sure, we have seen some switch ports that dont make sense......would it be worth it?
Or just enjoy the extra leeway you have with nextgen machines?
 
I hope this remake is as good about being able to play the entire game with just the plasma cutter as DS1 and 2 are.

It's one of the best self-imposed challenge run.
 
It looks like a well done remaster, not a remake. Was expecting better, judging from the early screenshots we got. Oh well, I'm still playing it.
 
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The rats and all geometry that spawns into a scene has to be drawn on screen.
There are 100s of thousands of them. (300,000 to be exact, up from 5,000 in the last game)
The CPU has to call for the GPU to draw them.
Thats a draw call.

A game might not be GPU intensive but it could be CPU intensive which could lock it out from being on a lastgen machine.
Sure with enough tinkering and optimizing you could probably get any game to run on anything, but lets be real with budgets and time.

If all we had to worry about is scaling to GPUs set everything to potato quality and voila Switch/Mobile port.
But some parts of the game, especially CPU side things are much much harder to scale down.

The same could be true for a game like Plagues Tale which might not be the most graphically intensive game, but it could be utilizing the CPU beyond whats available in the Xbox One.

The "looks nextgen" argument always bemuses me.
99% of the artists working on these games can make well well beyond spec scenes with ease as in scenes wont be rendered in frames per second but second per frame.........but balancing and optimizing basically forces them to scale down stuff to work all(read as most) of the time.
Yes with a large enough budget and a large enough team you could optimize and optimize again till your assets are near ground truth....but not every studio has that, and not every studio even thinks its worth the effort to do so.

Dead Space Remake might not be the most stunning game out there, but it looks good.
Could it run on a PS4....i dont know what its doing under the hood.
Plagues Tale Requiem is being made by a relatively small independent studio, and their game looks stunning, could they have squeezed the game onto Xbox One.....with enough time and effort im sure, we have seen some switch ports that dont make sense......would it be worth it?
Or just enjoy the extra leeway you have with nextgen machines?
I think both ds and requiem looks good, don't get me wrong, but they don't feel as remotely as nextgen as some parts of wukong or some other trailers of future games.

They just look like beefed up ps4 games, and not even that since i still think that stuff like tlou2 or death stranding looks on par on better in some occasions.

They can push some effects, more rats on screen but the don't wow me at all when so many elements have root on past gen.

SlimySnake SlimySnake your opinion on how much nextgen requeim looks? Maybe i just expect way higher standards...
 
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I hope this remake is as good about being able to play the entire game with just the plasma cutter as DS1 and 2 are.

It's one of the best self-imposed challenge run.
The only achievement worth a damn better be in:
F8Rckoh.jpg
 
People were really expecting that a remake of a single player brand that never made much money had a big ass budget under EA uh??
 
I thought it would be a bit more impressive to be honest. It's obviously a step up from the original but not substantial imho.

For the price I don't think it's unreasonable to be hoping for better for something that looks like it could be playable on a PlayStation 4.
 
Yes there's something wrong, there's nothing special happening with the audio in your headset on the PS5, unless you mean you only listened to it on the PS5 with a headset and then you listened to it on Xbox with your TV speaker or soundbar or something.

There's nothing special with the audio on PS5.

You have either something wrong with your setup, or have a placebo effect.

The audio should sound the same on all consoles and devices.

Do you have shitty speakers but a good pair of headphones?

You might have turned on Windows Sonic on your Xbox it's not a great surround sound simulator.

I'm trying to be nice here.
Trying to be nice? Lol let it out bruh.

I used my Arctis 7X on both my Series X and PS5. Series X has the Dolby Atmos for Headphones app active (fuck windows sonic).

The audio was noticeably better on PS5. Could be my ears though as everyone's is different.
 
Looks more like a remaster than a remake. I don't see a generational jump here, much less two. Callisto looks much better than this, while also being available on last gen. Callisto looks like a proper generational leap in visuals.

I will still buy this eventually, but not day one.
 
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Trying to be nice? Lol let it out bruh.

I used my Arctis 7X on both my Series X and PS5. Series X has the Dolby Atmos for Headphones app active (fuck windows sonic).

The audio was noticeably better on PS5. Could be my ears though as everyone's is different.

Bro, turn any app that alters audio off on both Series X and PS5. Make sure 3d audio isn't on on the PS5. Listen to both trailers. I'm sure both audio feeds are encoded in 128kbs stereo. AKA they both sound like shit but acceptable for a youtube video.
 
Bro, turn any app that alters audio off on both Series X and PS5. Make sure 3d audio isn't on on the PS5. Listen to both trailers. I'm sure both audio feeds are encoded in 128kbs stereo. AKA they both sound like shit but acceptable for a youtube video.
I don't see the value in adjusting my audio settings from what I normally use which works as intended.
 
Looks more like a remaster than a remake. I don't see a generational jump here, much less two. Callisto looks much better than this, while also being available on last gen. Callisto looks like a proper generational leap in visuals.

I will still buy this eventually, but not day one.
Callisto looks better in cutscenes but the gameplay had a similar level of graphical fidelity. Looks good enough to me, not everything can look like Hellblade 2.
 
Looks more like a remaster than a remake. I don't see a generational jump here, much less two. Callisto looks much better than this, while also being available on last gen. Callisto looks like a proper generational leap in visuals.

I will still buy this eventually, but not day one.
steve-carell-thankyou.gif
 
Looks great but in terms of graphics it essentially looks how I remember it looking on ps3, so doesn't feel like something I need to play. Excited for people who haven't ever played it to get the chance though
 
Looks how I remember the original (I know it's a huge difference side by side). Not particularly next-gen like, things like blood and guts and body juices seem to use pretty old school visual effects that don't really match the quality of models and environments and what not, they don't fit (sprites?).
 
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I hope this remake is as good about being able to play the entire game with just the plasma cutter as DS1 and 2 are.

It's one of the best self-imposed challenge run.
Is this a challenge run? It's how I always play through because dumping all upgrades into a single weapon > spreading upgrades over multiple and Plasma Cutter is my favorite. Gives you surgical precision to cut off the limbs
 
Callisto looks better in cutscenes but the gameplay had a similar level of graphical fidelity. Looks good enough to me, not everything can look like Hellblade 2.

That's what I wanted to say. Callisto looks great in cutscenes but overall it doesn't look better than DS remake.

I don't know what some people are smoking.

Still, I'm getting both day one.
 
Takes some balls to be asking full price for this.

I might get it for dirt cheap if I ever feel the need of replaying the first game. It was a very cool one, after all.
 
Looks great but in terms of graphics it essentially looks how I remember it looking on ps3, so doesn't feel like something I need to play. Excited for people who haven't ever played it to get the chance though
It looks far beyond the PS3 version, same artstyle is what you mean.
 
As fan I can be of Dead Space, I'm still hateful to EA for killing the IP by closing Visceral Games and travesting Dead Space 3 with co-op and MTX.

So, will wait 30/40€ tag price.
 
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It looks great but also like it'll run on a PC from 2015.

Not a fan of talking Isaac. If that's a harbinger of concessions made for "modern gamers" it doesn't bode well
 
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Is this a challenge run? It's how I always play through because dumping all upgrades into a single weapon > spreading upgrades over multiple and Plasma Cutter is my favorite. Gives you surgical precision to cut off the limbs

True true. If you only have one weapon, you get overloaded with ammo.
 
I would like to see extended game play of this. There's a couple of sections with the lighting that look incredible but the cuts are so fast you can't really take it in.

I agree with the others here that it doesn't look as incredible as I'd hoped but I'll hold judgment for uncut gameplay.
 
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Looks how I remember the original (I know it's a huge difference side by side). Not particularly next-gen like, things like blood and guts and body juices seem to use pretty old school visual effects that don't really match the quality of models and environments and what not, they don't fit (sprites?).
Yep, i noticed the same thing.
 
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