Zzoram said:Anyone beat the shooting rangE? I can only get to lvl 5 with the line gun, it shoots too slowly and the wide beam is bad for the range.
I used the Plasma Rifle, really easy
use alt fire to rotate if that's all you have
Zzoram said:Anyone beat the shooting rangE? I can only get to lvl 5 with the line gun, it shoots too slowly and the wide beam is bad for the range.
Danielsan said:Ooh man I just got to the deck (I think that's what it's called). Jaw dropping moment right there.
This game is definitely up there with the big boys in terms of visuals. It probably has some of the best lighting and visuals effects of this gen. The sheer amount of polish and little details per room is astounding.
I see some people are calling the game repetitive. That pretty much goes for any game. RE4 was basically the same shit for 15-18 hours as well. That didn't stop me from enjoying it and that doesn't stop me from enjoying this game.
plagiarize said:sorry that it's a jpeg. i forget to save it as a tif. software AA is on the right. you'll see a kind of edge blurring going on rather than true AA. i prefer it to no AA JUST personally, but real AA would have been nicer. not sure what the engine is doing that makes this happen but whatever.
vsync in game locks it at 30 fps... however... if i force vsync on in my nvidia drivers and leave it off in game, i get a tear free locked 60 fps. w00t. with vsync off i've not seen a drop below 100 fps yet on my 9800 gx2, core 2 extreme q6850.
Onion AV Club said:Originality is overrated. Dead Space proudly wears a host of influences on its sleeve: Alien and Solaris, Half-Life and Resident Evil 4. Plenty of boilerplate game design factors in, too: claustrophobic corridors, explosive canisters, gathering credits to spend at stores, even though you're on a dead ship. But Dead Space is a reminder that influence and convention, sharply focused, can become terrifically creepy.
Chrange said:and I absolutely hate the way he controls. Well not entirely - just turning.
shagg_187 said:I played this game at midnight with 5.1 Hifi Surround Headphones.... MOTHERFUCKER!!!!!!!! HOLY SHIT! THE SOUND! THE FUCKING SOUND!
If I mention 1 con, it'll be the fact that certain moments can easily be predictable even though if they are fucking scary. I know for a fact that whenever a door opens and there is darkness or a dead body lying in the room, shit is going to pop out. Infact, a time came where i just ran into rooms to get over the creeps showing up :lol
unpurposed said:Thoughts on the PC version:
I'm running it anywhere between 80 - 110 FPS with Vsync disabled and all settings maxed. Tearing is virtually nonexistent for me but rather noticeable in the opening scene. However, it's minor and it didn't really bother me at all.
Something I did notice however about the controls: Having Vsync enabled slows the cursor down to the point of it being unplayable. Disabling it speeds it up significantly and I can't see a problem with it. I did turn up the mouse sensitivity all the way up, so take that into consideration. Overall, with those two settings, I feel like there aren't any problems with the controls.
C2D 8400 @ 3.0 GHz
4 GB DDR2
HD4870
Vista X64
1920 * 1200
Well not all get up but never know which one will and thats the killer lolshagg_187 said:I played this game at midnight with 5.1 Hifi Surround Headphones.... MOTHERFUCKER!!!!!!!! HOLY SHIT! THE SOUND! THE FUCKING SOUND!
If I mention 1 con, it'll be the fact that certain moments can easily be predictable even though if they are fucking scary. I know for a fact that whenever a door opens and there is darkness or a dead body lying in the room, shit is going to pop out. Infact, a time came where i just ran into rooms to get over the creeps showing up :lol
Nikorasu said:The engine most likely uses deferred rendering. The only games that use this rendering method and support real AA are DX10-based like Clear Sky and GoW.
The bridge is an amazing location. As others have said, you just look around and they just nailed the feel of it. I thought I was the only one who was impressed by the design.Danielsan said:Ooh man I just got to the deck (I think that's what it's called). Jaw dropping moment right there.
This game is definitely up there with the big boys in terms of visuals. It probably has some of the best lighting and visuals effects of this gen. The sheer amount of polish and little details per room is astounding.
I see some people are calling the game repetitive. That pretty much goes for any game. RE4 was basically the same shit for 15-18 hours as well. That didn't stop me from enjoying it and that doesn't stop me from enjoying this game.
HK-47 said:Can someone help me with chapter 7?
How do you avoid getting killed by the smelters rotating around the asteroid? Every time I try to put the beacon on I die
HK-47 said:Can someone help me with chapter 7?
How do you avoid getting killed by the smelters rotating around the asteroid? Every time I try to put the beacon on I die
have you tried disabling vsync in the game and forcing it on in your graphics card drivers?x3n05 said:Interesting, you're getting a higher framerate than me, and I have a better video card (X2) and CPU (8500 @ 4.2Ghz). Mind you I had a fair bit of crap running in the background, which never helps. Interestingly I noticed no difference between 1 GPU and 2GPU's running, which tells me they are not making use of multi GPU setups, as I doubt it's CPU limited. I couldn't handle the tearing, as minor as it may be so 30fps it is for me, which for this type of game is fine. And yes, the PC controls (at least with vsync enabled) are horrible, to say the least, just at the title screen moving the mouse around nearly gave me motion sickness :lol
plagiarize said:have you tried disabling vsync in the game and forcing it on in your graphics card drivers?
that works for me on my nvidia card. i get 60 fps locked rather than 30 and it's buttery smooth with everything up full at 1920 x 1200.
pc version is great on a pad at least which is how i was going to play the game anyways. load times are almost none existant. it's a bit weird, loading a save from the menu takes less than 10 seconds, but the first load from new game took more like 40 seconds or so. loading between levels seems to be 5 seconds at most.KGKK said:This game is one of the best multi-platforms game I've ever played, PERIOD!! Can't wait for the sequel.
plagiarize said:pc tidbits.
To answer to this:RavenFox said:Well not all get up but never know which one will and thats the killer lol
JRW said:I discovered if you see a dead body and aren't sure if its really dead or not try using kinesis on it .. if your able to move it then its dead, if not then its going to attack.
it's cheaper too! just make sure you have a good pad. 360 pad is best as normal these days. funny thing is, it runs a lot better than Alone in the Dark did, which didn't look remotely as good. renegade team know their stuff i guess.Dot50Cal said:Thanks, you convinced me to go PC
TeethMummy said:Need help with chapter 5!
In the huge room where the doors are locked and I'm being chased by the regenerator and a horde of his boys. How do I kill/dispose of him? Died like 15 times already. Not in the hallway after the scientist first cuts the regenerating ones loose. the part after.
TeethMummy said:Need help with chapter 5!
In the huge room where the doors are locked and I'm being chased by the regenerator and a horde of his boys. How do I kill/dispose of him? Died like 15 times already. Not in the hallway after the scientist first cuts the regenerating ones loose. the part after.
well, it's a lot better than the RE4 lock. at least in the game you can unlock it, and locking it in the graphics card drivers do what you'd expect. i can only imagine they do it for consistancy... but yeah, be nicer if you didn't have to mess about with your graphics card settings.Zzoram said:It seems to be a pattern that console ports with vsync on PC lock it to 30fps instead of the usual 60fps. I guess it's because the console versions run at 30fps with vsync. Is it that hard to adjust that they never bother for the PC version?
plagiarize said:well, it's a lot better than the RE4 lock. at least in the game you can unlock it, and locking it in the graphics card drivers do what you'd expect. i can only imagine they do it for consistancy... but yeah, be nicer if you didn't have to mess about with your graphics card settings.
Halvie said:try shotting the leg off the regenerator and use stasis to slow down the other monsters and pick them off. I had a problem with this part too till I tried this. Also look for that room...back left I think. Hold yourself up in their and stasis them when they try and come through.
i don't get quite get why you think it's a matter of lazyness. surely all they need do is to tell the graphics card to vsync. programming their own vsync rather than just using in the built in one can't be a huge amount of saved time surely?Zzoram said::lol
You know they don't bother to change it because it requires more work for them, not because they want to gimp PC users with 30fps when we can run it at 120fps. The software AA is also clearly a console hold over.
Zzoram said:The software AA is also clearly a console hold over.
That takes away the fun and terror. he heshagg_187 said:To answer to this:
Atrus said:Just finished the game. Quite awesome with only a few drawbacks. One thing I don't understand though.
If the human made marker suppresses the Necromorphs, why do the Necromorphs show up around it? In addition, why would the Hive Mind want to return the human marker to the planet? Wouldn't that seal itself away?