MikeE21286
Member
Aeon712 said:.Then my friend told me the first letter of every chapter spells out Nicole is Dead and I became sad
WHOA, that's a total mind fuck, I did not realize that.....
Aeon712 said:.Then my friend told me the first letter of every chapter spells out Nicole is Dead and I became sad
No, he just doesn't agree with you. The sample group you cite is far from encompassing.Mango Positive said:You, my friend, are an outlier.
...Mar_ said:Just finished it.
It was a great game, but why people are going nuts over it is beyond me. Personally I feel the sound was the best part. Some of the explosions were absolutely incredible. But as for the rest of the game, I feel it never capitalised on some of the cool themes they started on, or that other games had taken advantage of.
However, I really enjoyed it. I certainly got my moneys worth. I didn't like the last level at all, but really liked the 'surprise' in the ending.
In summary, it was a game I really enjoyed playing through but did nothing to blow me away (besides the explosions). It very much stuck to conventional ideas of gameplay and horror, and never tried to expand any of them. My biggest disappointment is that it never really got under my skin, only offering jump scare after jump scare. Games that have gone beyond these conventional ideas in my opinion are Silent Hill and DOOM 3. Compared with these, Dead Space feels like a horror game in 'safe mode'.
I still can't get over the sound though. The explosions, the sound of the pulse rifle firing, the sound of the ripper on metal and limb. Incredible. It was the star of the show, and is certainly the best sound I've heard in a game so far.
Eccocid said:Can anyone come to my place and finish that shooting minigame for me? i cant pass it! i will pay for flight tickets! kthxbai!
Eccocid said:Can anyone come to my place and finish that shooting minigame for me? i cant pass it! i will pay for flight tickets! kthxbai!
Fallout-NL said:Just relax, take it easy. Then, when you're relaxed, concentrate. Prioritize your targets. Think you're too late for one, don't dwell on it, there's 4 others coming. You'll do it eventually.
:lol Yeah...Which shooting minigame are we talking about?BeeDog said:A tip that worked for me is, aim and squeeze the wall to the right as good as possible. This will open up the field of view so your character won't cover up the figures coming up from the left.
Good luck, it took me 10 tries to nail the last level.
Jive Turkey said::lol Yeah...Which shooting minigame are we talking about?
Eccocid said:LOL how many there are?
i am talking about the one in chapter 4..shooting astreoids
Eccocid said:LOL how many there are?
i am talking about the one in chapter 4..shooting astreoids
JasonUresti said:It did get tedious for me as well in the last few chapters. As you improve you weapons and suit, an individual necromorph or a pair becomes much less of threat. In order make up for this, the designers did not seem to be able to come up with anything other than to lock you in rooms and throws waves of the same mindless enemies at you. This is certainly a play type that can work, such as in Serious Sam, Painkiller, Doom 2, and such, but for Dead Space, with the movement and shooting mechanics it has, its not really all that fun.
The enemy types aren't varied enough to make it interesting in the mass wave approach, nor are the numbers of them high enough (along with your movement speed and weapon types) to reach the absurd levels of Shoot and Move play in those classic Doom maps. You are left with fighting the same types of creatures you've seen all game long, but now any sense of surprise or dread is all but gone, and its left feeling like work. The final level, to me, is a perfect example of all the bad things about this design approach, which was aggravating in the extreme for me. Looking at the game as a whole, the majority of the design work later in the game seems like a rather easy and unimaginative solution to padding out the games length.
I still enjoyed the game very much, as its just a superbly, and slickly put together game. It would have benefited greatly from cutting itself down, eliminating 2-4 chapters. This would have helped make the trapped in the monster rooms seem more like a climax to your dealings with the necromorphs, by drastically reducing their number and frequency.
JB1981 said:Well said - agreed with all of it.
JasonUresti said:It did get tedious for me as well in the last few chapters. As you improve you weapons and suit, an individual necromorph or a pair becomes much less of threat. In order make up for this, the designers did not seem to be able to come up with anything other than to lock you in rooms and throws waves of the same mindless enemies at you. This is certainly a play type that can work, such as in Serious Sam, Painkiller, Doom 2, and such, but for Dead Space, with the movement and shooting mechanics it has, its not really all that fun.
The enemy types aren't varied enough to make it interesting in the mass wave approach, nor are the numbers of them high enough (along with your movement speed and weapon types) to reach the absurd levels of Shoot and Move play in those classic Doom maps. You are left with fighting the same types of creatures you've seen all game long, but now any sense of surprise or dread is all but gone, and its left feeling like work. The final level, to me, is a perfect example of all the bad things about this design approach, which was aggravating in the extreme for me. Looking at the game as a whole, the majority of the design work later in the game seems like a rather easy and unimaginative solution to padding out the games length.
I still enjoyed the game very much, as its just a superbly, and slickly put together game. It would have benefited greatly from cutting itself down, eliminating 2-4 chapters. This would have helped make the trapped in the monster rooms seem more like a climax to your dealings with the necromorphs, by drastically reducing their number and frequency.
yep, i'm in chapter 9 now and i can see where this is going. now come the "fuck i'm out of ammo rooms..." in stead of "what the fuck is that?"JasonUresti said:It did get tedious for me as well in the last few chapters. As you improve you weapons and suit, an individual necromorph or a pair becomes much less of threat. In order make up for this, the designers did not seem to be able to come up with anything other than to lock you in rooms and throws waves of the same mindless enemies at you. This is certainly a play type that can work, such as in Serious Sam, Painkiller, Doom 2, and such, but for Dead Space, with the movement and shooting mechanics it has, its not really all that fun.
The enemy types aren't varied enough to make it interesting in the mass wave approach, nor are the numbers of them high enough (along with your movement speed and weapon types) to reach the absurd levels of Shoot and Move play in those classic Doom maps. You are left with fighting the same types of creatures you've seen all game long, but now any sense of surprise or dread is all but gone, and its left feeling like work. The final level, to me, is a perfect example of all the bad things about this design approach, which was aggravating in the extreme for me. Looking at the game as a whole, the majority of the design work later in the game seems like a rather easy and unimaginative solution to padding out the games length.
I still enjoyed the game very much, as its just a superbly, and slickly put together game. It would have benefited greatly from cutting itself down, eliminating 2-4 chapters. This would have helped make the trapped in the monster rooms seem more like a climax to your dealings with the necromorphs, by drastically reducing their number and frequency.
MickeyKnox said:
Haunted said:Yeah, Dead Space doesn't excel in the scariness department. But it's a tense, exciting romp, nicely planned and flawlessly executed.
A mix of RE4 and CoD4 in that regard.
And holy shit if anyone was surprised atKendra's betrayal and Nicole being dead, both of the twists were a long time coming. Like, seriously.
All in all a fantastic experience, though.
Chiggs said:I was not impressed with the animated movie. Ugh, and what's with all the inconsistencies?
I'm sorry but I can't do much more than spoiler tag them. :lol°°ToMmY°° said:shit. why i watched the spoiler?
that was a brainless move...
I KNOW! I avoided all spoilers, but somehow this made me go "Just a short mouse gesture then click away! Nothing to see... OH SHIT."°°ToMmY°° said:shit. why i watched the spoiler?
that was a brainless move...
vpance said:That whole section in Chapter 9 after you get the cards and do the, is really horrible. They sent thebasketball minigameguy and a black monster after you, and they can follow you into a save room too. I made it past that, but I had barely any ammo left for anything. Then you have to go back into the main area of the beginning part of the chapter, but they throw like a dozen fuckers at you and lock the doors.. I had to run into the subway car and shoot them from there since they cant follow you in.nemesis
Mar_ said:In summary, it was a game I really enjoyed playing through but did nothing to blow me away (besides the explosions). It very much stuck to conventional ideas of gameplay and horror, and never tried to expand any of them. My biggest disappointment is that it never really got under my skin, only offering jump scare after jump scare. Games that have gone beyond these conventional ideas in my opinion are Silent Hill and DOOM 3. Compared with these, Dead Space feels like a horror game in 'safe mode'.
I still can't get over the sound though. The explosions, the sound of the pulse rifle firing, the sound of the ripper on metal and limb. Incredible. It was the star of the show, and is certainly the best sound I've heard in a game so far.
Tom Penny said:Can someone validate this statement? This game is on my list of "going to buy laters" after Fallout 3 and Far Cry 2. If it isn't better than Doom 3 I'm definitely going to pass.
gregor7777 said:That was chapter 10. Chapter 9 was the.crashed ship
And BTW, I agree with you. So far Chapter 10 is my least favorite level thus far.
:lol, I just ended it and came to post the same thing~Devil Trigger~ said:I jumped at the end like a bitch...
there, i said it
Luckily for us, the very first "weapon" is a Plasma Cutter, and what is that used mostly for? repairing, maintenance, see it as some kind of welding torchalexh said:So has anyone wondered why they have evolved huge knives on the ends of their arms?
Or how fucking batshit insane it is for a normal maintenance crew to be killing these things?
I think games should incorporate a confidence level..
This engineer shouldn't have any idea how to shoot a gun this accurately.. i think the screen should shake at the beginning to emulate this.. i know if i were this guy.. my shit in pants monitor would be beeping.
gregor7777 said:I like Doom 3. Dead Space blows it away in virtually every department: visuals, atmosphere, control, sound, story. Even if you don't end up loving the game it's one IMO you have to play to have an opinion on.
~Devil Trigger~ said:I jumped at the end like a bitch...
there, i said it
alexh said:So has anyone wondered why they have evolved huge knives on the ends of their arms?
Or how fucking batshit insane it is for a normal maintenance crew to be killing these things?
I think games should incorporate a confidence level..
This engineer shouldn't have any idea how to shoot a gun this accurately.. i think the screen should shake at the beginning to emulate this.. i know if i were this guy.. my shit in pants monitor would be beeping.
Do you really want to be right next to huge chunks of rock as you're cutting it?Oldschoolgamer said:Toss me in the camp that despise Doom3 and like this well enough.
It almost caught me off guard. The camera stayed on his face way to long and I knew something was up. I ended up making a :| face like, "wtf are you going to do? I just killed your bitch ass boss." :lol
I could let it slide with him being Gordon Freeman # 2. My thing was, if the plasma cutter is a tool, why the eff does it shoot so damned far?
gregor7777 said:I like Doom 3. Dead Space blows it away in virtually every department: visuals, atmosphere, control, sound, story. Even if you don't end up loving the game it's one IMO you have to play to have an opinion on.
Tokubetsu said:Same. I actually liked the atmosphere and the flashlight versus gun mechanic of Doom 3 but this completely blows it out of the water. The setting is also infinitely more interesting.
~Devil Trigger~ said:I jumped at the end like a bitch...
there, i said it