I never really found it too scary really, but I found the environment to be really draining (tense is a pretty good word). I don't know how to explain it better quite yet. I agree with the ZP review that said the pacing could have been a little better and that there should have been an occasional 'relief' from the miserable environment.
IMO a possible scenario for such a thing would have been the
. Imagine first walking into such a grand place and finding it in immaculate condition. Maybe containment held and whatnot. Then slowly increasing discomfort with that environment in some form or another.
I still really really enjoyed the game and it's one of my favorite of the year. I would have no problem seeing it win awards.
IMO a possible scenario for such a thing would have been the
bridge or a possible 'backup bridge'
I still really really enjoyed the game and it's one of my favorite of the year. I would have no problem seeing it win awards.