CamHostage
Member
Really impressive how it holds that sense of scale at this speed, usually in games there's more lens compression and more coverup effects need to be used on the far distance to cover up the assets being reduced.
Its DECIMA so no doubt it'll have all Guerilla's features and then some.
I'm curious to see how they handle the day/night cycle, using transitions between bakes or a proper dynamic GI system.
Yeah. I'm very curious how they handle day/night transitions (although it's still not confirmed, right? I haven't watched the video yet, it does show day and night but does the clip move maps or can you tell yet if it changes live?) Even the PC Horizon FW didn't try to replace the baked GI (which might be for the better in the stylized looks they achieved with that process, ) but a realtime solution would be a great next step for Decima, and certainly the looks we've seen so far in DS2 are incredibly eye-pleasing.on video.
Would be cool to see a State of Decima update at a future GDC, they did one after Horizon 1/Frozen Wilds and some of the experimentak improvements they showed there were in Horizon 2. It's an exciting engine, and although an engine doesn't make a game great, I do wish Sony could put more projects on it and see what more Decima could do.
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