Death stranding 2 30 min. 4k gameplay

This is probably my most anticipated game of 2025 now GTA has been delayed, and I can't believe it's out in just over a month.

I completed the original release of DS1 a couple of times, but I've never completed the Director's cut, so I may need to squeeze that in at some point.

Personally, I loved the multiplayer aspect of the game, and I got a real buzz out of seeing the world change over time, with bridges and roads all over the shop. I'd always mash the likes when there was a genuinely helpful addition added to the world by another player, even if it was just a ladder or a rope.

And let's be honest - there's going to be some epic monorail systems added to DS2 by players, and I can't wait to chip in.
 
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Well SONY literally financed his whole new studio as well as DS1 and I'm guessing are primary investors in DS2. If it wasn't for SONY Kojima would be making indie games out of a basement.

That's partially correct.
Sony funded the game only and they had a contract for 2 or 3 games, i don't remember correctly.

The studio was funded by Kojima himself, he took a loan, so no he would not be working from a basement.
 
Yeah. I'm very curious how they handle day/night transitions (although it's still not confirmed, right? I haven't watched the video yet, it does show day and night but does the clip move maps or can you tell yet if it changes live?) Even the PC Horizon FW didn't try to replace the baked GI (which might be for the better in the stylized looks they achieved with that process, ) but a realtime solution would be a great next step for Decima, and certainly the looks we've seen so far in DS2 are incredibly eye-pleasing.on video.

Based on descriptions from the previews it sounds like it is real-time, although you do get the option to wait until nightfall or morning in your room.

I suspect it'll be an extension of the way they did the transitions into the BT world in the original, which if you think about it has to do similar stuff. I suspect the main thing they'll be doing is making use of the larger ram/vram pool and faster I/O to shuttle stuff in and out. I'm fairly sure it won't be any sort of RT solution due to it supporting 60fps on base PS5.
 
Like I said, Kojima gets the benefit of the doubt.

Horizon 2 and Ragnarök were trash and may as well have been DLC though. Anyone who said "it looks like DLC" prior to those games launching ended up completely right.
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Well SONY literally financed his whole new studio as well as DS1 and I'm guessing are primary investors in DS2. If it wasn't for SONY Kojima would be making indie games out of a basement.
He said he funded the studio himself afaik. Sony paid for development, I give you that.
But to think he would make indie games out of a basement? :messenger_grinning: He is a well respected game designer/director with decades of commercially and critically successful titles. Sure, you have forum warriors calling him pretentious, but I'm sure he has enough connections to have helped him out of his basement :messenger_winking:
 
TLOU2 looked like DLC
God of War Ragnarok looked like DLC
Spider Man 2 looked like DLC
Horizon Forbidden West looked like DLC
And now Death Stranding 2 looks like DLC

Edit: this is sarcasm, for the retards
I don't remember hearing that about TLOU2, but all the others have something in common. They're massive open-world style games that continue the story and characters from the previous games and carry over the majority of mechanics and ideas. When games were shorter, this wasn't as big a problem - mechanics established in the first game still had a good deal of room for iteration and a player had probably only spent 10-15 hours with them (Crash Bandicoot 1 - 3 / Uncharted 1-3 / Tomb Raider 1-3). But, when you spend 50-100 hours with a game covering dozens of locations and hundreds, if not thousands, of combat encounters, there's much less room to iterate.

Any game, like GOW:R, HFW, SM2 and DS2, that carries over the characters, story and mechanics, updating only the setting along with some new weapons, enemies and dungeons, is inevitably going to feel like more of the same, because you already spent so much time with the original.

The other thing is that games have become character franchises almost exclusively now. Think back to the original Resident Evil in 1996: hugely successful, critically lauded - an absolute gaming landmark. If that game was released in the last ten years, the idea that they would sack off Jill and Chris and replace the entire cast from the first game with a whole new cast for the second game would be unthinkable, but that's exactly what they did with RE2 back in the day. It'd be like if TLOU2 had rolled out featuring Chad and Rosie in rural Alabama, and made only vague references to things like the Fireflies and the Boston QZ.
 
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It is, Bluepoint wouldn't have been able to do anything of what you asked for by themselves.

You've invented this idea that Japan Studio developed the game. They had some producers involved. Producers aren't game developers. Bluepoint developed the game. They have people who have experience with game design. The idea that they couldn't make a DLC after remaking the whole game but somehow these producers at Japan Studio would have changed that is laughable.
 
The hyperbole in this thread as if they've never seen a game before or played the first lmao. Looks like a visual upgrade from the first and improved mechanics, but it's still Death Stranding, you know, the game most of yall shat on for having abysmal gameplay? Now all of a sudden youre falling for this again? Cant wait for Toiletface Man to cry on screen for 10 minutes and gaf calling it the best story ever!11

The first game was great but people preferred to shit on it at the time because of Kojima Derangement Syndrome. We got months of room temp IQ takes about how it was an Amazon delivery man simulator, which clearly showed the person hadn't played more than the opening hour of the game. Once the game opened up and more and more mechanics were available to the player, it was superb. Over the years people have grown to realize that and we're seeing all the "why Death Stranding was secretly genius" tier discourse flooding in, when it was always genius and people were just too retarded and sheep-like to see it.
 
You've invented this idea that Japan Studio developed the game. They had some producers involved. Producers aren't game developers. Bluepoint developed the game. They have people who have experience with game design. The idea that they couldn't make a DLC after remaking the whole game but somehow these producers at Japan Studio would have changed that is laughable.
Except that they had way more than producers; Sho Akimoto, Yoshimi Eguchi, Masashi Kudo and Kenji Tokumaru were the only game designers, while Toshitake Tsuchikura and Tomohito Ito were the only programmers that worked on the remake. The lead 3D artists and animators were from Japan Studio as well, while *everything* related to music and audio had ZERO involvement from Bluepoint, and was handled by Sony itself. And not to mention, THE director of the game!
And fuck it, I wouldn't think this small group at Japan Studio would have been able to pump out a DLC in a reasonable time either, but to think that the engineers and artists at Bluepoint could? THAT is laughable.
Learn to have more reasonable expectations.
 
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Well SONY literally financed his whole new studio as well as DS1 and I'm guessing are primary investors in DS2. If it wasn't for SONY Kojima would be making indie games out of a basement.
Any evidence of this? They published the game, bought the IP (which they have now sold back to the studio) and probably gave a sweet deal for Decima. That's not the same as "literally" financing the whole studio. That's like telling a musician they wouldn't exist because the record label made them a star. If not for that record label, the musician would just find another record label. It's a two way street.
 
Except that they had way more than producers; Sho Akimoto, Yoshimi Eguchi, Masashi Kudo and Kenji Tokumaru were the only game designers, while Toshitake Tsuchikura and Tomohito Ito were the only programmers that worked on the remake. The lead 3D artists and animators were from Japan Studio as well, while *everything* related to music and audio had ZERO involvement from Bluepoint, and was handled by Sony itself. And not to mention, THE director of the game!
And fuck it, I wouldn't think this small group at Japan Studio would have been able to pump out a DLC in a reasonable time either, but to think that the engineers and artists at Bluepoint could? THAT is laughable.
Learn to have more reasonable expectations.

You're mistaken among a great many things as to what those titles mean relative to this game.

You think that they only had those programmers while you simply ignore the title that people have at bluepoint is engineers.

You think the principals on a remake are actually designing the game? The games been designed kid.

And yes, a lot of sony was involved... but that's not exclusive to Bluepoint, that's the case on most Sony games. You have a tremendous support staff across the board. Look at Astro Bot.

You think they were assigned a live service God of War but couldn't do an expansion on a game they'd already made?
 
You're mistaken among a great many things as to what those titles mean relative to this game.

You think that they only had those programmers while you simply ignore the title that people have at bluepoint is engineers.

You think the principals on a remake are actually designing the game? The games been designed kid.
They certainly mean much more to the idea of DEVELOPING additional content than whatever Bluepoint did.
And yes, a lot of sony was involved... but that's not exclusive to Bluepoint, that's the case on most Sony games. You have a tremendous support staff across the board. Look at Astro Bot.
Nothing of what I said is related to support staff, music and audio design for Astro Bot was done directly within Team Asobi, just like it was done at Japan Studio in the case of Demon's Souls. Should tell you how much of a Bluepoint project it was.
You think they were assigned a live service God of War but couldn't do an expansion on a game they'd already made?
Over two years after Demon's Souls 2020, when they were busy making God of War Ragnarok (in the same way they "made" Demon's Souls 2020). What is your point here?
Also, can we stop here? We're derailing the thread way too much.
 
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They certainly mean much more to the idea of DEVELOPING additional content than whatever Bluepoint did.

Nothing of what I said is related to support staff, music and audio design for Astro Bot was done directly within Team Asobi, just like it was done at Japan Studio in the case of Demon's Souls. Should tell you how much of a Bluepoint project it was.

Over two years after Demon's Souls 2020, when they were busy making God of War Ragnarok (in the same way they "made" Demon's Souls 2020). What is your point here?
Also, can we stop here? We're derailing the thread way too much.

Dude you're the only one who has derailed this thread with the fantasy out of nowhere that Japan Studio and not Bluepoint is responsible for Demon's Souls 2020. There's even a making of video for the game. This is actually insane.
 
Dude you're the only one who has derailed this thread with the fantasy out of nowhere that Japan Studio and not Bluepoint is responsible for Demon's Souls 2020. There's even a making of video for the game. This is actually insane.
The derailing started way before that and I literally never stated that ONLY Japan Studio was responsible for the remake. See how you're twisting my words? I just said that your expectations as for what Bluepoint could have accomplished by itself are totally unreasonable.
 
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Any evidence of this? They published the game, bought the IP (which they have now sold back to the studio) and probably gave a sweet deal for Decima. That's not the same as "literally" financing the whole studio. That's like telling a musician they wouldn't exist because the record label made them a star. If not for that record label, the musician would just find another record label. It's a two way street.
Not every record label has the same power and if we gonna use your analogy about musicians, if they don't get a record deal with a company that has infinite money to promote, they would just fade away and nobody would even hear about them just like it always is. Ye he has fans, Khieglhey or whatever his name is, his biggest fanboy doesn't have 100s of millions to give away. So only a limited amount of studios could take him on.
 


Well....now we know what game Neil Druckman is going to direct next.

Good to know that DS2 probably isn't the last one and that there may be life in it yet. I was a little worried that this was gonna be it and they'd move on entirely (I heard the original deal was for two games with Sony?).

I feel like there's so many ways for the mechanics to be built upon and so many possibilities for environments and gameplay. It's definitely a world I'll like to visit even more in the far future. Hopefully he gets OD done, goes heavy on PHYSINT for early-mid PS6 and then with the experience gained, the studio will have the hang of that hardware to see it off with with a bang with DS3.

I think a good break will allow for them to come at it with fresh eyes and allow us to not be overloaded with it. Plus Decima on a PS6 Pro a ~decade from now will probably be insane.

I expect Kojima will say he doesn't want to do it now, but will get pulled in when its underway again and momentum takes him. I know he's getting on but he looks damn good coming up on 62. At worst I expect his most trusted people at KojiPro will work on it and he'll have a hand in it still.
 
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This is going to be a big game for me but I'm worried over the comments. I havent' played the first one.
Exactly what Im saying. I loved the first one and will most definitely buy this one, but nothing about it screams hype to me. It looks like more of the same, which is fine.

A sequel that's completely different from the first? :pie_thinking:

Super Mario Bros 2
Zelda 2
Toejam & Earl 2
Castlevania 2
Darksiders 2
Street Fighter 2
Dino Crisis 2
Ni No Kuni 2
Batman Arkham City

They're out there
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Bruh out here talking about Simon's Quest like it was a good thing.
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This is going to be a big game for me but I'm worried over the comments. I havent' played the first one.

Frustrated Angry Video Game Nerd GIF

Bruh out here talking about Simon's Quest like it was a good thing.
dead harry styles GIF

It was just an example of a sequel that was drastically different than the first game! My god man. Some of you just rush to presumptions or judgments without any sense. Or reading comprehension :messenger_tears_of_joy:

And in it's defense, it has a dope soundtrack and is actually quite soulslike in how fucking obtuse it is with shit. You spergs should be retroactively sucking that games dick at this point.
 
It was just an example of a sequel that was drastically different than the first game! My god man. Some of you just rush to presumptions or judgments without any sense. Or reading comprehension :messenger_tears_of_joy:

And in it's defense, it has a dope soundtrack and is actually quite soulslike in how fucking obtuse it is with shit. You spergs should be retroactively sucking that games dick at this point.
Just a reference/joke opportunity my bro, no offense. It's all good.
 
Not every record label has the same power and if we gonna use your analogy about musicians, if they don't get a record deal with a company that has infinite money to promote, they would just fade away and nobody would even hear about them just like it always is. Ye he has fans, Khieglhey or whatever his name is, his biggest fanboy doesn't have 100s of millions to give away. So only a limited amount of studios could take him on.
So besides Sony, the only other benefactor Hideo Kojima has is... Geoff Keighley? Literally any publisher will consider any proposal from him, at the minimum. Sony deserves credit as a publisher making the right move, but you are taking way too much credit away from the actual talent. He isn't some basement dweller that Sony discovered and put on the map!
 
Yep, that's Death Stranding. Looks like an expansion for the first game, so good for those who enjoyed it. I tried again on the Pro recently, not for me.
 
Death Stranding Directors Cut is an Amazon Prime free game to play on Luna . . . yes it still exists.
In case anyone hasn't played the first and have an Amazon Prime account.
 
Don't want nor need to watch this.

The trailer was all I needed to moisten my jimmies and render this game a day one purchase. Heck! I was sold on the mere announcement of the game.

I've said it before and I'll say it again... DS1 was a fucking masterpiece.

Kojima-sama can do no wrong in my eyes.
 
All that high tech but he can't get a jetpack, or robot mule, or use a drone to deliver packages? Nah he's gotta hike the boxes on foot yet fight giant laser octopuses. Oh Kojima never change.
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I enjoyed the first game despite the fact that there was very little combat. I think evasion was great. I do like the idea of more combat in the sequel though because it adds a little more depth to the gameplay options.
 
First time I tried DS1 I couldnt get into it. I'm feeling a terrible void since I've finished clair obscur so I'm giving it another chance before DS2 comes out.
 
That's partially correct.
Sony funded the game only and they had a contract for 2 or 3 games, i don't remember correctly.

The studio was funded by Kojima himself, he took a loan, so no he would not be working from a basement.

What engine is this game running on? And how much did they spend on using it?

So besides Sony, the only other benefactor Hideo Kojima has is... Geoff Keighley? Literally any publisher will consider any proposal from him, at the minimum. Sony deserves credit as a publisher making the right move, but you are taking way too much credit away from the actual talent. He isn't some basement dweller that Sony discovered and put on the map!

So no credit for the engine and free engineering help with using it and adding to it?
 
I'm sure that was part of the deal for exclusivity. Nothing is free in these transactions.

You're probably right. But I don't think it should be underestimated how great it was for Kojima and his team to be able to get a great engine to work from immediately. Think of how much money was saved, since Kojima Studios was able to get up and running so fast. Especially with an engine that his team was able to build on and add to with Guerilla Games.

For his type of games, it was literally the perfect engine and situation. It's hard to put a price on that gift.
 
I played some of DS1 DC in the widescreen mode on the pro and was taken aback at how immersive it was on the 55 inch Lg Oled. So much so I went ultrawide res on some of my pc games and was like this is what I was missing out lol. Text is a bit harder to read especially with DS1 having those little text blurbs on packages.
But yeah, I hope that widescreen mode is added to the sequel.
 
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