Xtib81
Member
That's everything I'd want from a sequel.I watched 10 seconds.
Anyone who watched it all what did you think?
That's everything I'd want from a sequel.I watched 10 seconds.
Anyone who watched it all what did you think?
Well....now we know what game Neil Druckman is going to direct next.
Well SONY literally financed his whole new studio as well as DS1 and I'm guessing are primary investors in DS2. If it wasn't for SONY Kojima would be making indie games out of a basement.
Yeah. I'm very curious how they handle day/night transitions (although it's still not confirmed, right? I haven't watched the video yet, it does show day and night but does the clip move maps or can you tell yet if it changes live?) Even the PC Horizon FW didn't try to replace the baked GI (which might be for the better in the stylized looks they achieved with that process, ) but a realtime solution would be a great next step for Decima, and certainly the looks we've seen so far in DS2 are incredibly eye-pleasing.on video.
Like I said, Kojima gets the benefit of the doubt.
Horizon 2 and Ragnarök were trash and may as well have been DLC though. Anyone who said "it looks like DLC" prior to those games launching ended up completely right.
He said he funded the studio himself afaik. Sony paid for development, I give you that.Well SONY literally financed his whole new studio as well as DS1 and I'm guessing are primary investors in DS2. If it wasn't for SONY Kojima would be making indie games out of a basement.
I don't remember hearing that about TLOU2, but all the others have something in common. They're massive open-world style games that continue the story and characters from the previous games and carry over the majority of mechanics and ideas. When games were shorter, this wasn't as big a problem - mechanics established in the first game still had a good deal of room for iteration and a player had probably only spent 10-15 hours with them (Crash Bandicoot 1 - 3 / Uncharted 1-3 / Tomb Raider 1-3). But, when you spend 50-100 hours with a game covering dozens of locations and hundreds, if not thousands, of combat encounters, there's much less room to iterate.TLOU2 looked like DLC
God of War Ragnarok looked like DLC
Spider Man 2 looked like DLC
Horizon Forbidden West looked like DLC
And now Death Stranding 2 looks like DLC
Edit: this is sarcasm, for the retards
It is, Bluepoint wouldn't have been able to do anything of what you asked for by themselves.Nothing you said here was relevant to what I said...
It is, Bluepoint wouldn't have been able to do anything of what you asked for by themselves.
The hyperbole in this thread as if they've never seen a game before or played the first lmao. Looks like a visual upgrade from the first and improved mechanics, but it's still Death Stranding, you know, the game most of yall shat on for having abysmal gameplay? Now all of a sudden youre falling for this again? Cant wait for Toiletface Man to cry on screen for 10 minutes and gaf calling it the best story ever!11
Except that they had way more than producers; Sho Akimoto, Yoshimi Eguchi, Masashi Kudo and Kenji Tokumaru were the only game designers, while Toshitake Tsuchikura and Tomohito Ito were the only programmers that worked on the remake. The lead 3D artists and animators were from Japan Studio as well, while *everything* related to music and audio had ZERO involvement from Bluepoint, and was handled by Sony itself. And not to mention, THE director of the game!You've invented this idea that Japan Studio developed the game. They had some producers involved. Producers aren't game developers. Bluepoint developed the game. They have people who have experience with game design. The idea that they couldn't make a DLC after remaking the whole game but somehow these producers at Japan Studio would have changed that is laughable.
Any evidence of this? They published the game, bought the IP (which they have now sold back to the studio) and probably gave a sweet deal for Decima. That's not the same as "literally" financing the whole studio. That's like telling a musician they wouldn't exist because the record label made them a star. If not for that record label, the musician would just find another record label. It's a two way street.Well SONY literally financed his whole new studio as well as DS1 and I'm guessing are primary investors in DS2. If it wasn't for SONY Kojima would be making indie games out of a basement.
Except that they had way more than producers; Sho Akimoto, Yoshimi Eguchi, Masashi Kudo and Kenji Tokumaru were the only game designers, while Toshitake Tsuchikura and Tomohito Ito were the only programmers that worked on the remake. The lead 3D artists and animators were from Japan Studio as well, while *everything* related to music and audio had ZERO involvement from Bluepoint, and was handled by Sony itself. And not to mention, THE director of the game!
And fuck it, I wouldn't think this small group at Japan Studio would have been able to pump out a DLC in a reasonable time either, but to think that the engineers and artists at Bluepoint could? THAT is laughable.
Learn to have more reasonable expectations.
They certainly mean much more to the idea of DEVELOPING additional content than whatever Bluepoint did.You're mistaken among a great many things as to what those titles mean relative to this game.
You think that they only had those programmers while you simply ignore the title that people have at bluepoint is engineers.
You think the principals on a remake are actually designing the game? The games been designed kid.
Nothing of what I said is related to support staff, music and audio design for Astro Bot was done directly within Team Asobi, just like it was done at Japan Studio in the case of Demon's Souls. Should tell you how much of a Bluepoint project it was.And yes, a lot of sony was involved... but that's not exclusive to Bluepoint, that's the case on most Sony games. You have a tremendous support staff across the board. Look at Astro Bot.
Over two years after Demon's Souls 2020, when they were busy making God of War Ragnarok (in the same way they "made" Demon's Souls 2020). What is your point here?You think they were assigned a live service God of War but couldn't do an expansion on a game they'd already made?
They certainly mean much more to the idea of DEVELOPING additional content than whatever Bluepoint did.
Nothing of what I said is related to support staff, music and audio design for Astro Bot was done directly within Team Asobi, just like it was done at Japan Studio in the case of Demon's Souls. Should tell you how much of a Bluepoint project it was.
Over two years after Demon's Souls 2020, when they were busy making God of War Ragnarok (in the same way they "made" Demon's Souls 2020). What is your point here?
Also, can we stop here? We're derailing the thread way too much.
The derailing started way before that and I literally never stated that ONLY Japan Studio was responsible for the remake. See how you're twisting my words? I just said that your expectations as for what Bluepoint could have accomplished by itself are totally unreasonable.Dude you're the only one who has derailed this thread with the fantasy out of nowhere that Japan Studio and not Bluepoint is responsible for Demon's Souls 2020. There's even a making of video for the game. This is actually insane.
In this area many Youtubers are going to jump to see what happens with the physics
Not every record label has the same power and if we gonna use your analogy about musicians, if they don't get a record deal with a company that has infinite money to promote, they would just fade away and nobody would even hear about them just like it always is. Ye he has fans, Khieglhey or whatever his name is, his biggest fanboy doesn't have 100s of millions to give away. So only a limited amount of studios could take him on.Any evidence of this? They published the game, bought the IP (which they have now sold back to the studio) and probably gave a sweet deal for Decima. That's not the same as "literally" financing the whole studio. That's like telling a musician they wouldn't exist because the record label made them a star. If not for that record label, the musician would just find another record label. It's a two way street.
Well....now we know what game Neil Druckman is going to direct next.
Exactly what Im saying. I loved the first one and will most definitely buy this one, but nothing about it screams hype to me. It looks like more of the same, which is fine.
A sequel that's completely different from the first?
Super Mario Bros 2
Zelda 2
Toejam & Earl 2
Castlevania 2
Darksiders 2
Street Fighter 2
Dino Crisis 2
Ni No Kuni 2
Batman Arkham City
They're out there
This is going to be a big game for me but I'm worried over the comments. I havent' played the first one.
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Bruh out here talking about Simon's Quest like it was a good thing.
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Just a reference/joke opportunity my bro, no offense. It's all good.It was just an example of a sequel that was drastically different than the first game! My god man. Some of you just rush to presumptions or judgments without any sense. Or reading comprehension
And in it's defense, it has a dope soundtrack and is actually quite soulslike in how fucking obtuse it is with shit. You spergs should be retroactively sucking that games dick at this point.
Just a reference/joke opportunity my bro, no offense. It's all good.
So besides Sony, the only other benefactor Hideo Kojima has is... Geoff Keighley? Literally any publisher will consider any proposal from him, at the minimum. Sony deserves credit as a publisher making the right move, but you are taking way too much credit away from the actual talent. He isn't some basement dweller that Sony discovered and put on the map!Not every record label has the same power and if we gonna use your analogy about musicians, if they don't get a record deal with a company that has infinite money to promote, they would just fade away and nobody would even hear about them just like it always is. Ye he has fans, Khieglhey or whatever his name is, his biggest fanboy doesn't have 100s of millions to give away. So only a limited amount of studios could take him on.
It's a Sony game the same way Bloodborne is.You consider DS2 a Sony game? Some people are saying that it doesn't count now because Sony sold the IP to Kojima. lol
That's wrong.It's a Sony game the same way Bloodborne is.
I stopped using veichles alltogether very fast in that gameFinally more realistic terrain. I hated how DS1 had pointy rocks almost everywhere inches apart making use of the vehicle annoying.
That's partially correct.
Sony funded the game only and they had a contract for 2 or 3 games, i don't remember correctly.
The studio was funded by Kojima himself, he took a loan, so no he would not be working from a basement.
So besides Sony, the only other benefactor Hideo Kojima has is... Geoff Keighley? Literally any publisher will consider any proposal from him, at the minimum. Sony deserves credit as a publisher making the right move, but you are taking way too much credit away from the actual talent. He isn't some basement dweller that Sony discovered and put on the map!
I'm sure that was part of the deal for exclusivity. Nothing is free in these transactions.So no credit for the engine and free engineering help with using it and adding to it?
I'm sure that was part of the deal for exclusivity. Nothing is free in these transactions.