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Demon's Souls |OT2| Soulsuckingly brilliant RPG full of Demon's Crack

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
canova said:
1. patience, patience, patience
2. have your shield up at all times
3. easiest class: royal
4. if you like melee: go with knight
5. if you like to dodge/roll, wear light armor
6. find thief ring and cling ring in the first world after tutorial
7. bookmark demon's souls wiki

8. never consume your (boss) demon souls
9. attacking NPC's can have massive consequences
10. you have to beat 1-1 boss before you can level up in the nexus
11. don't worry about trophies and wiki too much on your first playthrough
12. enjoy the game, it's unique and awesome.
 
recklessmind said:
8. never consume your (boss) demon souls
9. attacking NPC's can have massive consequences
10. you have to beat 1-1 boss before you can level up in the nexus
11. don't worry about trophies and wiki too much on your first playthrough
12. enjoy the game, it's unique and awesome.
13. You. Will. Die. Don't stress over it. It happens to everyong.
 

oracrest

Member
Some asshat made me wait as the Monk's summon yesterday. I see the last few enemies health bars go down, and then he just waits.....

for like half an hour.....

and nothing....

so I quit. Does that mean he 'wins' the Monk battle? So frustrating. On the flipside, the next time I get summoned there, the guy dies by Flayers, so Monk's wrap for me!
 

JDS 1977

Banned
Finally picked this up despite being intimidated. I made it through 1-1 and beat the boss there. Following basic advice I suppose to go to 2-1 or 3-1 or other first parts next? Is it safe to assume that the other levels will be doable in the same manageable way? Or will it just get crazy harder?

I grabbed the Cling Ring, the ring from bank guy, Thief ring, and a few non special weapons.

When the time comes to go back to world 1 to progress to another boss I'm hoping the checkpoints I opened make the travel a lot less tedious deeper in the zone?

Also- What do i do with the armor/weapons that I'm not going to be using? I don't seem to be able to sell anything to the blacksmith. Am I just stuck with the stuff in storage?
 

Canova

Banned
JDS 1977 said:
Finally picked this up despite being intimidated. I made it through 1-1 and beat the boss there. Following basic advice I suppose to go to 2-1 or 3-1 or other first parts next? Is it safe to assume that the other levels will be doable in the same manageable way? Or will it just get crazy harder?

I grabbed the Cling Ring, the ring from bank guy, Thief ring, and a few non special weapons.

When the time comes to go back to world 1 to progress to another boss I'm hoping the checkpoints I opened make the travel a lot less tedious deeper in the zone?

Also- What do i do with the armor/weapons that I'm not going to be using? I don't seem to be able to sell anything to the blacksmith. Am I just stuck with the stuff in storage?

yup, no selling here. just storage them
 
Last night was productive and awesome. I restarted with a female Royal, beat 1-1 without dying, started to build my character, and snuck around in 4-1 and 1-1 to nab a few goodies like the Crescent Falchion+1, PFS, Amulet of Gods and some fire resistance ring that ended up costing me my life with a swift motion of a dragon's tail. I died happy, though, with loot filling my pockets.

Very, very much looking forward to tonight to give 2-1 a shot. I haven't felt like this with a game in a long time.
 
oracrest said:
Some asshat made me wait as the Monk's summon yesterday. I see the last few enemies health bars go down, and then he just waits.....

for like half an hour.....

and nothing....

so I quit. Does that mean he 'wins' the Monk battle? So frustrating. On the flipside, the next time I get summoned there, the guy dies by Flayers, so Monk's wrap for me!
Can you get more than one monk's headwrap?
 

bdouble

Member
Started over after PW and this game has consumed me. Finally broke through PBWT once I obtained the Mace and upgraded it in turn letting me go through 4-1. Leading to a bunch of other upgrades mainly Sticky Bow +3. Now working on 2-2 but damn those bear bugs. Is there really any effective way to kill the bigger ones? Cresent +2 is ok for the small ones.
 

Ferrio

Banned
Solstice said:
13. You. Will. Die. Don't stress over it. It happens to everyong.

14. While in body form you will inevitably die in the stupidest ways possible.
Elevator to blacksmith :(
 

Sotha Sil

Member
Ferrio said:
14. While in body form you will inevitably die in the stupidest ways possible.
Elevator to blacksmith :(


:lol

Were you trying to hop from one platform to the next to win some time? Happened to me to.
 

Ferrio

Banned
Sotha Sil said:
:lol

Were you trying to hop from one platform to the next to win some time? Happened to me to.

No just a bit too anxious to go upgrade a weapon and overshot the platform. One of my many stupid deaths.
 
canova said:
if you're in Europe, hmm the timing could be difficult. You evening would be my afternoon, and I'm working.

And I think my EU characters are pretty high, 100-ish

Yeah, I figured it would be troublesome if you live in America. Still, no biggie, we probably wouldn't have been able to play anyway since your EU characters are so high leveled. Also, I got a confidence boost after beating world 4, so I feel like I can take on anything. :D

Thanks for the offer though!
 
Well I still don't have the money to pick up a EU copy of this game so I'm going back to Boliteria with my US copy and starting a juggernaut build. I'm going to take a few friends that are newbs through the game.
 
Melfice7 said:
i always throw myself down there without the platform and i dont die O: maybe you dont have enough DEX
same. sometimes i'll catch one of the platforms for a second and it'll slow me down, but even a straight fall i survive easily. STEP YO DEX GAME UP.
 

edbrat

Member
Ferrio said:
14. While in body form you will inevitably die in the stupidest ways possible.
Elevator to blacksmith :(

I've done this more than once, "fortunately" I'd already lost most of my souls via some other stupid method by the time I got the opportunity to die here :)
 
Sotha Sil said:
:lol

Were you trying to hop from one platform to the next to win some time? Happened to me to.

I was in 5-1, and I sneezed a really fucking powerful sneeze. Well, I nudged the analog just enough to fucking fall off.
 

Canova

Banned
SteelAttack said:
Last night was productive and awesome. I restarted with a female Royal, beat 1-1 without dying, started to build my character, and snuck around in 4-1 and 1-1 to nab a few goodies like the Crescent Falchion+1, PFS, Amulet of Gods and some fire resistance ring that ended up costing me my life with a swift motion of a dragon's tail. I died happy, though, with loot filling my pockets.

Very, very much looking forward to tonight to give 2-1 a shot. I haven't felt like this with a game in a long time.

good to know you like it.

keep posting your progress here
 

Sword Familiar

178% of NeoGAF posters don't understand statistics
Rabbitwork said:
same. sometimes i'll catch one of the platforms for a second and it'll slow me down, but even a straight fall i survive easily. STEP YO DEX GAME UP.

My current build has a dex of 8 :lol Will fall to my death if it happens and I couldn't even use a light crossbow even if I wanted to. Completely neglecting dex is awesome.
 
Sword Familiar said:
My current build has a dex of 8 :lol Will fall to my death if it happens and I couldn't even use a light crossbow even if I wanted to. Completely neglecting dex is awesome.

I've soooo been in that situation. Endurance FTW!
 

oracrest

Member
I love how frustrated and to the point Blacksmith Ed is. Every time I go down to upgrade some equipment, I just imagine him saying

"...the fuck do you want?"
 
Solstice said:
I was in 5-1, and I sneezed a really fucking powerful sneeze. Well, I nudged the analog just enough to fucking fall off.
i actually did this and hit R1 while standing in front of Freke. he of course, flipped out, and i frantically reloaded my game.
 

Sword Familiar

178% of NeoGAF posters don't understand statistics
oracrest said:
I love how frustrated and to the point Blacksmith Ed is. Every time I go down to upgrade some equipment, I just imagine him saying

"...the fuck do you want?"

The day before you arrived, while drunk, he accidentally broke his nuts on the anvil, mistaking them for two red hot demon souls. It says so in the black phantom special guide book delivered to people on random.
 

oracrest

Member
Sword Familiar said:
The day before you arrived, while drunk, he accidentally broke his nuts on the anvil, mistaking them for two red hot demon souls. It says so in the black phantom special guide book delivered to people on random.

Haha, his face says it all...

demonssouls_screens_24.jpg



And he's the only character getting into a fight in his loading screen :lol

edboldwin.jpg
 

oracrest

Member
Good co-oping last night Canova. It worked out pretty good that I got the Monk's headwrap and revived just before you joined up, I didn't end up needing to use a Stone of Ephemeral Eyes.
 

Canova

Banned
oracrest said:
Good co-oping last night Canova. It worked out pretty good that I got the Monk's headwrap and revived just before you joined up, I didn't end up needing to use a Stone of Ephemeral Eyes.

yeah that was fun. I thought about crossing the swamp to take on the 3 great depraved ones, but changed my mind :D
 

Prezhulio

Member
being bad at this game makes 5-2 a motherfucker :/ i'm so disgusted with my poor choices every run through so far, had to turn it off.

i'll be honest though, i didn't think i'd make it as far as i have since i first popped it in. maybe about 3/4 through the first playthrough. the game deserves every bit of hype it's given, even if it makes me cry like a little girl.

side note, i know there's lots of armor out there, but i sure as shit haven't found any. i'm still using my starting gear.
 
I feel my manhood growing with each step I take forward through the amazing world of Demon's Souls. Even though the game is hard as nails every step of the way, it hasn't felt cheap in any instance. It's terribly hard, but also fair.

I just beat 2-1. Finally managed to reach 22 STR to equip the PFS. Now onto 3-1.

What am I supposed to do with the souls of bosses?
 

oracrest

Member
SteelAttack said:
I feel my manhood growing with each step I take forward through the amazing world of Demon's Souls. Even though the game is hard as nails every step of the way, it hasn't felt cheap in any instance. It's terribly hard, but also fair.

I just beat 2-1. Finally managed to reach 22 STR to equip the PFS. Now onto 3-1.

What am I supposed to do with the souls of bosses?

The souls of the bosses can be used To have blacksmith Ed forge high end weapons, sage freke or yuria teach you higher spells. They ate a waste to use as soul points.
 

Sotha Sil

Member
canova said:
what's that flash image in his avatar, I couldn't make it out :lol



The boss that never made it into the game; for even the most hardened Demon's Souls veterans would have run in horror. The Black Beast itself!
 

Withnail

Member
Nice article on Guardian Gamesblog with an interview of From and Japan Studio. The questions were posed by readers of the blog. Some interesting tidbits.

Life can be cruel, especially to fans of Demon's Souls, the brilliant but unforgiving RPG adventure that has seduced and enslaved many a Gamesblog reader. Regulars on our Chatterbox forum became so devoted to the game following its UK release in June that I arranged to get a selection of their questions out to its Japanese developer, From Software.

For a long while many of you must have quietly feared that a response would never be forthcoming. But now, the title's director Hidetaka Miyazaki and SCE Japan Studio's Takeshi Kajii have tackled all of your queries, aided by translators at Namco Bandai Europe (thanks, chaps!). The answers are often short, snappy and wonderfully obtuse, but true Demon's Souls fans probably wouldn't have it any other way. Plus, there's a tantalising hint that, despite a few whispers to the contrary, we can perhaps tentatively look forward to a sequel. One day. Perhaps. Fingers crossed...

MeepMeep: Did you face much opposition from management, trying to dissuade you from releasing such a difficult, hardcore game?

HM: Yes, sometimes. *laughs*

TK: There was some quite strong pressure from management... However, on the creator's side, their concept was very clear, and they explained it very politely, so we were able to have the game released as it is.

MeepMeep: What did the testing groups make of it?

TK: At the beginning, of course, there were a lot of comments about the difficulty of the game, saying for example that it was too difficult!

HM: But then we explained very clearly the intention of the game regarding its difficulty, and they kindly understood our position. So the difficulty level hasn't become a problem.

CB Podge: Does it annoy you that people have found certain exploits to make killing the harder bosses easy?

HM: No, it doesn't. It was not intentional, and if we had discovered it during development we would have corrected it. However, now that some remain in the final game, I think that these exploits have become part of the its flavour.

Of course, this will be taken in consideration for future versions, especially those instances which are not exploits but bugs that prove to be a disadvantage for the players.

BeardofBees: How was the difficulty balance tested during development?

HM: First, I set up numerical formulas myself as a reference. Based on this, we adjusted all the parameters together with the people in charge of planning those parameters. Afterwards, we repeated the tests and made modifications over and over.

The tests were mostly done by the members of the development team, but at a certain stage, we also received the help of SCE's Tuning Team.

BeardofBees: What gave you the idea to release a 'difficult' game like this into a marketplace where most games lead us gently by the hand and can usually be finished by the poorest of players?

HM: Our intention wasn't specifically to make a difficult game. We first wanted to create a game with a high sense of achievement, and in order to do this we needed to increase the difficulty.

BeardofBees: Was it a harder decision for a Western audience, and is this why it took so long to get released here?

HM: I think so, but I am only a member of the development studio, so I don't know if this is true or not.

TK: At a certain point, we had a game that had been created to our liking and that we ourselves thought was interesting. But it wasn't a game made in keeping with the general fashion of the time – because of its harshness toward the players for example, or because of the way the online system was created. So I think it was difficult for foreign publishers to evaluate the game.

Actually, even in Japan, at the beginning the sales figures of the game were quite low as well. The game became popular thanks to the feedback from the players, the exports also grew, and the word spread in Western countries, but this process took time.

Dominicorourke: When will I be able to use the PS Move to loose my arrows at skeletons?

HM: We don't have any plans for that at the moment.

Satansallsmiles: How did the concepts for the more passive multiplayer aspects come up? I feel that these really add to the sense of community in the game - was this an intentional design decision or a respnse to time or technical limitations?

HM: This came from a very precise and intentional plan. The decisions in creating the online system weren't dependent on any limitations we might have had, but something we voluntarily wanted to put in place.

Satansallsmiles: Is the Royal class cheating?

HM: No, this is not cheating. I think Royal class is a magnificent way of living.

Dizzyisanegg: What was the thinking behind having such an anonymous main character and the bare-bones story?

HM: There are two reasons for this: First, we wanted the player to be the main character of this adventure. The other reason is that we wanted to stimulate the imagination of the players.

Libation: What have been the primary influences on the development of Demon's Souls?

HM: Hum, that's a difficult question… That's why my answer to that question is always that my main influence is the book series called "Sorcery". *laughs*

DaveFalse: The game took off due to word of mouth, and people importing it from Asia and then US. Did you expect this to happen?

HM: No, we didn't foresee it at all. This is why it has been a series of happy surprises for us.

TK: That was very interesting for us, and people valued the game differently than we thought they would. We were a bit stressed before the release of the game… I remember that it was a dark moment when we saw the first order figures. *laughs* I really think that Demon's Souls became what it is today thanks to all the players.

DaveFalse: Which part of the game are you most proud of and which is your favourite level and/or boss?

HM: This is also a difficult question. What I am the most proud of is the fact that so many players accepted the style of Demon's Souls and enjoyed it.

My favourite stages are the Valley of Death and Latria. My favourite bosses are the Phalanx and the Adjudicator. I will let you imagine why I like those best…

DaveFalse: The "short cut" on 4-1 where you can roll off the battlements and cut out half of the level. Was this intended or something that was discovered by players? If so were you tempted to remove it once you were aware of it?

HM: This was not intentional. If we had discovered it during development, we probably would have fixed it, but it's a fine line. Maybe we would have hesitated…

DaveFalse:The fact you can kill one of the Maneaters on 3-2 from outside the fog gate. Again was this intentional and if not were you tempted to "fix" it?

HM: Again, this wasn't intentional either. But for this one, if we had discovered it during development, we definitely would have corrected it.

DaveFalse:How long do you intend to keep the servers going for online play?

TK: In Japan and Asia, SCE is publisher of the game so we can decide what to do about the servers. But in the US and in Europe, there are different publishers so this has to be discussed with them. We have daily tracking of the number of players connected to the servers, so we will take this into account when we make a decision about them. But I can't tell how long they will stay online right now. If a lot of people keep playing online, we can keep the servers online.

Naboomagnoli: Is there any chance of owners of the Asian version being able to play against owners of the European edition?

TK: There are different servers for each region, so this will be difficult.

Naboomagnoli: Are there any weapon types that you wish you'd made more/less effective? When I start a new character I always find it hard not to end up using the Crescent Falchion from World 4-1 cause it's so much more powerful than anything else around!

HM: There are a lot of weapons like this one. *laughs* If I were to pick out one weapon, it would be the Bowgun. It was a bit too weak. But I agree, the Crescent Falchion is strong!

Naboomagnoli: Are there any equipment setups you think work really well that people rarely use?

HM: Hmm, right now I think everything is well known and used by everyone, so I can't really recommend anything in particular. I'm afraid that people say, "We already know that!"

Shadowmind: If you do make a sequel are you going to make significant improvements to the AI?

HM: That would depend on the concept of that sequel. I think depending on that, the course of the improvements would change...

Anonymous: One specific question I've been wondering about is to do with Character Tendency. I want to shift my CT towards White. Can I do this by playing as a Blue Phantom and helping another player defeat a boss?

HM: No, this method doesn't shift your character tendency toward white. You need to summon another player and help him to revive.

FINAL QUESTION: Will there be a sequel?!

HM: I will let Mr Kaiji answer that question.

TK: At the moment, my answer is "no sequel!" However, we have been encouraged by all the players, and this title is so well supported, and besides we like this title so much… Well, this is my own feeling, but I think one day we could bring you another Demon's Souls...
 

luka

Loves Robotech S1
Satansallsmiles: Is the Royal class cheating?

HM: No, this is not cheating. I think Royal class is a magnificent way of living.

Indeed! *sips chardonnay*

DaveFalse:The fact you can kill one of the Maneaters on 3-2 from outside the fog gate. Again was this intentional and if not were you tempted to "fix" it?

HM: Again, this wasn't intentional either. But for this one, if we had discovered it during development, we definitely would have corrected it.

...and I would still be on 3-2. :lol
 

Zzoram

Member
So if you're body form and summon blues and kill a boss together the body form host gets whiter character tendency but the blues don't? Good to know.
 
On my fourth playthrough. Or is it my third? Can't remember. Anyway, I think the game is hardest after you beat it once on Newgame. After that, it isn't so bad. Game is amazing. Unbelievable and addictive. Still not bored of it.
 

Sword Familiar

178% of NeoGAF posters don't understand statistics
Zzoram said:
So if you're body form and summon blues and kill a boss together the body form host gets whiter character tendency but the blues don't? Good to know.

Yeah, I so did not know that. As long as the blues revive, you get whiter, it seems. I don't think this was mentioned in the wiki either.

Edit:

CB Podge: Does it annoy you that people have found certain exploits to make killing the harder bosses easy?

HM: No, it doesn't. It was not intentional, and if we had discovered it during development we would have corrected it. However, now that some remain in the final game, I think that these exploits have become part of the its flavour.

Of course, this will be taken in consideration for future versions, especially those instances which are not exploits but bugs that prove to be a disadvantage for the players.

Feels good to know that they are aware of the exploits now and that they would have fixed them if they knew about them. Just goes to show that they didn't have enough time for testing. Hopefully, the next project will get the time it deserves in this regard.

Shadowmind: If you do make a sequel are you going to make significant improvements to the AI?

HM: That would depend on the concept of that sequel. I think depending on that, the course of the improvements would change...

Makes sense. Under another premise, the monsters would probably all be made from scratch and adapt to the new system, so improving upon them would be a matter of testing, rather than comparing.

FINAL QUESTION: Will there be a sequel?!

TK: At the moment, my answer is "no sequel!" However, we have been encouraged by all the players, and this title is so well supported, and besides we like this title so much… Well, this is my own feeling, but I think one day we could bring you another Demon's Souls...

So we could get a TRUE Demon's Souls 2 after "Project Dark", then? :O
 

Melfice7

Member
Zzoram said:
So if you're body form and summon blues and kill a boss together the body form host gets whiter character tendency but the blues don't? Good to know.

i call shenanigans on that, i've been with pure black char tendency for 1 playthrough and in that time i killed like half the bosses with a friend, he revived all the times and im still pure black
 

Zzoram

Member
Melfice7 said:
i call shenanigans on that, i've been with pure black char tendency for 1 playthrough and in that time i killed like half the bosses with a friend, he revived all the times and im still pure black
So the only way to get character white is to kill bosses alone? You don't get whiter if blues help?
 

Melfice7

Member
killing bosses only turns the world tendency not char tendency

killing the named black phantoms on each world, and killing invading players on your world or of others, makes the char tendency turn white
 
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