Dunlop said:That's great for you, what about anyone who is interested in SK or TH?
Well It's up to Dyack whether or not he's going to post again, not Azih.
Dunlop said:That's great for you, what about anyone who is interested in SK or TH?
AstroLad said:By my count GAF has had a direct influence on the sales of at least a dozen or so high-profile hits (and flops). Even if you break it down further, you'll notice that the early sales of a game like GTAIV were huge when GAF was severely hyped, but then you get things like the large backlash thread and general turn in the tide of sentiment on GAF and you do see the sales take a hit. To me this proves correlation.
PistolGrip said:He will be invited to the Too Human Launch party which is cool for a story Denis sort of made up to prove his point. Not too shaby if you ask me.
GAF didn't "make" MGS4 for anybody except GAF. MGS, MGS2, and MGS3 made MGS4. I suspect the same could be said for CoD4.
since when did gaf "make" COD4... haha COD4 made COD4 the game is flat out good. You think the majority of people out there buying these games are influenced by gaf? Carnival games sure did flop, so did boogie and countless other games that gaf hate on.
AstroLad wins.I'm not sure I'd take it quite that far, but for those completely dismissing your point I think are greatly underestimating the influence that the internet discussion holds society, and especially a closed culture like video gaming where a vast majority of enthusiasts are internet users.
QFT.bishoptl said:AstroLad always wins.
Current previews rule it out as a critical smash. I think it will fall somewhere in between.Mooreberg said:I hope Too Human is either a critical smash or the exact opposite. Either will result in great threads.
njp142 said:If someone could make a gif redoing the scene from Annie Hall when that guy in the movie line is talking about Marshall Mcluhan and Mcluhan comes in and says "you know nothing of my work", replacing the guy with Dyack, Woody Allen with Garnett, and Mcluhan with Peter Drucker it would be perfect.
eznark said:http://blogs.ign.com/Bozon-IGN/2008/07/07/95053/
Bozon has impressions ("20 hours in"?!?) but I'm blocked at work. Anyone provide the gist?
Im a fan.
...
Youve heard some of the complaints from people that have played it, and to an extent I can agree with a few of them. The camera isnt always spot on (though once I started using the LB to re-center it, I didnt have any trouble) and the story mode can be called relatively short, though basing the games replayability on one trip through the game is like rating Diablo off of a quick trip down to hell (which took about three hours, mind you).
...
Playthrough with Commando Class: 40% finished after 4.5 hrs, level 19, Cyber Allegiance
Playthrough with Champion Class: 60% finished after 6 hours, level 22, Cyber Allegiance (Matt and I playing off of his character, switching off).
Finished Game with Bio Engineer Class: 100% finished after 8 hours and 10 minutes, level 28, Human Allegiance, died 12 times, skipped the story for the first 50% of the game.
andydumi said:He says multiple times that he is a big fan of the genre, and for those people it will be a satisfying experience. But he also says he will not dwell on the negatives, as others can look into them and detail them. Also he has not done any of the co-op.
eznark said:http://blogs.ign.com/Bozon-IGN/2008/07/07/95053/
Bozon has impressions ("20 hours in"?!?) but I'm blocked at work. Anyone provide the gist?
andydumi said:He says multiple times that he is a big fan of the genre, and for those people it will be a satisfying experience. But he also says he will not dwell on the negatives, as others can look into them and detail them. Also he has not done any of the co-op.
eznark said:http://blogs.ign.com/Bozon-IGN/2008/07/07/95053/
Bozon has impressions ("20 hours in"?!?) but I'm blocked at work. Anyone provide the gist?
besada said:So far as I can tell, the only devs with a problem are those attempting to use GAF as a sales platform.
TheWolf said:Matt is pretty tight with Denis. i'm pretty sure he was one of the first people to see anything remotely related to the game.
i wouldn't expect either of them to be doing an official review though. just blog stuff.
kottila said:You mean they'll just hype and utter no critisicm?
kottila said:You mean they'll just hype and utter no critisicm?
kottila said:Doesn't Bozon and Matt hang out with Dyack? Thought I heard them mention going to the movies together on of the latest Wii-podcasts. Shouldn't they stay away from writing about his game then?sorry if I heard the wrong name
Struct09 said:You are correct that Bozon hangs out with Dyack, they talked about it in a recent podcast. Why should that prevent Bozon from talking about the game in his own blog?
Boz loves dungeon crawlers. He grew up on games like Diablo. On the other hand, I'm not a big fan of the genre. I recognize the qualities of certain games belonging to it, but they haven't in the past generally appealed to me. In my mind, Too Human's biggest success is therefore that it makes me a believer in the genre. Control and combat are surprisingly tight and fun -- these two areas represented my biggest concerns going in, but they have really come together since the first time I saw the game in motion. The story is engaging. And the loot / character and weapon upgrade system is very deep and addictive.
I'm sure there will be those out there who hate Too Human. I get the feeling some people actually want to hate it. But I really don't think the hate is warranted. There is no effin' way in this life or the next Too Human can accurately be gauged a bad game. It's just not. Period. What it will boil down to, I think, is whether it's a great game or merely a good one
ggnoobIGN said:Dyack is shooting himself in the foot here. By all accounts, Too Human is pretty much the most expensive game ever made, maybe save for a few others. Given that, I think it's going to have a tough time getting a positive return seeing the negative hype around it, and how it doesn't look to be a critical success. In either case, I doubt anyone ever again hands Dyack a major project. Much too big of a risk.
Combine said:Speak of the devil. Matt C. has gone and made his own blog post about what he thinks of Too Human as well: http://blogs.ign.com/Matt-IGN/2008/07/07/95058/
I'm guessing it comes out a lot closer to the game release. Dyack has said it will come out before the game.typo said:I'm listening to the podcast again, and I'm wondering--where the fuck is the demo?
There is no effin' way in this life or the next Too Human can accurately be gauged a bad game. It's just not. Period. What it will boil down to, I think, is whether it's a great game or merely a good one.
LOL wat? Going into release, AC impressed everyone with it's awesome trailers and won tons of e3 awards. It did receive backlash(including from myself), but this is not even close to being the same thing.eznark said:yep. Negative hype killed Assassin's Creed. Nobody ended up buying that thing.
EDIT: mind summarizing Cassmassina's thoughts?
eznark said:dope, my tastes often coincide with his
eznark said:yep. Negative hype killed Assassin's Creed. Nobody ended up buying that thing.
It received a considerable amount of negativity after that E3 demo with all the graphical glitches and the first time anyone saw the Matrix-y effects on targeted enemies.ggnoobIGN said:LOL wat? Going into release, AC impressed everyone with it's awesome trailers and won tons of e3 awards. It did receive backlash(including from myself), but this is not even close to being the same thing.