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Destiny 2 PC Aim Assist Needs to be FIXED

Why someone would play Destiny on PC using a controller when he could be on PS4?

I don't think control users should have any advantages on PC like AA.

Because I don't own a PS4? Because I prefer playing games with a controller than with a keyboard? I personally loathe WASD movement.
 
So the game should just be unplayable for pad players?

You shouldn't be using a pad in an online PC FPS anyway. Mouse and keyboard should be what the game is balanced around on PC, else you have a really shitty game.

That said, it's whatever. Destiny PvP has always been shit anyway. I more just want the PvE content to not be a pushover like it felt in the beta.
 
And besides, AA doesn't give an advantage to controller players, it just brings it closer to KB+M. I still can't do the stuff KB+M players can do on Titanfall or BF1 even though the games have full controller support, but it's not frustrating because the gap isn't anywhere near as pronounced as if there would be if there was no AA.
 
The ๖ۜBronx;247445261 said:
Framing. The position the people opposed are taking is that of not compromising the experience of every controller user to save the exploiting by a few.

It's easy to reword something to gain support, but blowing hot air everywhere doesn't further anything. Would you gut it outright or is there another solution you think would work.

This right here.
 
You shouldn't be using a pad in an online PC FPS anyway. Mouse and keyboard should be what the game is balanced around on PC, else you have a really shitty game.

That said, it's whatever. Destiny PvP has always been shit anyway. I more just want the PvE content to not be a pushover like it felt in the beta.

I'll use whatever the hell I choose to use.

I played DOOM on a gamepad. Played perfectly fine, it was certainly not a really shitty game.
 
You shouldn't be using a pad in an online PC FPS anyway. Mouse and keyboard should be what the game is balanced around on PC, else you have a really shitty game.

That said, it's whatever. Destiny PvP has always been shit anyway. I more just want the PvE content to not be a pushover like it felt in the beta.

The beauty of PC gaming is its plethora of options for the gamer. Some people can't play KB/M for long periods of time due to wrist issues and such, as evident in the PC beta thread.
 
What people should realize is that if aim assist is removed entirely (and not just refined to be more in line with something like Titanfall), controllers will not be a viable control option on PC. Not just for PVP, in PVE as well. Some people prefer controllers, but without aim assist, it just doesn't work.

Note that aim assist when implemented in its usual way is not auto-aim or aimbotting, etc. It's a manner of slowing your sensitivity once your aim fixes on a target in order to allow more precise control with an analog stick.
 
lmao

yea, it's gross in vanilla Destiny. it will be gross in Destiny 2.



If you didn't play Destiny 1...it's really strong. Strong enough for me to mutter a few times, "the fuck Bungie...let me aim sometimes."

Can't say I've ever seen my aim snap like that before onto a head in either D1 (ps3) or D2 beta (pc). Maybe I simply never noticed because of the recoil that i'm expecting.
 
honestly i think it would be fine if not for the people simulating a controller. that will force anyone who wants to compete to install that step. they'll have to figure a way around that or they're going to have to remove the controller option from competitive PvP, I think.

Can't say I've ever seen my aim snap like that before onto a head in either D1 (ps3) or D2 beta (pc). Maybe I simply never noticed because of the recoil that i'm expecting.

I just played through D1 over the weekend because I hadn't yet and I wanted to get ready for the beta. I found it to be almost offensively bad, but I haven't played a console shooter in years so maybe it's always like this. But yea I found it gross.
 
Can't say I've ever seen my aim snap like that before onto a head in either D1 (ps3) or D2 beta (pc). Maybe I simply never noticed because of the recoil that i'm expecting.

Its due to the FPS on PC; Destiny has always been 30 fps therefore the snap wasn't as bad as it is on 60-144 fps. Its a lot more smoother thus making it more snappier. It seems to happen a lot with the handcannons as well.
 
Because I don't own a PS4? Because I prefer playing games with a controller than with a keyboard? I personally loathe WASD movement.

Yep. I want to play on my elite controller. The aim assist issue is really overblown except for the kb/m emulating a controller part. Try it for yourself, it's really not as much as you would think.
 
Yep. I want to play on my elite controller. The aim assist issue is really overblown except for the kb/m emulating a controller part. Try it for yourself, it's really not as much as you would think.

Massively overblown. People crying over imagined hordes of cheaters using some hack or some such. The only people that will end up getting fucked over are pad users if Bungie disables AA.
 
So can anyone explain to me how merely turning down the auto aim effect will stop kb/m users from exploiting it? Because it seems to me that some are being disingenuous and only sterilizing D2 to be like every other kb/m-first PC FPS would be acceptable.
 
"Pad players don't deserve Destiny 2 PC."

PC elitists are on full force in this thread.

I honestly didn't expect to see it on Gaf of all community discussions. :/
 
Massively overblown. People crying over imagined hordes of cheaters using some hack or some such. The only people that will end up getting fucked over are pad users if Bungie disables AA.

Well people are also using the argument that a controller doesn't take skill. It takes just as much skill as a keyboard/mouse, they add aim assist because analog movement is different. "You mean worse?" says the elitist. Well in a sense yes, but if you had a game where your eyes were your controller that would be "better" than a mouse. Doesn't mean more fun, doesn't mean more skilled. Different. People need to get that "it aims for you" mentality away. It really doesn't. The exotic hand cannon is a terrrible example that people seem to be using, that thing does crazy area damage. I'm good at shooters, I'm getting schooled by some players, schooling others. It feels like it's supposed to.

Side note: the game was designed for a controller, PC players have to accept that playing how they initially designed the gameplay is an still an option on PC.
 
I tried it out earlier and dominated with a controller. Makes the sniper super easy to use. It did feel much more aggressive than console.

It might not, but it felt like it snapped to heads much much easier. I am used to using both. I think they just need to turn the auto aim down a bit and fine tune it a little more. Not eliminate it entirely, but make it less aggressive.
 
tried pad a little. it's insanely assisted lol. your crosshair follows even the stealth enemies LOL. and the maximum sensitivity is insanely slow (as expected)
 
The beauty of PC gaming is its plethora of options for the gamer. Some people can't play KB/M for long periods of time due to wrist issues and such, as evident in the PC beta thread.

This is me. I only play fps with a mouse and keyboard if they are competitive. Otherwise they just hurt my wrists too much.

Edit: I wonder if aim assist is being tweaked. I thought it felt really bad on the X1 beta. The acceleration on the sticks just felt like crap, like I couldn't properly aim.

Not a problem I had at all in the first one.
 
So a feature should be removed because it's not balanced/adjusted right in a beta? Come on guys.

I honestly hope both m+kb & controller are viable options in the PC version of Destiny 2. Destiny 2 on PC is amazing and should be experienced by every Destiny fan and it might introduce some people into PC gaming.

I don't get what's the huge fuss with controllers on PC for some people when gaming HTPCs are on the rise and we have programs like DS4Windows, Xpadder, and Joy2Key assisting gamers who want to play with controllers on PC
 
So a feature should be removed because it's not balanced/adjusted right in a beta? Come on guys.

I honestly hope both m+kb & controller are viable options in the PC version of Destiny 2. Destiny 2 on PC is amazing and should be experienced by every Destiny fan and it might introduce some people into PC gaming.

I don't get what's the huge fuss with controllers on PC for some people when gaming HTPCs are on the rise and we have programs like DS4Windows, Xpadder, and Joy2Key assisting gamers who want to play with controllers on PC

If people are abusing it to use M/KB + Auto-Aim... absolutely.
 
It's too early to say how big of an issue it actually ends up being, but theoretically I don't want any form of auto-aim in a competitive game, maybe even less so if it's only available to a certain group of players.

If it absolutely needs to be in, they should consider having a controller-only playlist.

If that isn't an option, go bananas. Let's see how it turns out.
It's not autoaim. Read my post above.
 
The AA really does need to be significantly toned down at least, yes.

Though, really, the Steam Controller should be the standard controller for shooters anyway (absolute analog aiming that's not quite as good as mouse but still pretty good + gyro adjustment, grip buttons for jumping, etc), and I wouldn't be caught dead playing a PC shooter with any other controller. Unfortunately, Destiny 2 apparently doesn't support mixed inputs, which forces you to use M&KB inputs only or Xinput + mouse joystick only. We really wouldn't be having this problem if controllers just moved on from using a right analog stick already to a superior alternative.
 
This game gets weird PvP demands all the time. I trust Bungie’s efforts to balance the game, and they don’t seem to cave on balance issues in PvP. This actually sounds like it’s working as intended. I’m guessing these are players used to owning everyone with a XIM on console. You won’t have XIM devices in official competition will you?
 
Aim assist in general is a design blight. Dump it, get meaningful and consistent sensitivity/acceleration curve settings across all games so gamepad players can develop muscle memory for aiming in general.

As it stands now in the D2 Beta I would say a good (let's say 75th percentile) controller player is going to beat a good mouse player consistently due to the strength of the aim assist.

And of course XIMception is going to be really difficult to pass up. Especially as I'm not loving the key bloat I'm getting on native m+k. That is, dedicated interact button, swap weapons button not using hold for heavy so I still need to use 1-2-3 to switch my weapons, needing a dedicated button for the new class abilities and all that. The only big drawback I can think of is losing that turn speed on sprint, and getting stuck with the stupid oil tanker turning radius you get with controller.
 
The reading comprehension and attempt to have a discussion fails yet again by driveby shitposting and those who don't read what the actual issue is and jump to conclusions. It was nice while it lasted at least.
 
Bungie is not going to change it. They highly value consistency in gunplay, from pve to pvp to console to pc. They want people to have the same experience and they won't change how the gunplay feels because 0.01% of the population spoof controllers in the crucible. Maybe Destiny is not for you.

This.

Perfectly sums up this situation: Destiny is about feel, those that haven't played it before (which seems to be the majority of the KB+M players crying foul on the net) don't seem to get that. In a perfect world, somehow those cheat programs could be detected and that would be amazing....just checking, is that possible at all technically? (paging those with tech knowhow): or is it the fact it's x-input once it's there, it's impossible to tell?

I see those Xim4 things kind of like how I see someone with a 144hz monitor and the best KB+M+Headphones, that person is at a distinct advantage due to gear to over the 60fps/Soundbar/Controller types like myself. The hackers using just the cheat software though...I wish that could be detected for everyone's sake (would end this argument too!).

This whole thing has been blown way out of proportion IMO: SMG having no recoil on PC and lazer hipfire is just as big of a deal, but meh..it's fun (was doing this earlier and melting people lol).

I mean you can call it what you want. It's there to help you hit your target.

Even if it's simply slowing down to help you aim, it's something you'd be banned for in a game like CSGO.

Destiny is an extremely different beast to CS:GO, it's a game about community, feels and sweaty PVP: well...that actually does sound like CS:GO, but you get what I mean :)
 
Okay I must be crazy. I am using a PS4 controller and could not get aim assist to do shit in PvE on the strike. I was doing LT+RT near enemies heads and it did not snap at all. Is there a setting I need to tweak? Does it not work properly with PS4 controllers?
 
Aim assist in general is a design blight. Dump it, get meaningful and consistent sensitivity/acceleration curve settings across all games so gamepad players can develop muscle memory for aiming in general.
Asking people to nudge joysticks to target a tiny head, while targets jump around/dash around you, on a controller without any kind of aim assist is a pretty fucking big ask even if every game behaved the exact same way re: aim acceleration and sensitivity.

I've actually thought Bungie's games were kinda graceful with the weird grippy way aiming works up till now. certainly a big part of why halo felt so good on console compared to everything else
 
Ok, since most of you people cannot read, let's try this one more time.

No. One. Has. A. Problem. With. Controllers.


No problem at all with you using a controller.


Only problem is the current implementation of software based auto assist, that should be toned down or removed on PC.

You can keep your controllers, no one wants to take away your preferences.

Now please stop.
Yeah it needs to be reduced a lot in addition to not going straight to head on lock.

Saying KB/M users can still beat them is not enough because that is assuming everyone that prefers KB/M has crazy fast and precise aim every time to match what that AA does. But that's just not true, there are average and below average players on KB/M too. I'm not that good at CS:GO but I like to play it and know that everyone I'm playing against is not having software doing the aim work. If this was a thing in CS or Rainbow Six Siege I would stop playing. So a large group of average skill KB/M players who just want their competition to be fair have to have their enjoyment of PvP ruined because of people aiming in their direction and pulling left trigger then right trigger fast for easy headshots, while they're trying to properly aim their shots onto and maybe missing some but the aim assist user won't miss much.

It needs to be greatly reduced or outright taken out in PvP or it will just become the games popular meta to just use a controller to have it aim for you, which will suck out the fun for moderate skill level KB/M players and they would probably just stop playing the game at that point.
 
Okay I must be crazy. I am using a PS4 controller and could not get aim assist to do shit in PvE on the strike. I was doing LT+RT near enemies heads and it did not snap at all. Is there a setting I need to tweak? Does it not work properly with PS4 controllers?

Mine doesn't snap either, so I'm perplexed when I've seen people claiming that (does it 'snap' for anyone here? very curious).

It does track assist shots well when moving though; and various guns in Destiny have different amounts of AA (just like in D1) - so there's that: I think ARs have low snap, whilst HCs seem to have god tier snap going by videos of high 120fps+ players.

Feels just like on the console, if anything I'd say the snap is slightly stronger on PS4 but can't compare directly at this point unfortunately (would have been super useful though).

one might....
have friends on PC
only have a PC
want free online
want a higher framerate and better visual clarity
want to take advantage of their options/ use their preferred input method

I'll add one more: Have PS4 Pro and PC both hooked up to 4KTV, want to play on both with controller from couch cause I have friends on both, and it'll be fun as hell :)
 
Okay this is weird. Using my XB1 controller there is noticeable aim assist when ADS. Using PS4, there's literally NONE on my PC. DS4Windows is not running...

EDIT: But it is NOT snapping. What it is, for me, is that when sustaining fire from guns, they tend to kick towards the enemy's head.
 
You shouldn't be using a pad in an online PC FPS anyway.
This opinion sucks and is painfully outdated.

It's 2017, people play online shooters with a gamepad. People do not care if they're at a disadvantage, they simply want to be comfortable.

Hey, feel free to play it at lower frame rates on PC while you're at it.
Not at all the same thing

But people do that as well now. Some people prefer to play at higher visuals and resolution instead of higher FPS. It's not that crazy.
 
Hey, feel free to play it at lower frame rates on PC while you're at it.

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I started playing the beta with M/KB but it was missing a certain Destiny feel. Once I switched to my DS4 everything clicked into place. Destiny on a controller is an incredibly satisfying shooting experience, and I feel like the entire pace of of the game is expertly tuned to the peculiarities of said interface. While using a mouse, at times it felt less like shooting and more like pointing and clicking.

With that said, I personally felt sluggish and ineffective when using a controller in PvP, and probably won't bring one to the Crucible when the game comes out. I would be okay with removing AA in that mode, but something tells me Bungie of all companies isn't interested in a solution that disincentivizes some of their biggest fans from using their preferred input method.
 
Asking people to nudge joysticks to target a tiny head, while targets jump around/dash around you, on a controller without any kind of aim assist is a pretty fucking big ask even if every game behaved the exact same way re: aim acceleration and sensitivity.
Is it though? I've tried say Titanfall, which is pretty fast paced with controller and no aim assist and while it was challenging it wasn't the end of the world. And the controller was locked into less than ideal sensitivity settings. I get the profit motive behind getting bad controller players some kills. But for actual gameplay reasons I'm convinced aim assist is a net negative.
 
I started playing the beta with M/KB but it was missing a certain Destiny feel. Once I switched to my DS4 everything clicked into place. Destiny on a controller is an incredibly satisfying shooting experience, and I feel like the entire pace of of the game is expertly tuned to the peculiarities of said interface. While using a mouse, at times it felt less like shooting and more like pointing and clicking.

With that said, I personally felt sluggish and ineffective when using a controller in PvP, and probably won't bring one to the Crucible when the game comes out. I would be okay with removing AA in that mode, but something tells me Bungie of all companies isn't interested in a solution that disincentivizes some of their biggest fans from using their preferred input method.

Do you experience "snapping" in that you hit L2 while aiming at the enemy's torso and it snaps to their head? I do NOT get that with my PS4 controller and it's my preferred controller. What the hell.
 
AA removed on controller and I'm not buying on PC.

I'm not playing on MnK because anymore than 5mins and my left hand cramps. I'm no spring chicken now.

If bungie can detect cheat programs, they can detect a mouse pretending to be a controller.
 
AA removed on controller and I'm not buying on PC.

I'm not playing on MnK because anymore than 5mins and my left hand cramps.

If bungie can detect cheat programs, they can detect a mouse pretending to be a controller.

I dunno man, Blizzard couldn't with Overwatch.

XIMs are inherently undetectable.

And wasn't the issue here that AA was proccing with a normal mouse either way if a controller was plugged in?
 
I dunno man, Blizzard couldn't with Overwatch.

XIMs are inherently undetectable.

And wasn't the issue here that AA was proccing with a normal mouse either way if a controller was plugged in?

The amount of people using xim on PC for this can hardly be a problem. Most are doing it in software "to create a problem" (but secretly to cheat).

If AA is kicking in on mouse with a controller plugged in, that should be easy to fix.
 
I tried it out earlier and dominated with a controller. Makes the sniper super easy to use. It did feel much more aggressive than console.

It might not, but it felt like it snapped to heads much much easier. I am used to using both. I think they just need to turn the auto aim down a bit and fine tune it a little more. Not eliminate it entirely, but make it less aggressive.

Mines not snapping to heads at all, tracks well though in gun fights with assist tho...don't feel snap at all really in either x1 or ds4 controller.
 
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