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Destiny 2 PC performance thread

Arkanius

Member
FXAA seems to be better looking than SMAA for some reason
At 1440p

Anyway Vsync off fixed all my framepacing problems with Gsync

I get between 80-110 on a 1080 Ti with everything on Highest except AA (FXAA)
Sad that I can't lock it above 80 at all times, but the first level seems very demanding

Is there no way to cap the framerate with external tools now? No way to get RTSS to work for frame limiting?
 

webkatt

Member
I'm pretty sure i'm dumb but I can't find a way to cap this at 60fps

*Edit* re-read the OP and saw how to do it.

no way to do it in game?
 

Tecnniqe

Banned
FXAA seems to be better looking than SMAA for some reason
At 1440p

Anyway Vsync off fixed all my framepacing problems with Gsync

I get between 80-110 on a 1080 Ti with everything on Highest except AA (FXAA)
Sad that I can't lock it above 80 at all times, but the first level seems very demanding

Is there no way to cap the framerate with external tools now? No way to get RTSS to work for frame limiting?
You don't want vsync on ingame.
RTSS works for some and not for others.
 

XAL

Member
MSAA is f u c k i n g g a r b a g e

Looks like no aliasing is even active and causes all kinds of fucked up artifacts.
 

DjRalford

Member
I'm pretty sure HDR isn't working, running at 4k resolution on my KS7000 (UK) with 75% scale on my R9 Nano everything runs fine but the tv backlight doesn't change and the colours look no different.
 

Renekton

Member
So what's the general consensus on top-shelf performance? Can you max the settings in 4K on a 1080 Ti and expect locked 60 fps?
Seems like maxed is too demanding, with the expensive DOF and 3DAO.
2CtYW69.png
 
I'm pretty sure HDR isn't working, running at 4k resolution on my KS7000 (UK) with 75% scale on my R9 Nano everything runs fine but the tv backlight doesn't change and the colours look no different.

It isn't working, HDR and fullscreen resolution arnt displaying correctly.
 

jaosobno

Member
really? lol i finish the single player, gonna look that up, thx.

0d77f96223c66b086d1d5d1a61f7ca19.png


well at least its something xD

Wait, there is a framerate counter in-game?! And I spent all that time last night trying to get Afterburner/Rivatuner to work...

Why isn't that option under "video", Bungie?
 

Snubbers

Member
The game runs buttery smooth for me but it keeps crashing. I can't finish the campaign mission (5th attempt now).

Things I've done already:

- installed 385.41 driver

- set frame rate to 120 instead of 144

- set in-game settings to desired settings and then restarted the game

- tried fullscreen, windowed fullscreen, etc

- turned off background apps like obs and discord

Not sure what else can be done. Any suggestions would be appreciated.

My specs:

i7-4790K
GTX 1070
16gb DDR3 RAM
500gb SSD
Windows 10 64-bit

I also have been through the Mill since Monday.
Mine is a i7-4770k / Asus GTX 970 Strix / Asus Z87i Pro / Logitech G Series mouse/keyboard/headset, it keeps black screening and I have to reboot (windows is still running, just no video effectively).

I've tried everything, uninstalling everything but F-Secure, Logitech Gaming Software and audio switcher applets.. Having a HDR monitor (Samsung 4K UHD TV) I've even messed with turning that off on the TV going back to HDMI 1.4).

The last thing I tried last night which got me through the initial campaign was reverting to the previous 385.28 driver, but that loses 1440p as a resolution option, so went 1080p at highest settings, and it did get very very laggy for 20 seconds mid-campaign but didn't crash at least and I can get on to doing a Strike.

On the bungie forums, their advice (which I'll try tonight):
- Ensure all drivers have been updated to their most recent versions
- All available Windows updates have been applied
- There are no other programs or software running while you are attempting to play Destiny 2
- Deleting the existing CVARS.xml file and allowing the Destiny 2 Beta application to generate a fresh version

The only software I have running is F-Secure that I haven't tried without, and also my on-board audio (not used, I am using the logitech G930 headset), but it's worth a go before continuing the support thread I opened.
 

Rezbit

Member
This is running like ass for me on my 1050 ti, honestly wasn't expecting much but was hoping for 60fps on lowish settings. As it is, no matter how low I go it's dipping towards 30, sometimes under :\
 

Blitzhex

Member
This is running like ass for me on my 1050 ti, honestly wasn't expecting much but was hoping for 60fps on lowish settings. As it is, no matter how low I go it's dipping towards 30, sometimes under :\

Benchmarks show 1050ti running at 60-70 fps at high setting on 1080p. Check your setting out, or the problem might be your OS install.
 

jaosobno

Member
This is running like ass for me on my 1050 ti, honestly wasn't expecting much but was hoping for 60fps on lowish settings. As it is, no matter how low I go it's dipping towards 30, sometimes under :\

That's impossible. I have laptop with 1050 (non-Ti) 4 GB. Runs almost locked 60 FPS on high settings.

There are a few settings that kill framerate, namely, MSAA (use FXAA instead) and depth of field.

Also do you have latest drivers installed? They support D2 Beta.
 

Rezbit

Member
That's impossible. I have laptop with 1050 (non-Ti) 4 GB. Runs almost locked 60 FPS on high settings.

There are a few settings that kill framerate, namely, MSAA (use FXAA instead) and depth of field.

Also do you have latest drivers installed? They support D2 Beta.

Yep, latest drivers, and I mean everything off or on low. Might be time for an OS tune up.
 

Dec

Member
One small question: does the Beta work with the Steam Controller (out of the box or with the game started through Steam)?

No, and the game doesn't support multiple inputs. There is a lag when switching between controller and mouse
 

JaseC

gave away the keys to the kingdom.
I'm pretty sure i'm dumb but I can't find a way to cap this at 60fps

*Edit* re-read the OP and saw how to do it.

no way to do it in game?

You can do it in-game via vsync if you have a 60Hz or 120Hz display.

One small question: does the Beta work with the Steam Controller (out of the box or with the game started through Steam)?

In addition to what Dec said, the game doesn't work when launched outside of the Battle.net client. It launches but can't connect to servers.
 

Snubbers

Member
No, and the game doesn't support multiple inputs. There is a lag when switching between controller and mouse

I use an Xbox One controller and a Mouse and was surprised how seamlessly you can switch between the two on the fly. I primarily use the controller (being predominantly a console person), but have tried the mouse a few times and it just instantly 'works', it even immediately switches any onscreen prompts accordingly.

Not sure if that counts, but you can't use both inputs at the same time as it does reconfigure settings when it detects you've switched, that might introduce a tiny bit of lag whilst switching, but that's not much IMO.
 
You can do it in-game via vsync if you have a 60Hz or 120Hz display.



In addition to what Dec said, the game doesn't work when launched outside of the Battle.net client. It launches but can't connect to servers.

What if you launch the client through Steam? I've gotten the Steam Overlay to work in Overwatch like this.

EDIT: Oh, nevermind I just saw what Dec said.
 
It won't.

My sons i7 4770k 12gb ram 1060 6gb all SSD storage it won't do 4k 60 maxed not even close. 1080p maxed 60 locked easy. 4k 30 maxed sure 60 nope.

So I should expect 1080/60 with my laptop then?

i7 6700HQ, 8GB RAM and a 1060 6GB was this with Medium/High settings? Guess I should download the BETA and test. I've got it preordered for PS4 (have Pro) but if PC is better route might go with that.
 

Snubbers

Member
So I should expect 1080/60 with my laptop then?

i7 6700HQ, 8GB RAM and a 1060 6GB was this with Medium/High settings? Guess I should download the BETA and test. I've got it preordered for PS4 (have Pro) but if PC is better route might go with that.

From our experiences last night when friends joined in the open beta,

GTX970 - 1440p @ locked 60 fps with custom settings (mostly high/highest, but shadow quality low)
GTX1060 - same as the GTX970, solid 60 @ 1440p
GTX1050ti - 1080p , solid 60 with custom settings (close to the GTX970 settings), 1440p needed to lower more settings to medium/low to get more or less a locked 60 (odd dip to 55).
 
There is actually quite a bit of variance where you spawn in at with that strike. It is possible to spawn in where Cabal and Fallen are having a significant battle with constant dropship spawns instead of it being mostly empty, which creates much more CPU work. I have seen as low as 68 FPS there when that was happening when usually I will be around 80-85 in that same spot.

True but I'm getting dropped all the way down into the 30's and 40's even in instances where there isn't a battle going on :/
 
From our experiences last night when friends joined in the open beta,

GTX970 - 1440p @ locked 60 fps with custom settings (mostly high/highest, but shadow quality low)
GTX1060 - same as the GTX970, solid 60 @ 1440p
GTX1050ti - 1080p , solid 60 with custom settings (close to the GTX970 settings), 1440p needed to lower more settings to medium/low to get more or less a locked 60 (odd dip to 55).

Great thanks, it's only a 1080 screen so should be able to hold a solid 60.

Was an impulse purchase as someone was selling the machine (4 month old Alienware 15 R3) with a 3 year on site warranty for £820 with delivery. Checked the Dell site and they want £1700-1800 for same spec.
 

nOoblet16

Member
I'll never understand why people get so surprised when MSAA kills performance and start calling it unoptimised just because it can't reduce jaggies better than the PPAA options we have today.


There is a reason most games/engines have done away with MSAA supoort these days, the way games are rendered today makes an already expensive feature like MSAA an even more expensive feature. And the gains from using MSAA is simply not worth the performance sacrifice anymore considering the results you can get out of post processed AA solutions. But it doesn't mean it's an unoptimised and broken feature. Same shit happened with Mankind Divided, a game that runs rather well until you turn MSAA on, and everyone starts calling it an unoptimised piece of shit. Well it's MSAA on a deferred rendered engine...what did you expect ?
 

Mupod

Member
Let me say that I am stunned. This game has no business in running this well on my old rig.
I have an intel q9550 core duo quad (10 years old cpu) 8 gb of ram and an amd 6850 (2011, midrange). And the game runs, albeit at minimum details with a 720p resolution at variable framerates between 30 and 60.

No shit? My friend has a comparable system and has resigned himself to being unable to play. That's crazy good news, although he spent all day yesterday downloading and hasn't mentioned if he tried it yet.
 

ZehDon

Member
Specs:
i5-4690k
16gb DDR3 RAM
EVGA GTX 1080ti
Normal HDD.

Settings:
3440x1440
Everything maxed with FXAA
100% resolution scale
100 FPS limit to match my monitor

I'm getting around 90-100 constant, with dips to low 80s during the heavy stuff. So, pretty happy with the performance overall.

With that said, the performance has some weird bugs. Upping the resolution to even 110% scale hits the FPS hard, dropping me to the mid 70s. MSAA is, of course, utterly broken, but none of the AA methods really help. Shimmer everywhere. Hopefully the final release gets this fixed - didn't notice this as much during the PS4 beta on my PS4 Pro.
 

Makoto-Yuki

Gold Member
I'll never understand why people get so surprised when MSAA kills performance and start calling it unoptimised just because it can't reduce jaggies better than the PPAA options we have today.


There is a reason most games/engines have done away with MSAA supoort these days, the way games are rendered today makes an already expensive feature like MSAA an even more expensive feature. And the gains from using MSAA is simply not worth the performance sacrifice anymore considering the results you can get out of post processed AA solutions. But it doesn't mean it's an unoptimised and broken feature. Same shit happened with Mankind Divided, a game that runs rather well until you turn MSAA on, and everyone starts calling it an unoptimised piece of shit. Well it's MSAA on a deferred rendered engine...what did you expect ?

MSAA should never be used. Any game I've played that has it I just turn it off straight away. It's never worth it.

Specs:
i5-4690k
16gb DDR3 RAM
EVGA GTX 1080ti
Normal HDD.

Settings:
3440x1440
Everything maxed with FXAA
100% resolution scale
100 FPS limit to match my monitor

I'm getting around 90-100 constant, with dips to low 80s during the heavy stuff. So, pretty happy with the performance overall.

With that said, the performance has some weird bugs. Upping the resolution to even 110% scale hits the FPS hard, dropping me to the mid 70s. MSAA is, of course, utterly broken, but none of the AA methods really help. Shimmer everywhere. Hopefully the final release gets this fixed - didn't notice this as much during the PS4 beta on my PS4 Pro.

MSAA isn't the only hard hitting setting. Turn AO down to HDAO will give you a 13% boost. Turn DoF down to High and you'll get a 38% performance boost. I can't even tell the difference between either of these. There is no need to run them at the highest settings.
 

Melodious

Member
1050ti 4GB
i5-3330,
8GB DDR3


Running on the Default high with shadows on medium, getting between 60-70fps at 1080p with some drops to 55fps during combat, with shadows on high it drops no lower than 50fps.

With Vsync on the game drops to 30 for a split second every so often in combat.
 

Finaika

Member
I'll never understand why people get so surprised when MSAA kills performance and start calling it unoptimised just because it can't reduce jaggies better than the PPAA options we have today.


There is a reason most games/engines have done away with MSAA supoort these days, the way games are rendered today makes an already expensive feature like MSAA an even more expensive feature. And the gains from using MSAA is simply not worth the performance sacrifice anymore considering the results you can get out of post processed AA solutions. But it doesn't mean it's an unoptimised and broken feature. Same shit happened with Mankind Divided, a game that runs rather well until you turn MSAA on, and everyone starts calling it an unoptimised piece of shit. Well it's MSAA on a deferred rendered engine...what did you expect ?

What's a deferred rendered engine?
 

ZehDon

Member
... MSAA isn't the only hard hitting setting. Turn AO down to HDAO will give you a 13% boost. Turn DoF down to High and you'll get a 38% performance boost. I can't even tell the difference between either of these. There is no need to run them at the highest settings.
Thanks for the input. To be honest, I don't need an FPS boost, 90-100 at max is fine with G-SYNC. I just found it interesting that render scale alone was a very wild performance hit, rather than a more linear performance hit. In basically every other title, it's far more predictable. MSAA had no impact upon visual quality, which is why I mentioned it. None of the AA solutions really did much of any thing.

edit: Also, the in-game cutscenes capped to 30 hurts me inside. I thought I was getting stutter till I turned on the FPS count. I mean, I get it, but yeah...
 
D

Deleted member 325805

Unconfirmed Member
I prefer vsync on, locked at 60. Why would I not?

Input delay, the mouse feels so heavy with it on. I don't know how anyone could play a shooter with VSync on, it feels disgusting IMO. Fast Sync is better if you absolutely need it on.
 

Guymelef

Member
How more demand is the game after the initial section?
I just check the start 7970 and 3570k (not overclocked) 8GB and the game seems to run pretty good so far.
 

Durante

Member
I'll never understand why people get so surprised when MSAA kills performance and start calling it unoptimised just because it can't reduce jaggies better than the PPAA options we have today.


There is a reason most games/engines have done away with MSAA supoort these days, the way games are rendered today makes an already expensive feature like MSAA an even more expensive feature. And the gains from using MSAA is simply not worth the performance sacrifice anymore considering the results you can get out of post processed AA solutions. But it doesn't mean it's an unoptimised and broken feature. Same shit happened with Mankind Divided, a game that runs rather well until you turn MSAA on, and everyone starts calling it an unoptimised piece of shit. Well it's MSAA on a deferred rendered engine...what did you expect ?
That's a nice rant, but the screenshots demonstrate very clearly that MSAA isn't implemented correctly in this game at this point.

(And it certainly does some things better than any PPAA, that's why e.g. all the most highly-acclaimed [visually] VR games use it)

MSAA should never be used. Any game I've played that has it I just turn it off straight away. It's never worth it.
Bullshit. In a forward renderer, MSAA is often easily the best tradeoff between temporal stability, spatial aliasing reduction, sharpness and performance.
 

Rezbit

Member
Okay so my cpu (a stock 2500k) seems to be idling at 65-70 degrees Celsius. I think that's a problem lol. That would affect performance right?

Dust off the fan and apply some thermal paste maybe?
 

nOoblet16

Member
That's a nice rant, but the screenshots demonstrate very clearly that MSAA isn't implemented correctly in this game at this point.

(And it certainly does some things better than any PPAA, that's why e.g. all the most highly-acclaimed [visually] VR games use it)

Bullshit. In a forward renderer, MSAA is often easily the best tradeoff between temporal stability, spatial aliasing reduction, sharpness and performance.

Ofc, MSAA is better for sub pixel aliasing I know that. But I'm mostly talking about its performance in a deferred renderer where the cost-benefit isn't as viable as the alternatives and how people act surprised when it costs a lot.
 

PaNaMa

Banned
Input delay, the mouse feels so heavy with it on. I don't know how anyone could play a shooter with VSync on, it feels disgusting IMO. Fast Sync is better if you absolutely need it on.

I have noticed vsync causes some input delay in games, but I don't find it bad in destiny 2 at all. Maybe that's cause I'm coming from console. It feels responsive and buttery smooth to me. I can also keep my GPU and CPU workloads and temperatures down (which I could also do through RTSS framerate limter if it was working properly yes). But even when limiting to 60 I still get tearing and flicker despite my FPS being 90+ and never dropped below 60. Only Vsync removes this effect completely.

So i find vsync 60 is the best option for me.
 

leng jai

Member
Any reason why mine doesn't seem to show resolutions above 1080p? Swapping to windowed fullscreen doesn't fix it either.
 

TheTurboFD

Member
I see people saying they can't record gameplay unless the game is in windowed mode? I've been able to capture gameplay fine in fullscreen with geforce experience with no issues.
 
Okay so my cpu (a stock 2500k) seems to be idling at 65-70 degrees Celsius. I think that's a problem lol. That would affect performance right?

Dust off the fan and apply some thermal paste maybe?

Yeah that sounds pretty hot for idle temps, what cooler are you using and what were you temps like before?
 
Okay so my cpu (a stock 2500k) seems to be idling at 65-70 degrees Celsius. I think that's a problem lol. That would affect performance right?

Dust off the fan and apply some thermal paste maybe?

70c is fine, but it wouldn't be the worst thing to do just so it lasts another 6 years. I recently cleaned up my 2600k era pc and saw 5-10% cooler temps on various components. The CPU was completely caked in dust.
 
70c is fine, but it wouldn't be the worst thing to do just so it lasts another 6 years. I recently cleaned up my 2600k era pc and saw 5-10% cooler temps on various components. The CPU was completely caked in dust.

70c is fine for load, at idle it's pretty concerning. What are the load temps if it idles at 70?
 
Seems like maxed is too demanding, with the expensive DOF and 3DAO.

This is correct but a 1080 TI owner can simply set the DoF to high instead of highest and he'll be able to get a perfect 60fps lock with every other setting maxed out (including 3DAO and SMAA since MSAA doesn't even work!).

The difference between high and highest, to me, is imperceptible to the eyes, at least while striking inverted spire.
 

Rezbit

Member
Yeah that sounds pretty hot for idle temps, what cooler are you using and what were you temps like before?

Just the stock cooler. No idea how long it's been bad, I mostly just play Overwatch (which has itself been chugging when lots is happening).

70c is fine for load, at idle it's pretty concerning. What are the load temps if it idles at 70?

I'll check in again tomorrow, but I'm guessing they're pretty high. I think when I checked after some gaming it was up near 85-90.
 
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