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Destiny 2 PC performance thread

ZOONAMI

Junior Member
Forward rendering has its own drawbacks and isn't a great fit for every game.

MSAA is awesome, but it just isn't possible in a lot of games :(



I mean, I don't think a CPU exists in the last 8 years that you can put into a PC that would "match" the CPU in consoles.

The fx6300 is actually still a pretty viable budget cpu. 3 core 6 threads ain't bad and it's a good ocer.
 

Akronis

Member
The fx6300 is actually still a pretty viable budget cpu. 3 core 6 threads ain't bad and it's a good ocer.

I'm pretty sure you'd be better off with the G4560 just for the IPC boost over anything AMD pre-Ryzen.

In Destiny's case, the FX-4100 was still managing around 45 fps average so literally anything is fine for Destiny 2 lol
 

PaNaMa

Banned
For those wondering why their Afterburner and RTSS works fine, when others claim it's broke: The latest Windows insider build broke MSI Afterburner and RTSS. You can download Afterburner beta 16 directly from the forums off guru 3d, but not from the downloads section. A dev posted a link to beta 16, but only beta 12 is listed in download section

https://forums.guru3d.com/threads/windows-10-build-16273-broke-ab-and-rtss.416463/

So it works again for those running Insider and using this latest build. However the on screen overlay doesn't work for Destiny 2. Still, the overclocking, monitoring, fan profiles and all that will work. Just won't see the stats in game on your OSD.
 

AaronMT86

Member
Two newbie questions: does FOV affect frame-rate, and is it just a preference thing or should I match it to some value with my resolution and screen-size (e.g, I'm running 2560x1440 27" 16:9)?
 
The game's framerate cap drops to 30fps when it's in the background. Is this normal?

Might be on purpose to minimize resource usage when running in the background.

Oh is that why the task manager CPU usage was going from 50% to 100% when I shifted focus?

Would capping my frame rate potentially solve my weird CPU usage issue? Is there a non-Vsync non-RTSS way to cap FPS in the beta?
 

F34R

Member
Downloading now... I'll compare performance between:

i7 4770
980ti 6GB
32GB RAM
Samsung 850 Evo

vs

i7 7700HQ
GTX 1070 8GB
16GB RAM
Samsung 960 Evo
 

nOoblet16

Member
Yeah I think it is a pretty great idea.

Thought you might want to know. The SSR is still the same weird one that only gets applied to wet surfaces rather than any glossy material.

Then again I didn't really expect anything at all, "ultra settings" in most multi plat games just ends up being increased resolution/draw distance of effects for the most part rather than anything additive over console iterations :/
 

Booshka

Member
Any guesses at what kind of performance I would get with a 1060 6GB and i7 3770K? Just looking for 1080p @60FPS here
 

Swhalen

Member
I've been trying to play since day one on my PC and I experience constant freeze to black, then crash to desktop during different times. I couldn't get past the first mission on my PC. It would always freeze and crash, usually around the cut scene with Amanda.

I ended up pushing through the first mission on my laptop to see if it was something in the mission causing my PC to crash, but now that I'm at the director my game will crash every time I choose an event and start looking for fireteam members.

After one crash, my game will always crash at the character selection screen until I restart my computer.

I've tried reinstalling Destiny 2, scanning the install, clean wipe and reinstall of my video drivers...

Anybody experience something similar?
 
Thought you might want to know. The SSR is still the same weird one that only gets applied to wet surfaces rather than any glossy material.

Then again I didn't really expect anything at all, "ultra settings" in most multi plat games just ends up being increased resolution/draw distance of effects for the most part rather than anything additive over console iterations :/

Oh thanks for looking at it again! :D And yeah, that is rather disappointing. I watched some more footage just today of the PC version and it does not even appear to be SSR, but something else... but also screen space. There were instances of things right infront of the water puddles not reflecting at all and perspective issues when walking forward and backward infront of it.
 
For anyone with a Macbook Pro 13" from 2016 (the touchbar version). The PvE is actually playable if you use a controller. Somehow the 30fps is quite smooth. Video in the link.

https://www.youtube.com/watch?v=T4GoV8ZAr7k

If there's anything the game's engine does well, it's play smooth. It's totally noticeable going from 30 to 60, but the 30 isn't a super janky 30 skippy look, it's very very smooth. If you're acclimated to 60 and higher and it messes with you horribly, sure, but the presentation is polished well.

I'm going to try the Strike again tonight with my previous settings and see how it fares, since I was hitting 100% CPU but keeping it cool just below 4GHz and maintained 60 the entire time. I'm sure the Crucible will play fine, so the strike being way more open and with more going on than the much more confined story mission.
 
If there's anything the game's engine does well, it's play smooth. It's totally noticeable going from 30 to 60, but the 30 isn't a super janky 30 skippy look, it's very very smooth. If you're acclimated to 60 and higher and it messes with you horribly, sure, but the presentation is polished well.

I'm going to try the Strike again tonight with my previous settings and see how it fares, since I was hitting 100% CPU but keeping it cool just below 4GHz and maintained 60 the entire time. I'm sure the Crucible will play fine, so the strike being way more open and with more going on than the much more confined story mission.


Although locking the vsync on 30fps introduces a lot of input lag and judder. I had it set to 60fps and later unlocked which where both fine.
 

feel

Member
Has someone done texture/shadow/LOD quality comparisons?

Textures in particular, since it is a pain to restart the game to compare.
 
Although locking the vsync on 30fps introduces a lot of input lag and judder. I had it set to 60fps and later unlocked which where both fine.

Input lag makes sense considering you're literally cutting FPS in half in-engine, so responsiveness will change. running it at 30 for a bit felt just like the consoles and the usual ~33 input versus the ~16. It really did make me wish it were 60fps on consoles, but at the same time having played it so long, and I'm so used to it, I don't feel as strongly about it as I probably would if I were to play, say, Overwatch at 30fps now.
 
Was hoping they would throw in some more older CPUs.

Well, no need to when you have a pattern so clear, intel CPU's will perform extremely well than the AMD counterparts.

They need to fix the SMT issue, it's beyond stupid that they're saying the game is optimized for multicore performance when Ryzen CPU's are the best in the market today to do that.

Just look at that i3!

destiny2-cpu-bench-1080p-high.png
 

FLAguy954

Junior Member
Yeah, I'm pretty sure they've pushed an update between yesterday and today that has broken RTSS (and probably some other stuff). Hopefully not on purpose because their current FPS monitor sucks accuracy wise. I have GSync engaged on a 144hz monitor and it was regularly showing FPS in the high 150s.

Just use the FPS overlay from GeForce Experience, it works flawlessly for me.
 
Well, no need to when you have a pattern so clear, intel CPU's will perform extremely well than the AMD counterparts.

They need to fix the SMT issue, it's beyond stupid that they're saying the game is optimized for multicore performance when Ryzen CPU's are the best in the market today to do that.

Just look at that i3!

destiny2-cpu-bench-1080p-high.png

I know, it doesn't matter in the least, I just like to see more comparisons to see how older CPUs are holding up and where they are getting too far behind. Nice info to have for a lot of people.
 

FLAguy954

Junior Member
One small question: does the Beta work with the Steam Controller (out of the box or with the game started through Steam)?

It does but you have to use a desktop configuration. Here's a link to my current config.

Just how shitty jaguars are that this game must be limited to 30 on consoles. It feels so lightweight compared with most AAA releases, didn't expect that. Not much RAM needed either.

Honestly it doesn't look all that good either but looks good enough and I really love Destiny's art direction, that's what made me play the first game for as long as I did.

I don't know about pvp yet, that's what I played the most in first game. I will miss 6v6 with vehicles. Gotta get my Halo fix somehow. Those were so much fun. Now it's just a arena shooter.

My thoughts exactly. The console CPUs must be a severe bottleneck if they couldn't get this game to run at 60 fps, especially since this game isn't exactly cutting edge graphically.
 

F34R

Member
Plays ridiculously well on my Alienware 17.3" R4. I have DSR set to 2160p via nVidia CP, and still getting 100+fps @1080p. i7 7700hq/gtx 1070.
 
Well, no need to when you have a pattern so clear, intel CPU's will perform extremely well than the AMD counterparts.

They need to fix the SMT issue, it's beyond stupid that they're saying the game is optimized for multicore performance when Ryzen CPU's are the best in the market today to do that.

Just look at that i3!

destiny2-cpu-bench-1080p-high.png

lmao. Get your shit together, Bungie.
 
I'm getting a mostly consistent 60 FPS at 720p windowed on my laptop after turning a bunch of settings down to either medium or low.

Geforce 940MX (2GB GDDR5)
i5 6200U 2.4 GHz
8 GB DDR4

However, I was wondering if it is possible to play in full screen at a non-native resolution?
My laptop is 1080p and when I switch to fullscreen the resolution settings seem locked at 1920x1080. But I want to play in full screen at 720p up-scaled to 1080p. Is that possible?
 
i5 3570k (4ghz OC) - GTX 970 (stock OC) - 16gb DDR3 - 1080p

Runs extremely well with no hitches that I noticed on default settings (nearly everything on high). Pretty sure it would run almost perfect 60 at 1440p with this hardware. 200% rez scaling was about 45fps same settings, 150% was 55 or more fps, and 133% seems to be a sweet spot.
 
I have a 2560x1080 display, and im trying to downsample. Does anyone know what is a good percentage to start with? sorry im totally new to having gaming pc. I have an Nvidia 1080 that im playing on.

I currently have the render resolution set at 175%.
 

FyreWulff

Member
Looks like I was finally able to play by downloading afterburner and manually forcing my GTX 670 to run at full fan speed. God that card has shit thermal handling.

It still randomly crashed (just the GPU, sound kept playing) halfway through the strike. Time for a new build lol
 

F34R

Member
I just maxed everything out on my 1080ti and 4790k (stock) and didn't have a single hiccup at DSR resolution. Beautiful game.

The only different for me is using SMAA instead of MSAA. Other than that, I'm maxed with 2160p DSR. i7 7700/1070.

Downloading now on my 4770/980ti.
 
I have a 2560x1080 display, and im trying to downsample. Does anyone know what is a good percentage to start with? sorry im totally new to having gaming pc. I have an Nvidia 1080 that im playing on.

I currently have the render resolution set at 175%.

So I can sit at a rock steady 60fps at 150% render resolution increase with:

i7-6820HK
Nvidia 1080
16gb RAM
 
Wow so Rivatuner limiting FPS worked wonders for the insane CPU usage and low FPS I was having in Battlefield and Battlefront. Night and day difference.

Is there ANY way at all to get RTSS to work in D2 or some other non-Vsync way to limit the frame rate??
 

daxy

Member
I'm getting a mostly consistent 60 FPS at 720p windowed on my laptop after turning a bunch of settings down to either medium or low.

Geforce 940MX (2GB GDDR5)
i5 6200U 2.4 GHz
8 GB DDR4

However, I was wondering if it is possible to play in full screen at a non-native resolution?
My laptop is 1080p and when I switch to fullscreen the resolution settings seem locked at 1920x1080. But I want to play in full screen at 720p up-scaled to 1080p. Is that possible?

Yeah. There's a setting for that at the bottom. It's the % scale labeled render resolution. 720p is between 66 and 67% if you set the window resolution to 1080p.
 

jett

D-Member
The in-game counter says 60 but it doesn't feel like 60. Feels stuttery. Are there issues with AMD drivers?
 

Shikoba

Member
Does anyone know why i lose sound when I plug in my PS4 controller? Any idea how to fix? I prefer playing with a controller, not sure why this is happening though.

The in-game counter says 60 but it doesn't feel like 60. Feels stuttery. Are there issues with AMD drivers?

It feels this way to me no matter what i set it at. locked fps/Unlocked fps, various screen settings (full screen, borderless, etc). Not sure why. I wouldn't say it ruins the game, but it is definitely there.
 

Redmoon

Member
Asking this myself. With Gsync i need some Limit without Vsync.

You can force a framecap through the nvidia driver using something called NVIDIA Profile Inspector (and just search for the Destiny 2 entry in the dropdown menu)

I dont use RTSS's frame limiter so I cant say how it will feel in comparison to it, but you can cap up to 255fps.

There is also a frame rate limiter mode that seems to change the way it limits which may be useful.

Just be sure to hit apply first, I sometimes forget myself :p
 

Dynamic3

Member
I applied a frame cap of 60 within RTSS to both destiny2 and destiny2launcher and neither seems to work. I'm getting a ton of tearing.

Also, is it just me or does that SMAA not seem to work at all?
 

vgamer1

Member
Playing this on my laptop, 960m 2gb, 8GB ram, i7 5th gen - and I can't change the resolution when set to fullscreen? The only option is "-1 x -1" and I can't change it...
 
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