What is this "maze" shit I tried to figure it out by just reading some comments/shit on twitter and can't figure out what it's supposed to be?
New quest on osiris
New quest is available to get from osiris, it requires you to run through the portals in certain orders and at the end you enter a room and get a lore card, seems like the obelisks wich we are getting the orders from update every few hours (?) so currently we only have 12, will update when more gets revealed.
also at the end of the code we get a bunch of symbols on the ground wich i believe will be used for final parts of this mission.
NOTE: if you fuck up your code you can go back through the hallway and to a black obelisk and reset the code.
Code 1 - Plus, Snake, Clover, hex, snake, plus, diamond
Code 2 - Clover, Clover, Hex, Hex, Plus, Diamond, Snake
Code 3 - Plus, Clover, Diamond, Diamond, Snake, Diamond, Diamond
Code 4 - Diamond, Clover, Plus, Hex, Clover, Hex, Clover
Code 5 - Diamond, Plus, Snake, Hex, Hex, Diamond, Plus
Code 6 - Diamond, Hex, Snake, Hex, Clover, Clover, Plus
Code 7: Diamond, Plus, Clover, Hex, Snake, Hex, Snake
Code 8: Clover Plus Clover Hex Clover Diamond Snake
Code 9: Clover, Clover, Clover, Snake, Diamond, Hex, Diamond
Code 10: Plus, Hex, Clover, Hex, Plus, Diamond, Hex
Code 11: Snake, Hex, Snake, Hex, Diamond, Hex, Snake
Code 12: Hex, Snake, Plus, Hex, Snake, Hex, Plus
Code 13: Clover, Plus, Clover, Diamond, Snake, Snake, Hex
Emblem Code : Diamond, Clover, Snake, Plus, Hex, Hex, Plus, Hex, Diamond, Clover, Snake (long because brute forced, also gives out an emblem and not a lore card)
Code 14: Hex, Diamond, Snake, Plus, Hex, Plus, Plus
Code 15: Clover, Hex, Plus, Diamond, Plus, Snake, Diamond
Code 16: Snake, Hex, Hex, Hex, Plus, Diamond, Diamond
Code 17: Clover, Diamond, Hex, Clover, Plus, Diamond,
Plus
Code 18: Diamond, Plus, Plus, Clover, Snake, Plus, Diamond
Code 19: Hex, Plus, Plus, Diamond, Hex, Snake, Snake
Anyone start playing the first game again?
Yeah, D1 multiplayer, balance, loot, raids and strikes just felt so much better to me. The weapons and ttk... I miss it all, so I'm gonna restart and build up my characters too.I’ve been playing it more and more with how much worse 2 is getting. Still holds up imo.
Nice to see people are excited to run around for hours for some lore and an emblem. Doesn’t fix any of the issues many streamers have complained about regarding there being nothing of value to do, but you do you bungle....
Yeah, D1 multiplayer, balance, loot, raids and strikes just felt so much better to me. The weapons and ttk... I miss it all, so I'm gonna restart and build up my characters too.
I mean, now that PS5 and Series X will be backwards compatible, D1 is kinda timeless.
I have it for both X and PS4 but 99.9% play on PS4 (have it on X just to play with my old IRL friends). VertigoX86 on PSN.
Looking forward to today’s update and community mission and whatever surprises that could have. It’ll get my mind off this pandemic for a minute. At least I’ll get to enjoy my favorite game for a minute before we all die.
As always with Destiny... you’d want to at least have Shadowkeep as the raid is still relevant to endgame players for power grind... well kinda. The power grind has been kinda deflated this season but if looking to raid that’ll still be the most popular one (and the best weapon pool out of all the raids).
It looks like both Trials of Osiris and Faction Rally is returning next season. Very much looking forward to march. These winter months seem to be the growing pains season year after year.
With that said you may want to hold off on Shadowkeep till the launch of next season as it comes with a “free voucher” for one of the 10$ DLC seasons and your better off using that at the start of a new season rather than the last few weeks of the current one. You’ll “miss out” on some loot but they’ll reintroduce that seasonal loot at some point in some form. I imagine you won’t be able to farm them as effectively as you can now tho where you can select up to 4 weapons per sundial run and can hold up to another 4 weapon bounties in your inventory.
As a returning player Menagerie and the Forges will be your best friend on console when it comes to weapons. Iron Banner, raids and Reckoning for high stat rolls on armor. Crucible meta weapons like Luna’s Howl and Recluse should also be on the radar and the exotic sniper Inazagi’s Burden is the meta for endgame pve activities. At least it’s not “must have Gjalajorn” as you can actually choose to acquire it.
PVP population took a drop. I’m kinda impressed that overall daily player numbers still fluctuate from a million to 750k in slow season. Even without trials the game has been performing as great as ever, even better than tail end of D1 lifecycle.
WEAPONS FOREVER: THE PROBLEM
OK. Let’s talk more about weapons. And let’s begin with how weapons have worked in Destiny 2. All the way back to Destiny 2 vanilla, every weapon you get is a weapon you can keep and infuse to raise its Power level indefinitely. Remember the waters I talked about chumming earlier? It’s time to eat.
In Destiny 2, with infusion, it’s like having every card you own in Magic available and playable in all formats forever. It passively creates power creep (an ongoing Destiny problem), which also means our teams need to spend more and more of their time re-testing and supporting old stuff instead of making new stuff, it reduces player desire for new items (which dismantles aspiration like the shard-the-blues post-Crucible match ritual), and it means we ultimately create a ton of gear that doesn’t have any value beyond ticking the box on the “I Got It” checklist.
That isn’t value. It’s actually the opposite of value, because it’s work that we could be putting into making new stuff, or improving old stuff.
Our combat team works extremely hard to make weapons feel unique. Each Legendary (and many blues) get their own flavors of special sauce. Sometimes it’s the way a gun sounds, sometimes it’s the insanely over budget range stat (HAND IN HAND), sometimes it’s the recoil pattern, sometimes it’s the art, sometimes it’s something indescribable that just makes an item resonate with our players.
In an action game like Destiny, our weapons are feel-based extensions to the character. I’ve played MMOs and ARPGs where I get amazing weapons, but rarely have those weapons felt like an extension of my avatar. Certainly in an action game like Dark Souls or Sekiro, the weapons become a feel-based extension of my character, rather than a stat stick like Fang of Korialstrasz.
Remember many, many words ago (in previous DCs) when I talked about the collision between the action game and the RPG? Couple with that with our theme of aspiration and I believe we are approaching an inflection point for weapons and infusion in Destiny 2.
We’ve made a lot of Magic cards, and we want you to keep the ones you love in your collection (as opposed to taking them and throwing them all away and having the Tower get destroyed again). And a bunch of those Magic cards could be playable around the world while free-roaming or in PVP formats. But where Power matters or aspirational activities are involved, we’re going to make some changes to Legendary weapons.
There was a lot of learning to do when Destiny launched in 2014. But there was also some real good stuff in that game. I think back on a bunch of it fondly – almost wistfully at times. The weapons from the Vault of Glass could be powerful, unique, and rare. If you had Fatebringer, you probably had a bunch of Ascendant Shards to commemorate all of the times you didn’t get it. I miss those days, when rewards were rarer and so special that you celebrated (or hated!) when your friends got one. That’s in part because the design of the game gave them space to be different, space to be awesome.
It’s hard to cleave out that space in the current version of Destiny 2. Weapons that are supposed to come from pinnacle activities like Raids or Trials don’t really have space to breathe. The answer can’t be “Just make them better,” because that approach ends up with the Reckoning situation I described last year. Now we had Pinnacle weapons, which were largely just talents that had Exotic-esque capabilities in Legendary-clothing. These weapons were typically the result of long pursuits and when they arrived in your hands they were pretty strong (sometimes hilariously strong; looking at you RECLUSE). It also meant the team spent significant time developing each one.
If you imagine the abstract weapon space as a pyramid, those pinnacle weapons largely sat at the top of the pyramid. Most other Legendary weapons are down in a clump of “They aren’t really that different.” Why? Because when every Legendary item the team builds is going to be around forever, outliers get weeded out.
Back to 2014: The Vault of Glass weapons could be memorable because we knew they weren’t going to be in the ecosystem for things like Trials, Nightfalls, and Raids forever. They’d naturally fall by the wayside because Power (Attack/Light in those days) would make them obsolete.
In the world we’re imagining, we’ll have space at the top end to create powerful Legendary weapons. Legendaries that are just better than other items in the classification. We’ll be able to do that, because the design space for weapons will expand and contract over time. Items will enter the ecosystem, be able to be infused for some number of Seasons and beyond that, their power won’t be able to be raised. Our hope is that instead of having to account for a weapon’s viability forever when we create one, it can be easier to let something powerful exist in the ecosystem. And those potent weapons entering the ecosystem mean there’s more fun items to pursue.
Changes like this also mean Legendary weapons (or their talents) that would be “shelved” could be reissued at a future date. Or could be brought back in fun ways by involving our community. The more specific nitty gritty for this will come a little bit further down the road but we wanted to get some of thinking behind it to you sooner rather than later. The simplest version of how it is going to work is: Legendary weapons will have fixed values for how high they can be infused. Those values will project the weapon’s viable-in-end-game lifespan and we think that lifespan is somewhere between 9 and 15 months.
One final note: We are not applying this to Exotic weapons at this time. We want to iterate on the Legendary ecosystem first.
A heads up to the PC players that are in my clan, I'm going through and likely will be culling my discord back down to being a personal discord instead of a clan one. There isn't really much activity and most of it was PC guys anyways. If folks have some clans that need members post em here and maybe the few people still playing this can join up. Hopefully the few that still believe in this game have fun moving forward with this.
didn't get a chance to really play in the new stuff yet outside of finishing the quest to and getting the artifact. it seems kinda interesting thou and I think I'll pay and get the new season later today.
That article hits on almost every reason I'm done with D2. Too many tasks, no reason to do any of them.Why 'Destiny 2' Isn't Working, And How to Fix It
The carrot-and-stick approach is leeching the joy from Destiny.www.vice.com
pretty interesting article. points out, I feel, a lot of the issues that most players have with Destiny. hopefully people will be able to get these points through to Luke Smith and all the folks working on Destiny.
Why 'Destiny 2' Isn't Working, And How to Fix It
The carrot-and-stick approach is leeching the joy from Destiny.www.vice.com
pretty interesting article. points out, I feel, a lot of the issues that most players have with Destiny. hopefully people will be able to get these points through to Luke Smith and all the folks working on Destiny.
Probably not. Game is booming with its population currently with this season. It may do higher numbers than it did at Shadowkeep’s release at this point.
I actually like the seasonal roll out. Don’t mind content being removed either. However there needs to be more done with raiding and more secret missions like zero hour. Still a bit too early for the faux outrage tho. Otherwise that’s the regular commentary that exists with every dlc release.
I still need to put in a good amount of work to get trials going this weekend. Still at like 980 power or something and I’m seeing players at 1000+
Same as every season, boring new mode nobody cares about after a week. Just a bigger number to chase, no new items for anything but the cash shop. So bad business as usualHow is the current season? I just jumped back in after like 4 months off
How is the current season? I just jumped back in after like 4 months off
how's it going guys, how's pvp?
Fourth Horseman has become the newest best burst dps weapon after inazagi nerf and Xenophage the best weapon for boss damage in the Garden raid. Meaning... I have to get Xenophage now. I was trying to solo the boss for Xenophage yesterday but had a rough time.
Yea I kinda do need the help.
Me and a buddy have been two-manning most quests for 6 years now but he’s been super busy... I’m actually starting to fall behind ... no Xenophage, divinity, or catalysts for whisper and outbreak.
It’s easier to find grindy single-player challenges in d2 over d1 also — so I find myself stuck doing even more trivial nonsense.
Being stuck home tho? It’s in my best interest to find some trials players. I know I need a lot of practice however... map awareness and call outs, etc... rumble helps with map awareness. I should jump into the elimination playlist for a week... fucking trials
Got the lord of wolves catalyst last night and completed it in too, doesn't seem to be that good actually lol.
How is the exotic for the season?