dark_inferno
Member
Jesus what the fuck Bungie. Should have made leveling slower.
I really hope 30 isnt levelcap or at least that 25-30 is a fucking drag. If not then its over after 10 hours and then we wait for DLC.
Jesus what the fuck Bungie. Should have made leveling slower.
I'm back, clean bill of health!
Wound is closing up nicely, got another appointment in 2 weeks
They removed the tube that was placed
First this 50+ year old doctor try to pull it out, yanking away, made me scream so loud, he stopped, tried to tug again, I told him do it again, you'll get punched
Goes to get his colleague, to help out, a fucking 70+ year old doctor... Really!?!
He tries tugging (felt like they were about to pull my anus out), doesn't work
Call my original doctor 35-40 years in age, homeboy goes, yeah it's in there, BRB getting forceps, comes back, puts in the wound, tells me to take a deep breath, BAM tube comes out...
So my Doctor pulls it out, 0 pain, quick and easy
2 old doctors trying to play tug of war with the tubing near my rear area ; ;
(The old doctors were saying I need to stay overnight/emergency room or operating table...)
My Doctor saved me all that bullshit!
God I love my Doctor <3
Now to nurse this wound and enjoy Destiny with you sumbitches!
Might knock myself out in a hour or two, and wake up around 11:30pm and play the waiting game
Who's with me for some Glimmer-Farming =D
In my hurry to get the game, I accidentally bought the PS3 version of Destiny.
Talked to Sony support and they said they have to wait 3-5 days for me to get a refund. Guess my only choice is wait for the digital upgrade whenever that comes up
DLC emote pack? What the fuck am I reading here.
What about a free update?
The PS4 version has one extra pebble on the ground in Old Russia...I'm kidding...they are supposed to be exactly the same. They will be 1080p/30 FPS.
This is a good question and I hope someone steps up to answer it
. For some reason, even at a high level, low enemies seem to take the same amount of damage to kill as they did at earlier levels. Which I don't understand. It's like your character will never feel powerful.
A realistic outcome considering who the publisher of this game is.
Jesus what the fuck Bungie. Should have made leveling slower.
Yeah, I'm honestly not even sure why I bought it. I know I will have a shitton of fun with the PVP side of things,because that's always what brought me to Halo and in the alpha/beta the PVP was damn fun.
But the singleplayer side of it sounds dare I say it meh. I'd love to explore new stuff all the time, but it sounds like the singleplayer stuff is really light on content.
I really hope 30 isnt levelcap or at least that 25-30 is a fucking drag. If not then its over after 10 hours and then we wait for DLC.
Dax, he is from the outside, been trolling the game for weeks in the other threads, don't even fall for his schtickCalm down. At least wait until you play the game before you start freaking out.
This is a good question and I hope someone steps up to answer it
. For some reason, even at a high level, low enemies seem to take the same amount of damage to kill as they did at earlier levels. Which I don't understand. It's like your character will never feel powerful.
Huh is that true? Wasnt like that in the beta right?
I am the opposite, I had fun in PVP but i spent countless hours in PVE. To each his own I guess.
Is no one worried about servers tomorrow?
No it wasn't like that in the beta. You did have to be a few levels up from enemies to notice much of a difference though.Huh is that true? Wasnt like that in the beta right?
Jesus what the fuck Bungie. Should have made leveling slower.
No idea who's delivering it, but it'll get to the closest distribution center to you and then sit overnight until tomorrow's delivery if it's USPS, UPS, FedEx, etc.
How'd you come to that conclusion?
They've consistently been upfront with their desire that people hit the cap quickly since they have designed the game more around the post-cap grind and customization. They also said they wanted a cap that was low and quickly obtained so that people felt free to create a number of different characters without dreading a huge time-sink.
There's also light levels after cap.
This is a good question and I hope someone steps up to answer it
. For some reason, even at a high level, low enemies seem to take the same amount of damage to kill as they did at earlier levels. Which I don't understand. It's like your character will never feel powerful.
They probably have to appease retail stores since unlocking everything at the earliest timezone would piss them off.
But man is is annoying. I see so many reasons to not go digital, especially living in EST where I can't do anything until 3am.
I'm back, clean bill of health!
Wound is closing up nicely, got another appointment in 2 weeks
They removed the tube that was placed
First this 50+ year old doctor try to pull it out, yanking away, made me scream so loud, he stopped, tried to tug again, I told him do it again, you'll get punched
Goes to get his colleague, to help out, a fucking 70+ year old doctor... Really!?!
He tries tugging (felt like they were about to pull my anus out), doesn't work
Call my original doctor 35-40 years in age, homeboy goes, yeah it's in there, BRB getting forceps, comes back, puts in the wound, tells me to take a deep breath, BAM tube comes out...
So my Doctor pulls it out, 0 pain, quick and easy
2 old doctors trying to play tug of war with the tubing near my rear area ; ;
(The old doctors were saying I need to stay overnight/emergency room or operating table...)
My Doctor saved me all that bullshit!
God I love my Doctor <3
Now to nurse this wound and enjoy Destiny with you sumbitches!
Might knock myself out in a hour or two, and wake up around 11:30pm and play the waiting game
Who's with me for some Glimmer-Farming =D
Does anyone know how EXP works in groups? Is it shared like Diablo, or if I'm a higher level than my buddies should I juts let them kill the majority of stuff so they can level?
Didn't notice in the BETA, never really seen it mentioned before either. Can't wait till Midnight (well 3 for me)!
Is no one worried about servers tomorrow?
New PlayStation Headsets Detailed, Compatible with Destiny Audio Mode
No it wasn't like that in the beta. You did have to be a few levels up from enemies to notice much of a difference though.
Summary:
The Day One patch for Destiny contains a number of changes to Weapons, Builds, Talents, Maps, Activities, Achievements, Progression, game stability and UI.
Classes
General
Removed subclass locking from builds.
Adjusted the unlock order for all subclass trees.
Adjusted the cooldown ranges of armor stats (Intellect, Discipline, Strength).
Agility now has more impact to move speed and acceleration.
Titan
General
Catapult no longer has screen effects
STRIKER
Shoulder Charge now deals Arc damage instead of Kinetic
Lightning Grenade shock damage increased by 66% (base 60 to 100)
Amplify Super bonus-on-kill increased from 6% to 10%
Flashbang no longer disorients ultra combatants
Transfusion now has a 5-second cooldown before it can trigger again
Juggernaut shield is removed after jumping or sprinting for 6.5 seconds
DEFENDER
Ward of Dawn now immediately regenerates your health on activation
Hunter
GUNSLINGER
Golden Gun is now unable to overpenetrate through a Ward of Dawn shield
Incendiary Grenade detonation damage reduced by 18% (base 140 to 115)
Chain of Woe now grants an additional 5%, 10%, 15% bonus to reload speed
Gunslinger's Trance buff duration increased from 10 to 15 seconds.
BLADEDANCER
Arcbolt Grenade impact damage reduced by 17% (base 120 to 100)
Razor's Edge distance traveled slowed and reduced
Quickdraw now no longer requires a melee hit
Blink now cancels invisibility when used
Warlock
VOIDWALKER
Nova Bomb Vortex duration reduced from 5 to 3.5 seconds.
Nova Bomb Vortex effects now has displays for its victims.
Energy Drain impact damage increased by 10% (base 100 to 110)
Soul Rip super bonus on kill increased from 6% to 10% bonus
Vortex Grenade linger damage reduced by 50% (base 15 to 10) per tick
Surge now grants a bonus to reload and weapon-ready speed
Surge now activates when doing damage to an enemy instead of killing blow
Surge agility buff increased by 33% (base 10 to 13)
SUNSINGER
Firebolt Grenade impact damage reduced by 20% (base 100 to 80)
Flame Shield now activates when doing damage to an enemy instead of killing blow
Flame Shield now provides a small overshield
Solar Grenade linger damage reduced by 50% (base 15 to 10) per tick
Weapons
General
Removed weapon speed penalties from extended sprinting
Capped inventory to 999 rounds
Fixed several weapons that would display an incorrect magazine size
Swapping weapons from inventory now only takes 50% of the ammo in PvE
Perks
Return to Sender now procs more frequently by 15%
Range Finder bonus reduced by 4%
High Caliber Rounds damage to combatants increased by 67%
Assault Rifles
Reduced the base Damage of all Assault Rifles by 7%
Reduced the base Accuracy ranges by [14% to 25%], modified by weapon stat
Reduced the base Stability ranges by [8% to 80%], modified by weapon stat
Pulse Rifles
Increased the base Damage per bullet range by [2% to 17%], modified by weapon stat
Increased the base Stability range by [8% to 25%], modified by weapon stat
Reduced the base Rate of Fire by [8% to 19], modified by weapon stat
Scout Rifles
Reduced the base Damage of all Scout Rifles by 8%
Fixed an issue that broke the fx for explosive rounds
Hand Cannons
Increased the base Zoom of all Hand Cannons by 20%
Increased the base Damage per bullet range by [4% to 15%], modified by weapon stat
Increased the base Magazine size range by [8% to 20%], modified by weapon stat
Reduced the base Accuracy range by [75% to 100%], modified by weapon stat
Sniper Rifles
Increased the base Stability range by [6% to 100%], modified by weapon stat
Fusion Rifles
Fusion Rifle charging is now more reliable.
Shotguns
Improved Shotgun damage falloff networking.
Reduced base Damage per bullet range by [2% to 5%], modified by weapon stat
Reduced base Shotgun range by [1% to 7%], modified by weapon stat
HMGs
Improved HMG projectile networking.
Vehicles
General
Fixed audio dropouts from vehicles for local player.
Sparrow
Dodging while boosting is now easier to execute.
Cabal Interceptor
Reduced Rocket Rate of Fire from 1 to 1.5666 seconds per shot.
Reduced Rocket damage blast radius from 7 to 6 meters.
Reduced Rocket damage falloff curves so they are less effective at long rangers
Reduced Arming shape from 1 to 0.6 meters.
PVP
General
Crucible Marks drop rate increased from 2 to 3 for wins, 1 to 2 for losses.
Match completion XP and Glimmer awards increased.
Match completion can now award Engrams.
Playlists now unlock sequentially instead of based on character level.
Health numbers are now normalized at a 200 base value (up from 175) to be easier for players to calculate.
Ghost ammo collection disabled in all playlists.
'Crushing' voice-overs now plays properly when the game has 0:30 and 0:10 seconds remaining
Medals
Mark of the Unbroken minimum threshold increased from 7 to 15
Back in Action death streak threshold increased from 3 to 5
Heating Up medal removed to avoid spam and player confusion
Domination now only fires only once per domination zone per player
Domination medal score increased from 40 to 125
Game Types
Salvage
Salvage Zones now do not return to the most recent salvaged relic locations
Fixed a bug with Salvage probe offense points being given out incorrectly
Fixed spawn policy content that caused bad behavior on (PS3 only)
Maps
First Light
Pike spawns reduced from 4 to 3.
Interceptor spawns reduced from 2 to 1.
Interceptor spawn times reduced to 2 minutes.
Interceptor timer now does not start incrementing until after the game has started.
Blind Watch
Windmill now pumps approximately 14% less liters of waters per match from 3.5L to 3L.
Rusted Lands
Line-of-sight spawn influencers changed to reduce spawning near enemies.
Level-of-detail volumes adjusted for better performance on slower platforms.
Shores of Time
Playable space volumes adjusted to remove exploit zones
Level-of-detail volumes adjusted for better performance on slower platforms.
The Anomaly
Fixed a hole that let players see out of environment in the lower tunnel.
Bastion
Pike spawns reduced from 4 to 3.
Interceptor spawns reduced from 2 to 1.
Interceptor spawn timers reduced to 2 minutes.
Interceptor timer now does not start incrementing until after the game has started.
Exodus Blue
Added physics volume to keep players from getting on top of the giant hose reel near Control Zone A
Activities
Missions
Fixed an issue with Ishtar Collective Venus mission to enable the Vex Turret to drop Mind Cores for assisting players, instead of only killing blow players.
Strikes
Strikes now award increasingly more Vanguard Marks at higher levels.
Strikes now award significantly better Gear at lower levels.
Fixed an exploit using Ward of Dawn against Sepiks Prime
Raids
Raid condensed to two difficulty tiers, in order to get straight to the punishment. Levels adjusted.
Flawless Raider achievement cut, then un-cut, then cut, then un-cut, then declared immune to further cutting.
Destinations
World
Patrols award increased Vanguard reputation but no longer award Vanguard Marks.
Patrol VIP objectives brought in-line with other objectives, but still award additional reputation.
Treasure chest glimmer drop rate reduced, but added Materials to loot table.
Treasure chests now have a small chance to award large drops of additional Glimmer, Materials, Engrams, and Consumables.
Fixed various bugs where combatants were spawning in front of players
Fixed bugs where too many combatants were spawning during some instances of the Vex Block event
Combatants
Removed spurious XP bonuses for Fallen Captains, Hive Knights and Wizards, Vex Minotaurs, Cabal Centurions
Stealth Vandals should award XP now.
Acyclic Geometer's name now display properly.
Fixed Hydras to reward the correct loot for Patrol missions on Venus
Spidertank leg health reduced by 16% (base 3000 to 2520) per leg.
Vendors
Bounty introduction unlock moved from Level 6 to Level 4.
Bounty Leads will be sent to characters upon reaching various milestones.
Engram and Package tooltips now indicate what they can contain.
Packages earned from Faction reputation rewards now contain Glimmer instead of awarding XP.
Cryptarch reputation requirements to reach Rank 2 increased.
Cryptarch reputation earned from purchasing Engrams are greatly reduced.
Vanguard and Crucible Marks are now accruable beginning at Level 18.
Technical
Fixed an issue with skill distribution that caused convergence to take much too long.
Fixed an issue where players’ skill rating was too often shifting negatively causing less than ideal matches.
What, you don't like stumbling into cake shops in the middle of a dank cave? It makes perfect sense though, the humidity levels are just right!I'm going to go on the record here and say I hate it when designers throw merchants and shops willy-nilly all over a map, regardless of what the map is.
So you mean to tell me, I've just murdered my way through a portal in hell, a dimensional super-prison, a post-apocalyptic Mayan apocalypto, and I open a door, round a corner, flee screaming into an unlit basement, and there's a shop?
I like that all the mercantile actions have been condensed and streamlined to the hub. I tell you, I like it!
They've consistently been upfront with their desire that people hit the cap quickly since they have designed the game more around the post-cap grind and customization. They also said they wanted a cap that was low and quickly obtained so that people felt free to create a number of different characters without dreading a huge time-sink.
VOIDWALKER
Nova Bomb Vortex duration reduced from 5 to 3.5 seconds.
Vortex Grenade linger damage reduced by 50% (base 15 to 10) per tick
I would honestly advise everyone in here to get on their platform of choice and download and play Warframe for a bit.
That game basically shows you exactly how Destiny will play for you (with different mechanics, obviously).
Choose mission-> do mission in an area that is fmailiar to you -> collect rewards -> repeat to achieve your goal of what to unlock/loot/etc...
Well at least don't ASK for a paid dlc bundle lol. Bungie people DO read this thread.
I'm going to go on the record here and say I hate it when designers throw merchants and shops willy-nilly all over a map, regardless of what the map is.
So you mean to tell me, I've just murdered my way through a portal in hell, a dimensional super-prison, a post-apocalyptic Mayan apocalypto, and I open a door, round a corner, flee screaming into an unlit basement, and there's a shop?
I like that all the mercantile actions have been condensed and streamlined to the hub. I tell you, I like it!
If you definitely have a number of mates you can play regularly play this with from the start, I'd say it'd definitely be worth it since that really is the kind of experience Bungie is going for here. If you're more like to play solo and with randoms often-- and are still on the fence-- then I'd say hold off for a week in order to get some impressions on the full game from those people you'd be playing with.
As for the Hunter, there is a Blade Dancer subclass...
"Arthur Gies ‏@aegies:
After about five hours of @DestinyTheGame, @pkollar and I are through the story missions on the earth and the moon, I believe."
Many of us have mentioned it certainly...it's the reason I decided not to take tomorrow off from work simply because I fear this happening a lot over the next couple of days.
I recall mowing down level 2 and 3 fallen like it was nothing with my maxed out level 8. No 1 shots but I could clear out ten of them in seconds.It was indeed like that in the Beta. What it is, is a ceiling placed on how much damage you can do on lower level enemies so that you're not one-shotting everything making them trivial.
There's also light levels after cap.