Thanks for the replies regarding Murmur. Going to further upgrade it.
Is green the new brown?
where'd that drop from?
Thanks for the replies regarding Murmur. Going to further upgrade it.
Is green the new brown?
Sounds healthy!
You should buy another TV if it's in the budget.
I can't. She talked so much shit during the week she stayed in my place two weeks ago while I played Dragon Age and Destiny. I just can't compliment her. I can't. She made fun of my Inquisitor, laughed when I died, made sexual jokes regarding both my female Inquisitor and all 3 of my female Guardians, forced me to play The Evil Within on X1 knowing I hate horror games, laughed whenever I scream from said game, and declared she's a better Pokemon Trainer than me. I can't compliment her!I meant compliment her while you watch her play, Nami. LOL Care about her game and not just leveling your gear. wink wink
And yeah dude: Zoba and Fig > all contenders
where'd that drop from?
She's not that awesome. She's no Zoba or Fig.
Get a Vita for remote play.
She's not as good as you in Crucible but she curses a hell of a lot more than you. I think she got you beat in that.Would take much to be better than me lbr.
She's a bigger nerd than me. She goes to Boston Anime and NY Comic Con every year, cosplaying as some anime/comic character. Before she took my DS4 and the tv remote, we spent 2 hours watching Guardians of the Galaxy and another hour catching up on One Piece.
*sigh* 100 pages
Sniper rifles and AR's ruin Destiny PvP IMO, they are both very effective to the point of silly.
Spawning with green ammo in PvP is also a bad thing, you are a walking sniper from the get go on every map.
Skyshock matches can't even end via team score, but always end in time up due to the extemely low kill count on that map.well i made my rage post. i'm afraid it's not going to get much exposure though.
http://www.reddit.com/r/DestinyTheG...easons_vehicle_combat_doesnt_work_in_destiny/
"Vehicle combat was a staple of Bungie's Halo games and they largely complimented those games' sandboxes. They've approached Destiny's vehicle combat with a very similar philosophy, but I believe it has fallen short of delivering the same gameplay experience. Many Destiny players will agree that Bastion, First Light and now Skyshock are the weakest PvP maps in the game. The following reasons illustrate why this is the case:
1. Players in Destiny are more powerful than Vehicles.
This is the biggest issue with Destiny's vehicle combat. When Bungie designed Halo, vehicles were considerably stronger than the player. This made them desirable because in order to take out a vehicle, you had to either grab a power weapon off of the map or hop in another vehicle.
This is not true of Destiny. If a vehicle is on the map, I can simply whip out my Sniper rifle and pick off the exposed pilot. Or I can simply glide in the air and Nova Bomb it or pick it off across the map with a Golden Gun. Hell, I had a Titan sparrow his way behind my interceptor and chain right into a Fist of Havok to destroy it (which was admittedly cool). Point is, there are a million ways to kill vehicles off of your spawn, and hopping in one just makes you an easier target.
2. Destiny's vehicles are too fast.
If anyone went back to The Master Chief Collection after playing Destiny for so long, you probably had the same reaction as me when you hopped in a vehicle: Why can't my Mongoose boost? Why is the Ghost boost so slow?.
The Sparrow, Pike and Interceptor are ridiculously fast, so they require a lot of space to drive on. These wide open spaces are seldom traveled by players because of how easy it is to die in the game. So to echo my first point, you have wide spaces players don't want to move around in, and vehicles players don't want to use. This means vehicle maps largely consist of dead space.
3. Players can spawn with Snipers in Destiny.
It's well known that Bastion, First Light and now Skyshock are havens for long-distance sniping, and this compounds the problems above. We have all this dead space that is not being patrolled by vehicles - dead flat space I'll add - and players don't want to get in a vehicle because you die in them so often. So everyone finds a rock and pitches their tent.
When Bungie built vehicle maps in Halo, these weapons were few and located in neutral locations. Now that everyone has them (on top of camo), it limits the player's ability to roam about the maps.
The reason this is such a problem, especially on Skyshock, is because Destiny's maps often do not follow the Principle of Visual Clarity. This is the ability of a player to discern other players from the environment. Because Skyshock's palette is a mix of reds, oranges, yellows, greens, blues and browns, it's difficult to see players at a distance. Bastion and First Light are more monotone, but the glare of the sniper blends in with the former and the latter masks its draw distance with a light haze.
4. Players spawn out in the open.
When is the last time you spawned inside a building on Bastion? Exactly, you spawn out on the edges because they encourage players to use their Sparrow. There are entire caves created specifically for spawning you this way.
What happens when players spawn out in the open with snipers? Spawn Killing, or getting shot in the back after a player spawns behind you.
5. These maps don't have many desirable positions.
Well, Bastion nearly does in that B Room is a hotspot largely sheltered from long-ranged snipers and vehicles while still remaining open, but you're still running into the aforementioned problems. These infantry routes are disconnected from one another to give vehicles the opportunity to intercept players on foot (no pun intended). Why go to these positions though when I can just as easily find a rock, pull out Patience and Time, and watch all the people foolish enough to jump towards these buildings?
There is actually a way for vehicle combat to work in Destiny, but it requires a vastly different approach to the way the maps are built, and maybe even a redesign of the vehicles.
-Vehicle maps need to be visually clear so that players can discern other players at a distance.
-Vehicle maps need desirable positions for infantry so that being on the outskirts of a map is less advantageous than being at a position worth fighting over.
-Vehicle maps also need to take advantage of natural terrain elevation to break up some of the ridiculously flat lines of sight. This terrain elevation will also serve as a desirable position on the map for infantry.
-The spawn hives on the outskirts need connecting paths that allow infantry safe routes back into the action.
-Lastly, these maps shouldn't be so HUGE. Skyshock feels like an expansion to the Old Russia patrol. These maps play very slowly with 12 players and I don't think adding more players (and therefore more snipers) is going to help. Instead of making flat spaces, the paths need to coil and connect more intelligently. Vehicles and Infantry should be weaving around, above and below each other in ways that makes the map size comfortable."
Vanquisher VIII still rocks (New Monarchy)has anyone found a Shadow Price equivalent in the new weapons, i.e. a legendary alternative to Suros? the new vendor stuff seemed to be high ROF/low impact nonsense like Doc Nope.
Vanguard Roc
Would a 28 have trouble with the level 30 final Urn mission?
I hear it rewards 5 motes on heroic
Vanquisher VIII still rocks (New Monarchy)
She's not as good as you in Crucible but she curses a hell of a lot more than you. I think she got you beat in that.
Would a 28 have trouble with the level 30 final Urn mission?
I hear it rewards 5 motes on heroic
Vanquisher VIII still rocks (New Monarchy)
The problem is that their solution to making strikes harder isn't to make the game more interesting, it's just to make the bosses have larger health bars while spamming you with ads.
I will have to give Crota a miss dude, I have a family issue just come up.
I wish you guys all the best though.
I'm in if you have a spot. 31lvl
PSN NarcissisticJay
Its pretty tough, one trick is to jump up onto the curved bone things and kill all the bad guys from there. Make sure to only focus on one wizard at a time and just jump / lift / whatever when they start shooting you. Probably going to take a while to kill them at lvl 28 though. Same thing with the boss, just stay on that curved bone thing, backup and let it block shots if they start shooting, but you will probably die a lot, lots of 1 hit kills I imagine.Would a 28 have trouble with the level 30 final Urn mission?
I hear it rewards 5 motes on heroic
Vanquisher VIII still rocks (New Monarchy)
I don't think I'll be able to handle all the "fuck", "cunts", "bitch", etc. from you two if you did. It'll be too much.Haha we should play together sometime.
Sure, that's fine.
Are you still down?
Sure, that's fine.
Are you still down?
has anyone found a Shadow Price equivalent in the new weapons, i.e. a legendary alternative to Suros? the new vendor stuff seemed to be high ROF/low impact nonsense like Doc Nope.
Anybody get the helmet to drop from the Crotas End, or is it a hard mode only drop again?
I've already leveled Ruin Wings and i'm about halfway through Armamentarium. Debating on leveling The Glasshouse or just waiting til i get a new Helm of Saint-14
If i'm going to need an exotic helm to hit 32, then i'll level Glasshouse. But if I can hold out for a raid helm from normal, then i'd rather wait on Saint-14 since The Glasshouse is just so damn ugly.
She seemed rather tamed during our Crota run on Saturday. I was expecting her to give Crota a verbal beat down.i look forward to seeing fig die so i can hear what creative mix of profanity she'll use to describe the enemy next.
Asked earlier, its NM only with Primary weapons.
You mean HM (hard mode) only?
Confused by what "NM" would be since primaries come in HM.
Crota's End - Crota Checkpoint (starting in 30-45min)
1. Ambitious
2. Manp
3. Ryhian
4. ocean
5.
6.
I do, but now I've already got a group. Sorry.
Can I get a party invite or a friend request when you guys are up?
Cause I can't seem to add any of you guys
I don't think I'll be able to handle all the "fuck", "cunts", "bitch", etc. from you two if you did. It'll be too much.
i look forward to seeing fig die so i can hear what creative mix of profanity she'll use to describe the enemy next.
snip again
It'll be great!
:lol I really can't help it.