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Destiny |OT12| Play. Whine. Repeat.

well i made my rage post. i'm afraid it's not going to get much exposure though.

http://www.reddit.com/r/DestinyTheG...easons_vehicle_combat_doesnt_work_in_destiny/

"Vehicle combat was a staple of Bungie's Halo games and they largely complimented those games' sandboxes. They've approached Destiny's vehicle combat with a very similar philosophy, but I believe it has fallen short of delivering the same gameplay experience. Many Destiny players will agree that Bastion, First Light and now Skyshock are the weakest PvP maps in the game. The following reasons illustrate why this is the case:

1. Players in Destiny are more powerful than Vehicles.

This is the biggest issue with Destiny's vehicle combat. When Bungie designed Halo, vehicles were considerably stronger than the player. This made them desirable because in order to take out a vehicle, you had to either grab a power weapon off of the map or hop in another vehicle.

This is not true of Destiny. If a vehicle is on the map, I can simply switch to my Sniper rifle and pick off the exposed pilot. Or I can simply glide in the air and Nova Bomb it or pick it off across the map with a Golden Gun. Hell, I had a Titan sparrow his way behind my interceptor and chain right into a Fist of Havok to destroy it (which was admittedly cool). Point is, there are a million ways to kill vehicles off of your spawn, and hopping in one just makes you an easier target, therefore the incentive is lost.

2. Destiny's vehicles require large amounts of space.

If anyone went back to The Master Chief Collection after playing Destiny for so long, you probably had the same reaction as me when you hopped in a vehicle: Why can't my Mongoose boost? Why is the Ghost boost so slow?.

The Sparrow, Pike and Interceptor are ridiculously fast, so they require a lot of space to drive on. These wide open spaces are seldom traveled by players because of how easy it is to die in the game. So to echo my first point, you have wide spaces players don't want to move around in, and vehicles players don't want to use. This means vehicle maps largely consist of untraveled, dead space.

3. Players can spawn with Snipers in Destiny.

It's well known that Bastion, First Light and now Skyshock are havens for long-distance sniping, and this compounds the problems above. We have all this dead space that is not being patrolled by vehicles - dead flat space I'll add - and players don't want to get in a vehicle because you die in them so often. So everyone finds a rock and pitches their tent.

When Bungie built vehicle maps in Halo, these weapons were few and located in neutral locations. Now that everyone has them (on top of camo), it limits the player's ability to roam about the maps.

The reason this is such a problem, especially on Skyshock, is because Destiny's maps often do not follow the Principle of Visual Clarity. This is the ability of a player to discern other players from the environment. Because Skyshock's palette is a mix of reds, oranges, yellows, greens, blues and browns, it's difficult to see players at a distance. Bastion and First Light are more monotone, but the glare of the sniper blends in with the former and the latter masks its draw distance with a light haze.

4. Players spawn far away and out in the open.

When is the last time you spawned inside a building on one of these maps? Multiplayer Design Lead Lars Bakken mentioned in IGN's First Light Tour that they spawn players on the edges of the map to "keep you safe and remind you that you have your Sparrow". Each of the vehicle maps have entire areas created specifically for spawning you this way.

What we instead see more often is players being spawn killed or spawn killing others with their snipers. On First Light especially, you'll often be shot in the back after a player spawns behind you.

5. Not much incentive to move around the map.

Well, Bastion nearly does in that B Room is a hotspot largely sheltered from long-ranged snipers and vehicles while still remaining open, but you're still running into the aforementioned problems. These infantry routes are disconnected from one another to give vehicles the opportunity to intercept players on foot (no pun intended). Why go to these positions though when I can just as easily find a rock, pull out Patience and Time, and watch all the people foolish enough to jump towards these buildings?

There is actually a way for vehicle combat to work in Destiny, and I don't think it involves taking a player's preferred loadout or playing style away from them. Rather, Bungie will need to take a vastly different approach to the way the maps are built, and maybe even redesign the vehicles.

-Vehicle maps need to be visually clear so that players can discern other players at a distance.

-Vehicle maps need desirable positions for infantry so that being on the outskirts of a map is less advantageous than being at a position worth fighting over. A power position that promotes movement is not the same as a building that encourages you to camp.

-Vehicle maps also need to take advantage of natural terrain elevation to break up some of the ridiculously flat lines of sight. This terrain elevation will also serve as a desirable position on the map for infantry.

-The spawn hives on the outskirts need connecting paths that allow infantry safe routes back into the action.

-Lastly, these maps shouldn't be so HUGE. Skyshock feels like an expansion to the Old Russia patrol. These maps play very slowly with 12 players and I don't think adding more players (and therefore more snipers) is going to help. Instead of making flat spaces, the paths need to coil and connect more intelligently. Vehicles and Infantry should be weaving around, above and below each other in ways that makes the map size comfortable."
 

Namikaze1

Member
Speaking as divorced single Dad with kids, I would gladly sit and watch a gf or wife play. Just to be able to do something we both really like, together - would be epic.

Count your blessings, bro.

Maybe you buy her the $320 Destiny bundle at Target and become couch co-op buddies.
She has her own PS4. Hell, she has TWO: the one from launch and the white one.
 

joecanada

Member
Hey there,

Looking to start a CE raid just before reset at about 8pm PST...
I have a checkpoint at stage 3 (wizards and shriekers) but am willing to help others through stage 1,2 if majority wants this.
Also looking for leader for stage 4,5 since I haven't been there yet.
Warlock level 31 - JoeCanada
2.
3.
Etc

Get in before the reset tonight! I believe once you are logged in you will be good and still have available for next week
 

panda-zebra

Member
Our usual raid team didn't quite manage to pull together this evening for our first attempt at crota himself (getting there seemed easier than we expected tbh). Myself and 2 other 31 warlocks on ps4 are looking for three others, preferably some kind souls who know the strategy and don't mind helping pop our CE cherries. I have gjallarhorn and icebreaker, mate has fatebringer and icebreaker or dragon's breath. 3rd uses hawkmoon.

psn: legoman-D
 

Deku Tree

Member
Everybody quits roc strikes if it isn't "the nexus". Three in a row now I am left by myself after matchmaking when we get put into the long ones.
 
Everybody quits roc strikes if it isn't "the nexus". Three in a row now I am left by myself after matchmaking when we get put into the long ones.

had my team quit dust palace right at the end after they died. i almost beat it solo and then a cabal melee launched me off of the helipad.
 

Coconut

Banned
Man I've seen 5 exotics and a bunch of legendaries drop for people over the past few days... How do you think I feel? RNGesus just hates some people. And I just love complaining about it

Maybe if we all whine hard enough he/she will hear our meek cries and bestow upon us even a little morsel of a weapon like a legendary fusion rifle or something.
 

Deku Tree

Member
Bungie's solution: Make the new strikes even longer.

had my team quit dust palace right at the end after they died. i almost beat it solo and then a cabal melee launched me off of the helipad.

Exactly.

I just want a blue leg engram so that I can pass it to my new Hunter so that she can have some boots with light in them. Then I can go to 27+ right away.

I got one blue boots engram but it turned into a strange coin... this is the first time I have ever been upset about that...
 
Everybody quits roc strikes if it isn't "the nexus". Three in a row now I am left by myself after matchmaking when we get put into the long ones.

I would be fascinated to see Bungie's analytics on this kind of stuff. You know they see what we are seeing. They need to do something to better encourage people to stick it out and not quit. This kind of stuff is damaging to player experience so it needs to be tackled asap. Somehow I doubt they will address it in a meaningful way. They have yet to even acknowledge it.
 
yup, one reason why i didn't want to post the vehicle thing on reddit. people will just downvote if they disagree with one sentence and there will be no intelligent discussion unless it's a controversial topic linking news.

i'd post it on gaming but most people shit on destiny there anyway.
 

firehawk12

Subete no aware
I would be fascinated to see Bungie's analytics on this kind of stuff. You know they see what we are seeing. They need to do something to better encourage people to stick it out and not quit. This kind of stuff is damaging to player experience so it needs to be tackled asap. Somehow I doubt they will address it in a meaningful way. They have yet to even acknowledge it.
The problem is that their solution to making strikes harder isn't to make the game more interesting, it's just to make the bosses have larger health bars while spamming you with ads.
 
And now she's doing Nightfall with a mutual friend. Gonna stand back and watch them get slaughter. Both are 29s.

I wish I had your problem. I have to fight for playtime too, but she just wants to watch crap like Downton Abbey or some other BBC sleep inducer and then insult my gaming as being nerdy giving .e eye rolls or be called anti-social (because the people I play with I don't "know" in real life)
 

FyreWulff

Member
I would be fascinated to see Bungie's analytics on this kind of stuff. You know they see what we are seeing. They need to do something to better encourage people to stick it out and not quit. This kind of stuff is damaging to player experience so it needs to be tackled asap. Somehow I doubt they will address it in a meaningful way. They have yet to even acknowledge it.

They've usually been pretty good about adding detection for this in their games in Halo 3 and Reach. You have to wait until you have enough data to detect idle/quit patterns before implementing the automation to catch people.

Some of the later Reach detection was actually a bit too sensitive and caught legit players.. who awkwardly had to find out they were so bad that the game thought they were trying to idle <_<
 

zewone

Member
yup, one reason why i didn't want to post the vehicle thing on reddit. people will just downvote if they disagree with one sentence and there will be no intelligent discussion unless it's a controversial topic linking news.

i'd post it on gaming but most people shit on destiny there anyway.

If it means anything, I thought your points were valid.

Vehicle combat is disappointing in comparison to Halo, but the regular gunplay is so good, I don't miss it at all.
 
Pulse rifle buff when?

Shadow price sniping across the map beating out pulse and scout rifles is upsetting to say the least but I keep on using bad weapons because I feel they should be good in pvp in the right situations.
 

kidko

Member
I wish I had your problem. I have to fight for playtime too, but she just wants to watch crap like Downton Abbey or some other BBC sleep inducer and then insult my gaming as being nerdy giving .e eye rolls or be called anti-social (because the people I play with I don't "know" in real life)

Sounds healthy!
 

Namikaze1

Member
I wish I had your problem. I have to fight for playtime too, but she just wants to watch crap like Downton Abbey or some other BBC sleep inducer and then insult my gaming as being nerdy giving .e eye rolls or be called anti-social (because the people I play with I don't "know" in real life)
She's a bigger nerd than me. She goes to Boston Anime and NY Comic Con every year, cosplaying as some anime/comic character. Before she took my DS4 and the tv remote, we spent 2 hours watching Guardians of the Galaxy and another hour catching up on One Piece.
 
If it means anything, I thought your points were valid.

Vehicle combat is disappointing in comparison to Halo, but the regular gunplay is so good, I don't miss it at all.

Sniper rifles and AR's ruin Destiny PvP IMO, they are both very effective to the point of silly.

Spawning with green ammo in PvP is also a bad thing, you are a walking sniper from the get go on every map.
 

Deku Tree

Member
I wish I had your problem. I have to fight for playtime too, but she just wants to watch crap like Downton Abbey or some other BBC sleep inducer and then insult my gaming as being nerdy giving .e eye rolls or be called anti-social (because the people I play with I don't "know" in real life)

You should buy another TV if it's in the budget.
 
I wish I had your problem. I have to fight for playtime too, but she just wants to watch crap like Downton Abbey or some other BBC sleep inducer and then insult my gaming as being nerdy giving .e eye rolls or be called anti-social (because the people I play with I don't "know" in real life)

Get a Vita for remote play.
 

Ambitious

Member
Thanks for the replies regarding Murmur. Going to further upgrade it.

B47VL_PIUAA5FJY.jpg:large

Is green the new brown?
 
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