Nope. I ran it straight until right now when we just got it. Holy fucking shit that was intense. The party chat was still called DekuBleep's Party, haha!
If anybody needs aLv31 sword assassin I can run Crota's ass into the ground all day with my Titan.
GG TEAM!!!
The new Nightfall is more annoying than fun. It's basically the same thing 3 times over. Sit back in a room and pick off waves of shielded enemies that are shelling you with Arc weapons...
That is ugly. Why must all the Warlock bonds look like shit.
I wish we had a cape.
i wonder what they're going to implement on hard difficulty to make the battles last longer. once everyone is proper level, some sections shouldn't take long at all, which isn't necessarily bad. just don't want it to end up being too easy.
also, the moon doesn't seem to be made of cheese
i wonder what they're going to implement on hard difficulty to make the battles last longer. once everyone is proper level, some sections shouldn't take long at all, which isn't necessarily bad. just don't want it to end up being too easy.
also, the moon doesn't seem to be made of cheese
I think we're going to get that artificial difficulty from level 33 and 34 mobs in the hard raid.
Add me to this, lolli
people who've played crota's end (at least half):
how do you like it compared to vault of glass?
Hard = the first part with Lightswitch.i wonder what they're going to implement on hard difficulty to make the battles last longer. once everyone is proper level, some sections shouldn't take long at all, which isn't necessarily bad. just don't want it to end up being too easy.hoping to see the circles from the story missions somewhere
also, the moon doesn't seem to be made of cheese
That sounds like every Nightfall besides substituting Arc for the a different element.
The thing I like most isunlike VoG.that everyone gets a chance to use the relic straight off the bat,
Hard = the first part with Lightswitch.
Anyone down to do a quick ish hard mode VoG? Need shards. And hopefully some exotics too.
1. Gdt
2. Sharkjaw
3.
4.
5.
6.
Ps4 gdt5016
VoG: open door | 1 Conflux | 2 Confluxes | 3 Confluxes | Oracles | Templar | Maze | Jumping | Gatekeeper | AtheonI like CE more, just because I find the mechanics much more interesting than defend these three things or shoot these yellow orbs before you die.
VOG spends too much time in the Templar's Well and the first half gets really boring.
Hard difficulty will probably have no revives, way more Thralls and Acolytes.
That is true, but in this case it seems even worse for some reason...
never really needed revives as far as we got.
30 is the new 28 in the raid.
Hard = the first part with Lightswitch.
Yeah, that might be it... I mean, VoG was a ton of fun in the beginning. It was only after 30 runs did I start to get tired of it. Taking a newbie into VoG was always fun because it was always full of "this is awesome!" and "whoa!"
Yeah, that might be it... I mean, VoG was a ton of fun in the beginning. It was only after 30 runs did I start to get tired of it. Taking a newbie into VoG was always fun because it was always full of "this is awesome!" and "whoa!"
Yeah. I finally did my *first* Vault of Glass run just last week (I know, I know), and I kept on going "wow, this is actually really cool!" Especially as I had gotten so sick of all the normal content.
Once I played, I totally understood all of the "man, why isn't the rest of the game more like the raid?" comments people were making.
Alright guys, we seem to have a full team.
1. Me - PSN same as here
2. Raindoc
3. Drubbed
4. Katana_strikes
5. Dante316
6. Dr Drizzay
See you guys in 3 hours. I'll add the people who I don't have on my friends list when I get home
I don't think they'll be that high. VoG hard mode is 30 with level 30 enemies. I'm thinking CE hard will be 33 with all enemies being that level and more witches and yellow bar knights here and there...and of course, no revives.If max light level is 32, imagine what would happen if the enemies went to level 34 in hard mode....
It would be cool if Hard CE was significantly different from Normal, even moreso than VoG Hard vs Normal. Since it comes out later I started wondering about this but as others have mentioned no revives and a Level 32 ceiling against 33-34 enemies should be hard enough. I'm sure there will be a few other twists as well.
Just got Secret Handshake from a Vanguard package. Has some pretty good stats.
An alt can have it.
#Forever29 is now a memory. Onward to #Forever31 by the end of next week.
Now I actually need to farm VoG for shards.
What are the stats? Can't view at work. ;_;
Honeslty, I still think VoG is fun. Parts of it are a bit tedious, but overall it's still more fun than your average strike or story mission.
CE: really feels more like a really great co-op story mission where as VoG was a mysterious dive into lore
VoG: open door | 1 Conflux | 2 Confluxes | 3 Confluxes | Oracles | Templar | Maze | Jumping | Gatekeeper | Atheon
Templar's Well takes up half of the raid
CE:CE: really feels more like a really great co-op story mission where as VoG was a mysterious dive into loreJump down | Run through darkness | Go Across a bridge | Burn a Witch | Kill Crota
2/5 are in the same room and are essentially parallels of Gatekeepers and Atheon
It's "Hard" not "Eagerly Sadistic Mode"Hard = the first part with Lightswitch.
Question about the CE Raid 2nd Part:
Do all the Gatekeepers need to die in order to "beat it"? If one or more people fail to kill their Gatekeeper but we still get all 6 people across and there are a few Gatekeepers wandering around, is that okay as long as we kite them or do they need to all die?
Need to get my shard stockpile up. could probably do a couple hard raids tonight real quick and just hope i don't get an exotic, or maybe just wait and see if bungie says anything about that in the update...lol
I'm expecting all enemies to be 32 (maybe 33?) with more enemies since it's Heroic (first part will be insane with even more adds) and maybe those green circles that do damage from the story missions (like Detain fields on H VoG). And of course, no revives.I doubt Bungie will do anything other than leveling up the enemies, increasing their spawns and make them hit harder and take more damage. The only twist is probably more shit to wipe the teams.
I wanna raid
Each time the sword brings someone across they must kill a gatekeeper.
The new Nightfall is more annoying than fun. It's basically the same thing 3 times over. Sit back in a room and pick off waves of shielded enemies that are shelling you with Arc weapons...
Fully agree, hints the mysterious dive. in this new one it just seems to be a bit more straightforward with the story of it all. a different experience but both fun in their own ways.I don't know. VoG was our first introduction to MMO mechanics in a FPS with 6 player co-op.
It was really quite the experience. Plus, gear was unknown, the game was new. Lots of cool things to discover.
CE can't match that because we already know what type of things to expect and datamining takes out a lot of the fun.
How bout arc burn and epic, lol. Or just heroic and juggler?It's "Hard" not "Eagerly Sadistic Mode"