That makes sense, thanks lads.
Why didn't i think of that?! Why were we running away from one minotaur in order to fight 7??!
After a while, you do get the Minotaur timing down though, and can safely snipe and switch to killing the minotaurs, ad lib.yeah, if you have 3 guys, one player should always stay crouched behind that one rock and look at the tunnel to warn others about the minotaur. Kinda like an insurance policy
2 other players keep sniping/rocketing the boss.
Watch out for the boss' splash damage. Snipers should stay split on both sides of the opening.
yeah, if you have 3 guys, one player should always stay crouched behind that one rock and look at the tunnel to warn others about the minotaur. Kinda like an insurance policy
2 other players keep sniping/rocketing the boss.
Watch out for the boss' splash damage. Snipers should stay split on both sides of the opening.
After a while, you do get the Minotaur timing down though, and can safely snipe and switch to killing the minotaurs, ad lib.
One thing I saw from GlamFM joining my weekly the other day, and something I never think of in the game, is to use the titan's blind grenades to make it even easier to handle that minotaur.
This sounds like it'll work. I'll have a bubble setup also so the lads can jump in if things get hairy.
Carry harder!!Shouldn't be an issue. Just avoid dying during the crota phase.
and if you have Void weapons it's easy. It's actually harder on the Weekly as the minotaur takes a lot more punishment.
Does void burn work for guardians too? do we get the extra damage in the NF aswell?
Carry harder!!
Thanks for the run guys, no armor yet, maybe next week
Yes.Does void burn work for guardians too? do we get the extra damage in the NF aswell?
Great run guys, thanks for letting me tag along.
EDIT: and it must be said, Ruthless was brilliant for a first-time swordbearer.
C'mon mate, delete that hunter and roll a fresh one...
Yep, nicely done.EDIT: and it must be said, Ruthless was brilliant for a first-time swordbearer.
Yes.
Yes.
If you're lucky enough to have Truth, it melts those minotaurs.
The greatest enemy on Void Nexus is not the Minotaur's, or the Nexus himself but the one goblin that rushes you with a Minotaur cannon half way through.
I have wiped more because of that guy more than anything else.
Why are you even fighting that goblin? Just jump over the pillars and fall down to the cave opening, the next wave of goblins won't even spawn.
The only goblins you have to fight in this strike are the ones on the cliff, just before the boss. Don't bother with the goblins, hobgoblins, minotaurs or harpies in the previous room.
I can load it up in ~10 mins if you need it stillSomebody have the Gorgon CP in Hard Mode to share? I will appreciate it.
I can load it up in ~10 mins if you need it still
I can load it up in ~10 mins if you need it still
I can load it up in ~10 mins if you need it still
I can load it up in ~10 mins if you need it still
ME.
MEEEEEEEEEEEEEEEEEE.
Wanted to watch recorded broadcast from last nights dads of destiny stream but realized they played CE on normal. Was it not supposed to be on hard ? Have only seen the abyss part which looked very scrubby. Anyway, was any new info mentioned from devs about the game during the stream ?
You guys can also join on me in case RAWR is no longer available
psn: giotios
Wanted to watch recorded broadcast from last nights dads of destiny stream but realized they played CE on normal. Was it not supposed to be on hard ? Have only seen the abyss part which looked very scrubby. Anyway, was any new info mentioned from devs about the game during the stream ?
Reddit Post said:(Edit: other posters are saying Devs confirmed there are still hidden, unfound, chests in VoG and included link to stream and timestamp to when it was said. Cannot verify at the moment because wife is asleep haha)
R Are there still undiscovered chests in the VoG that developers have confirmed??? I need to know!!!! If it's true do you have a link to a video with a timestamp?
Even if there are hidden chests in VoG, do we really care about more ass mats and spirit bloom?
Regarding that...
Is this BS? I can't find any such links in the comments of the reddit post in question? Are there still undiscovered chests in the VoG that developers have confirmed??? I need to know!!!! If it's true do you have a link to a video with a timestamp?
Thanks noomi.
Here's the stream:
http://www.twitch.tv/bungie/b/623652254
phatskat [score hidden] 16 minutes ago
Roughly formatted
Abyss: Ran lamp to lamp. Used a lot of bubbles. Made it to the plate with little opposition. No one stood on rocks to avoid Thrall. While defending plate all but 1 Warlock died. He ran hallway to the light then killed adds and ran back to revive dead people on the plate despite them telling him to just go. He either raised another guy or other dude finally popped radiance (hard to tell which with stream quality) and they ran to the end.
Dev notes:
It took a lot of trial and error tinkering to get the thrall spawn timers right.
They noted how 1 player can screw the team by starting a lamp early and stated they like that mechanic and we can expect more like it in the future.
Bridge:
They did it legit (obv) sending 1 person at a time. Nothing real noteworthy add it's a pretty straightforward strategy. Only a couple deaths which were swiftly recovered from.
Dev Notes:
Encounter was designed so everyone must learn to use sword.
Designed with everyone having their opportunity to shine in mind.
Thrallway:
They get 1 guy into chest room before door closes.
Dev Notes:
This was purposely designed to be like Indiana Jones and they originally planned to force you to slide under a door.
Ir Yut: They used 3 in both boomer tower strategy. Pulled the wizards by running in and out. Killed wizards, killed shriekers, then downed Ir Yut before the liturgy started.
Dev Notes:
This encounter was designed to be a gear check before fighting Crota.
No one asked, and devs didn't explain, why you have to kill dozens of adds after she's downed.
Crota: They cleared the starting room and used the left side strategy. They had a 31 (Warlock?) run the sword. It took them 5 swords to finish crota. 2 downs per sword. So yes they had to deal with ogres twice. For ogres all went in bottom room except one who stayed in crystal room and killed Thralls. During 2nd ogre phase someone died and they dealt with oversoul. Crota nearly enraged but they killed him slightly before he did so.
Dev Notes:
There are gatekeepers above the crystal room because the designer didn't want people up there.
The designers don't want people playing the raid in ways that are "inherently boring"
They are aware of the sword disappearing glitch and others and are as annoyed by them as we are. They are working in fixes.
Other Dev Notes:
It was by design that Crota's End is swiftly paced "like an action movie" in contrast to VoGs frequent pace changes.
They avoided answering whether everything had been discovered in VoG quoting something DeeJ said about them answering that question being tantamount to ruining the end of a movie for someone. (Edit: other posters are saying Devs confirmed there are still hidden, unfound, chests in VoG and included link to stream and timestamp to when it was said. Cannot verify at the moment because wife is asleep haha)
There are different teams working on different things at Bungie so just because the weapon update is getting attention didn't mean that the raid bugs aren't also being worked on. They assured they were working on them.
Queen's Wrath still needs a lot of work. Seemed they were implying not to expect it anytime soon (probably not before HoW).
They do have events planned for before the DLC launch although they didn't give details as to what.
I missed that comment, just saw the thread this morning. Even if there are chests that aren't found, if we haven't found them by now I really doubt anyone ever will. Plus what could possible be in them? more ASCEND SHARDS :|
I like these notes: