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Destiny |OT17| 17th inning stretch

Me not having an armor piercing sniper trying not to cry
sb2.gif

Put those marks and commendations to good use and buy an LDR from the vanguard vendor
 

140.85

Cognitive Dissonance, Distilled
I just find that ARs are shit in 1v1 against Scouts and HCs now. You can still kill with them if you got some buddies with you but I've rarely been dominated by them in PVP these days especially in 1v1 encounters. Most ARs kill me after I've been damaged by another player before I killed them. I would put ARs in the same league as Pulse Rifles in PVP now. :p

This seems odd to me because I play an hour+ of PVP almost every day and see plenty of ARs. Even the lower impact models like Up For Anything melt me real quick from stupid ranges.
 

Jinjo

Member
So am I crazy thinking that I might just splurge coins on exotic Hunter/Warlock armor tomorrow for the 5 class mats for each piece on dismantle? If you count the exotic shards that's a bit more than a strange coin for a class mat. Not doing anything with my coins anyway.
 
So am I crazy thinking that I might just splurge coins on exotic Hunter/Warlock armor for the 5 class mats for each piece? Of you count the exotic shards that's a bit more than a strange coin for a class mat. Not doing anything with my coins anyway.

Just save for heavy ammo and next DLC. New stuff to buy later. Class mats are more easily obtained via glimmer farming on VoG, imo.
 
This seems odd to me because I play an hour+ of PVP almost every day and see plenty of ARs. Even the lower impact models like Up For Anything melt me real quick from stupid ranges.

I have an up for anything with 100% stability and it's so good. It's a high RoF AR but it's not a super high RoF and ultra low impact. It's basically a legendary shingen-e, which was considered the best PVP AR during the alpha and beta. Of course that was pre AR nerf
 

milkham

Member
^Edit: holy fuck that's a terrible page topper. I need to change to 100 ppp just to make it go away. :p

Normal DSinger is the new hard Gorgon CP. Run DS+Scrota 3x super quick after reset for exotic chances.

Nobody knows for sure, but I doubt that you get double exotic chances if you do a CP on normal and then hard. The only way to know for sure is if the same character gets an exotic weapon at the same CP during the same week, which is very low odds even if it is possible. The fact that the CE exotic chest loot drop was moved to DSinger and only drops once on hard or normal makes me doubt the "double exotic chance" possibility for other CPs.

Definitely pay attention and make a note (ideally w/ video) if a character gets the double exotics. Just keep in mind that Crux and Vex are a separate loot roll from the exotic weapon roll so they don't count in that regard.



Yeah, he's the "we've woken the hive" ambassador.

i think that happened to unknown last week
 

LiK

Member
Weekly is out. I think I was the first to answer "Is that a trick question?" concerning their Pulse Rifle question and they chose someone else to quote. DeeJ probably reads my comments here about my dislike in his writing style and ignored me, haha
 

Jinjo

Member
April, May or even June for House of Wolves.

Destiny retirement for a few months is nearing.

I am actually relieved lol.
 
It's not backlash. It's just that pre TDB, the only legendary sniper with comparable stats was the supremacy from queens wrath. Also, everyone always complained about IB's ridiculous recoil. It's still a must have weapon though. Have one on each character
 
So basically

1) HoW releasing between April and June
2) Pulse Rifles may have a buff coming by the end of February along with heavy ammo patch.

Edit: Oh another weapon blog entry
 

noomi

Member
June... I bet it's june....

that's ok, Ill take a break, play other games, and come back full force. I'm ok with this...
 

LiK

Member
April, May or even June for House of Wolves.

Destiny retirement for a few months is nearing.

I am actually relieved lol.

pretty much confirms nothing new until April at the earliest and judging by how Bungie is, i'd expect May just like what everyone speculated.
 

Jinjo

Member
So basically

1) HoW releasing between April and June
2) Pulse Rifles may have a buff coming by the end of February along with heavy ammo patch.

Edit: Oh another weapon blog entry

Seems like AR's are getting ANOTHER nerf. AR's useless in PvE incoming.
 
Lol nerfing AR's in PVE again? :(

People don't use them cause they're OP. They use them cause that's what they're used to. Ffs Bungie!!


Please don't touch hand cannons in PVE :(
 
Geez, AR need again? And hand Cannon nerf too? Terrible idea. Just buff pulse rifles and nerf fusion like they plan on doing with the cone.

Pulse Rifle
Yes:
Increase base damage of Pulse Rifles by 9.7%. DPS is now more in line with other primaries

Hand Cannon
No:
Reduce effective range

Shotgun, 2x dmg in PvE, yes
 

Lnkn52

Member
Thanks for playing along, Mega. That was a trick question. The answer (and the solution) lies in the Sandbox Update that we’re also packing into 1.1.1.

Today, we’re serving up some weapon tuning philosophy, prepared by Sandbox Designer Jon Weisnewski. He’s a weapons specialist at Bungie - one member of a team that seeks to find balance in the chaos. Your guns are on his workbench, and he’s excited to share with you some thoughts from his process.

Click this link to learn more about how we’re keeping a promise we made prior to launch - that Destiny would be a place of diverse fighting styles, where everyone would have a chance to be powerful in different ways. If you like Pulse Rifles, help is on the way. If you’re like me, and you think you can solve every problem with your trusty Suros Regime? Well, we’re about to be challenged in some new and exciting ways.

Over to you, Jon. Seriously, Guardians. Click this link!

They really wanted you to click on the Sandbox Weapons page, one on each paragraph.
 

Jinjo

Member
Weapon change log:

Auto Rifle

- Reduce base damage of Auto Rifles by 2.5% (averaged across Rate of Fire stats, higher - RoF took less of a reduction than low RoF)
- Reduce effective range values so that damage falloff and accuracy are a stronger factor in combat decisions
- Range reduction is less severe in the higher stat values, so now your range stat is more critical to long distance engagements

Pulse Rifle

- Increase base damage of Pulse Rifles by 9.7%. DPS is now more in line with other primaries

Handcannon

- Reduce effective range
- Damage falloff starts closer to the shooter, and follow up shots are less accurate at long ranges
- Slight reduction to initial accuracy. This is unnoticeable at close to medium range, but underscores the range intentions when used from far away

Fusion Rifles

- Blast pattern on a Fusion Rifle burst cone is a little wider
- Close to medium range volleys are largely unaffected, but at a distance the projectiles are less likely to land hits on a single target. This reduces the reliability of landing a one hit kill at far range, and makes the weapon better at spreading damage into a group
- Initial starting ammo is reduced across all ammo stats. This is change primarily affects The Crucible. Starting a Crucible match, you’ll have less Fusion Rifle ammo in reserve.
- In PvE activities we persistently track your ammo. We only use initial ammo values if you are logging in for the first time, or starting a Crucible match

Shotguns

- Increase damage by 2x (100%) against all non-Guardian combatants (aliens)
- Reduce high end range values - damage falloff starts sooner, so Crucible players with long range shotguns need to be a little closer for successful one hit kills (Like the Fusion Rifle)
- Initial starting ammo is reduced across all ammo stats in the Crucible: Starting a Crucible match, you’ll have less Shotgun ammo in reserve
- In PvE activities we persistently track your ammo. We only use initial ammo values if you are logging in for the first time, or starting a Crucible match
 
Wish they would have left hand cannons and ARs alone in PvE. I don't get why shotties get the PvE / PvP split stats but none of the other weapons did? Hand cannons were fine in PvE.
 
Wish they would have left hand cannons and ARs alone in PvE. I don't get why shotties get the PvE / PvP split stats but none of the other weapons did? Hand cannons were fine in PvE.

Nerfing weapons is never good in PVE


Nerf almost everything is not the answer..well looks like the player count is going to drop a lot soon. Working as intended eh?

Seriously. They're making the game less fun
 

joecanada

Member
I still love Ice Breaker. Best cheese weapon.

Yes and for sure those who mentioned Efrideet's Spear, ldr, and black hammer are right in a sense... I have all of these but you still run out of green ammo and for an intermediate player icebreaker is still the best all around sniper for sitting back and sniping...
I just ran a CE raid last night ran out of green ammo on bridge section, none in sight.
 
Hand Cannons are perfect the way they are, IMO.
Bungie WHY?!

Shotguns, Fusion Rifles, and Pulse have good changes.

AR is debatable. I don't mind them keeping it the way it is but I'm a HC/Scout guy. I want to give Pulse a shot so maybe this will be it.
 
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