Sword Of Doom
Member
Me not having an armor piercing sniper trying not to cry
Put those marks and commendations to good use and buy an LDR from the vanguard vendor
Me not having an armor piercing sniper trying not to cry
Me not having an armor piercing sniper trying not to cry
Put those marks and commendations to good use and buy an LDR from the vanguard vendor
Vendor sells one. You don't have any excuses.
LFG Golden Rule: People with lots of requirements = people who suck
Me not having an armor piercing sniper trying not to cry
Put those marks and commendations to good use and buy an LDR from the vanguard vendor
I thought it was only Snipers that pierced through walls and objects (I don't mean enemy objects, obviously)?If you have scout with armor piercing it'll work just fine.
If you have scout with armor piercing it'll work just fine.
One of the best snipers in the game.
I just find that ARs are shit in 1v1 against Scouts and HCs now. You can still kill with them if you got some buddies with you but I've rarely been dominated by them in PVP these days especially in 1v1 encounters. Most ARs kill me after I've been damaged by another player before I killed them. I would put ARs in the same league as Pulse Rifles in PVP now.
So am I crazy thinking that I might just splurge coins on exotic Hunter/Warlock armor for the 5 class mats for each piece? Of you count the exotic shards that's a bit more than a strange coin for a class mat. Not doing anything with my coins anyway.
This seems odd to me because I play an hour+ of PVP almost every day and see plenty of ARs. Even the lower impact models like Up For Anything melt me real quick from stupid ranges.
^Edit: holy fuck that's a terrible page topper. I need to change to 100 ppp just to make it go away.
Normal DSinger is the new hard Gorgon CP. Run DS+Scrota 3x super quick after reset for exotic chances.
Nobody knows for sure, but I doubt that you get double exotic chances if you do a CP on normal and then hard. The only way to know for sure is if the same character gets an exotic weapon at the same CP during the same week, which is very low odds even if it is possible. The fact that the CE exotic chest loot drop was moved to DSinger and only drops once on hard or normal makes me doubt the "double exotic chance" possibility for other CPs.
Definitely pay attention and make a note (ideally w/ video) if a character gets the double exotics. Just keep in mind that Crux and Vex are a separate loot roll from the exotic weapon roll so they don't count in that regard.
Yeah, he's the "we've woken the hive" ambassador.
I thought it was only Snipers that pierced through walls and objects (I don't mean enemy objects, obviously)?
I believe scouts only overpenetrate targets for AP rounds, snipers penetrate through walls/rocks
Weekly update is up: https://www.bungie.net/en/News/News?aid=12558
House of Wolves releasing Q2 (so May date is probably true)
April, May or even June for House of Wolves.
Destiny retirement for a few months is nearing.
I am actually relieved lol.
So basically
1) HoW releasing between April and June
2) Pulse Rifles may have a buff coming by the end of February along with heavy ammo patch.
Edit: Oh another weapon blog entry
When he mentions Suros, does this mean they're going to nerf ARs again?
Increase damage by 2x (100%) against all non-Guardian combatants (aliens)
So they're reducing AR damage again?
Thanks for playing along, Mega. That was a trick question. The answer (and the solution) lies in the Sandbox Update that were also packing into 1.1.1.
Today, were serving up some weapon tuning philosophy, prepared by Sandbox Designer Jon Weisnewski. Hes a weapons specialist at Bungie - one member of a team that seeks to find balance in the chaos. Your guns are on his workbench, and hes excited to share with you some thoughts from his process.
Click this link to learn more about how were keeping a promise we made prior to launch - that Destiny would be a place of diverse fighting styles, where everyone would have a chance to be powerful in different ways. If you like Pulse Rifles, help is on the way. If youre like me, and you think you can solve every problem with your trusty Suros Regime? Well, were about to be challenged in some new and exciting ways.
Over to you, Jon. Seriously, Guardians. Click this link!
- Reduce base damage of Auto Rifles by 2.5% (averaged across Rate of Fire stats, higher - RoF took less of a reduction than low RoF)
- Reduce effective range values so that damage falloff and accuracy are a stronger factor in combat decisions
- Range reduction is less severe in the higher stat values, so now your range stat is more critical to long distance engagements
- Increase base damage of Pulse Rifles by 9.7%. DPS is now more in line with other primaries
- Reduce effective range
- Damage falloff starts closer to the shooter, and follow up shots are less accurate at long ranges
- Slight reduction to initial accuracy. This is unnoticeable at close to medium range, but underscores the range intentions when used from far away
- Blast pattern on a Fusion Rifle burst cone is a little wider
- Close to medium range volleys are largely unaffected, but at a distance the projectiles are less likely to land hits on a single target. This reduces the reliability of landing a one hit kill at far range, and makes the weapon better at spreading damage into a group
- Initial starting ammo is reduced across all ammo stats. This is change primarily affects The Crucible. Starting a Crucible match, you’ll have less Fusion Rifle ammo in reserve.
- In PvE activities we persistently track your ammo. We only use initial ammo values if you are logging in for the first time, or starting a Crucible match
- Increase damage by 2x (100%) against all non-Guardian combatants (aliens)
- Reduce high end range values - damage falloff starts sooner, so Crucible players with long range shotguns need to be a little closer for successful one hit kills (Like the Fusion Rifle)
- Initial starting ammo is reduced across all ammo stats in the Crucible: Starting a Crucible match, you’ll have less Shotgun ammo in reserve
- In PvE activities we persistently track your ammo. We only use initial ammo values if you are logging in for the first time, or starting a Crucible match
Details on weapon tuning/changes coming this month is Update 1.1.1.
https://www.bungie.net/7_Destiny-Weapon-Tuning/en/News/News?aid=12557
Wish they would have left hand cannons and ARs alone in PvE. I don't get why shotties get the PvE / PvP split stats but none of the other weapons did? Hand cannons were fine in PvE.
Nerf almost everything is not the answer..well looks like the player count is going to drop a lot soon. Working as intended eh?
I still love Ice Breaker. Best cheese weapon.
Lol nerfing AR's in PVE again?
People don't use them cause they're OP. They use them cause that's what they're used to. Ffs Bungie!!