-_-Unless somehow you're firing at Atheon 100% of the time without having to reload
please tell me you guys have experienced how ridiculously good this weapon is for him...
-_-Unless somehow you're firing at Atheon 100% of the time without having to reload
Have we got a Swordbearer?
please tell me you guys have experienced how ridiculously good this weapon is for him...
bastion control is my favorite combo in destiny
srs
But Gjallarhorn also exists and makes him move around. And I guess I'm just not a boss with 100% Black Hammer precision shots.
-_-
please tell me you guys have experienced how ridiculously good this weapon is for him...
Well that's always been a challenge for the FPS genre.
How do you make a boss that is challenging, takes a fair amount of time, but doesn't feel absurd.
Look at Valus. Normal size, attacks like a truck, but has the health pool larger than the southern ocean. But what can you do? You can't just decrease it, otherwise the fight will be over and he won't feel like a boss anymore. In certain situations (like Crota) you can increase their size, that makes them feel huge and thus your bullet less significant. They look like a boss, and their health reflects that now, but this only works in certain situations.
For Destiny, Vex and Hive enemies can grow in size and it's no problem, they're totally Sci-Fi, but Cabal and Fallen seem to be rooted closer to humanoid, and thus their sizes have a sort of cap to them. So creating a good Fallen or Cabal boss is hard. Sepiks works because he's inorganic, but the Archon Priest and Valus are very odd boss fights.
A step in the right direction, as I see it, is actually the Psion Flayers. Multiple strong enemies that work together and feed off each others strengths would be a great boss fight. I only wish the flayers didn't separate as much.
I've said it before, but I really hope that the final boss fight for HoW isn't one Archon, but three. A fireteam of three priests. Each with their own strengths and weaknesses.
Give one a Shrapnel Launcher, another a Wire Rifle, and another a Shock Rifle. Let the Shrapnel guy constantly try to get up close into melee range. Make the Guardians run from him. Give the Wire Rifle guy a crazy distance blink, so he is always teleporting to the far outer edges of the arena. Give the Shock Rifle guy the support role. Let him stay just behind the Shrapnel guy and fire from safety.
That, to me, would be an amazing boss fight. It's not a puzzle like Aetheon, it's not a DPS-fest like Crota, it would be an actual fire fight.
It's okay, my wife watches real housewives of whatever... some people just have terrible opinions.
Oversoul Edict eats up ammo faster than the Vex. Damn!
Not me so unless one of the others is confident with it, nope.
I like Twilight Gap and don't like (perform poorly on) Shores of Time.
I like Twilight Gap and don't like (perform poorly on) Shores of Time.
I like both of those, although Twilight Gap can be annoying.
You can take your time to some degree to proc the effect, it doesn't have to be an immediate followup, and it's totally worth it.But Gjallarhorn also exists and makes him move around. And I guess I'm just not a boss with 100% Black Hammer precision shots.
Snipers Paradise
I've been trying to think of a good or great fps boss fight and I can't.
Templar and Atheon are probably the best I can think of and that's kinda funny.
Out of the strike bosses.... I dunno, Phogoth is fun and Sepiks is cool, the Walker would be better if it moved (like the Scarab), I'm hoping for bosses that are interesting in Destiny 2.
Night fall at Valus
Forrest_Crump
we're talking about the absolute upper echelons of efficacy for this fight, anyway, I'm not really advocating anything at all. When the goal is just "win the fight," people should just use whatever the heck they feel like. Shoot him with No Land Beyond for all I care.
I've been trying to think of a good or great fps boss fight and I can't.
Templar and Atheon are probably the best I can think of and that's kinda funny.
Out of the strike bosses.... I dunno, Phogoth is fun and Sepiks is cool, the Walker would be better if it moved (like the Scarab), I'm hoping for bosses that are interesting in Destiny 2.
Well that's always been a challenge for the FPS genre.
How do you make a boss that is challenging, takes a fair amount of time, but doesn't feel absurd.
Look at Valus. Normal size, attacks like a truck, but has the health pool larger than the southern ocean. But what can you do? You can't just decrease it, otherwise the fight will be over and he won't feel like a boss anymore. In certain situations (like Crota) you can increase their size, that makes them feel huge and thus your bullet less significant. They look like a boss, and their health reflects that now, but this only works in certain situations.
For Destiny, Vex and Hive enemies can grow in size and it's no problem, they're totally Sci-Fi, but Cabal and Fallen seem to be rooted closer to humanoid, and thus their sizes have a sort of cap to them. So creating a good Fallen or Cabal boss is hard. Sepiks works because he's inorganic, but the Archon Priest and Valus are very odd boss fights.
A step in the right direction, as I see it, is actually the Psion Flayers. Multiple strong enemies that work together and feed off each others strengths would be a great boss fight. I only wish the flayers didn't separate as much.
I've said it before, but I really hope that the final boss fight for HoW isn't one Archon, but three. A fireteam of three priests. Each with their own strengths and weaknesses.
Give one a Shrapnel Launcher, another a Wire Rifle, and another a Shock Rifle. Let the Shrapnel guy constantly try to get up close into melee range. Make the Guardians run from him. Give the Wire Rifle guy a crazy distance blink, so he is always teleporting to the far outer edges of the arena. Give the Shock Rifle guy the support role. Let him stay just behind the Shrapnel guy and fire from safety.
That, to me, would be an amazing boss fight. It's not a puzzle like Aetheon, it's not a DPS-fest like Crota, it would be an actual fire fight.
Still no Todd sighting.
I'm afraid the Xur hype got to him.
I'm not a fan of Twilight Gap.
Wolfenstein had some creative boss fights...although the last boss can kiss my a**.
Hehe- I guess the real conclusion here is actually, go with what you're most confident in your ability to do in order to get the most damage on him. I was trying to say that for me, I absolutely 100% do the most damage I can to him in a phase by getting my buff, once, and then aiming and standing still and hitting crit after crit without moving my feet until it's time to leave the bubble. I've tried about fourteen million different weapons and attack styles on him at this point, and that's what works best for me (it was actually the case before Black Hammer, but White Nail reallllly formailzed it). If I move at all, beyond the DPS lost while not firing (half second would be impressive, I'd peg it at 2-3!), it takes me a moment to readjust and find the crit spot again... you may not have this issue whatsoever, so by all means embrace the re-up damage boost strategy instead.True true. But the rate of fire isn't so quick and the White Nail perk doesn't require you to fire so fast that you can't just dip back real quick. The damage boost is probably going to be worth the half second of DPS you delay.
I actually noticed and withheld all of my DPS that fight intentionally, I knew you had it under control.NO! There's only one right way to play this game and we're going to debate it right now!
I used No Land Beyond once (you were there) but I didn't get the feeling that it was appreciated...
NO! There's only one right way to play this game and we're going to debate it right now!
I used No Land Beyond once (you were there) but I didn't get the feeling that it was appreciated...
NO! There's only one right way to play this game and we're going to debate it right now!
I used No Land Beyond once (you were there) but I didn't get the feeling that it was appreciated...
what if he doesn't know
I'd be down to do it. There's another member who hasn't done it as well that I said I would help. Just need someone who has done the gorgons a few times since I have no idea where I'm going in there
I'm up for Crota.Awesome, hopefully we can get another 3 people. I don't have the Crota CP though so we'll need someone with that if you don't want to run the full raid;
1. blazeuk
2. Yurikerr
3. Ty_84
4.
5.
6.
Once we get 6 I'll send invites.
Well that's always been a challenge for the FPS genre.
How do you make a boss that is challenging, takes a fair amount of time, but doesn't feel absurd.
Look at Valus. Normal size, attacks like a truck, but has the health pool larger than the southern ocean. But what can you do? You can't just decrease it, otherwise the fight will be over and he won't feel like a boss anymore. In certain situations (like Crota) you can increase their size, that makes them feel huge and thus your bullet less significant. They look like a boss, and their health reflects that now, but this only works in certain situations.
For Destiny, Vex and Hive enemies can grow in size and it's no problem, they're totally Sci-Fi, but Cabal and Fallen seem to be rooted closer to humanoid, and thus their sizes have a sort of cap to them. So creating a good Fallen or Cabal boss is hard. Sepiks works because he's inorganic, but the Archon Priest and Valus are very odd boss fights.
A step in the right direction, as I see it, is actually the Psion Flayers. Multiple strong enemies that work together and feed off each others strengths would be a great boss fight. I only wish the flayers didn't separate as much.
I've said it before, but I really hope that the final boss fight for HoW isn't one Archon, but three. A fireteam of three priests. Each with their own strengths and weaknesses.
Give one a Shrapnel Launcher, another a Wire Rifle, and another a Shock Rifle. Let the Shrapnel guy constantly try to get up close into melee range. Make the Guardians run from him. Give the Wire Rifle guy a crazy distance blink, so he is always teleporting to the far outer edges of the arena. Give the Shock Rifle guy the support role. Let him stay just behind the Shrapnel guy and fire from safety.
That, to me, would be an amazing boss fight. It's not a puzzle like Aetheon, it's not a DPS-fest like Crota, it would be an actual fire fight.
i don't like asylum in clash and burning shrine control is awful
The way I read this, it sounds like it's a party.
Oh he knows. He knows...what if he doesn't know
Hey! I love seeing POS Striker Titans rushing towards me with their shitty shoulder charge while I'm in my bubble with shotgun in hand. It's a free kill!As long as POS Striker Titans with that shitty shoulder charge aren't running rampant, I don't mind it, but fuck point B in the ear.
Awesome, hopefully we can get another 3 people. I don't have the Crota CP though so we'll need someone with that if you don't want to run the full raid;
1. blazeuk
2. Yurikerr
3. Ty_84
4.
5.
6.
Once we get 6 I'll send invites.
I'm up for Crota.