SirRyanOfSmeg
Member
A warlock who is stupid enough to use glide in combination with shotgun deserves to die
You haven't seen a warlock do it properly. Focused Burst and a shotgun go very well together, even with minimum agility.
A warlock who is stupid enough to use glide in combination with shotgun deserves to die
Warlocks was the worst class to deal in our IB group... I was using Hunter to reach some grimories levels.I just love seeing Sunsinger Warlocks self-rez during IB. It's always another free kill for me. They think they're slick but I'm always watching and I am always ready to blast their heads off with my shotty.
Anyone need nightfall?
I can help you, nothing else going on at the moment.
Don't forget our double OHK fusion nade.Warlocks are cheap as fuck with that one hit auto-aim melee that hits from across the room.
That is the funniest part... Titans are suppose to be the Melee guy but Warlock overpower them in every single point.Warlocks are cheap as fuck with that one hit auto-aim melee that hits from across the room.
Those ain't too bad as you actually have to aim with them.Don't forget our double OHK fusion nade.
That is the funniest part... Titans are suppose to be the Melee guy but Warlock overpower them in every single point.
Range: Warlock by a lot
Shield: one hit instead one kill
Power: close to one hit kill focused or one hit kill with Radiance
It is too powerful.
Warlocks don't need useless Hunter and Titans skills... Warlocks solo everything... even Raid in Hard can't hold them.
I'm logging on now raid team
Now that my Warlock is fully leveled up, I'm trying to play roughly parity with my Hunter, but I'm finding I kind of have to force myself to do so. Nova bomb is a nice room clearer, and Radiance a life saver (literally), but those are only situationally useful...they are no match for what Titan and a Hunter can do in a busy encounter. Floating around doesn't really help. Much of the time when I'm a Warlock, I find myself wishing I was playing as my more agile, deadly and fashionable Hunter.
Got The Devil You Don't from a Vanguard package with Return to Sender, Grenadier and Flared Magwell/Explosive Rounds/High Caliber Rounds.
Worth keeping?
Need 1 to 2 for the first full Normal Crota Run.
ShikiAoi, do you still need it?
Great thanks. Pan tigerheli
Delphi is the most fun IMO. Not really balanced and B is insane but it's always been fun and you can come back from being behind.having trouble figuring out what the best map in this game is now.
burning shrine is ridiculously campy in skirmish these days; teams sitting outside with final round waiting for heavy to come up. it's even worse in control and clash.
i would have said shores a while back, but now teams are exploiting A spawn and it's just really difficult to break setups on the map.
asylum's spawns are too predictable and exploitable and half the map is pointless until heavy spawns
pantheon, exodus blue, and anomaly competitively are awful, especially if the other team is blinking with shotguns or using bubbles. too many oversegmented routes and cluttered sightlines.
blind watch is blind watch. it has its moments.
to be honest, i want to say delphi. C spawn sucks and B is a cluster fuck in control, but in terms of the meta game and map flow, it's consistent and manageable.
i haven't played rusted lands competitively enough to have an opinion, but the entire wall in the middle of the map makes it play slowly unless one team is constantly hunting the other
i'd say cauldron if it weren't for the terrible rumble spawns.
no comment about twilight gap
Any groups about to do kill Crota on HM? Twice preferably.
If so, let me know PSN is HighOnPCP.
Anybody have Gorgon CP real quick? For Hudson Jr., hah.
I'd do something more with this scummy page topper if I wasn't on stupid mobile.
Pretty sure I got it, hopping on now.
But one single nove bomb can clear a whole room faster then a blade dancer though, not to mention you don't want to be doing that during a nightfall with lightswitch. =P
Best way to use a warlock is with the boost glide perk, add some agility and instead of floating around try bunny hoping around with it. Makes you much more agile and a whole lot more fun to play.
having trouble figuring out what the best map in this game is now.
burning shrine is ridiculously campy in skirmish these days; teams sitting outside with final round waiting for heavy to come up. it's even worse in control and clash.
i would have said shores a while back, but now teams are exploiting A spawn and it's just really difficult to break setups on the map.
asylum's spawns are too predictable and exploitable and half the map is pointless until heavy spawns
pantheon, exodus blue, and anomaly competitively are awful, especially if the other team is blinking with shotguns or using bubbles. too many oversegmented routes and cluttered sightlines.
blind watch is blind watch. it has its moments.
to be honest, i want to say delphi. C spawn sucks and B is a cluster fuck in control, but in terms of the meta game and map flow, it's consistent and manageable.
i haven't played rusted lands competitively enough to have an opinion, but the entire wall in the middle of the map makes it play slowly unless one team is constantly hunting the other
i'd say cauldron if it weren't for the terrible rumble spawns.
no comment about twilight gap
Delphi is the most fun IMO. Not really balanced and B is insane but it's always been fun and you can come back from being behind.
Now that my Warlock is fully leveled up, I'm trying to play roughly parity with my Hunter, but I'm finding I kind of have to force myself to do so. Nova bomb is a nice room clearer, and Radiance a life saver (literally), but those are only situationally useful...they are no match for what Titan and a Hunter can do in a busy encounter. Floating around doesn't really help. Much of the time when I'm a Warlock, I find myself wishing I was playing as my more agile, deadly and fashionable Hunter.
No match for a busy encounter.......against thralls.
You guys are at hm gatekeeper checkpoint which makes it a tad bit more difficult. I have the normal checkpoint if you want it instead.Glimmer farm in progress, need a few more.
Join on Khorgano or x_magik_ox
having trouble figuring out what the best map in this game is now.
burning shrine is ridiculously campy in skirmish these days; teams sitting outside with final round waiting for heavy to come up. it's even worse in control and clash.
i would have said shores a while back, but now teams are exploiting A spawn and it's just really difficult to break setups on the map.
asylum's spawns are too predictable and exploitable and half the map is pointless until heavy spawns
pantheon, exodus blue, and anomaly competitively are awful, especially if the other team is blinking with shotguns or using bubbles. too many oversegmented routes and cluttered sightlines.
blind watch is blind watch. it has its moments.
to be honest, i want to say delphi. C spawn sucks and B is a cluster fuck in control, but in terms of the meta game and map flow, it's consistent and manageable.
i haven't played rusted lands competitively enough to have an opinion, but the entire wall in the middle of the map makes it play slowly unless one team is constantly hunting the other
i'd say cauldron if it weren't for the terrible rumble spawns.
no comment about twilight gap
You guys are at hm gatekeeper checkpoint which makes it a tad bit more difficult. I have the normal checkpoint if you want it instead.
Warlock's are OP for end game content... Slayerage had to switch to his friends Warlock to solo HM Crota... none of his three hunters could get it done.
I played a Control match on the Anomaly for the first time earlier today and it was awful. Whose fucking idea was it to put that small ass map into the 6v6 game modes? Every single one of my deaths that occurred in the match, I literally couldn't do shit about, not one. Either I was being constantly pushed from behind by my team mates right into the oppositions line of fire, or I would be taken out by an unavoidable rocket due to the extremely cramped nature of the map. I'm not even going to talk about the shotguns, oh lawdy lawd.
If someone can somehow avoid deaths which are not caused by their own mistakes on that map, then they better thank their lucky stars for years afterwards, because I just can't see it happening.
Delphi is the most fun IMO. Not really balanced and B is insane but it's always been fun and you can come back from being behind.
having trouble figuring out what the best map in this game is now.
burning shrine is ridiculously campy in skirmish these days; teams sitting outside with final round waiting for heavy to come up. it's even worse in control and clash.
i would have said shores a while back, but now teams are exploiting A spawn and it's just really difficult to break setups on the map.
asylum's spawns are too predictable and exploitable and half the map is pointless until heavy spawns
pantheon, exodus blue, and anomaly competitively are awful, especially if the other team is blinking with shotguns or using bubbles. too many oversegmented routes and cluttered sightlines.
blind watch is blind watch. it has its moments.
to be honest, i want to say delphi. C spawn sucks and B is a cluster fuck in control, but in terms of the meta game and map flow, it's consistent and manageable.
i haven't played rusted lands competitively enough to have an opinion, but the entire wall in the middle of the map makes it play slowly unless one team is constantly hunting the other
i'd say cauldron if it weren't for the terrible rumble spawns.
no comment about twilight gap
I played a Control match on the Anomaly for the first time earlier today and it was awful. Whose fucking idea was it to put that small ass map into the 6v6 game modes? Every single one of my deaths that occurred in the match, I literally couldn't do shit about, not one. Either I was being constantly pushed from behind by my team mates right into the oppositions line of fire, or I would be taken out by an unavoidable rocket due to the extremely cramped nature of the map. I'm not even going to talk about the shotguns, oh lawdy lawd.
If someone can somehow avoid deaths which are not caused by their own mistakes on that map, then they better thank their lucky stars for years afterwards, because I just can't see it happening.