BreezyLimbo
Banned
Sure. It shouldn't be too hard.
Sent you a friend request~(CannedHeat, should've put it in the note)
Sure. It shouldn't be too hard.
Rented the game 4 days ago, looking to see if it was worth a buy w/ the Expansion Pass.
Got stuck at 24, for a while. Realized how much of a non-sense commendation is - pretty much a requisite in order to level up which forces grinding more or less. Like they couldn't figure out how to slow people from leveling up so they add a time consuming barrier - wtf? That, already with the weekly 100 mark limit is a lot of nonsense.
Got to 25 by grinding Vanguard etc...decide to give Raid (Vault of Glass) a try....... NO MATCHMAKING!!!! - like WTF??? I get the difficulty/team oriented nature of it but it's not enough for locking it up. In effect, for people (players) like me, you're locking them out of content in their "own" game. What a stupid requirement to say the least (aka a group of 5 more players).
The above and the fact that the expansion is overpriced, coupled with a short story = NO BUY. Goes back to Gamefly tomorrow. I guess I am going to miss Xur, never met him but I had 14 strange coins
There are some good things with the game. Factions are well done. The overarching concept of interstellar war with "darkness" is also a nice theme. I'm OK with the quest system/story layout. Gun handling is great - Haloish, improved if anything - A+. Weapon variety is also nice. Some NPCs could of played a bigger role in the "story". I liked the HUB system.
The good doesn't outdo the bad/odd design choices in my opinion and since I can only "like" grinding for sooo long.. the game definitely isn't a keeper.
MP wasn't great IMO - only good mode of the bunch is Control. Not sure if it's was too fast paced, small maps, low player counts or whathave you, just didn't connect, except Control - objective based, go figure....
So we taking bets on tonights Xur delivery yet?
That information was leaked earlier right?
Anyone have the Gorgon HM cp I can mooch off of someone? Would greatly appreciate it.
Rented the game 4 days ago, looking to see if it was worth a buy w/ the Expansion Pass.
Got stuck at 24, for a while. Realized how much of a non-sense commendation is - pretty much a requisite in order to level up which forces grinding more or less. Like they couldn't figure out how to slow people from leveling up so they add a time consuming barrier - wtf? That, already with the weekly 100 mark limit is a lot of nonsense.
Got to 25 by grinding Vanguard etc...decide to give Raid (Vault of Glass) a try....... NO MATCHMAKING!!!! - like WTF??? I get the difficulty/team oriented nature of it but it's not enough for locking it up. In effect, for people (players) like me, you're locking them out of content in their "own" game. What a stupid requirement to say the least (aka a group of 5 more players). Immediacy is key.
The above and the fact that the expansion is overpriced, coupled with a short story = NO BUY. Goes back to Gamefly tomorrow. I guess I am going to miss Xur, never met him but I had 14 strange coins
There are some good things with the game. Factions are well done. Strike matchmaking works great - the playlist is nice. The overarching concept of interstellar war with "darkness" is also a nice theme. I'm OK with the quest system/story layout. Gun handling is great - Haloish, improved if anything - A+. Weapon variety is also nice. Some NPCs could of played a bigger role in the "story". I liked the HUB system.
The good doesn't outdo the bad/odd design choices in my opinion and since I can only "like" grinding for sooo long.. the game definitely isn't a keeper.
MP wasn't great IMO - only good mode of the bunch is Control. Not sure if it's was too fast paced, small maps, low player counts or whathave you, just didn't connect, except Control - objective based, go figure....
Yes, but with the recent patch that obfuscated Xur, it's possible everything has changed.
I have it, but I am at work at the moment, not likely to be online for at least another 3-4 hours
If you don't get it before then I am happy to load it up for you.
Doing crotas end on normal. Need 3 people psn reaperchad.
I'm guessing they scrambled his wares after the patch.
Haha yea thanks for the assist. Those radiant shards I got made it hurt a little seeing that.Thanks for that run! My mic was being weird I could hear you all but you giys couldnt hear me.
I was super stoked to see Hardlight, Black Hammer and the titan helms drop for me. Shocked actually! Thanks again.
Just finished my 17th Crota kill across three characters. I've run the sword for 10-12 of those after graduating from Hawkian's Sword School!
Loot:
Song of Ir Yut: 3
Hunger of Crota: 2
Swordbreaker: 2
Helmets: 2 (Hunter/Titan)
Exotics: 3 (No Land Beyond, 4th Horseman and The Last Word)
Ships: 1
Light of the Abyss: 0
Black Hammer: 0 SIGH
No HM attempts yet.
Forrest, Byron, thanks for the nightfall/weekly run!
My drops from Normal are eerily similar to you. Exact same numbers except 1 Light of the Abyss. Including the Exotics (but I may have gotten 4th Horseman from Hard.) I think I also got a Warlock Helm too on Normal, but yeah, remarkably similar.
That's a pretty great set of drops really. If I'd had a single BH in there I'd consider it almost optimal (crappy exotics aside). Never expected the helmet drops to be so frequent, unless I'm rolling 20s there which is very possible as I've always been really lucky with armour. Only took me two VoG runs to get to 30 back in October, much to the disgust of most of my raid group.
Xur's inventory according to most recent leak.
No Heavy Ammo, bummer.
Just looked into the data mine. LOL!! NLB for everything. That's pretty damn hilarious. It's almost as if they know it's a shitty weapon so they trolled with it. I mean why else pick that weapon?
Pretty funny
Strike matchmaking isn't perfect. They definitely need a vote/kick system.
Regarding raid matchmaking, they need to have an in game HUB like at the tower for LFG. They should definitely NOT have matchmaking for the raid, at least not this version of mm. It would completely ruin the experience for most people especially new people.
I only had like 1 idle and like 2 noobs dying constantly. Otherwise after doing quite a bunch of raids...majority of people new the task and the objective and executed. So I was very pleased. A kick system should be considered, as long as it's not exploited.
Yes, RAID match-making is tricky. I watched a Youtube run and I got to understand the complexity of it. Still, I don't think it should be locked out. When I say "matchmaking" I say gaming with strangers on the fly without having to be friends or requiring some sort of explicit communication to get there. For that to happen it will take some serious rethinking of how to design Raids, how to "match-make" and how to present objectives. It's not impossible but it's kinda complex to make it as flawless or intuitive as a simple STRIKE (without damaging complexity or difficulty). What you have is the easiest solution to the problem - not address it at all.
Matchmaking for the Heroic strike works well enough since Strikes are fairly rudimentary in design.
Raids, matchmaking would just be more trouble than it is worth. You are very likely to have a "bad time". AFKer's, people that want to cheese vs those who don't. Just a bad mix.
What the game needs is an in-game LFG system. Social tools to make a pre-made team, filter out certain people on your own criteria etc. A tool like the DestinyLFG sites within the UI could be incredibly useful.
stuff to perhaps expect in the next patch.
Dammit, RNG JESUS.Postmaster had something for me...no idea where it came from.
Oddone I'll trade you for your new ghorn
So when does Xur show up? I got 17 coins to waste. Spend, I mean.
they still havent fixed that?
yeesh
the daylight savings delay?
he used to come right now
He comes at 2am pacific now which is in 50min
I don't agree with that: VoG is a brilliantly designed raid, and I wouldn't want the first experience you can have of it to be "compromised" by aids to make it viable to be done via q random matchmaking.That would help Yes. Ultimately the problem is in design and intuitiveness of the objectives - the way they're presented to the player. I think the Raids could do well with a very accessible difficulty mode and objective markers as aids to get noob players familiarized (the industry has made great strides on this I think). To avoid spoiling the big fun of big "new" bosses, replace them, lock them out etc. Higher difficulties with NO AIDS give greater loot, randomizing some objectives, create new modifiers, and not only require a certain level cap but also completion of the AID-Mode at least once.
There are various ways to focus test and try to work the issue but I don't get paid to design Smarter folks do.
It's not a bug. Servers don't care about daylight savings, because this is a local thing.the daylight savings delay?
he used to come right now
Arizona the wonders of no DST.He comes at 2am pacific now which is in 50min
Arizona the wonders of no DST.
the daylight savings delay?
he used to come right now
No, your time has changed. Xur will arrive with Friday reset as always..