• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Destiny |OT23| This Train is Bound for Mercury

Ramirez

Member
I think Destiny is a balancing nightmare, such that I think the designers threw any overall concept of a balancing system out the window and only make adjustments when something is too powerful.

I think it's more stubbornness between the two teams not agreeing, and the overall problem of not separating the balance between PVP/PVE.
 

LTWood12

Member
Lan cable and I disconnect the HDMI from the TV @ home, I heard that makes a difference.

First time I've ever heard that. Two things you need to check:

In the settings menu of the Vita TV, make sure you un-check 'use wifi in power save mode.' Can't remember the exact wording but it's something similar to that. That setting is the opposite of what it sounds like it would be. Box is checked by default, and it totally gimps the Vita's wifi connection. Unchecking it give you a big boost.

Second thing is under your network settings. Page where you're picking which wifi network you want to use, at the very bottom is 'Ad-hocChannel.' You can choose automatic, 1, 6, or 11. If my connection is sucking, I go in there and change the channel; most of the time to great effect. Just find the one that works best.
 

P44

Member
Bungie said their goal was to have all weapons be viable choices at one point. It used to be that AR's were dominant and they have been nerfed to the point where it is not an option to use them in competition. ARs need a buff.



Doesn't work.

The way I see it is ARs are destined to be shit.

HC should control short range.
Pulse mid range.
Scout long range.

Evidently some of the HC's need tuning so this is closer to the reality.

ARs should be jack of all trades. Which makes them kind of shit. An average weapon in all situations is crap for a half decent player - why? Because you should be dictating your engagement ranges; as soon as you've been crept up on in close range or sniped at longer ranges, you fucked up by not keeping an eye on radar and your surroundings.

Control your engagement ranges and some mid-tier weapon just becomes a junk-tier option. Scout rifles work really well at the moment, but are not often used. Why? Because it requires engagement range control. Not running headlong into the red of the radar, instead electing to turn around and sit back a bit.

If you make ARs better than mid-tier, like 'almost' as good as the specialist weapon, you've got a bigger problem than you had with HCs, what with auto weapons being generally a bit brainless.

When I die it's always because I failed to control my engagement ranges well enough. Nothing else.
 

sploatee

formerly Oynox Slider
This happened to me last night. Running with about a 1.5 k/d solo (which has been where I've been for the last month or so in Crucible), winning half the matches. Then grouped up with 5 other Gaffers on Xbone and settled at around 0.5 k/d the rest of the night. No idea what happened.

Yeah. I don't know if the matchmaking tags onto the strongest player, whether it's a bit of distraction from hearing people talk while you play or even just a bit of nerves. Weird though.
 
Does anyone know of a good guide explaining how to remote play with a Vita over the internet?

I'm leaving town and would like to get Xur's wares if there's anything good.

I've done some Googling, but most of the guides seem pretty crappy or out of date.
Seriously, turn off Power Save on your Wifi. Number one right there.

Also the Vita TV is $40 at BB and it can hardwired and use a Dualshock 4. Probably not what you need just to get Xur from out of town, though. :D
 

Lnkn52

Member
First time I've ever heard that. Two things you need to check:

In the settings menu of the Vita TV, make sure you un-check 'use wifi in power save mode.' Can't remember the exact wording but it's something similar to that. That setting is the opposite of what it sounds like it would be. Box is checked by default, and it totally gimps the Vita's wifi connection. Unchecking it give you a big boost.

Second thing is under your network settings. Page where you're picking which wifi network you want to use, at the very bottom is 'Ad-hocChannel.' You can choose automatic, 1, 6, or 11. If my connection is sucking, I go in there and change the channel; most of the time to great effect. Just find the one that works best.

Thanks dude. I'll check it out.I'll probably buy a Vita by the end of the year.
 
Halo's TTK wont work in Destiny. Maybe Destiny could have gotten away with a slower TTK in the Beta before we all unlocked the OHK abilities from our subclasses, but now the game plays at a much faster pace and it requires faster weapons. The 3 exotic hand cannons are definitely dominating, but that's primarily because everything else kills too slowly to manage the classes. If I switch to my legendary Jewel and try to shoot somebody blink shotgunning me from across the map, he'll reach me and shotgun me from a ridiculous distance before I manage to kill him. That to me is a tremendous problem and is why I disagree strongly with a significant nerf to any of the top 3 hand cannons. Bungie doesn't seem interested in balancing the classes right now, therefore we cannot handicap our most efficient methods of dealing with them. If you want to use a scout rifle or pulse rifle, you're doing a lot more than just disadvantaging yourself against hand cannon users.

This limitation is indeed a problem, but it has a lot more to do with the classes than the weapons themselves. If the 3 exotic hand cannons were taken out of the equation, the average kill time across the board would go up. This is great for slower weapons and "variety" but bad for balance considering the map design and the way players have grown to play on them. It'll be a disaster, especially at the higher level of play.

This game necessitates a TTK "between Halo and CoD". It'll be more effective to buff scouts, pulse rifles and auto rifles than to nerf hand cannons. The question is how will they buff them.
 

stb

Member
I should qualify that my above dissertation is predicated upon Bungie wanting to take it more seriously.

If they want a balls out silly/crazy shooter, then they should improve other things to be more effective at more ranges like HCs or similarly "OP" in general.

Give shotguns a "slug" option that gives them long range and smaller cone, with a possibly lower ROF and/or stability or amount of ammo.

Restore FR ranges.

Restore AR damage.

Increase Sniper ROF across the board.

MGs seem OK to me. The spread of stats can make them low ROF/high impact "plinkers" or high rof/low impact death hoses at closer range. (Though that new MG seems to have a foot in both worlds, and scares me a little. I'm jealous of Dave_6's)

Honestly, I wouldn't be against all this. What I am against is one class of weapons being the head-and-shoulders go-to. Bungie has stated they want all guns to have their niche in PVP, and HC's currently occupy all of them except extreme long range and point blank.
 

Rhaegar

Member
New LFG requirement:

MUST HAVE 3 GJALLAHORNS.

I'm good, though. :D

#LF1M #mic Need Level 99 Titan/Warlock dual class, 3 gjallarhorns, at least 3 Flawless cards in ToO, 2400 SAT score. Consideration for Nobel Prize optional, but highly encouraged. Must have checkpoint.
 

Rhaegar

Member
Yeah. I don't know if the matchmaking tags onto the strongest player, whether it's a bit of distraction from hearing people talk while you play or even just a bit of nerves. Weird though.

My other theory is decreased reflexes due to the 5 hours of sleep I've been averaging a night since HoW dropped. Not sure why that would be more pronounced in a fireteam though. Guess I should just accept my role as the scrubby guy everyone assumes is some other teammate's friend that occasionally chimes in with a funny one-liner.
 

E92 M3

Member
I think it's more stubbornness between the two teams not agreeing, and the overall problem of not separating the balance between PVP/PVE.

PVP and PVE must absolutely be separated. I agree.

Halo's TTK wont work in Destiny. Maybe Destiny could have gotten away with a slower TTK in the Beta before we all unlocked the OHK abilities from our subclasses, but now the game plays at a much faster pace and it requires faster weapons. The 3 exotic hand cannons are definitely dominating, but that's primarily because everything else kills too slowly to manage the classes. If I switch to my legendary Jewel and try to shoot somebody blink shotgunning me from across the map, he'll reach me and shotgun me from a ridiculous distance before I manage to kill him. That to me is a tremendous problem and is why I disagree strongly with a significant nerf to any of the top 3 hand cannons. Bungie doesn't seem interested in balancing the classes right now, therefore we cannot handicap our most efficient methods of dealing with them. If you want to use a scout rifle or pulse rifle, you're doing a lot more than just disadvantaging yourself against hand cannon users.

This limitation is indeed a problem, but it has a lot more to do with the classes than the weapons themselves. If the 3 exotic hand cannons were taken out of the equation, the average kill time across the board would go up. This is great for slower weapons and "variety" but bad for balance considering the map design and the way players have grown to play on them. It'll be a disaster, especially at the higher level of play.

This game necessitates a TTK "between Halo and CoD". It'll be more effective to buff scouts, pulse rifles and auto rifles than to nerf hand cannons. The question is how will they buff them.

Unfortunately, Bungie resorts to nerfing rather than buffing. Nonetheless, your opinion perfectly aligns with mine.
 

Frenden

Banned
Seriously, turn off Power Save on your Wifi. Number one right there.

Also the Vita TV is $40 at BB and it can hardwired and use a Dualshock 4. Probably not what you need just to get Xur from out of town, though. :D

I've got that too!

I bought a 7", 720p HDTV and velcro'd the Vita TV to the back. It's a tiny, tiny Destiny box that I can plug in on my coffee table while the rest of the family watches TV.

Between that and the Vita, I should be covered. I just thought setting up RP over the internet was more involved than it seems to be. It's awesome to read that it's fairly automatic.

And turning off WiFi power saving drastically improved my in-home streaming.
 

Lnkn52

Member
I've got that too!

I bought a 7", 720p HDTV and velcro'd the Vita TV to the back. It's a tiny, tiny Destiny box that I can plug in on my coffee table while the rest of the family watches TV.

Between that and the Vita, I should be covered. I just thought setting up RP over the internet was more involved than it seems to be. It's awesome to read that it's fairly automatic.

And turning off WiFi power saving drastically improved my in-home streaming.

What?! Do you have a pic of that set up?
 

LTWood12

Member
Thanks dude. I'll check it out.I'll probably buy a Vita by the end of the year.

I should add that your connection speeds are way better than what I've needed to play mostly lag free. At my in-laws house by the pool I get maybe 7 or 8 Mbps download and it works great.
 

Hawkian

The Cryptarch's Bane
I support all of the above except for hard light penetrating Titan bubbles. Cmon! My bubble already can't withstand a super, but to have a primary weapon do damage while I'm in the bubble? I bid you good day, sir!
Hahah. <3 I was trying to toss it a bit of a bone, it still wouldn't be much of a contender in the Crucible.
 
Is there still any chance of getting exotics from the PoE treasure chest after opening it for the first time?
Also, 1 more for PoE 34 on PS4?
 

rNilla

Member
This happened to me last night. Running with about a 1.5 k/d solo (which has been where I've been for the last month or so in Crucible), winning half the matches. Then grouped up with 5 other Gaffers on Xbone and settled at around 0.5 k/d the rest of the night. No idea what happened.

Yeah. I don't know if the matchmaking tags onto the strongest player, whether it's a bit of distraction from hearing people talk while you play or even just a bit of nerves. Weird though.

Another thing to keep in mind is that when you're in a full fireteam the game seems to match you up with other full fireteams that are likely communicating and coordinating just like your own team. Playing solo might match you up with a bunch of randoms vs another bunch of randoms or a combination of smaller fireteam(s) plus randoms.
 

sploatee

formerly Oynox Slider
My other theory is decreased reflexes due to the 5 hours of sleep I've been averaging a night since HoW dropped. Not sure why that would be more pronounced in a fireteam though. Guess I should just accept my role as the scrubby guy everyone assumes is some other teammate's friend that occasionally chimes in with a funny one-liner.


Hahahaha


I'll take "token female"
 

Namikaze1

Member
It's been two days since I came upon this strange relic Variks affectionately calls the Elder Cipher. The former House of Wolves scribe promised to give me something worthwhile if I was to hand in the Cipher to him. Should've taken it to the Tower to find out more about it. Pray they don't find out about it.

The turncoat Fallen Vandal gave me but a glimpse at what my promised reward would be. I was initially drawn in by the allure of this Fallen weapon, the Lord of Wolves. Something about it called for me then but since then, I've been thinking of this Queenbreaker Bow. Variks promised to send word for me once he is ready.

That was two days ago.

Variks hasn't call for me. I suspect he's in league with a certain douche. Must keep eye on him.

Until then, Nami out.

(Hmm. Need to find a way to the Queen. Dinklebot!

Ghost: It's just Ghost. Sigh. Never mind.

Fetch me the Reef's schematics, Tyrionbot.

Ghost: It's Ghost! And getting inside the Queen's chamber is impossible.

Nonsense, Lannisbot. Nothing is impossible for me!

Ghost: It's Ghost for the hundredth time. And it will be your funeral if you get caught. And you will.

Listen, Peter, and listen well, get me inside the damn room. The Queen wants me! You seen the look she gave me when we first met!

Ghost: ....you are the worst Guardian I ever had the pleasure of working with. And for the record, you never shut off the vid log.

Well fu- what?! Oh crap.

Ghost: ...

....

Just get me inside the room. And end this transmission!)

But seriously, Variks better not take 9 days like he did for that one guy!
 

Frenden

Banned
What?! Do you have a pic of that set up?

I have a PSTV velcro'd to the back and mounted it to tripod feet. I use it for Chromecast too. Tiny, portable PS4/Chromecast box.

lJht0GS.jpg
 

border

Member
Is there still any chance of getting exotics from the PoE treasure chest after opening it for the first time?
Also, 1 more for PoE 34 on PS4?

I can do PoE34 with any class you want, but I want to be able to use my 33 Warlock for the last boss, so we would just need to take a minute to sub her in once Round 5 arrives.

PSN border199x
 

Dave_6

Member
MGs seem OK to me. The spread of stats can make them low ROF/high impact "plinkers" or high rof/low impact death hoses at closer range. (Though that new MG seems to have a foot in both worlds, and scares me a little. I'm jealous of Dave_6's)

It's a beast for sure. I played two more matches with randoms after our group got finished. I got an ~8 kill streak going with that gun and it was the first time I used it, 100% unleveled. Hits harder than any other MG I've ever had but I'm still going to re-roll it once I find what ideal perks are for it.
 
My 2¢ on weapon balancing:

- I've said/tried to say this before, so apologies if I appear a broken record

- as it stands, handcannons are too good at too many things, which is why they are so prevalent in PVP
- if they wanted to have an exotic handcannon that was essentially a sniper (very long range, high impact, etc.), it should be restricted to that role by having ONE sight option (a mid/high zoom scope). Getting a headshot at 150m with a Thorn's iron sight is absurd. It shouldn't even be on the table to happen by dumb luck, let alone be a tactic/foregone conclusion.
- there will always be something that is the best primary for PVP, but the delta between handcannons and whatever anyone would pick instead is too great.
- if you opt to NOT use handcannons in PVP, you're handicapping yourself by a significant margin
- I'm not saying someone can't dominate with Red Death, I'm saying they can do so in spite of the handicap, and would probably do even better with Thorn or TLW
- the TTK on TLW, specifically, is just plain too high, especially for the range it's *possible* to do it at

- I don't think TTK in general is too high. As it stands, it drives me bananas that I can get the tactical advantage on someone, engage them before they know I'm there, begin shooting them, and they still manage to escape due to nonsense like there being enough time to reflexively mash jump to blink out of my reticle. A higher overall/average TTK would just make that even worse, which would be unforgiveable in a game with blink, regenerating life, and overshields

- it cracks me up that perfect Felwinters rolls where the big PVP complaint in the month(s) preceding HoW, and rather than adjust anything, they give us Party Crasher and Matador. Now the gun that was limited at least by having to grind IB can drop at any time.

- the issue with the guns IN GENERAL, in my opinion, and as a primarily Thorn/Vex/Shotgun (but not blink!) user, are the effective ranges.
- Specifically, how those ranges overlap by too large a margin between types of weapons
- e.g. it being possible for shotguns to 1HK beyond point blank range, or handcannon range being effective enough to even suppress snipers/scouts, let alone out-duel them at sniper/scout range, even if the sniper is terrible. If you choose to engage a sniper in his lane at sniping distance with a thorn, you should either die or waste ammo. It shouldn't even be a consideration to hit a sniper at that distance with anything but a stray AR/scout shot (or another sniper, obviously)
- DICE put forth considerable effort analyzing and tweaking effective ranges of classes of weapons in BF4. I honestly dont know how that panned out for them, as I haven't played BF4 since Destiny game out, but I'd like to see them *competently* analyze the distances that weapons are used at and bring them more in line to defined roles.
xCEXgYH.png.png

(image to illustrate the point; I'm aware this doesn't COMPARE effective/falloff/suppression distances of anything)

- Essentially, every type of weapon should "own" an engagement distance, and if you choose to engage a player with that weapon when you don't have the same type, you should be at a disadvantage at best, waste ammo/die at the worst (depending on how mobile you are).

This post is beautiful.
 

Deku Tree

Member
Halo's TTK wont work in Destiny. Maybe Destiny could have gotten away with a slower TTK in the Beta before we all unlocked the OHK abilities from our subclasses, but now the game plays at a much faster pace and it requires faster weapons. The 3 exotic hand cannons are definitely dominating, but that's primarily because everything else kills too slowly to manage the classes. If I switch to my legendary Jewel and try to shoot somebody blink shotgunning me from across the map, he'll reach me and shotgun me from a ridiculous distance before I manage to kill him. That to me is a tremendous problem and is why I disagree strongly with a significant nerf to any of the top 3 hand cannons. Bungie doesn't seem interested in balancing the classes right now, therefore we cannot handicap our most efficient methods of dealing with them. If you want to use a scout rifle or pulse rifle, you're doing a lot more than just disadvantaging yourself against hand cannon users.

This limitation is indeed a problem, but it has a lot more to do with the classes than the weapons themselves. If the 3 exotic hand cannons were taken out of the equation, the average kill time across the board would go up. This is great for slower weapons and "variety" but bad for balance considering the map design and the way players have grown to play on them. It'll be a disaster, especially at the higher level of play.

This game necessitates a TTK "between Halo and CoD". It'll be more effective to buff scouts, pulse rifles and auto rifles than to nerf hand cannons. The question is how will they buff them.

What you are saying makes a lot of sense.

Unfortunately sometimes it feels like Bungie just nerf's whatever weapons people on B.net are complaining about the most and calls it a day. They haven't had a weapon balancing patch in a while so either they think everything is fine right now, or they are trying to be more thoughtful about future balancing.

Everyone was saying that Felwinter was due for a Nerf but now with HoW Bungie has given everyone easy access to not one, not two, but three shotguns with even longer range than Felwinter's and OHK impact .... I miss using my Suros in PvP.
 

ich00

Member
Second thing is under your network settings. Page where you're picking which wifi network you want to use, at the very bottom is 'Ad-hocChannel.' You can choose automatic, 1, 6, or 11. If my connection is sucking, I go in there and change the channel; most of the time to great effect. Just find the one that works best.

I had no idea this did anything, I'll be messing with this tonight for sure, thanks for that info!

Also the Vita TV is $40 at BB and it can hardwired and use a Dualshock 4. Probably not what you need just to get Xur from out of town, though. :D

No kidding! it's worth the $40.00 just to have it in case I need it at some point.
 
I ended up having to call work today and tell them I'm coming in late. Thinking of that Skolas fight wouldn't let me sleep last night :(

I think I'm going to ascend my Efrideet's...
i rerolled one of mine, and got:
Void
Ambush scope
Unflinching
HCR/FS/Custom Optics
Final Round

i'm definitely using this in our next encounter!
 

phen0m24

Member
Thanks Ocean and Hudson for some fun 32/34 run throughs.

Fun stuff and it's nice to have a little more light!

:)

Going to get Josh and maybe will hit level 3 in IB today then
 

Navy Bean

Member
What you are saying makes a lot of sense.

Unfortunately sometimes it feels like Bungie just nerf's whatever weapons people on B.net are complaining about the most and calls it a day. They haven't had a weapon balancing patch in a while so either they think everything is fine right now, or they are trying to be more thoughtful about future balancing.

Everyone was saying that Felwinter was due for a Nerf but now with HoW Bungie has given everyone easy access to not one, not two, but three shotguns with even longer range than Felwinter's and OHK impact .... I miss using my Suros in PvP.

To me, the best thing about Destiny PvP is the Hand Cannons. It's unique to Destiny and they're just a ton of fun to use. Every other shooter out there is 99% ARs so I'm fine with Destiny being a HC festival. Sure, it's an unbalanced mess, but I'd much rather they buff the other weapons than nerf the HCs.
 
Top Bottom