Anyone wants in on the train? 4 spots. Playing with randoms suck ass.
i can do it, lk_psytr
Anyone wants in on the train? 4 spots. Playing with randoms suck ass.
I think Destiny is a balancing nightmare, such that I think the designers threw any overall concept of a balancing system out the window and only make adjustments when something is too powerful.
How many Strange Coins do I need to buy an Exotic from Xur? Also how do I get more guaranteed coins if I already did the Weekly Heroic? Also can I use Motes of Light to purchase exotic engrams?
^^^
What do you mean by remote play guide?
New LFG requirement:You have 3 Gjallahorns?! ((((((
Lan cable and I disconnect the HDMI from the TV @ home, I heard that makes a difference.
Bungie said their goal was to have all weapons be viable choices at one point. It used to be that AR's were dominant and they have been nerfed to the point where it is not an option to use them in competition. ARs need a buff.
Doesn't work.
This happened to me last night. Running with about a 1.5 k/d solo (which has been where I've been for the last month or so in Crucible), winning half the matches. Then grouped up with 5 other Gaffers on Xbone and settled at around 0.5 k/d the rest of the night. No idea what happened.
Seriously, turn off Power Save on your Wifi. Number one right there.Does anyone know of a good guide explaining how to remote play with a Vita over the internet?
I'm leaving town and would like to get Xur's wares if there's anything good.
I've done some Googling, but most of the guides seem pretty crappy or out of date.
First time I've ever heard that. Two things you need to check:
In the settings menu of the Vita TV, make sure you un-check 'use wifi in power save mode.' Can't remember the exact wording but it's something similar to that. That setting is the opposite of what it sounds like it would be. Box is checked by default, and it totally gimps the Vita's wifi connection. Unchecking it give you a big boost.
Second thing is under your network settings. Page where you're picking which wifi network you want to use, at the very bottom is 'Ad-hocChannel.' You can choose automatic, 1, 6, or 11. If my connection is sucking, I go in there and change the channel; most of the time to great effect. Just find the one that works best.
New LFG requirement:
MUST HAVE 3 GJALLAHORNS.
I'm good, though.
Yeah. I don't know if the matchmaking tags onto the strongest player, whether it's a bit of distraction from hearing people talk while you play or even just a bit of nerves. Weird though.
I think it's more stubbornness between the two teams not agreeing, and the overall problem of not separating the balance between PVP/PVE.
Halo's TTK wont work in Destiny. Maybe Destiny could have gotten away with a slower TTK in the Beta before we all unlocked the OHK abilities from our subclasses, but now the game plays at a much faster pace and it requires faster weapons. The 3 exotic hand cannons are definitely dominating, but that's primarily because everything else kills too slowly to manage the classes. If I switch to my legendary Jewel and try to shoot somebody blink shotgunning me from across the map, he'll reach me and shotgun me from a ridiculous distance before I manage to kill him. That to me is a tremendous problem and is why I disagree strongly with a significant nerf to any of the top 3 hand cannons. Bungie doesn't seem interested in balancing the classes right now, therefore we cannot handicap our most efficient methods of dealing with them. If you want to use a scout rifle or pulse rifle, you're doing a lot more than just disadvantaging yourself against hand cannon users.
This limitation is indeed a problem, but it has a lot more to do with the classes than the weapons themselves. If the 3 exotic hand cannons were taken out of the equation, the average kill time across the board would go up. This is great for slower weapons and "variety" but bad for balance considering the map design and the way players have grown to play on them. It'll be a disaster, especially at the higher level of play.
This game necessitates a TTK "between Halo and CoD". It'll be more effective to buff scouts, pulse rifles and auto rifles than to nerf hand cannons. The question is how will they buff them.
Seriously, turn off Power Save on your Wifi. Number one right there.
Also the Vita TV is $40 at BB and it can hardwired and use a Dualshock 4. Probably not what you need just to get Xur from out of town, though.
I've got that too!
I bought a 7", 720p HDTV and velcro'd the Vita TV to the back. It's a tiny, tiny Destiny box that I can plug in on my coffee table while the rest of the family watches TV.
Between that and the Vita, I should be covered. I just thought setting up RP over the internet was more involved than it seems to be. It's awesome to read that it's fairly automatic.
And turning off WiFi power saving drastically improved my in-home streaming.
Thanks dude. I'll check it out.I'll probably buy a Vita by the end of the year.
Hahah. <3 I was trying to toss it a bit of a bone, it still wouldn't be much of a contender in the Crucible.I support all of the above except for hard light penetrating Titan bubbles. Cmon! My bubble already can't withstand a super, but to have a primary weapon do damage while I'm in the bubble? I bid you good day, sir!
Seriously, turn off Power Save on your Wifi. Number one right there.
Also the Vita TV is $40 at BB and it can hardwired and use a Dualshock 4. Probably not what you need just to get Xur from out of town, though.
This happened to me last night. Running with about a 1.5 k/d solo (which has been where I've been for the last month or so in Crucible), winning half the matches. Then grouped up with 5 other Gaffers on Xbone and settled at around 0.5 k/d the rest of the night. No idea what happened.
Yeah. I don't know if the matchmaking tags onto the strongest player, whether it's a bit of distraction from hearing people talk while you play or even just a bit of nerves. Weird though.
My other theory is decreased reflexes due to the 5 hours of sleep I've been averaging a night since HoW dropped. Not sure why that would be more pronounced in a fireteam though. Guess I should just accept my role as the scrubby guy everyone assumes is some other teammate's friend that occasionally chimes in with a funny one-liner.
Is there still any chance of getting exotics from the PoE treasure chest after opening it for the first time?
Also, 1 more for PoE 34 on PS4?
What?! Do you have a pic of that set up?
snippity do da snippidy day
Is there still any chance of getting exotics from the PoE treasure chest after opening it for the first time?
Also, 1 more for PoE 34 on PS4?
I have a PSTV velcro'd to the back and mounted it to tripod feet. I use it for Chromecast too. Tiny, portable PS4/Chromecast box.
MGs seem OK to me. The spread of stats can make them low ROF/high impact "plinkers" or high rof/low impact death hoses at closer range. (Though that new MG seems to have a foot in both worlds, and scares me a little. I'm jealous of Dave_6's)
My 2¢ on weapon balancing:
- I've said/tried to say this before, so apologies if I appear a broken record
- as it stands, handcannons are too good at too many things, which is why they are so prevalent in PVP
- if they wanted to have an exotic handcannon that was essentially a sniper (very long range, high impact, etc.), it should be restricted to that role by having ONE sight option (a mid/high zoom scope). Getting a headshot at 150m with a Thorn's iron sight is absurd. It shouldn't even be on the table to happen by dumb luck, let alone be a tactic/foregone conclusion.
- there will always be something that is the best primary for PVP, but the delta between handcannons and whatever anyone would pick instead is too great.
- if you opt to NOT use handcannons in PVP, you're handicapping yourself by a significant margin
- I'm not saying someone can't dominate with Red Death, I'm saying they can do so in spite of the handicap, and would probably do even better with Thorn or TLW
- the TTK on TLW, specifically, is just plain too high, especially for the range it's *possible* to do it at
- I don't think TTK in general is too high. As it stands, it drives me bananas that I can get the tactical advantage on someone, engage them before they know I'm there, begin shooting them, and they still manage to escape due to nonsense like there being enough time to reflexively mash jump to blink out of my reticle. A higher overall/average TTK would just make that even worse, which would be unforgiveable in a game with blink, regenerating life, and overshields
- it cracks me up that perfect Felwinters rolls where the big PVP complaint in the month(s) preceding HoW, and rather than adjust anything, they give us Party Crasher and Matador. Now the gun that was limited at least by having to grind IB can drop at any time.
- the issue with the guns IN GENERAL, in my opinion, and as a primarily Thorn/Vex/Shotgun (but not blink!) user, are the effective ranges.
- Specifically, how those ranges overlap by too large a margin between types of weapons
- e.g. it being possible for shotguns to 1HK beyond point blank range, or handcannon range being effective enough to even suppress snipers/scouts, let alone out-duel them at sniper/scout range, even if the sniper is terrible. If you choose to engage a sniper in his lane at sniping distance with a thorn, you should either die or waste ammo. It shouldn't even be a consideration to hit a sniper at that distance with anything but a stray AR/scout shot (or another sniper, obviously)
- DICE put forth considerable effort analyzing and tweaking effective ranges of classes of weapons in BF4. I honestly dont know how that panned out for them, as I haven't played BF4 since Destiny game out, but I'd like to see them *competently* analyze the distances that weapons are used at and bring them more in line to defined roles.
(image to illustrate the point; I'm aware this doesn't COMPARE effective/falloff/suppression distances of anything)
- Essentially, every type of weapon should "own" an engagement distance, and if you choose to engage a player with that weapon when you don't have the same type, you should be at a disadvantage at best, waste ammo/die at the worst (depending on how mobile you are).
I have a PSTV velcro'd to the back and mounted it to tripod feet. I use it for Chromecast too. Tiny, portable PS4/Chromecast box.
Halo's TTK wont work in Destiny. Maybe Destiny could have gotten away with a slower TTK in the Beta before we all unlocked the OHK abilities from our subclasses, but now the game plays at a much faster pace and it requires faster weapons. The 3 exotic hand cannons are definitely dominating, but that's primarily because everything else kills too slowly to manage the classes. If I switch to my legendary Jewel and try to shoot somebody blink shotgunning me from across the map, he'll reach me and shotgun me from a ridiculous distance before I manage to kill him. That to me is a tremendous problem and is why I disagree strongly with a significant nerf to any of the top 3 hand cannons. Bungie doesn't seem interested in balancing the classes right now, therefore we cannot handicap our most efficient methods of dealing with them. If you want to use a scout rifle or pulse rifle, you're doing a lot more than just disadvantaging yourself against hand cannon users.
This limitation is indeed a problem, but it has a lot more to do with the classes than the weapons themselves. If the 3 exotic hand cannons were taken out of the equation, the average kill time across the board would go up. This is great for slower weapons and "variety" but bad for balance considering the map design and the way players have grown to play on them. It'll be a disaster, especially at the higher level of play.
This game necessitates a TTK "between Halo and CoD". It'll be more effective to buff scouts, pulse rifles and auto rifles than to nerf hand cannons. The question is how will they buff them.
Second thing is under your network settings. Page where you're picking which wifi network you want to use, at the very bottom is 'Ad-hocChannel.' You can choose automatic, 1, 6, or 11. If my connection is sucking, I go in there and change the channel; most of the time to great effect. Just find the one that works best.
Also the Vita TV is $40 at BB and it can hardwired and use a Dualshock 4. Probably not what you need just to get Xur from out of town, though.
That is incredible. What monitor is that/where did you get it/how much?
I'm pretty sure you can find cheaper options, but I wanted built in speakers:
http://www.robotshop.com/en/7-tft-lcd-display-1280x800-720p-speakers-hdmivgantscpal.html
i rerolled one of mine, and got:I ended up having to call work today and tell them I'm coming in late. Thinking of that Skolas fight wouldn't let me sleep last night
I think I'm going to ascend my Efrideet's...
Thanks! Father's Day is right around the corner...
What you are saying makes a lot of sense.
Unfortunately sometimes it feels like Bungie just nerf's whatever weapons people on B.net are complaining about the most and calls it a day. They haven't had a weapon balancing patch in a while so either they think everything is fine right now, or they are trying to be more thoughtful about future balancing.
Everyone was saying that Felwinter was due for a Nerf but now with HoW Bungie has given everyone easy access to not one, not two, but three shotguns with even longer range than Felwinter's and OHK impact .... I miss using my Suros in PvP.
Free for skolass or IB, lemmie know.
One for Primary, Secondary and Heavy.
Edit: TOP
I am!IB is good if you're up for it.
15 more games, no Efrideet or Felwinter