So lets talk for a bit about how Skill-based Matchmaking and Trials of Osiris are conflicting ideas and cannot work together in their current states.
Trials of Osiris is a game-type that rewards the better players for having a higher win percentage than loss percentage.
Skill-based Matchmaking is a system designed to pair people against their equals against each other. The end result of any good Skill Based Matchmaking system will leave a player with roughly a 1:1 win/loss ratio.
Naturally, you can see that these ideas already contradict each other. How can you have a game-type that rewards a player for more wins and losses, if you are constantly pairing them up again players literally as good as they are.
The following is very anecdotal, but I'm curious to hear from some others about their experiences. I firmly believe that Bungie is heavily using a skill-based matchmaking system for every other individual playlist, and that those skill numbers are specific to each character. I say this because of the following:
- Lately, almost all my Control and Clash matches end with no bigger than a 300 point gap.
- I can create a new character and steam-roll for a good 20-30 games before my skill level starts catching up to me.
I guess what I'm saying is that Trials' current rewards system only works because Skill-based Matchmaking isn't active in the play-list.
Iiiiiiiiii dunno.
I think we'd all agree there's skill based matchmaking, and the goal of that is ~1:1 win/loss, so the fact that you're seeing close games means it's working.
Trials was billed as a "tournament"-style activity where clutch play results in good loot. What it currently ends up being is a walk in the park for above average players to get to 8 wins. 9-0 appears to have proven harder this week for even the elite among us, but it's hard to tell if that's the shit-for-this-mode map or if people are adjusting to the different mode, but that's beside the point.
Skill based matchmaking is why basically every high-level tournament for just about anything (karate, golf, chess, etc.) has tiers. Sure, the goal of the "tournament" is to reward the best person/people there, but that doesn't mean "the 35 year old 8th dan blackbelt should be paired up against the yellow belt 12 year old", because there's no point to that. Of course he/she would win that match. All that does is literally hand good players a significant amount of free wins.
Honestly, it's really weird good players even *want* to continue to play scubs like me. There's a weird dissonance about it I'm seeing from people. I'm not saying you, specifically, Kor, but in general from my perception of posts on this topic here.
It's as though opponents to skill-based matchmaking are quick to say "yeah, the best rewards are for the most challenging mode... but I don't want to be challenged, I just want 3 rolls a week on that Mercury chest".
What skill-based matchmaking would do is create a challenging mode for all players that would be worth playing for all players. The road to Mercury would get harder for many people, but it'd sure cut back on the "git gud" nonsense, and make the 5-8 rewards more achievable for more people.
I'm not seeing a downside except for the minority of players that have only been getting to Mercury by getting lucky draws to play scrub teams. If it comes down to that sort of dice roll, you shouldn't be getting to Mercury, anyway.
Eh. You're missing the part where the Trials rewards are meant to be earned and getting them by the skin of your teeth should be how it is in PvP. Fighting your equals and winning consistently should be the way, not getting lucky and trouncing people that you are just far better against in a streak.
You said this far more concisely. Thanks.