So what happened with the Fusion Rifles now? I don't know what the intended balance changes were ..
mm, yes, indeed. quite.I'm pleasantly surprised that the depth and scale of this patch coming so close to the launch of the expansion.
91% sure it's a shader.I'm like 1000% sure Flamesword is an exotic....
Flamethrower...?
So what happened with the Fusion Rifles now? I don't know what the intended balance changes were ..
I think this is a really terrible way to approach balance.
Flamesword is a person. lol.
I'm with you on this one: seems like they added leniency to a mechanic that was a bit too strict and punishing before.man whaaaaatever. A 25% damage nerf to the damage done by the shields and a bigger damage bonus to them for killing the eye... how this turned Qodron into a bullet sponge exactly is a mystery to me.
The 34 boss(es) is/are:
Most importantly though they didn't eliminate the mechanic or make it more appealing to ignore in favor of DPS spam. They made it more appealing to do as intended for a group of average skill. I have a lot of trouble seeing the downside and in fact it strikes me as a thoughtful change. They didn't lower Qodron's health, increase player damage to the shields without the Jailbreaker buff, or reduce the number or strength of adds (the latter being by far the aspect of the encounter my group had the most trouble with).
- Not supposed to be the most challenging content in the game, and intended to be completed by most players that can reach level 34 and find a group. In fact, for players of average skill it is meant to be the surest access to Etheric Light in the game.
edit: Yes, I know Deej and captain screamypants got wrecked on camera before even making it to the boss. It may take these groups a lot of time, but should still be doable (not purely DPS-gated)- Only around for a week at a time, limiting the spread of advanced strategies to the average player as well as opportunities to improve by replaying the challenge at will.
- Checkpoint-less, meaning unlike a raid boss there is no reconvening to attempt just the difficult boss with a dedicated group
Regardless, we don't even know how long it'll be until we see him again at 34 XD
You can only get one key on your account each week....doesn't matter if it's first time on a particular character if you've already received one on another.
Just personally confirmed across all three characters.
Dammit now I have to make a whole new layout!Goodbye Folgers. Hello Red Bull.
I need dat double exp
They shouldn't change anything about the MM - the population is already relatively limited and anything done to filter it more would just ruin the experience.
Wait, what?You can only get one key on your account each week....doesn't matter if it's first time on a particular character if you've already received one on another.
Just personally confirmed across all three characters.
That's kind of a bummer. I thought it was one key per character. Hopefully the combined increase in drop rates between the ether chests and PoE makes it less of an issue.You can only get one key on your account each week....doesn't matter if it's first time on a particular character if you've already received one on another.
Just personally confirmed across all three characters.
red bull is shit.
when will we get double XP with bottled water?
The 34 boss(es) is/are:
- Not supposed to be the most challenging content in the game, and intended to be completed by most players that can reach level 34 and find a group. In fact, for players of average skill it is meant to be the surest access to Etheric Light in the game.
edit: Yes, I know Deej and captain screamypants got wrecked on camera before even making it to the boss. It may take these groups a lot of time, but should still be doable (not purely DPS-gated)
Gonna be drinking Red Bull soon like
It's the Destiny Amiibo.Red bull is the new microtransaction.
Genius
You can only get one key on your account each week....doesn't matter if it's first time on a particular character if you've already received one on another.
Just personally confirmed across all three characters.
Why a helmet, Variks? Why not boots? Warlocks don't have access to exotic boots, you know?
Definitely going to play Iron Banner this week then
Now the people who complained about not getting keys before will complain about he same shitty weapons you get from opening the big chest.
Now you will know our suffering. Also they didn't say anything about the emblem/shader/ship problem for multiple characters.
THANK GOODNESSAmmo consumables can now stack to 100
I'm with you on this one: seems like they added leniency to a mechanic that was a bit too strict and punishing before.
I'm really positively surprised.
So I did a 28 PoE to see about the key drops, got a key the first time, and then it turned to this. So I'm pleased.
You can only get one key on your account each week....doesn't matter if it's first time on a particular character if you've already received one on another.
Just personally confirmed across all three characters.
EDIT: I meant one key from wanted bounties.
That's reasonable- I mean, it may well have been overkill and be too easy now; we don't know how the fight will play out with other modifiers, either. We'll have to see. I'm just saying they concept of a nerf to the encounter to make it more forgiving when playing as intended lines up perfectly well with my experience doing it.Too much of a nerf on the Qodron fight though. A 50% increase on the damage with Jailbreaker should have been enough. With what they have done now the detainment shields wont even matter.
If nothing else- I think it shows Bungie is willing to aggressively tune the PoE encounters- except for Skolas- with more confidence than they have been for the Raid bosses, which is exactly as it should be.I'm with you on this one: seems like they added leniency to a mechanic that was a bit too strict and punishing before.
I'm really positively surprised.
So I did a 28 PoE to see about the key drops, got a key the first time, and then it turned to this. So I'm pleased.
Yeah, and str is arguably the worst stat, hence looking ridiculous lolBut here's the thing about all this STR, doesn't some of it get wasted when you hit 100%? How does that work?
Sorry if this is harsh, but the bolded comes off a bit tone-deaf.
This OT is only 15 pages in, and the major topic of discussion before the patch notes was a pretty well split debate on employing some level of skill based matchmaking.
The experience is already ruined for the people that aren't coasting to 8-9 wins.
Edit: the group of people I raid with every week (almost all GAF people) have essentially adopted the "eh, I'm not gonna bother if I can't pair up with someone better than me".
So only one key a week.
Seems kinda meh.
Why? Doesn't that sound like "Hey you beat Crota but you only get a reward if you were the sword guy?"
Thumbs down on that one. One per char per week would be more sensible, just my opinion.
So I did a 28 PoE to see about the key drops, got a key the first time, and then it turned to this. So I'm pleased.