Conversations about difficulty miss the point when it comes to the Warpriest Challenge Mode. The minimum threshold for a Challenge mode should have been "different" and it wasn't even different. Like, does Bungie watch how people play the raid at all? I mean Hard Mode didn't change any strategies, even Golgoroth. You can still two cycle War Priest. And now, the "Challenge" Warpriest is the same thing? Nobody takes the aura twice on Warpriest. What on earth?
Like, we did the exact same strategy we always use. It was no different, other than this time, we got good loot.
People are loving that they finally are getting good loot in the Raid and it just seems sad to me. With Taken King, we're at the point where we get good loot in Crucible once a month with Iron Banner and from only one boss per week in the Raid.
How much stingier can Bungie be?