Yeah, but Microtranscations were supposed to subsidize them. This event is tiny, and stingy as hell.
Despite having a live team, Bungie's priorities are still clearly focused on big releases, not on the live game. Which is incredibly frustrating.
I can kind of see the pattern here, though. 1 small even, 1 large event, 1 small, 1 large, repeat as necessary.
While SRL may not have felt like a lot to some people, the truth is it involved the full construction of 2 very large PvP maps, that also had PvE enemies. It involved the creation of new mechanics with boost gates. A brand new UI had to be created.
Several armor sets were created. Several Sparrow models were created. The creation of the Horn slot in the UI, as well as a good amount of horns to put in that slot.
All in all, that was a lot of content for a small team. However, that kind of stuff takes a lot of time to design, test, and implement.
Festival of the Lost, and now Crimson Doubles probably took a fraction of the time in comparison. I'd bet FotL and CD took Bungie probably less than 10% of the time SRL needed.
Since Urk said the next even is going to be the biggest one yet, I'm sure that every other event (the small ones) are just going to be hold over events. Things to distract you. So you can look forward to something for a while.
Basically, it's a trade off. The size of the small event is in direct proportion to the size of the large event to follow it.