Is Destiny a loot game?
I mean it doesn't feel like one right now but I had the impression that it is supposed to be a loot game.
The legendary weapon drop rate is almost non-existent.
Lol no. Most of the frustration aired at this game stems from people who think it's a loot game but it very clearly isn't.
It's a shooter, and like every good shooter it has a fun (albeit deeply flawed) PvP multiplayer arena. There's loot in the game, but that doesn't make it a loot game (any more than SRL made it a racing game).
For starters, there's veeeeerry few meaningfully different weapons. Take Hand Cannons for instance. There's basically 3 Hand Cannon archetypes (rate of fire / impact categories) with a wide assortment of perks and several paint jobs / gun models. The thing is, the overwhelming majority of perks are completely ass. So at the end of the day, you have 3 Hand Cannon types and you wanna get a good combination of perks on them - there's maybe 3-4 combos people like.
Same goes for every weapon. Snipers? There's impact tiers but most people gravitate to the same one (Stare/Benevolence/LDR/ShadowVeils/every popular sniper ever), and crave the exact same perks (Shortgaze, Snapshot etc)
What I mean is, there's very little variety in a game where you can't really veer too far off the objectively ideal perk sets on the already limited amount of meaningfully different weapons available.
It's even worse on the armor front. Armor can do 3 things for you: speed up ability cooldowns, grant + ammo for a certain weapon type and increase your reload speed with a certain weapon type. There's some added perks like health regen on orb pickup and stuff but tbh none of it is truly meaningful outside of Second Wind (amazingly good Boots perk). Armor is extremely samey.
Exotics are the game's answer to the astonishing homogeneity found everywhere else. They manage to look very cool and occasionally do meaningfully cool things. They are what make the game feel somewhat similar to a loot game. Except there's waaaaay too few of them. Getting them all isn't just easy - it's inevitable.
I don't think you can play this game regularly and *not* get every single Exotic. For starters, they are all eventually sold by Xur - excepting those which are the reward for trivially easy guaranteed quests. For another, mechanisms like 3oC and Raid chests and NF rewards etc basically mean you'll get everything in weeks or a few months.
Can you think of a loot game where nothing stands out? Where getting all the max tier (Exotic or whatever they are called elsewhere) drops is *guaranteed*? Where perks only trivially change your performance (oh I'll get my grenades 5 seconds more quickly!)?
I mean having Tier 5 abilities is super good for high level competitive play, don't get me wrong. And some guns are truly worth getting. But overall there isn't enough loot, or even enough differentiation among the loot that does exist, for this to qualify as a loot game.
And yet people continue to play this as if it were one and continue to be frustrated by it.
"Reaching 320 is objectively useless and means nothing but FUCK BUNGIE for not letting me!", basically.
The tricky thing is, the way this game is designed enjoying it would entail:
- Have fun with PvE for a few weeks. There's easily weeks' worth of (painfully repetitive) content there with all the quests. Lots of good rewards.
- Do Raid Challenges a few times for a good stock of ass tier 320 weapons and armor you can infuse into decent looking and performing things you've gotten elsewhere.
- Now you're done with PvE, enjoy the game's competitive arena.
Just like every other shooter ever, you get what you can out of the PvE content and then PvP forever or until you get tired of it. The thing is...this game's PvP is fundamentally flawed. It's easily, by far, the laggiest modern shooter in existence. There's basically zero support for private games - much less for custom ones. The mode variety is super lacking. Weapon balance is constantly shifting in very dramatic ways. It's just not a healthy place for a PvP community to grow.
So you're left with a PvP crowd trying to play this like a shooter à la Halo or Call of Duty - but frustrated because the developers actively block you from doing this in a normal way (ranked playlists, private games, decent netcode, giving even a slight shit about ping when matchmaking).
And then there's PvE players who somehow think repeating an encounter a billion times can somehow remain fresh after a year, or expecting the developer to never ever stop releasing PvE content in a timely fashion (as if the game were subscription based).
You also have loot hunters on both PvE and PvP sides getting frustrated because they still don't understand after a year and a half that loot in this game is super duper trivially unimportant yet unexplainably rare (give me that Chocolate Ghost Because reasons!).
So in short: PvE players, PvP is layers and loot-driven players are all dissatisfied and frustrated but keep playing and bitching regardless - because the shooting is so fun. Which is why, I insist, all this is is a good shooter
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